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MediocreGorilla

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  1. Hi everyone, I'm not sure this is intended, but several turn-push-knobs on the ACPs are missing their arrow decals, making it impossible to read their current position. Is this intended? This was on EI-HHU from IniBuilds, but can be observed on any Ini livery. Cheers!
  2. Hi everyone, a tiny detail, but you force me to it with those high fidelity models: :) The inner lower brake pipe connectors on both main landing gear wheels miss some polys. Cheers!
  3. Hi @iniKyle , thanks for logging this! I've since spotted another small gap right above that area. It's symmetrical on both sides: Also with the latest update, unfortunately the polygon reduction seems to have introduced a tiny regression just around the same area. On the edge of a certain panel on the exhaust, the inner edge no longer follows the contour of the panel, but is square: Maybe you can also take a look at this when taking care of those gaps? It may be tiny, but you know, once you see it... Cheers!
  4. Hi everyone, I'd like to pass on an observation that I already reported on the Synaptic Discord as I'm not too sure where sound feedback is more placed more appropriately. I've noticed a little issue with sound positioning inside the cabin. There's this nice feature that exterior sounds, especially the packs, are audible inside the cabin when the doors are opened. However the positioning of these is a little odd as you can hear them in the rear of the cabin when door 1L is opened. Small demo in the video: https://i.imgur.com/f34XoTS.mp4 As a side note: Packs could also need a little boost in range (not volume) on the exterior. In real life, you can easily hear the loud pack sound around the aircraft nose for example, but in sim, it's were the falloff already makes them inaudible. Can you take a look? Cheers!
  5. Hi everyone, during walkaround I noticed these two areas where there's no backfaces and you can see right through the entire pylon. Maybe you can patch those up real quick? ๐Ÿ˜Š Cheers!
  6. Hi everyone, I just spotted a small spot on the wings during repaint where the mesh is broken and there are two holes. These are located just above the slat rail openings of the 4th outermost rail on both wings. Maybe some duct tape could help. ๐Ÿ™‚ Cheers!
  7. Hi everyone, this is not new but I've never seen anyone mention it. This is probably very specific to the D-AEAF DHL livery but may be present on other liveries aswell whenever they have sprites around this area. Whenever the door controls hatch door next to the main cargo door is opened, the red sprite above the door doesn't animate, but there is some weird shading going on instead. Nothing too bad but maybe worth checking at some point. Cheers!
  8. Hi everyone, first of all thanks for the latest update. The long term support for your first aircraft is much appreciated and for me it gets more perfect and fun to fly with every update! With 1.0.10 I've noticed some strange behaviour of the APU heatblur. It appears to remain in place where it was rendered for the first time, not moving with the aicraft at all. At the arrival airport there is no heatblur at all becaus I guess it still animates at the departure stand. ๐Ÿ˜„ I'm not using any effect mods, this is pretty much a vanilla install. Maybe you can take a look when time allows? Thank you!
  9. Fixed in 1.0.10. Can be marked as solved, thank you very much!
  10. Hi everyone, unfortunately with v1.0.9 a lot of buttons, especially in the overhead (haven't tested every single one yet) have their clickspots greatly reduced in size. It's only about the size of the red square in the following screenshot: It's basically impossible to properly push these without being close up. This is the same across all variants. Can you please check? This makes the plane kind of hard to control once airborne. Cheers!
  11. Hi everyone, thanks for the latest update. Unfortunately, a little artifact sneaked into the latest release. There's a black thing floating above the innermost spoiler hinge on the right wing: Maybe something to quickly remove for the soon to come second update? Cheers!
  12. Hello everyone, I have resigned myself already to the fact that the A350 (aswell as the A340) cargo doors will never be animated properly. However what brings me back to these forums is the fact that you somehow manage to make matters even worse. With v1.2.5, the models are all over the place when opened. The hinges are completely disconnected. The hydraulic piston heavily clips into the cargo door. The power cable is clipping, decals are not animated and float in midair. The hydraulic piston is offset. Hydraulic lines are all over the place. It truly baffles me how an art team that unquestionably produces aircraft with the highest visual fidelity in the entire market is unable to correct such simple and obvious inaccuracies over the span of more than a year. Iโ€™m aware that the probability of this being completely ignored once again is very high, but I simply canโ€™t tolerate a product that deteriorates with almost every update.
  13. Hi everyone, thanks for the latest A300 update. Glad to see this aircraft still receiving some love and getting the few last rough corners polished out! I don't know if I just noticed this now and it's bin here before, but with the latest version, there's to texts on the overhead that heavily flicker during night time. The ENG START and ENG TRIM labels are strobing/z-fighting like crazy between two different texture states: Maybe you could look into this? Cheers!
  14. Hi everyone, today I noticed that during the transition between Flaps 0 and Flaps 1+F, the outer rear end of the flaps clip into the spoilers: Maybe you can take a look? Cheers!
  15. Hi everyone, the incorrectly aligned aft cargo door from pre 1.1.7 versions is back in 1.1.8. Waiting more than 6 months for a simple, 5 minute visual fix, just for it to be gone one release later, I just give up at this point. I wish you all the best for future projects.

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