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iniBuilds

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Everything posted by iniBuilds

  1. This is intentional. The real unit still used metres and KPH for altitude and speed. We have included a handy unit converter tab in our EFB.
  2. As we use the excellent Working Title GNS530W, you can pre-plan your flight in the MSFS World Map (or load an exported .pln file) and it will automatically load into the unit.
  3. There is! Provided by Simbrief, it is available automatically to all users of the service.
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  4. There’s an option in the EFB to change the “MCP” and annunciator text to English. Further, we fully recommend enabling LOCK interaction mode which will tell you what all the buttons and dials do, as well as their current value.
  5. Until native support for more than four engines is added to the sim; there are currently two ways to control the throttles in the An-225: - THROTTLE AXIS: controls all six throttle levers - THROTTLE AXIS 1 controls 1,2 and 3; THROTTLE AXIS 4 controls 4,5 and 6
  6. AP on/off/toggle AP on: AUTOPILOT_ON (Command) AP Off: AUTOPILOT_OFF (Command) AP toggle: AP_MASTER (Command) AT on/off/toggle AT on: -- No command available -- AT Off: AUTO_THROTTLE_DISCONNECT (Command) AT Toggle: AUTO_THROTTLE_ARM (Command) Nav modes: CRS 1/2: AN225_AP_SRC_SELECTOR (LVAR) (1 = CRS 1) AN225_AP_SRC_SELECTOR (LVAR) (2= CRS 2) VOR 1/2: AN225_AP_SRC_SELECTOR (LVAR) (3 = VOR 1) AN225_AP_SRC_SELECTOR (LVAR) (4 = VOR 1) NAVIG AN225_AP_SRC_SELECTOR (LVAR) (5 = NAVIGATION) APPROACH AN225_AP_SRC_SELECTOR (LVAR) (6 = APPROACH) Wings level AP_WING_LEVELER (Command) PC/ZK AN225_AP_CRS_COMMAND (LVAR) (1 = Trigger button) VRTCTRL AN225_PITCH_LEVEL_COMMAND (LVAR) (1 = Trigger button) AP Reset AN225_AP_RESET_COMMAND (LVAR) (1 = Trigger button) Alt hold AP_ALT_COMMAND (LVAR) (1 = Trigger button) Mach climb AN225_MACH_COMMAND (LVAR) (1 = Trigger button) IAS climb AN225_AIRSPEED_COMMAND (LVAR) (1 = Trigger button) Autostart button AN225_ENG_AUTOSEQ_BUTTON (LVAR) (0 = Off, 1 = On) Engines 1-6 select buttons (for engine start) Engine 1: AN225_ENG1_STARTER_BUTTON (LVAR) (0 = Off, 1 = On) Engine 2: AN225_ENG2_STARTER_BUTTON (LVAR) (0 = Off, 1 = On) Engine 3: AN225_ENG3_STARTER_BUTTON (LVAR) (0 = Off, 1 = On) Engine 4: AN225_ENG4_STARTER_BUTTON (LVAR) (0 = Off, 1 = On) Engine 5: AN225_ENG5_STARTER_BUTTON (LVAR) (0 = Off, 1 = On) Engine 6: AN225_ENG6_STARTER_BUTTON (LVAR) (0 = Off, 1 = On) Engine start button AN225_ENG_STARTERS_COMMAND (LVAR) (0 = Released, 1 = Held) (Hold for 3 seconds) Lights Landing lights: Extend/retract/off AN225_POTENTIOMETER_LANDING_LEFT (0 = EXTEND, 1 = OFF, 2 = RETRACT) AN225_POTENTIOMETER_LANDING_RIGHT (0 = LANDING LIGHTS, 1 = OFF, 2 = TAXI LIGHTS) Taxi/landing/off See above Overhead lights: Nav - AN225_POTENTIOMETER_NAV (LVAR) (0 = Off, 1 = On) Beacon - AN225_POTENTIOMETER_BEACON (LVAR) (0 = Off, 1 = On) Logo - AN225_POTENTIOMETER_LOGO (LVAR) (0 = Off, 1 = On) Strobe - AN225_POTENTIOMETER_NAV (LVAR) (0 = Off, 1 = On) Fuse - AN225_POTENTIOMETER_FUSE_SIDE (LVAR) (0 = Off, 1 = On) Reverse thrust lever arm AN225_THRUST_REVERSE_BAR_COMMAND (LVAR) (1 = Toggle the bar) Speed knob Increment AP_SPD_VAR_INC (Command) Decrement AP_SPD_VAR_DEC (Command) Value AN225_AIRSPEED_DIAL (LVAR) Alt knob Increment ALTITUDE_INC (Command) Decrement ALTITUDE_DEC (Command) Value AN225_ALTITUDE_DIAL (LVAR)
  7. Thanks for your feedback. At the moment, there are some limitations with multi-radio setups with active and non-active frequencies and the volumes, so its not possible, but certainly something that can be looked at in future.
  8. A310 v1.1.8 Patch Notes - List may change in ultimate SU12 release. • Significant sound improvements in all areas of the aircraft (numerous reports are covered in this) • External lights adjusted for a more realistic experience • Pressure system bug resolved • Improvements to T/D logic • Flight deck door resolution improved on Base version • FMS symbol tweaked to be more realistic • VOR* to VOR transition in capture bug resolved • Landing weight calculations on FMC for imperial fixed • Sliders added in EFB • VOR1 RMI disappears when overlapping VOR 2 needle bug fixed • SPD LIM mode premature bug fixed • Galley latches repositioned to closed position • Console unit flood light moveable • Trim wheel integral light now added • Glass added on outstanding cockpit gauges • Added magnetic variation to navaids • Autobrake commands added for hardware • INIT B & LW bugs fixed • RSK a waypoint to VERT REV bug fixed • Loading co-route character removal bug fixed • Custom PBD can now be added on new waypoint page and entering directly into F-PLN • When selecting INHG in options, perf calc bug fixed • Negative temperatures in EFB, now inserting correctly • vPilot COM 2 bug fixed • Sticker on door bug fixed • Cargo doors now use brake accumulator • Chrono bug fixed • SEC FPLN crashes fixed • CG prompt in FUEL PRED adjusted to ZFWCG • Some light leaking fixed • ATC/AI audio bug fixed • Triggering secondary approach more than once crash fixed • VHF2 and 3 now audible in cockpit • Volume knob pull to mute working in A310 • Players voice now heard when talking to ATC • Fuel page line amber when it should be green • EFB checklist upon scrolling bug fixed • Brake accumulator logic improved • LBS when over 100,000 clipping fixed • Extra fuel/time now gets calculated when an ALTN is selected • EMER LTs state in Cold and Dark bug fixed • ATHR to GA keybind bug fixed • INIT B selecting values bug fixed • Fuel burn continuing during pause now fixed • Stab trim movement during different HYD pressure bug fixed • Overall hardware compatibility improved with HoneyComb Bravo, Saitek panels • APU fire test conditions logic improved • Ailerons position bug fixed in 15/0 state • VOR/Navaid Identifier Sound not working fixed • Unable to query sim waypoint database from REF page fixed • Fixed HSI changes on selector in flight deck • Wiper no longer moves with no power • Fixed loudspeaker not making sound • Fixed issue where aircraft systems freeze mid-flight • Entered temps not appearing on weather page of f-pln fixed • Expose current altimeter reference value fixed • Fire Loop lights on switched to AC ESS instead of AC EMER bus • ADF needles now point to true bearing not magnetic • Fixed abnormal behaviour when choosing NONE STAR approach and transition • WASM API nav data waypoint structure adjusted
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  9. Note the SU12 Beta is out, so bugs have been fixed... make sure you are specifying the version you are flying, to avoid incorrect reports.
  10. This brings us to an interesting point.. Which airports, do you think iniBuilds should consider, that other developers have already done?
  11. This is fixed in the next update, if I understand your report correctly.
  12. Hello all, I hope you all had a fantastic holiday season, and are enjoying a fantastic 2023 🙂 At iniBuilds we have been super busy, and have lots to update you on. Many products have received updates in the past few months including EGLL, KLAX and the P-40F. We note an issue in KLAX for texture resolution for some terminals and this will be resolved this week, or next! Currently, KDTW & NFFN are waiting to be processed by the Microsoft Marketplace place, and we hope they will be available to you all soon. Today, we are super excited to officially announce iniScene Oklahoma City for Microsoft Flight Simulator! Yee-haw! 🏇 Yee-haw! Fly to the state of cowboys! Oklahoma City Airport, formally known as Will Rogers World Airport is located 6 miles southwest of the city's downtown area. It is the busiest commercial airport in the state of Oklahoma, and in 2019, the airport handled nearly 4.5 million passengers! For those Southwest lovers, you are lucky, as they carried the most passengers to this airport with a market share of nearly 48% as of April 2022. The airport serves all major US carriers, whilst also having a strong cargo presence with Fedex and UPS serving many destinations! Based off of Xometry's rendition of the airport we have significantly elevated this airport for Microsoft Flight simulator, making this airport another fantastic US destination for your flights! We attach some pictures for you to have a look at the airport! As you can expect with all iniBuilds airports, you will have the following features: Fully modelled interior Up to date airport and terminal layout HD textures 3D people models Detailed jetways Correct airline parking allocations Fully modelled landside Custom taxi signs but also some cool unique details that are present at this airport. As you can see above the airport has numerous oil-wells present on the airfield, and there are all faithfully modelled and animated! We have also gone to extreme detail within the terminal! We have hand-drawn the unique art that is showcased on the terminal floor... In addition, the glass inside the terminal, is adorned with these beautiful symbols which we have also ensured is faithfully represented in our rendition of the airport. We hope you are excited by what you see, and if not 😉 we have a trailer showcasing the airport in action here: We expect release to be sometime in February, and we hope you will discover the state of the cowboys with this airport, in Microsoft Flight Simulator! iBlueYonder KDAL Update The excitement is real for this airport! 😉 On most of our social media posts, folks are asking for an update for this airport. So we reached out to Bill and he told us he is working super hard to bring you this airport as soon as he can, but works of art take time 😁 However, we have two pics showcasing some of the fantastic details that have been worked on since the last update. We hope you enjoyed reading this update, and have a fantastic rest of your week! 🥳
  13. Version 1.0.0

