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Missing trees on V1.0.4 update
FYI, I installed Liverpool on my 2nd PC which I use as a testing & development system. Same issue as on my main FS machine. Just so that you know this is not isolated to one PC in my case.
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A350 V2 - Sounds Wishlist
I'm afraid you got that wrong. That lever is never moved by itself and is supposed to stay in the armed position during landing.
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Missing trees on V1.0.4 update
Hey Kyle, that suggestion to delete all data in %localappdata% killed my iniManager as the .exe was in there too. And I don't think that was your intention :) In any case, I re-installed the manager but the problem with Liverpool persists. However, installing the new Malta release, I can see its scenery config options just fine. So the issue is indeed affecting Liverpool only.
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Missing trees on V1.0.4 update
Bought the scenery yesterday and for me the config options didn't show. I know that this sometimes happens after installation, in which case it is like you say, a refresh and all is well. However, this time the box did not just not show up. It was there but the box was empty. And a restart of the ini Manager didn't help.
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Missing trees on V1.0.4 update
Hi ini, is there any update on this? I'd love to buy the scenery but can't do that if you are unwilling to fix it. I mean I could buy it and then use the scenery editor to fix it myself. But that would be a rather bad deal for me. Please fix the vegetation, it was reported broken 3 months ago. Thank you!
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about London City Airport EGLC
Sounds as if you're running into similar issues with the terrain like some others have mentioned in this forum section. The developers have chosen to model the airport on custom 3D model terrain instead of default MSFS terrain. They stated that it was easier for them to model the airport well, but it is evident that there are many side effects that the competition does not have. Unfortunately, ini has not indicated whether they intend to correct the situation by remodelling their ground with proper MSFS2024 terrain. It's quite a shame, I would love to buy their EGLC, but won't be doing so when so many people see issues with ini's terrain techniques.
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VHHH Apron Light Poles Missing Base Guardrails and Equipment Platforms
Hi @IniJamir , has there been any decision as to fixing this omission? I must admit I'm being hesitant to buy your VHHH, since I think this issue is rather important to be fixed for a true feel of this large airport. Without this additional detail the apron looks rather "boring" and low fidelity.
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Missing trees on V1.0.4 update
Great to hear, I'd love to buy this, just waiting for the scenery to get fixed.
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Approach to RWY 32 - Houses flattened
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Sunken Objects
Thanks for the explanation. It seems to me that circumventing default PG terrain has quite a lot of drawbacks in the case of EGLC. I know default terrain wouldn't be perfect, but at least we'd have proper ground texture detail, grass and GSX compatibility. It somehow worked for the other EGLC sceneries, but those obviously have other issues so I'd still prefer ini if it weren't for the terrain. I'll keep the scenery on my shopping list for now and hope for future improvements.
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Approach to RWY 32 - Houses flattened
I agree, it's quite immersion breaking for an entire section of the village on short final to be completely flat. If ini could fill it with some low-fidelity UK houses, that would look so much better.
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mburkhard started following Thank you for Doha - Fix for flat western boundary needed , Approach to RWY 32 - Houses flattened , EGLC pre-purchase question (Terrain) and 1 other
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EGLC pre-purchase question (Terrain)
Thank you for your reply and explanations. I was not aware of this artificial turf, it has been quite a while since I last saw the airport from a pilot POV where one can see both sides at once to notice the colour difference. So that answers the shades of green then, thanks! As for the non-default terrain, perhaps the visual deficiencies of this can be lessened a bit by 2 measures: Increase the resolution of your grass textures? Close to the grass (say during taxiing) the blurry texture is very well visible beneath your custom grass models. If it were a bit more crisp, then it might blend better with your 3D grass. The stark contrast between blurred grass patches on the textures and the sharp edges of the grass models is what is throwing me off. Match the colour of the grass texture with the colour of the 3D grass? Especially on the patches of turf, the colour/brightness does not match. So we see these very bright green patches covered with grass that has a very dark green colour, which then also enhances the visibility of the rough edges of your low-fidelity 3D grass. If the colours were the same, then the ground texture and the 3D models would blend so much better I think. And since you hand-place the grass, it should be possible to have that grass in two different shades of green depending on the texture below it? Combine these two ideas and then the result might look a lot better? Would be wonderful if you could give your grass another go! Thanks
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EGLC pre-purchase question (Terrain)
Dear ini, I was happy to learn about a new EGLC being in development, but now that I see your product screenshots I'm hesitant to buy it. My main concern is your terrain/grass work. Whatever you did with the grass around the runway does not look good at all. I see a blurry partially overexposed grass texture with crude grass 3D models placed on top, and that looks so much worse than default MSFS2024 terrain. That grass reminds me of old FSX times. Whereas default MSFS2024 looks rather amazing, a seamless transition between the terrain texture and the grass 3D models, and extends naturally into the distance. Also, I see that the grass texture you chose is not only blurry and overexposed on one side (south), it is also different types of green on either side of the runway, which does not seem very realistic. So I wonder, why was the terrain done that way? Why can't we have MSFS terrain tech with all its nice grass rendering and detail layer on top of the texture? Your competitor is doing THAT part quite well. Could you improve the terrain in an update? Thanks for listening.
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Thank you for Doha - Fix for flat western boundary needed
@iniBuilds Can this be moved to the new OTHH forum section please? Thanks!
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Thank you for Doha - Fix for flat western boundary needed
Hi ini, thank you for providing us with a high fidelity Doha airport, it's very well done and I like seeing how the Middle East is getting populated more and more with quality products. I hope Abu Dhabi (OMAA) will get the same quality treatment for 2024 eventually! One thing that needs a fix in my opinion is the western airport boundary, where everything is completely flat. No buildings, no road lights, no bushes, all just flat. Now I know this is a remote part of the airport. But it IS right next to parking stand and a taxiway, and what we see now doesn't feel very "Premium". I don't expect to see very detailed modelling, not at all. But at the very least some Autogen buildings and the odd library object here and there should be placed in this area, just so that it won't be all flat around you when taxiing or parking in that area. So I hope you can fix this area, it is a rather large patch of land after all, and right now it doesn't match the high visual standard of the rest of the airport and its premium price tag.
mburkhard
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