With implemented I mean functional to your needs eg showing the actual number in the LVAR.
Obviously I know what V-Speeds are, but I don't understand why you need the LVARs to be functional to your needs. Do you have your own FMC unit?
Yes, this bug has been around since version 1.0.0 and we unfortunately are still not able to nail it down as its hard to impossible to recreate with a logging build 😕
But we obviously still haven't given up and are trying to fix it 🙂
Oil level does rise again when the engines turn off as the oil from the engine flows back into the reservoir/swamp/pan (whatever it is called in a turbine engine :D)
This change is only for the values on the EFB, before the patch these would go back up to 100%
Ah, sorry, I see the issue. The changed quickviews were only applied to the Pax version.. Sorry about that! Will change them for the Freighter for the next patch 🙂
SD textures should give the most performance gain, followed by the animated trees, clutter and ground equipment.
But realistically it will differ from system to system, so best to play around a bit with it and see what gives your system the most benefit 🙂
Mh, this is rather weird. The P and the F share the same code base, so whatever happens on the F should also happen on the P. Did you maybe accidentally bump the Rudder Trim?