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Deleted Account

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Everything posted by Deleted Account

  1. Heya! Could you please show me a video of the aircraft not catching G/S?
  2. Heya! Youยดd have to create the simlink yourself. It's something we are working to integrate though ๐Ÿ™‚
  3. Yes, this is intended behaviour. So it is working for you now?
  4. We did some digging into this and the issue arises because LVFR delivers a custom EGLL bgl file, which overrides ours. They don't have a custom one for KLAX, which is why the issue doesn't arise there.
  5. Heya! I just tested this. I spawned at 1.2km, 220kmph and I made from 13nm (about 25km) to about 6nm short of the runway. It might be a little higher than a standard GA aircraft, but consider a fighter of the time had a glide ratio of 13-14:1 I am not shocked by a 12km glide to give a 12ish:1 glide ratio. Remember, idle thrust does not equal no thrust. Even if at idle, it will still generate thrust to move the plane forward. You'll have to turn the engine off completly and redo your test to get the actual glide ratio.
  6. And youre pressing the take off test after setting it to the maximum?
  7. Two things, what did you input into the Simbrief ID field and Is your online mode activated?
  8. Thanks for doing the research! Lemme know once you found the livery and we can investigate into it ๐Ÿ™‚
  9. Did you get our scenery over the MS Marketplace or the iniManager?
  10. Heya! Did you actually change the fuel in the EFB?
  11. It is mostly dead, yeah. You can try to contact direct support and see if they can somehow squeeze you in; but its not likely.
  12. Thanks for reporting, will note this down for a future version ๐Ÿ™‚
  13. If you can tell me those easily reproducibly steps, I'll take a look at it ๐Ÿ™‚ So far, for me it never went below the constraint.
  14. Yes, will also be available on Marketplace ๐Ÿ™‚ Deleting your addon will probably be needed, yes.
  15. yes, there seems to be an incompatibility between the two
  16. Sure, you can DM me the video ๐Ÿ™‚ It actually wouldn't be the first time, that a 3rd party livery caused issues. Would be good to know which livery it is, so that we maybe can fix the issue in the future ๐Ÿ™‚
  17. Heya! I shall mark it down for the next version ๐Ÿ™‚
  18. Mmh, sorry to hear that ๐Ÿ˜ž But yeah, our developers looked over it again and they said the sound is as they would expect it. I don't think there will be any error in your sound set, but maybe try a reinstall just to make sure?
  19. In the first video maybe.. but that could be down to angles. As long as we don't see the base of the yoke and how it is positioned I'm afraid it would be vague at best. Sorry.
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