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richboy2307

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Everything posted by richboy2307

  1. Hi @Alan Fernandes It is entirely for situational awareness, and not necessarily something you need to input into the MCDU in order to conduct these flights. But if you really must, then you can create custom waypoints using their LAT/LONG. To define custom waypoints: Find the LAT/LONG of the point you want to plot onto the MCDU (e.g. Entry Point, ETP, Exit Point etc). You'll find this info typically from your OFP. On MCDU press REF > Next Page > Defined Waypoints (L1 LSK) Here if you have already defined a waypoint before, it will show up its ident, and let you create a NEW WAYPOINT (R5 LSK). If you haven't made any before, then simply give it a name (E.g. ETOP1 / ETOP 2 / ETOP 3 etc) an then enter its LAT/LONG (L2 LSK) in the format DDMM.MB/DDDMM.MB (E.g from above OFP, ETP 1 = 3402.5N/14001.1W) Note the displayed format will vary from what you've entered, but then click STORE (R4 LSK) Then return to F-PLN page, and insert your desired waypoint where you want it (.e.g from OFP above, I'd insert ETOP1 after CORTT) Remove any F-PLN DISCONTINUITY that you don't need, and if you step through on the plan page, you will now see your defined waypoint. Thanks!
  2. Feedback is noted. Thanks!
  3. It takes the AVG/CRZ wind, but for individual waypoints you have to fill it manually on the FPLN page: Hit the Next Page button Click on R LSK for the waypoint you want to enter the VERT REV B page Enter the Wind & Temp data for your expected level at that waypoint (you can find the data on the OFP normally) Thanks!
  4. Thanks, reported.
  5. richboy2307 replied to kutak11's topic in Support
    Hi @kutak11 Thanks for your post. The team's aware and working on a fix.
  6. Hi @LukeFF Could you record a video of you going through this process, start just before the go around, till your second attempt at re-establishing? I just tried in the PW F at PHNL ILS Y 4R, and had no issues with establishing again on second attempt. Also on go around the FCU reverted to just ATHR only, having to re-arm desired modes after. So LAND on FCU should not remain ON after go-around anyways? Just before G/A triggered: G/A Triggered: Thanks!
  7. Hi @Moose53 Team's working on a list specific to these aircrafts, but in the meanwhile you could do as suggested in this post to find what you need. Thanks!
  8. richboy2307 replied to Crabby's topic in Systems
    I've provided a useful guide a few posts above, that you may use to get the information you need, using tools at your disposal in the sim itself in order to setup your hardware and get flying in the absence of any such list. There are also some publicly available at https://hubhop.mobiflight.com/presets/ if you want. As for our own list, team's working on it and as mentioned above, we'll post when its ready. Thanks
  9. Hi @skypilotYTS I'd recommend either spawning on the water runways themselves, or if you are amphibious then you'd more than likely take off from a paved runway, then land on the water where necessary instead. Last option being what you've highlighted. HNL is not really an airport for such operations, and even the seaplanes that operate here, as far as I can see, are largely found parked near this dock (Dock 1 or Dock 2 parking in scenery near the helipad) instead, where 'Island Seaplane Service' operates charters/tours from.
  10. Hi @Opsgoon I understand your frustration and will raise this internally with the team. For this one though, unfortunately the pathing controls are just binary - either it is defined as a usable taxiway/runway or not. Similar story for aircraft gate assignment, and we can't fully control what those addons will spawn where. Either way, will log these issues and see if can be improved upon. Thanks for your feedback!
  11. The user never responded to the question, so we would never know what was the issue. But if you see the parking brake handle moving, but no brakes engaged, its possibly due to a lack of hydraulic pressure for the brakes. Press the 'Parking Brake Accu Press' pushbutton on the center pedestal: Secondly, if you are unable to pushback after turning off the parking brakes, please check that the chocks have been removed from the EFB > Ground Equip app. Thanks!
  12. Hi @dc10boy Are you referring to these OIL LO PRESS warning lights? They shouldn't come on during engine shutdown as they're inhibited when 'HP Fuel Valve Lever is in off position' per the FCOM.
  13. Hi @LeeH Yes I'm seeing this too. Bug is reported, will be fixed via an update in the iniManager once done. thanks!
  14. It would be advisable if you could provide a short video clip of when you are noticing this issue. Also please provide following additional info: Are you seeing the small "arrow" indications when hovering over these switches? Are they animating when you click them? Is the mode simply not switching? Is this happening on every flight? Are the other systems working at the time this is happening? Thanks!
  15. Hi @PierrotLalu Can't say I've seen such reports from other users, nor has it been their experience throughout testing in Su15beta or since release. Are you noticing a FPS loss or only the mouse itself becoming unresponsive? Please toggle the "Reverse on Axis" to ON, then back OFF to reset the calibration. Then run the calibration again. After you save the calibration, please restart the sim. We're not sure why but some users have reported the calibration to work better after doing so. Follow the instructions here on how to calibrate: Can you confirm if you are still having these issues without any livery pack installed? Just to rule out some conflict, delete those additional liveries from your content manager and see if you can reproduce the issue. We're not noticing any such issue on our end but do not have any 3rd party livery packs. Ensure all AI Assists (e.g. Autorudder) are disabled under Assistance Options in the sim. These are known to cause issues with the autopilot. If that doesn't resolve it, you'll need to give more specific examples with screenshot/video clips of when you are noticing such "Crazy" behaviour. The A320neo v2 does not use the default sim flight planner, as such if you want to use ATC service, you need to import/setup your flightplan in the World Map before the flight. Filling/importing it in your MCDU/EFB will not import it into the default ATC. Thanks!
  16. Hi @MattyHed Both Luton and A320neoV2 on Xbox are already optimised for memory as far as practicable, whilst maintaining a good balance with quality. MS/Asobo are working on GDK update that would bring more memory headroom to Xbox users in a future update, but in the meanwhile perhaps you may be interested in a product like "Taboo" by Parallel42, which is marketed as providing better flexibility for Xbox users in this situation. I cannot attest to the effectiveness of that product, it is by no means a recommended solution, but am merely making the suggestion based on your request and the marketing information I have seen so far. Thanks!
  17. Hi @Manchild Please try to adjust the volume of 'Warnings', as well as play around with the 'Headphone Simulation' setting to your preference. Thanks!
  18. No estimates but the team is working on an update, which is currently under testing. Primary focus is improving stability and performance, but will also include a slew of other fixes. Thanks!
  19. Thanks, logged for further investigation!
  20. richboy2307 replied to Nimrod's topic in Systems
    Hi @Nimrod Team's aware and working on this. If all goes well these fixes might make it to next public build. Thanks!
  21. Hi @flyer23 We do have a new update for the A300 which will hopefully address the issues you are facing. Enclosed is a post shared on our discord. Please try that update (once available) and do report back if you still face such issues. Thanks!
  22. Team's still working on it. Thanks!
  23. Thanks, taxiway sign bugs are logged.
  24. Hi @BottleCap LAT/LONG waypoint entry is not yet possible on the FPLN page in the current public build but will be added in the future. It is also a customer option IRL, meaning not all a320neos would be able to do it. The definitive way is to do it via the "Waypoints" menu. Thanks!
  25. Hi @akloz Please try to delete the contents of this folder. On next launch it will regenerate these files: Steam: %APPDATA%\Microsoft Flight Simulator\Packages\microsoft-aircraft-a320neo MS Store: %LOCALAPPDATA%\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalState\Packages\microsoft-aircraft-a320neo Thanks!

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