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Deleted Account

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Everything posted by Deleted Account

  1. No, we can't just grab files from other developers and republish them without their authorization.
  2. Heya! We chased them multiple times for the update; they unfortunately never provided us with the files.
  3. Heya! There was an update released for the WU12 in the queenstown area. Do any of you still have issues with the spikes after that one? @mwa05@Nimic@jpmart
  4. Now that we are on SU12, did this get any better for you?
  5. mmh, if turning Bing Data off fixes it.. Did you also already try to extending / deleting your rolling cache?
  6. yeah, you can also just rename the "community" folder to "community2"; then create a new "community" folder and paste kdtw inside
  7. Can you still try it please? 😄
  8. Mh.. I'm sure you already tried with an empty community folder?
  9. Can you please confirm with the EFB which version number you have?
  10. Sorry, I meant this option You can remove the all the other checkmarks to regain some FPS for the test 😄 I tried to recreate the issue with your graphic settings, but unfortunately wasn't able to 😞
  11. Heya! Sorry for the late reply, yep, can totally see what you mean 🙂 This seems to be a bug, but I'll get confirmation. I'll add it to the internal bug list for now 🙂
  12. Heya! We have considered doing many airports, which ones we ended up doing will be revealed closer to release of those.
  13. Oh wow, that does indeed look quite bad. I don't fully want to take the blame off of us quite yet, but looking at the wind I think that is probably the main culprit. Are you on the SU12 beta and have the turbulence setting on something high by chance? Also, what was your rough intercept angle?
  14. Heya again! Yeah, I can see what you mean, the firetrucks should be able to fit in the building. I`ll add it to our internal list 🙂
  15. Heya! We never include static aircraft at the gates, as most people don't like them. There are some static military and GA aircraft around the airport though. If you want planes at the gates, I recommend you to use FSLTL or similar products. The cars are lodded the way they are for performance reasons.
  16. Oh wow, that looks rough. Couple Questions: What are you graphic settings? I wanna see if I can replicate it with the exact same ones As this honestly looks like a LOD issue to me, can you please enable Developer Mode, then Debug, then tick "Force enable active LOD" and set it to 0 and see if the issue persists? Also does the issue persist if you actually taxi to those regions or only if you are in the drone cam?
  17. To be honest, I don't know if EGKKs XP11 version works under XP12. That's just the way the iniManager works. You can contact direct support, explain your issue there and they will probably hook you up with a download link so you can test it out 🙂
  18. Heya! Probably doesn't need a complete reinstall as BrianT said, but indeed going to that path and deleting any duplicates should do the trick 🙂
  19. Heya! With default I meant the one coming with the premium version, sorry for the confusion 😄 Do you have that one installed or do you only have the basic MSFS version?
  20. Heya! Nothing from us directly unfortunately. You should be able to find FCOMs online though.
  21. Heya! Yup, I can see what you mean. I will add it to our list 🙂
  22. Heya 🙂 Thanks for the report, I'll add it to the list 🙂
  23. Heya! There is no XP12 version of EGKK. Do you have XP11 installed still / can you see the XP11 version in your iniManager?
  24. mmh.. and I'm guessing this is only happening with the Antonov, correct?
  25. Heya! I never experienced the frames getting that low, even though my system has worse specs than yours. (tbf I probably have worse graphic settings than you, so this might also play into it) Could you try with an empty community folder and see if the issue persists?
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