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Deleted Account

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Everything posted by Deleted Account

  1. Heya πŸ™‚ I raised this question to our scenery team, I'll get back to you with an update when I recieve an answer πŸ™‚
  2. Heya πŸ™‚ You can turn it off here:
  3. Heya πŸ™‚ Sorry for the late reply. Is this specific to a carpark or does it happen at every one?
  4. Heya Michael πŸ™‚ This is hard to judge from just text, if you could upload a video of this happening I could assist you better. But from just reading it seems that THR L activates because of low speed.
  5. Heya! This is a new one for me! I already sent it to the iniManager team, but in the meantime you can try to: manually uninstall EGLL from your community folder uninstall the iniManager remove the iniManager folders from appdata/local and appdata/roaming reinstall iniManager from here try to install EGLL again If those steps dont work, we will have to wait for an answer from the iniManager team πŸ™‚
  6. Very very soon πŸ˜„
  7. Heya πŸ™‚ Thanks for reporting, IΒ΄ll forward it to our internal wishlist πŸ™‚
  8. These error should be resolved with the next version of the A310 πŸ™‚
  9. Heya πŸ™‚ We submitted the build to MS when we released it on our platform. I'm afraid its all up to them now.
  10. Yup, can confirm this behaviour. A fix unfortunately didnt make it into 3.01 anymore, but should be included in the next version πŸ™‚
  11. Heya! It's possible for me to open the reversers asymmetrically, but I can definitely see that it is hard. I'll ask internally if there is a system like that in place and let you know πŸ™‚
  12. Cheers, will look into it and let you know πŸ™‚
  13. Heya! Which AI is this? Just the default MSFS AI or some addon?
  14. You know what? I typed a whole tutorial on how to do this, then decided to add another waypoint before the STAR and it turns out, it puts it at the beginning of my flightplan as well. There is an offchance that this is intended behaviour and it's only wanted to actually enter those waypoints when your normal flightplan is already deleted (as you are diverting), but I doubt it. I'll forward this to the team and we'll get it fixed if it's a bug πŸ™‚
  15. Heya! So sorry I never answered to this, I must have missed it when you initially posted it πŸ˜• What Mace said it correct though, 4x time acceleration is possible with the A310 using the default system of MSFS πŸ™‚
  16. mmh, I can't reproduce this with the marketplace version on my end. You say the switch just stays completly inoperable?
  17. iniStore or Marketplace? Could you please show me a video of you trying to click the switch?
  18. Heya πŸ™‚ Yes, this is a known issue and on our radar, thanks for reporting tho ^-^
  19. Heya! What exactly do you mean with "is not available to toggle?" For me its right here and moves as it should πŸ™‚ Also is this on Xbox or PC?
  20. Heya! I merged your topic into an existing one about the issue. Please try the steps listed in here and try again.
  21. Got an answer from the team: the engine panels are off by design in the hangar view to be able to see the engine, so this is unlikely to change unless a bunch of people want it changed πŸ˜•
  22. Heya :] I just tried to recreate your issue but am not able to. I tried VTK/100/10 and the PBD got created without an issue and is in the FPL. What exactly did you try to do that didn't work? Also are you on the AAU Beta?
  23. Heya! This is already on our feature request list and might make it into the next build. Can't give you confirmation just yet, but it's definitely on our radar.
  24. Heya! Thank you for bringing this to our attention. I forwarded this to the team and it should get fixed πŸ™‚
  25. Heya :] No, there unfortunately isnΒ΄t.
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