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Everything posted by richboy2307
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Make sure you community folder path is defined correctly on the iniManager. Click on your name on top left corner to access the Settings page. Here you may hit the 'SCAN NOW' button to automatically locate your community folder. (Click to enlarge image) In case the path is incorrect or not found, you may manually select the community folder by pressing the '...' button. (Click to enlarge image) The default FS24 Community folder paths are as follows: Steam: MS Store: Thanks!
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Can you confirm you have the version of the A300 you have installed? FS2024 Premium edition (left) FS2020 / FS2024 Compatible edition (right) The liveries are not compatible between the two editions due to differences in model and file structure. The Premium Edition uses the new FS2024 Modular Simobjects structure, so only liveries made for this will be compatible. The FS2024 Compatible Edition retains the same model & file structure as the FS2020 version of A300, as such liveries that work on FS2020 should work for FS2024 Compatible Edition as well. The various sections are as follows: The FS2024 Premium Edition Liveries on the iniManager will have [PW] UPS (N149UP) as the first one for now. The FS2024 Compatible Edition will have Airbus ACJ (D-AVZA) [PW] as the first one for now. The team is working on an iniManager update that will make this clearer in the future: Thanks!
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Can you confirm you have the version of the A300 you have installed? FS2024 Premium edition FS2024 Compatible edition The liveries are not compatible between the two editions due to differences in model and file structure. The Premium Edition uses the new FS2024 Modular Simobjects structure, so only liveries made for this will be compatible. The FS2024 Compatible Edition retains the same model & file structure as the FS2020 version of A300, as such liveries that work on FS2020 should work for FS2024 Compatible Edition as well. The FS2024 Premium Edition Liveries on the iniManager will have [PW] UPS (N149UP) as the first one for now. The FS2024 Compatible Edition will have Airbus ACJ (D-AVZA) [PW] as the first one for now. The team is working on an iniManager update that will make this clearer in the future: Again please confirm the version you have installed, as the Engine Covers are only modelled on the FS2024 Premium Edition of the A300. Thanks!
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Hi everyone, Thanks for your reports. We need more data in order find the potential cause, and thereby a solution to this issue. We're as yet unable to reproduce such stutters on our test systems so your co-operation will be greatly appreciated. We request everyone affected to include the following when you're experiencing the issue: A screenshot of your entire in-sim FPS counter window Your specs (CPU, GPU and RAM) IMPORTANT: Please conduct this after spawning on the Runway 10 at TNCM (set time local time to Noon and Clear Skies weather preset) Once everyone is testing in exact same area and conditions, will also help us to analyse this data better. The above screenshot is what I'm personally seeing on PW F for example (DHL D-AEAF livery) on my 5800x3D, 3090 and 32GB of RAM in this test. Other things to try meanwhile: Clear your A300 WASM folder: https://forum.inibuilds.com/topic/24448-how-to-clear-the-wasm-folder/ Reinstall the A300 package after Ensure you do not have FSUIPC running + no FSUIPC-lvar-module in your community folder as users have reported problems with this. Try running with an empty community folder (just the inibuilds-aircraft-a300 folder in there) to rule out potential add-on conflicts Use default community folder - Some users have reported issues when using a custom user-defined Community Folder path instead of the default ones. To see if you're affected, you may try to only use the default community folder paths for testing: Steam: MS Store: Thanks!
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Thanks noted.
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Are you able to reproduce this issue consistently? Please try the flight again and select same procedure. Does it happen again? If yes, please include your OFP in full, as well as the variant (GE/PW +PAX/F) and livery used so that we can try to reproduce the issue on our end. thanks!
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Door animations - fuselage detaching
richboy2307 replied to MediocreGorilla's topic in Modelling & Texturing
Thanks reported -
Gear clipping into fuselage on retraction
richboy2307 replied to MediocreGorilla's topic in Modelling & Texturing
Thanks reported.- 1 reply
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Small inconsistencies on cargo doors
richboy2307 replied to MediocreGorilla's topic in Modelling & Texturing
Thanks reported.- 1 reply
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Loading Fuel and Cargo via EFB when starting on the Runway
richboy2307 replied to Norwenkel's topic in Systems
You can set REALISTIC FUELING to NO on the aircraft EFB Settings app. This should allow you to set fuel and payload with the engines running. Thanks! -
You mean cold & dark upon spawning at gate? Can you share a screenshot of what you're seeing? Just spawn at gate, head into the cockpit and immediately take a photo. Thanks!
