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Eddie

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Everything posted by Eddie

  1. Hi there, Apologies for the late reply. If this still hasn't been resolved, please reach out to MSFS Support as we have no control on marketplace delivery. This may have been an odd one out moment in the MSFS servers and may work if you try again now. I suggest, if you'd like of course, to transfer your iniBuilds product(s) to the iniManager. This will give access to our updates quicker and more direct support from us. You can request a transfer here: https://forms.inibuilds.com/order-transfer Thank you and apologies for the inconvenience.
  2. Hello, I understand the frustration and I have already communicated that we are working on it. Expect a change in the coming update even. However, I do not appreciate the very unnecessary comment that you've left here as it's neither constructive or kind. Let's avoid this tone going forward, thank you.
  3. I'll check in with the team. Thank you
  4. Hi, Passed this on to the team. Thank you
  5. Hello, Can you please record a video? Not sure I understand exactly what you're referring to. Does said sound stop playing when you go into external camera mode or drone camera then back into the cockpit? Thank you
  6. Hello, Thank you, logged. 🙂
  7. Hello, I've passed this on to the team. Thank you 🙂
  8. Eddie

    LVAR inventory

    Hello, I've asked the team about the specific LVARs you are missing and will get back to you once I have an answer. Thank you! 🙂
  9. Hello again, Glad to hear. Do not hesitate to reply here and tagging me if you experience the issue again. Thank you and happy flying!
  10. Hello, Apologies for no reply! We actually logged this thread a while back and it seems I forgot to let you know. We're looking into how we can improve this animation. Thank you for the feedback. 🙂
  11. Eddie

    low flap sound..

    Hello, The sound you're hearing in the video are the slats going up. I hear them as well in the simulator with no issue. What are your volume levels set at? Also please ensure you have followed this: Thank you 🙂
  12. Hello, Is this issue reproducible in other aircraft that you fly? Thank you
  13. Hello, It is quite a head-scratcher. We have continues feedback that people have much improved performance ad others reporting worse or the same. The lovely life of developers ay! Regardless, I am of course not writing off your very valid concerns. Can we please start with, whoever is willing, to load into an empty area such as "GVAC" and grabbing a screenshot of your in-sim FPS overlay. I do also want to mention that we are doing a heavy push on optimisation regardless and are hopeful you'll notice a significant boost going forward. Thank you!
  14. Hello, We are actively working with Asobo to figure out a solution. The issue stems from the implementation of LODs into the iniBuilds aircraft. This is slightly out of our reach for an in-house fix. I can't promise when we'll find a fix but it's actively being worked on regardless. I will update this thread with a definitive "this has been fixed" once we have a solution - until then, locking it. Thank you for your patience and understanding.
  15. Hello kosta, I'm sad to hear your regret and completely understand your frustration. Point 1&2 I have not seen before and we should definitely take a look at what could be causing the frame drops. Please load into GVAC airport and enable your in-sim FPS overlay. Once you have done that, send a screenshot here. As for point two, would you please grab me a quick video of this? I have yet to see this. Point three, admittedly, the fix for this is sadly more extensive than we thought and I understand I may sound like a broken record but we are indeed in the process of resolving it. I cannot say status but I know the team is actively working on both touch-down animations as well as the the general "weight" feel as mentioned here: https://forum.inibuilds.com/topic/26497-dynamic-suspension-based-on-gross-weight-and-animation-on-landing/page/2/ Again, I apologise for the inconvenience and hope you will continue to enjoy the product regardless! Thank you 🙂
  16. Hello, Logged. Thank you!
  17. Hello, We do not control the frequency of update pushes onto the marketplace. The reason users receive updates significantly faster on our own store is simple: we control when to release it. Refer to the above solution if you want updates quicker. Thank you
  18. Hello, Apologies, must've misunderstood. I'll check in with the team and we'll take another look. Thank you!
  19. Hello, Forwarded this too. Thank you!
  20. Hello, Thank you. Have forwarded this to the team 🙂
  21. Hello, I've forwarded this to the team. Thank you!
  22. Hello, We are nearing the Xbox release; just wrapping up the testing and hopefully roll it out to you all soon! Thank you for your patience! 🙂
  23. Hello, Are you getting an ICE warning on the ECAM when you notice this? Also, is this behaviour you've noticed in later versions (1.0.10, 1.0.11)? Thank you
  24. Hello, Have you seen an improvement with the latest update (1.0.11)? Thank you
  25. Hello, Adding more animations will impact performance in the grand scheme of things, and yes, even a simple door animation does. Regardless, I'll forward your suggestion and we'll see what we can do. Thank you! 🙂
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