Hi there,
congratulations on your MSFS release of EGNV, I was very pleasantly surprised to see this airport done in high detail. Modelling and texturing is superb, it's crisp and the colours feel accurate. Also the ground textures look very life-like and I love how you did some static aircraft for the military area and Draken.
I did find an error that requires an urgent fix I'm afraid:
All taxiway signs are doubled, usually a smaller one in front of a larger one, and some are not showing the same signage between the two:
Flat Objects
Also I've found a few spots with flat objects on the aerial imagery that needs some work to not break immersion:
Concrete road running over flat mounds of earth/sand
Half a vehicle (?) and half an aircraft sticking out under the apron texture. One next to a hangar and the other is right next to aircraft parking spots:
I hope you can cover these up with some grass (or concrete) textures? Especially the one next to the parking apron is very noticeable.
Another very visible flat bright object right next to the taxiway, which looks rather bad when taxiing by. Maybe you can also just cover it with matching grass textures?
Incorrect Taxiway Lighting configuration
Checking the UK AIP I would suggest you fix the taxiway lights placement to better correspond to the real airport:
The green centre line lighting on taxiway A should stop abeam stand 13, it does not go all the way to the runway
Blue edge lighting is ONLY available on taxiway A. Taxiways B, C and D should NOT have any blue edge lighting.
And last but not least:
Could you add more aircraft spawning points? I see there are none at the military area and none in front of the hangars. Would be fantastic to have more choice of parkings for GA and military flying.
The airport fence is missing! 🙂 You can clearly see on the aerial imagery where the fence is running along, would be fantastic if it were present in 3D.
Thank you again for your work, I hope you can fix these items and bring the airport closer to perfection!