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It appears to be working as intended in both LEGACY and LOCKED interaction modes. Please note the following is by design- Pushing the HDG SEL knob: If HDG or HDG/S mode is NOT engaged, it synchronizes the heading in the HDG SEL window with the present aircraft heading. If HDG or HDG/S mode is engaged on the FMA, pushing has no effect. Pulling the HDG SEL knob: If HDG or HDG/S mode is NOT engaged, it engages the HDG/S mode. If HDG or HDG/S mode is engaged on the FMA, pulling has no effect. Please confirm this is what you're noticing? If not, please add a similar video of what you're seeing and include the variant & livery used. Thanks! 2024-12-16 17-12-37(1).mp4
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Thanks the issue with reversed order of wind input is known and reported.
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Hi, Please allow some time for response as the team is not usually working over the weekends. The custom effect we used for wiper & raindrop animation in MSFS2020 does not function in MSFS2024. This is a known issue and the team is actively looking into possible solutions/workarounds. Thanks!
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The engine cowlings can be opened on the GE Engines only (Pax or Freighter). You must remove the covers first (Aircraft EFB > Ground Equipment Page), and then you can open/close the cowlings via either of these ways: Walkaround Mode: Left Click the clickspot on the cowling itself for each engine. Aircraft EFB: Select the 'Aircraft Maintenance' app to access the Engine Cowling and other maintenance options. Thanks!
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Are your engines running? The INIT B page is only accessible when both engines are off. With the engines running you can only edit some of the info via PROG > FUEL PRED page. Thanks!
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Hi @gvert This is unfortunately an issue caused either due to incomplete WASM compilation or improperly streamed package. Firstly, try the debugging steps with the ThrottleData.ini file mentioned in this post: In your case, you want to see the following on your ThrottleData.ini file: You may also try to delete the the A321 WASM folder and force a re-download of the package using below guides: Thanks!
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Hi @Mammer Is the issue only happening on the replay? I would check and remove any control bindings related to "Mixture" (axis or buttons). Also please disable the AI Assists mentioned here:
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Can't load plan from msfs EFB to all iniBuilds Airbus aircraft
richboy2307 replied to HawxNS's topic in Systems
Hi, Merged topics as similar discussion. You can read the statement again: Keyword here being independently. That documentation is pertaining to adding the sim's EFB in its entirety (as is) into a 3D model/display. What Navigraph is doing is adding pages within EFB panel itself. These are not the same things. These do not allow for integration of individual elements/functions for a seamless experience outside of the "stock" systems environment. As mentioned in the previous post, the best way forward is still the same: We're not saying it can never be done. We're not saying we won't do it. All we're saying is that the decision (be it for capability in the SDK or to add such integration on Microsoft Airbus aircraft) is not ours to make, so please make your requests/feedback known in the appropriate channels. Thanks! -
Can you please share the Simbrief OFP (PDF) of your planned flight? So we can try to reproduce the issue on our end and investigate the cause. Thanks!
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There are limitations to the aerodynamic modelling of the string within MSFS 2020. Users do have the option to remove it via the EFB if they prefer. With regards to the bug, noted thanks!
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Summary of Fuel System The fuel is normally fed to the engine via the FUSE tank. This tank can be topped up by transferring fuel from any of the 3 types of AUX tanks (TIP, L.E and WING) via their associated fuel tank switches on the left hand side of the cockpit. The fuel is transferred at an accelerated rate from the AUX tanks to the FUSE tank until it is full, and then the rate of transfer slows down to the rate of burn by the engine. Fuel DOES NOT start to vent simply when the FUSE tank is full. When does the fuel start to vent? The fuel begins to vent overboard only when both these conditions are satisfied The FUSE tank is full; and All AUX tanks (TIP, L.E and WING) are turned ON at the same time. This will be indicated by a FUEL VENT light on the main panel, just behind the control stick. These points are also illustrated via the video below: 2024-09-09 15-31-40(1).mp4 Thanks!
