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Deleted Account

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Everything posted by Deleted Account

  1. Heya! This sounds like your plane hasn't fully compiled, which is weird, as it should normally come precompiled. Out of interest; what CPU do you have?
  2. Heya! Sorry for the late reply. Yes, BIKF will get updated for XP12, however the release date isn't known yet πŸ™‚
  3. Heya! The people (probably) got omitted for performance reasons; if you are on PC you can enable them again though. Go to \inibuilds-airport-nffn-nadi\Scenery\airport-nffn-nadi\nffn-scene and remove the ".disabled" from behind the people file. The Delta A350 should indeed be a Fiji one, do you by chance also have our KDTW installed?
  4. Really? You think it turns fast? I actually feel the exact different πŸ˜„ But thats probably down to me flying planes that have active steering πŸ˜„
  5. Yeah, I'm aware how the oil cycle functions in an aircraft haha I'll put it on the list, but it could also be a sim limitation if I'm honest. Do you know if there is any other aircraft in the sim that has a more realistic oil (temperature) simulation?
  6. Heya! Please contact direct support πŸ™‚ https://www.inibuilds.com/contact
  7. Oh, I see. I thought you were talking about the EFB πŸ™‚ I'll put it on the list πŸ™‚
  8. Nope, not a dev version. I`m using the live 1.0.1 version πŸ™‚ As Marko said, its operation is really light, it's hard to achive but definitely possible.
  9. Well, it also wasn't in the changelog πŸ˜‰ Prime logic will be included in a later patch.
  10. Heya! Thanks for the report , I've put it on our internal list πŸ™‚
  11. Heya! Yeah, that sounds reasonable. You have any better referene for this? Or is this just from eyeballing?
  12. Heya! Yeah, that is somewhat intended, as we want to have the engine panels off in the "My Hangar" view. Iirc the models from multiplayer and hangar view are the same.
  13. Heya! Yeah, the weights still correctly apply. While you can use the insim W&B menu to also change your weights, the changes made in the EFB won't reflect back into said menu. Whatever you see on the "Current Load" is what is loaded πŸ™‚
  14. Heya! I'll forward this to the team, but I think it would be easier to try and contact FSE and see if they could add a native profile for the AN225 πŸ™‚
  15. Alright, we will take a look if we can refine anything πŸ™‚
  16. Heya! Which version of the iniManager are you using? I think this one was fixed some versions ago πŸ™‚
  17. Heya! Yep, I can confirm this isn't working. Thanks for reporting, I've put it on our internal bug list Not a bug, see below
  18. Aah, sorry for the confusion! The lights are a combination of two LVARs: LVL CHG: (A:AUTOPILOT FLIGHT LEVEL CHANGE, Bool) 1 == (L:XMLVAR_AirSpeedIsInMach, Bool) 0 == and MACH: (A:AUTOPILOT FLIGHT LEVEL CHANGE, Bool) 1 == (L:XMLVAR_AirSpeedIsInMach, Bool) 1 == and
  19. Heya! Yep, this is the boost kicking in πŸ™‚
  20. Heya! This one should have been done two days ago. You should have gotten an Email with a link to add it to your account.
  21. Heya! Yeah, you are correct, currently there are no plans for the Ruslan. But we will see what the future brings πŸ™‚
  22. Yeah, I can ask them to add a not on the page that it only downloads an installer πŸ™‚ You were able to install the sceneries after all though?
  23. It also is possible to completly retract the slats in flight. It is dependant on your AOA as it is in the real aircraft.
  24. It wasn't solved because it is not a bug. It is intended to be in that configuration.
  25. Heya :] I asked around a bit and this might help you: "he needs to make sure he’s installed the β€˜common files’ both from inibuilds and also there’s a download (I think) you need on the FSLabs forum. Easiest way to install that is by downloading the FSLabs application"
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