-
v.1.0.0 Exterior Sound Flaws
Hi Kyle, Just a quick question as it's been over a month: is this actively taken care of? The positioning and sound falloff of the exterior pack sounds are particularly disappointing at the moment. They can literally be heard from miles in front of the aircraft’s nose (seriously, give it a try — the sound seems to extend an absurd distance ahead of the aircraft), yet they almost completely disappear as you move towards the wing box, which is where the sound should actually originate. The current spatial positioning and attenuation of exterior sounds feel completely off and significantly detract from the overall sound experience. Hopefully, this is something that can be looked into and corrected. Thank you!
-
beacon/strobe sync broken again in v.1.0.5
Hi everyone, I just wanted to let you know that the beacon/strobe sequence sync is broken again on v.1.0.5. Timing between beacon and strobe flashes is again determined by when you turn on the respective lights. Thanks for checking!
-
v1.0.4 rear cargo door gaps
Hi everyone, another small observation: On the rear cargo door frame there are several edges that have some substantial gaps between the outer skin and the inner paneling. Thanks for checking!
-
v1.0.3 visual inaccuracies
Hi everyone, I'd like to thank you for taking care of all of our reports, the current visual state of the aircraft is close to perfection! ❤️ I've found two little spots on v1.0.3 that I'd like to pass on. The left inner flap canoe has some issues with duplicated and cutoff decals. This is across all liveries. The covers for the aileron actuators on both wings are clipping when drooped. Thanks for checking!
- v1.0.1 right inner flap track fairing misaligned
-
v1.0.1 broken cargo door textures
Hi everyone, first of all thanks for the first round of fixes, this is highly appreciated! With v1.0.1 something seems to be going on with cargo door textures. Currently they look like this for me: Liveries have been updated via the iniManager and they all show the same glitch. The EFB says I'm on v.1.0.1 so not sure if it's on my side? Cheers!
-
Visual flaws
One more A hydraulic hose on the nose gear is missing animations when steering: Cheers!
-
Visual flaws
Don't get me wrong on that - I'm not criticising anyone's work. I'm just a little cautious after the A340, which still has several confirmed and logged visual inconsistencies since its release. Most of these would take 10–30 minutes to fix, and yet here we are, almost exactly one year later, with no changes. iniBuilds' art team has skills that are far superior to those of most competitors — there's no doubt about that. It's just their tendency to quickly move on to other projects and their extremely slow response to easy fixes that makes me wary. The high visual fidelity of their planes simply deserves perfection in every corner. That's why I'm taking the time to write reports on my findings. I certainly wouldn't waste my time if I thought it wasn't worthwhile. Kyle already does a great job of keeping everything logged, that's an important first step and already much better than on previous releases. That's why I'm staying positive. 🤞
-
Visual flaws
Hi everyone, another few: Hinges of both AC hose doors clipping into fuselage Bulk cargo door piston not properly animated. Piston clipping through cylinder and not connected to door Bulk cargo door locking bold floating and entire fuselage edge not flush with the interior Rear cargo door entire fuselage edge not flush with the interior Props to Kyle at this point, you're doing a great job! ☺️ Cheers!
-
Unrealistic engine spooldown
Hi everyone, just like any other ini plane, the A380 is also plagued with an unrealistic simulation of engine spooldown. N1 values, sounds and visuals spool down around 100% faster than real life. Here's a visual comparison of v.1.0 and real life footage (taken from https://www.youtube.com/watch?v=fnxvvb4sSvE):
-
v.1.0.0 Exterior Sound Flaws
Hi everyone, I've noticed a bunch of sound issues with the initial release of the A380. I'm having a hard time getting recordings of what I'm referring to, as the issues are mainly related to spatial positioning, so I hope my description is enough to explain them: Engines 3 and 4 have no exterior sounds. Or at least, the sounds aren't positioned where the engines actually are. The entire engine soundscape seems to be shifted to the left side of the aircraft, and not a single exterior sound seems to originate from Engines 3 and 4. Also, when putting these two engines into TOGA, there's no noticeable change in sound. The interior sounds are fine, though. Not only does the exterior sound sample for the packs sound more like a hair dryer than an aircraft's air-conditioning system, but the sound also seems to originate from the nose of the aircraft. None of these seem to be related to streaming. I've downloaded the aircraft and cleared WASM several times, but nothing has changed. I hope you can reproduce these issues! Thank you.
-
Visual flaws
Hello everyone, unfortunately I'm quite underwhelmed with the visual quality of the A380. It looks shiny from far away, but a closer look reveals a lot of flaws, sloppy work and lack of quality control. Here's a list of what I've encountered so far: Slats clip heavily into the engine pylons. Engine pylons are not flush with the wing Spoiler actuatory clip into flaps when extended during Flaps 0 There's a gap between the two MCP panels on both the Captain's and FO's side Main gear bay doors are heavily bugged in their animation logic, remaining partly open in flight 7. On the both RR and EA engines, the blades in the rear of what I believe is the N2 stage are constantly moving very slowly. If they are intended to be static, why would they move? If they are intended to be animated, they don't move relative to their engine parameters. Strobes and beacon are not in sync. Both do a free run and overlap with different timings, which is very atypical for Airbus aircraft and not something I've ever seen on an A380. https://cdn.discordapp.com/attachments/1549515224917213376/1549515230529200229/Microsoft_Flight_Simulator_2024_2026-09-15_21-59-29.mp4?ex=6aaafa03&is=6aa9a883&hm=a4e11b5adbb589151e1fe386e9f70753a0b93711e3c64bd393aaa6b429c3c139& I understand this is a very complex aircraft and things can be missed, but there's definitely a lack of QA when obvious issues with slats and gear doors are missed. While based on your track record I don't expect a lot to be fixed, can at least the obvious items be taken care of before you head over to your next project please? Thank you.
-
ACP arrow decals missing
Hi everyone, I'm not sure this is intended, but several turn-push-knobs on the ACPs are missing their arrow decals, making it impossible to read their current position. Is this intended? This was on EI-HHU from IniBuilds, but can be observed on any Ini livery. Cheers!
-
Main landing gear brake pipe missing polys
Hi everyone, a tiny detail, but you force me to it with those high fidelity models: :) The inner lower brake pipe connectors on both main landing gear wheels miss some polys. Cheers!
-
Small gaps at the engine exhaust
Hi @iniKyle , thanks for logging this! I've since spotted another small gap right above that area. It's symmetrical on both sides: Also with the latest update, unfortunately the polygon reduction seems to have introduced a tiny regression just around the same area. On the edge of a certain panel on the exhaust, the inner edge no longer follows the contour of the panel, but is square: Maybe you can also take a look at this when taking care of those gaps? It may be tiny, but you know, once you see it... Cheers!