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Everything posted by Eddie
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Hello, Forwarded this too. Thank you!
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Hello, Thank you. Have forwarded this to the team 🙂
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Hello, I've forwarded this to the team. Thank you!
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Hello, We are nearing the Xbox release; just wrapping up the testing and hopefully roll it out to you all soon! Thank you for your patience! 🙂
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Snow showing on right wing eventhough it is turned off
Eddie replied to Vrucht's topic in Modelling & Texturing
Hello, Are you getting an ICE warning on the ECAM when you notice this? Also, is this behaviour you've noticed in later versions (1.0.10, 1.0.11)? Thank you -
Remove Brown Tint From Cabin Windows In A350-1000
Eddie replied to ykeyre's topic in Modelling & Texturing
Hello, Have you seen an improvement with the latest update (1.0.11)? Thank you -
Hello, Adding more animations will impact performance in the grand scheme of things, and yes, even a simple door animation does. Regardless, I'll forward your suggestion and we'll see what we can do. Thank you! 🙂
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Allow Aircraft Weathering Slider for Cockpit Window Dirt/Bugs
Eddie replied to ykeyre's topic in Modelling & Texturing
Hello, I'm not entirely sure if this is possible due to how the simulator handles exterior and interior properties. I'll forward this to the team regardless and we can take a look. Thank you 🙂 -
Nose gear steering ineffective / unrealistic tiller behavior
Eddie replied to AlphaDeuxFois's topic in Modelling & Texturing
Hi there, Can you please confirm that you've enabled the "Rudder controls tiller" option in the OIS? Thank you -
Hello, Thanks for your report. This is a sim issue; the transparency properties of a lot of materials are broken since the SU2 update. It's affecting spinners, wheels, glass, lights, mesh objects and a lot more. As such needs resolution on the sim side. The issue is not limited to iniBuilds or products made by us. Thank you for your understanding 🙂
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Hello, Thanks for your report. This is a sim issue; the transparency properties of a lot of materials are broken since the SU2 update. It's affecting spinners, wheels, glass, lights, mesh objects and a lot more. As such needs resolution on the sim side. The issue is not limited to iniBuilds or products made by us. Thank you for your understanding 🙂
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Hello, Thank you for the feedback! We'll take a look at what refinements can be made. 🙂
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Hello, This has been reported in the past and has been logged. Thank you anyway 🙂
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Thank you all for the very thorough testing. We'll take a look alongside you and see what conclusion we can reach.
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Hello, We'll take a look at what could be causing this. Apologies for the inconvenience.
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Hello all, The update we just pushed out (1.0.11) addresses these concerns as per: "UPDATED: Elevator trim blending logic proposal for smoother rotation handling when transitioning from ground to air OIS" from the change-log. We've worked on it extensively and recommend you all to try again with this update. 🙂 Let me know how it feels and enjoy! Thank you for your continued feedback and have a lovely weekend.
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Hello, Unfortunately, as much as we wish there is a "final indefinite fix", that simply is not possible. Most WASM crashes are either extremely specific to a certain routing, departure, arrival or specific action done on the aircraft and even if properly reported to us, we sometimes may not be able to reliably reproduce the specific issue to fix it. I understand it is VERY frustrating and I assure you, we feel that frustration right alongside you. We have fixed hundreds of reported WASM crashes already and continue to do so. Regardless, MS/Asobo are actively looking into further WASM stability that will hopefully stabilise it going forward. If you have the time and would be willing to help, getting us steps to reproduce this will help us at least investigate the specific WASM crash you have experienced: Thank you for your understanding and we sincerely apologise for the inconvenience. Have a lovely rest of your week! 🙂
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Hello, Thank you for the feedback. Will pass this along to the team 🙂
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Hello, We get this question a few times a week and I always seem to see people complaining about no response regarding the matter even though I've personally answered quite a few threads about this. Like CptPaul mentions above, we are in full swing on testing and optimisation to ensure as seamless of an experience as possible, straight from day 1. I assure you that is something you as Xbox customers will appreciate more than having it in your game in an unfinished state. There is not any more information I can give aside from the fact that we are working on it, it's going well and we'll push it out to you all as soon as it's ready. Thank you 🙂
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Hello, Apologies for no reply here! We've identified the problem and are working on a fix; I assure you it's a priority. Apologies for the inconvenience!
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Hello, I believe this is a question for WingWing. Please reach out to their support regarding product compatibility 🙂 Thank you!
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Hello, Please understand that you created this thread on a Saturday which is when we are not available for support enquiries. Apologies for the inconvenience, I've let the team know and we'll see what we can do. Thank you
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Dynamic Suspension Based on Gross Weight and Animation on Landing
Eddie replied to ykeyre's topic in Modelling & Texturing
Hello, What I say is what I do. If I said that I've prodded the team regarding this, then I've prodded the team regarding this. There has never been any mention or promise on when a certain feature/bug will be fixed. I have never said it cannot be done, we are simply prioitizing other items at the moment and will get to each thing as soon as possible. If it's on the list and perhaps not a high priority does not equal "will never be fixed". I will be locking this thread now as it's straying away from its purpose. Thank you and once again, we are aware, the team has been reminded and we will take a look as soon as possible. Thank you