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BrianT

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  1. BrianT replied to hissinsid's topic in Support
    Yeah I'm not sure I understand the logic with the scenery order in 2024 I mean why put the highest order items at the bottom of the list...I mean who does that ๐Ÿ˜•
  2. BrianT replied to hissinsid's topic in Support
    If you get stuck let me know
  3. BrianT replied to hissinsid's topic in Support
    In my case the Pink VOR at EGHI is something in the inbuilds EGLL scenery what I don't know but moving EGLL above EGHI using the package reorder tool in 2024 fixes the issue
  4. BrianT replied to Liamr685's topic in Support
    It may be worth moving EGLL up or down using the scenery package tool in 2024. I had pink VOR at EGHI caused for some unknown reason by EGLL being higher in order. I moved it to a lower position and Pink vor is now normal. just remember that lower in the list is higher in order.
  5. I had also logged this on discord thought it might have been a me thing glad to see it's not. https://discord.com/channels/535246634448191499/1470022315004923987/1470022315004923987
  6. Thanks for replying, I have to say I'm disappointed, surely fixing the mess of traffic queuing in all directions to gain entry to 9R on a busy day compared to the odd aircraft maybe landing on the numbers of 9L surely is more important. I'm not a developer and I wouldn't presume to tell you guys how to code but I don't understand why at this airport the 2 runways cannot be treated individualy? this doesn't seem to be the case at Maccosims EGCC for instance.
  7. @richboy2307 I see even with the 1.5.0 release this issue is still not fixed. can you please give us an update as to if this is ever going to be fixed?
  8. @richboy2307 Any news on an update for this and EGLL?
  9. I've just checked their Discord and the only response I see is "we're working on it" ๐Ÿคทโ€โ™‚๏ธ
  10. My bad as I was waiting for Winwing to update SimApPro for the PMDG 777 LR I presumed (wrongly) it was the same for the inibuilds stuff. I'll go sit in the corner and keep quiet.
  11. I think you'll find it's the other way round and that Winwing neeed to make the MCDU compatible with the inibuilds range.
  12. If you have addons linker it's really useful for finding stuff like this. it allows you to quickly remove and add stuff
  13. I had problems with pink textures at EGGW not quite as bad as your's mine was just the side of that truck on the right foreground and the drivers in 2 baggage carts. after lots of uninstalling and re-installing both EGGW and GSX thinking the problem was there it urned out I had an old addon from flightsim.to which was a Gsx profile but included was also a replacement texture folder and it was that that was causing the problem. Have a look and see if you have a "kt-gsx-luton-textures" folder in your community folder.
  14. Is this still going to be looked into as I see it wasn't addressed in the last update?
  15. Well it took me long enough ๐Ÿ˜…and it's not the best but it does show the issue I didn't figure out how tro get a txt of BATC commands until just now and thta was only to me but Commands to other aircraft follow a similar pattern. I also believe that BATC doesn't require you to dictate taxi routes for AI in the scenery only to correctly label the taxiways. BATC determines the path that AI should use. anywho here is my Cecil B demill moment....(stop laughing in the cheap seats) There's no dececnty audio on it either just me rustling the mobile as I filmed it. Speedbird 117 Heavy, Gate 535, request pushback. Speedbird 117 Heavy, Heathrow Ground, pushback approved. Face south. Speedbird 117 Heavy, ready to taxi to the active. Speedbird 117 Heavy, runway 09R taxi via B, LINK 51, A, N8, NB8. Speedbird 117 Heavy, ready for departure, runway 09R. Speedbird 117 Heavy, runway 09R, lineup and wait. Speedbird 117 Heavy, Heathrow Tower, wind 060 at 11, runway 09R, cleared for takeoff.

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