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IniSteve

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Everything posted by IniSteve

  1. Hi Dudley. Thanks for the insight. We are currently working on the to/from flags on the OBS unit but they are proving quite the challenge to get correct. Without promising a timeline, you should expect that functionality in another forthcoming update soon.
  2. The RMI is tied only to the NAV radio so you wont get bearing information in TACAN Mode. The tooltip for the smaller digits is integrated into the main one. If you grab and rotate, it will change as you move into the 3-digit channels.
  3. Hi. Rest assured, we are present and read these posts as well as take all points of view into consideration. With respect to the instant crashes, that's not something experienced over hundreds of hours of testing by a very varied group so there is likely something conflicting in your setup causing this. Regardless, I'd love to help get to the bottom of that so you can enjoy the aircraft. Regarding repainting, we have moved to a decal-focused template to better conform to the SDK but agree the mirrored placards present a challenge. Our art team will look into this deeper and try to find a solution that makes it easier for 3rd-party creators to easily bring their ideas to the sim.
  4. HI. Can you detail what steps you're taking and if you're in lock or legacy mode? In legacy the clickspot is small but functions normally. Here is a video showing the FD switch functioning as expected in the latest build- Microsoft Flight Simulator 2024-08-14 07-54-53.mp4
  5. Very observant. I'll pass this along. 🙂
  6. IniSteve

    Loading Freight

    Hi Bob, These add-on loaders come from a 3rd party program called GSX.
  7. Hi Keith. Appreciate the feedback and thoughts. As we're solely the distributor, we can't directly make any changes, to the scenery. Despite that, we'll alert the dev to these ideas. Thanks!
  8. Hi. Thanks for this candid feedback. Can you provide a reference as to what you expect the sound to mirror?
  9. Can you try to clear your index for OMDB to rule out any errant file. I'm not seeing this issue in the release build with GSX on or off. https://discord.com/channels/535246634448191499/1217941160421625967/1217941160421625967 Give this a try and reload at the H gates.
  10. Hi Dave, Feel free to send them via our support portal. You can list the category as "Other" Thanks.
  11. Is photogrammetry on? Additionally, do you have any additional 3rd party scenery add-ons in the Dubai area such as Orbx Dubai Landmarks or the like?
  12. Hi. Can you confirm you're on the latest GSX profile version and not a 3rd party one?
  13. Hi Toto, I am the resident VR advocate on our team 🙂 Seating position and camera POV has always been a divisive point between VR and pancake simmers. The sim by default caters to the non VR user so when you setup in VR properly there is a bit of override and things tend to get obscured. I have found the A300 to be mostly ok but I can see where personal preference or equipment setup can come into play. I use a Reverb G2 paired with OpenXR Toolkit with default scaling. Here is my current seating position looking straight ahead that matches as close to IRL based on cockpit tours and discussion with active line pilots As you can see the alignment balls are lined up and the top of the glareshield is level with the top limit of the PFD/MFD. The FMA is just in view but can become obscured if I glance down with just my eyes. When I tilt my eyes down, the FMA comes fully into view as expected. I have found setting the seat position like this allows for good results when switching back to 2D (I tend to do flights in both 3D/2D as longer cruise segments can get uncomfortable in the goggles) Below are the lateral right and left eyeline references I use with the seat fully forward- (Placing the seatbelt where it would be on my waist when looking directly down) Much like in reality, POV is very user specific but I have found this vantage point to provide the best experience without compromising usability across all modes. Let me know if you have similar results or if trying his alleviates the issues you've found.
  14. The aircraft has released int he Su15 beta. Below is the information on how to join the beta, but make sure you read and understand what that entails. We expect the public release of Su15 to occur on April 30th so if you don't want to join the beta program you shouldn't have to wait much longer. https://forums.flightsimulator.com/t/read-first-welcome-to-the-sim-update-15-beta/562534
  15. A lot to unpack here. Lets start with- 1. Are you on xbox or PC. 2. Are you on the latest update for either platform 3. what is the specific issue?
  16. Yep understood. Should you change your mind, I'm happy to work through some troubleshooting with you as we have quite a number of customers using the A300 on both the X and S consoles with no problem.
  17. Hi. I understand things can get frustrating at times but lets see if we can find and resolve this problem. I am able to load in and use the A300 without issue on the S. The first step I would take is to reinstall the aircraft and see if that solve the random crashing.
  18. Hi Christian, Currently, Quickviews 6 & 7 are bound to look directly left and right. I will checkif we can alter the main view positions so Ctrl-L & R mirror those povs. Thanks!
  19. RW Profiles has a discord server where you can keep up to date with their progress for different sceneries. Not sure if KMIA is on the list yet. https://discord.gg/FuybhhxA
  20. Hi Erik. We'll take a look and see what can be done.
  21. In the menus under Assistance Options scroll down to "User Experience" and turn Aerodynamic Visualization to off.
  22. HI Angel. Make sure all the radio is on (call button on VHF1 lit up) as shown in this pic. That should enable the tower menu to fully display.
  23. IniSteve

    Enhanced version

    A fully modelled passenger cabin and some texture enhancements
  24. An update has been released that corrects this issue. Can everyone confirm you've updated and it's resolved?
  25. Hi Doug, We're excited to see your repaints as well as others from the larger userbase. As mentioned on the dev stream, the model has gone through some refinement so it would be wise to wait until it's released to ensure full compatibility.
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