Deleted Account
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Everything posted by Deleted Account
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Heya! Read the windsock and use control inputs as necessary, aileron, rudder and throttle. Some might find it easier to not give full throttle on takeoff.
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Systems freeze after entering computed hold on sec-fpl
Deleted Account replied to dzmitryrym's topic in Systems
Thanks in advance! -
Heya! Yeah, the "workaround" is to delete the "egll-airport.bgl" in the LatinVFR folder as it is overriding ours. We are already looking into ways we can stop them from overriding / giving ours priority, but no ETA on that.
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As I said before, the feedback is noted and there will be another sound update with the next version.
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of course!
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As said in the other post, we will continue to update the aircaft to fix bugs and improve the product. More information on this though will be communicated by Microsoft.
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We will continue to update the aircaft to fix bugs and improve the product. More information on this though will be communicated by Microsoft.
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Systems freeze after entering computed hold on sec-fpl
Deleted Account replied to dzmitryrym's topic in Systems
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Thanks, issue logged 🙂
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Heya! Thanks for your suggesting, I have logged it on our internal tracker. As always, this is no promise of implementation though 🙂
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Heya! This is now somewhat intended as part of the update. Iirc we do plan to bring that feature back in the future, but for now it is disabled so that the engine cover is shown as installed in multiplayer.
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Heya! I'm afraid if you purchased through simmarket you'll have to message them for support. We don't have any influence on their servers/downloads.
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Fantastic livery!
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AN225_AAW_OPTION_100S
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Heya! Yes, can confirm both those issues. Though I'm actually not a 100% sure if the runway markings are like this after the rebuild tbh. Will forward them to Bill for the first patch 🙂
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A310: AP NAV mode, LOC & GS capture and track issue.
Deleted Account replied to Haseen's topic in Systems
No, completly stock. -
A310: AP NAV mode, LOC & GS capture and track issue.
Deleted Account replied to Haseen's topic in Systems
Heya! I just finished this exact flight and didn't experience any issues. Could you please record a video of the issue appearing and I can try to help then 🙂 -
KLAX - Airport flat textures missing bridges /taxiway.
Deleted Account replied to RigidFlyer's topic in Support
Heya! Yeah, we are aware that some bridges / tunnels are missing at KLAX (some are missing at EGLL as well fwiw) Unfortunately it is very hard to terraform in MSFS to the point when you try to dig a tunnel at some place it will give you bumps at another place. I'm not saying we are ever going to add/fix these; but please understand that it is not as easy as it might seem 😕 -
drag too low (in landing configuration?) & aileron ground trim
Deleted Account replied to Underbird's topic in Other
To add to this, when you enter your circuit, go to idle throttle, maintain level through increasing AOA, the speed bleeds off quick enough to where you can introduce flaps / gear to get down to the runway. I normally go to 20-30 degree of flaps and gear down during the downwind at around 130-140 km/h, then 30-40 on the base leg. Turning final you should be at around 110 km/h which should give you a good speed for landing. Progessively control your speed with V/S and only use power if you're going to run short. -
Heya once again YoYo 😄 I know you are very adamant about this being wrong in our model, but I unfortunately have to disagree there. All the materials you presented here are contradicting themselves at different parts. In the video at 4:50 they have a slide that says it opens automatically with AOA. Same with the picture in the next post; in the second paragraph it says "which relates to angle of attack only" We spoke to several owners of BF108s and they all said they aren't generally closed above 130km/h. And to what Marko said earlier; they don't drop out instantly. You'd have to have a very violent change in AOA handling for that to happen; which physically is impossible.
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Yeah, ATIS and Messages got moved to the EFB in an update. The behaviour is also different because of said update. Could you pass me along your Simbrief Username that you pasted in here? And just to confirm, I was talking about the "Online Functionlity" in the MSFS Settings under General Options --> Data. That is turned ON for you?
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I'll have to apologize again Andre, but all that video shows is the position of the yoke while the aircraft is turned off / on GPU and on the ground. And yes, while we do have contact with Antonov, they are all rather busy over there and we keep contact on the short side.
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drag too low (in landing configuration?) & aileron ground trim
Deleted Account replied to Underbird's topic in Other
I.. don't know what you want me to say. We do believe the current behavior is correct and within the expected values. If you want to slow down quickly, get the plane to 185km/h and put flaps out. That's what the pilots told us how it was in the real thing as well -
The name you put into the MCDU to load from simbrief 🙂
