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iniBuilds

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Everything posted by iniBuilds

  1. The A310-304 in passenger configuration with the GE CF6 engines. This is different to our A310-308 version in X-Plane. The key difference is the -304 has less thrust. We elected to do this variant as it’s the most common.
  2. No worries Rich. As a company, we will never commit to something we are still unsure about. Now that clarity has been resolved, we have firmed our position for XP12 and what we will / won't do. Many thanks Ubaid
  3. We are working on this atm as an ASAP priority... please bear with us. Many thanks
  4. We're excited to announce our next US product: XS81 San Antonio Landmarks and Helipads! πŸ‡ΊπŸ‡Έ Our developer who made iniScene San Antonio (KSAT) has carefully and meticulously reconstructed the Alamo City! From The 360 degree views of The Chart House Restaurant atop the Tower of the Americas, to the Drury Plaza, the Historic Alamo! Explore it all from the Del Rio Heliport, with instant access to the heart of San Antonio! A fan of more rewarding experiences? Take to the skylines, be the savior from the two hospital landing pads! Features list - Highly detailed model of major landmarks of inner Downtown San Antonio - Highly detailed recreation of Christus Santa Rosa Childrens Hospital and accompanying helipad - Surrounding hotels, residual buildings/shops modeled and textured - True-to-life, extremely accurate landmark lighting - Completely native MSFS Helipads, ready for upcoming native Helicopters - Thorough optimization of LOD's of every object - Accurate placements of red Obstruction beacons atop skyscrapers - 3 Different helipads, 1 civilian, two medical, all elevated on structures! These pictures are highly WIP and do not represent the final product, but we hope you are excited, and we will update more on this, as we have news to share (no ETA at this time). πŸ™‚ Happy Flying!
  5. Hello all, Thank you for your patience in waiting for our position on X-Plane aircraft development. As shared earlier on social media, we are happy to confirm that the A300V2 compatibility will be coming to XP12 for free. What does this mean? If you own the XP11 version, you get the XP12 compatible version for free. This is a compatibility update to make it work and function correctly, and will be as mentioned above free of charge. We are also contemplating a significant price change (reduction) across the family. More info to come on this when this version will be released. To manage expectations there is no ETA for this (we are targeting some point in 2023), and will ensure items such as the new FM are addressed accordingly. At this time, it is only the intention to update the A300V2. I hope this addresses some of the concerns customers had regarding the future of this product. While we are still hesitant of the future of XP12 for us as an organization, we hope this news brings some clarity for our XP11 customers who are still using this simulator. πŸ™‚ Happy Flying!
  6. Hmm yes, I think it would be best to wait for this construction to be completed... might be some more detail added based on the World cup..
  7. For sure! Guys, we want to take this airport to another level πŸ˜‰ All these things are fantastic, and we will try and do as much as we can! Will aim before Xmas, but no confirmations of course! Thank you πŸ™‚
  8. Thanks! @lowpolybutt will add to our list for the new EGLL!
  9. We have to do our best for the area.. We will do another review of course. Would people want a lower quality texture version for better FPS? Can add that as an option on iniManager.
  10. This is perfect timing. Just a note, I mentioned it in Discord - an extensive update is in the works for EGLL to bring some techniques learnt from LAX. Most, if not all will be covered in this post πŸ™‚
  11. Just to add: The statics in ours are all on hangars or remote stands.. Nothing added on where aircraft commonly depart / arrive from. A good balance. πŸ™‚
  12. Can you post a pic / ref. Thanks
  13. The bump won't be able to be fully removed, but we can fix the taxi sign C/C6.
  14. We already have this asset so there is no need to go sourcing material. Where is it added? Every hold point - some? Kind Regards
  15. Im sorry, a pic or a timestamp please.. I am not able to watch 7 hrs of this πŸ˜‰
  16. Hey thank you! 1 - yes will fix this in the first patch. 2- if you mean adding the AI airline parking codes, yes we have done this.. along with the parking sizes. Thanks.
  17. We are super proud to announce iniScene Los Angeles will be releasing tomorrow. Some of your favourite content creators will be previewing the iconic airport in Microsoft Flight Simulator throughout the day! πŸ™‚
  18. Hello all! As teased a lot these past few months, we are super excited to announce the launch of another hub: Los Angeles! The airport, commonly referred to as LAX, is the primary international airport serving Los Angeles and the surrounding metropolitan area. It is the world third-busiest airport and the United States' second busiest airport with a whopping 88 million passengers handled in 2019! LAX is a major international gateway to the US and also serves as a connection point for passengers travelling internationally. This is the perfect hub for your US operations and long-haul flying. Our version is based on the early-mid 2022 state of the airport. LAX is under ongoing construction for a significant period of time. With this product we are committing to update it as notable constructions are completed at the airfield. You can check out the trailer below. Features list: Hand-made ground textures with crisp, bespoke texture sets (Runways, aprons, paths, roads) True-to-life airport land side recreation with custom ground decals, signposts, vegetation, parking barriers and more Accurately modelled and positioned dynamic airport lighting Hand-placed, high-definition vegetation, signage, ground clutter, vehicles, handling objects Bespoke taxi signage as it is in the real world Highly detailed models of all airport buildings, objects and surroundings Detailed yet optimised, custom interior model for the Tom Bradley International Terminal with parallax effect at other terminals Use of the latest MSFS SDK features to allow for the best optimisation and performance possible Custom built jetways with realistic variations using PBR texturing and animations, including gate number toppers Accurate logos, real-world decals and advertisements scattered throughout the airport to promote a true to life feeling Hand-placed, airline-specific, bespoke ground service equipment placed accurately at each gate/terminal featuring hundreds of containers and dollies Level of Detail (LOD) optimisation for every model to encourage the best performance possible Visual Docking Guidance System by Nool.aero Custom, hand-made interior for KLAX Tom Bradley International Terminal. Terminal 4 with custom GSE. The main entrance (landside) to the airport with the ongoing construction. An example of the attention to detail on all elements of the airport, including this on the tower! All the hangars and cargo clusters around the airport are accurately modelled and brought to life. We have spent a lot of time perfecting the experience you have when engaging with the ground poly. We love it, and we hope you do too, and can appreciate all the details! We worked with those operating at the airport to provide you with custom, accurate taxi signs to ensure you have the best experience possible when navigating this mega hub! To finish one of my favourite shots: these lights are dynamically animated and change colour around the iconic LAX sign at the entrance of the airport! We hope you are excited as we are for this one! We are entering beta testing, and hope to get this to you very soon πŸ˜‰ Happy flying, Ubaid
  19. The trailer was on an older build - the release candidate should not have this issue
  20. Nothing specifically for X-Plane at this time. We have some sceneries in the pipeline via us and our partners.
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