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Getting ready to fly the iniBuilds T-33 Jet Trainer for the first time? Get ahead and learn the bits you need before you jump into the cockpit with our handy manual and QRC! T-33 MSFS2024 Manual & QRC - v1.0.4 (30th Nov 24) T-33_FS24_Manual.pdf T-33_QRC.pdf
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Hello everyone! 👋 Today, we're excited to talk about our latest update to the T-33 Jet Trainer 🚀, which now fully supports Microsoft Flight Simulator 2024 (MSFS24) standards! If you haven’t had a chance to check out this iconic aircraft, now’s the time! With this new update, we’ve brought significant improvements to both the systems and visuals to align with the latest MSFS24 tech. You can click the link below to grab your copy, and with these changes, we’re confident you’ll love the new level of immersion! This is a free upgrade for previous owners! BUY HERE - £19.99 (excl VAT.) We’ve listened closely to your feedback, and the overall response to the T-33 has been overwhelmingly positive! 🙌 We’re thrilled you’ve enjoyed this unique addition to our line-up, and we’re even more excited to bring you this MSFS24 update. Let’s dive into the new features and refinements we’ve made, elevating the T-33 to meet the enhanced capabilities of MSFS24! MSFS24 Conversion and Features With the release of MSFS24, we’ve implemented several key features to fully utilize the platform’s advancements, ensuring a more realistic and dynamic experience for the T-33. Let’s take a look at what’s new: New MSFS24 Interaction Points: We've integrated MSFS24 interaction points for multiple systems across the aircraft. Now, you’ll find detailed interaction for items like covers, chocks, pins, and pitot covers, all tied into real-world dependencies. Forgetting to remove the engine cover? Your engine won’t start! Left the chocks on? You won’t be able to move! And don’t forget about the pitot cover, as it will cause incorrect airspeed readings if not removed. ✈️ Primary Flight Control Surfaces: In MSFS24, we've also introduced interaction points for primary flight control surfaces and landing gears, bringing enhanced realism to how you interact with the aircraft. This update also includes wear and tear for career mode, so you’ll notice changes over time that reflect your usage. Enhanced Lighting Effects: Both internal and external lighting effects have been enhanced to meet MSFS24’s lighting standards. Whether you’re on a night mission or flying through dawn, the lighting has been reworked to create a more dynamic and immersive experience. Visual and Texture Improvements In this update, we’ve taken the opportunity to bring the internal and external textures up to MSFS24 standards. From cockpit details to exterior liveries, everything has been converted to provide the most immersive and visually stunning experience possible. 🎨 We’ve also updated the checklist for the new MSFS24 EFB (Electronic Flight Bag) system, ensuring you have all the information at your fingertips, and this update ties into the visual and system improvements seamlessly. System and Flight Model Updates We’ve upgraded the sounds of the T-33 to MSFS24 standards, bringing a richer and more realistic sound profile to your flights. You’ll notice improved audio quality in both internal and external views. Cockpit Enhancements: We’ve made some modern cockpit improvements, including enhanced digital screen performance for a smoother, more efficient experience, especially on high-demand platforms like Xbox. Additionally, the in-cockpit EFB has been updated to handle MSFS24’s enhanced feature set. Thank you for your continued feedback and support! We’re excited for you to experience the T-33 in MSFS24, and as always, we’re eager to hear your thoughts on this latest update. Happy flying! 🛩️ ------------------------------------------ Changelog v1.0.4 - Conversion of the aircraft to FS24 standards including art, systems and FM. - New FS24 interaction points for covers, chocks, pins and pitot cover with dependencies. - If engine cover is on - the engine won't start, chocks not removed - you can't move forward, don't remove the pitot cover your airspeed will read incorrectly, plus more! - New FS24 interaction points for all primary flight control surfaces and landing gears including wear and tear for career mode. - New FS24 Modular file structure for improved visual performance on PC and Xbox with updated LODs. - Internal and External lighting effects enhanced for FS24. - Internal and external textures converted to FS24 standards. - Checklist updated for the new FS24 EFB. - Improved sounds to FS24 standards. - In-cockpit EFB updated. - Modern cockpit digital screens improved for performance. - Flight manual updated for new FS24 features.