    46 downloads

    iniBuilds Bf 108 Taifun Paintkit for the iniBuilds Bf 108 Taifun.
  14. Willkommen zur Taifun! 🔥 In November of 2022, we released the iniBuilds P-40F WarHawk. We had a fantastic time developing this aircraft, and learnt a lot about what you, our customers like / don't like for these types of aircraft, and have since made 5 updates to that product. We note some further feedback on the P-40F with numerous updates planned in 2023! Today, we are super pleased to announce the introduction to our second aircraft in this category of planes - the iniBuilds Bf108 Taifun for Microsoft Flight Simulator! ✈️ The Bf108 Taifun, developed by Messerschmitt it was a German single-engine sport aircraft that was first introduced in 1935! With 885 aircraft built, it was used by various operators all around the world - from Germany to Japan! We have spent a long time curating this aircraft with all the bells and whistles, we know you all enjoy! This aircraft utilises the latest in Microsoft Flight Simulator's CFD technology on all primary and control flight surfaces as well as the propeller. Furthermore, we have modelled some very specific, unique characteristics of this aircraft; the Bf108 has some very cool handling capabilities including the use of its leading edge slats which allows it to land as slow as 45 knots! We have modelled details such as this enabling a true to life and dynamic STOL performance envelope! In addition to this we have fully modelled the authentic fuel system using the latest Version 4 of the simulators 'modern fuel system'. Customers will be able to enjoy a fully authentic experience of the Argus As10 engine, derived from original German manuals and real world recordings of this historic engine. A personal favourite feature of this aircraft for us, is all the interactive points available to you. From foldable wings, which was very helpful for storing the aircraft, to doors and stowage compartments, you will have a lot to explore in the Typhoon! These will all be available to toggle on/off via the iniBuilds EFB available in all of our aircraft. As you can see above we have even more features! We have two sets of gauges and panel text available for you to choose in the EFB - from German to English panel text and two suites of gauges, including both authentic Metric to Imperial! As mentioned earlier, this aircraft flew all around the world, and we have you covered with 10 4K liveries from all regions of the world, in addition to numerous rain covers, depending on what style you are feeling after you finish your flight! All selections made from the EFB, will be saved for your next flight, for that added level of immersion! We hope you are excited for this aircraft that will be releasing this month! A trailer will release on Friday 10th Feb 2023 followed by some media streams, so you can see this aircraft in action, with release soon after. I leave you with a full features list, and some more images of the iniBuilds Bf108 Taifun for Microsoft Flight Simulator! Complete Features: Utilizing the latest in CFD implementation from Microsoft in aspects of flight including the primary flight surfaces, control surfaces and the propeller Authentically modelled engine, delivering true to life performance Fully modelled and functional fuel system, utilizing the new fuel mechanics offered by Microsoft Flight Simulator Fully functional leading edge slats giving Short Take Off and Landing (STOL) capabilities Fully functional EFB - including maintenance page, moving map, weather information, rain cover options and settings. This is an optional feature, for those wishing to have a more authentic experience (EFB can be toggled off) Authentic WWISE sound set Removable rain cover with Eight colours Various interactive touch points, including functional doors and windows, cockpit curtains and foldable wings! Ten 4K liveries using the latest industry techniques, whilst maintaining an authentic style of the aircraft Ability to switch between German and English cockpit labels Ability to switch between Metric and Imperial gauges Automated full checklists with evaluation mode
  15. Version 1.0.0

    45 downloads

    iniBuilds P-40F WarHawk Manual for users flying the P-40F on Xbox.
  16. Hope you enjoy V3!
  17. Are you using the iniManager configurator for your spec computer? Kind Regards Ubaid
  18. v2.06 of the iniManager has been released. This update contains a number of bug fixes. This update will be downloaded automatically when you launch the app or you can manually download it here. v2.06 - Fixed minor issues regarding scenery configuration - Fixed issue preventing uninstallation of scenery
  19. The sounds were recorded from a real aircraft, and the team have access to this plane...
  20. Our APU does indeed consume fuel.
  21. Yes this is intended as the chocks simulation uses the brake variables.. bit of a sim'ism, apologies.
  22. Hello, The team are using base core sim systems to re-create this aircraft. There are limitations in this current system, and we are aware Asobo are enhancing this core system; once that is complete, we will adjust this system. Some of our products use custom solutions, whilst other's don't, and rely on core sim. The P-40F is one of those that rely on core sim.
  23. iniBuilds

    Paintkit

    The paintkit can be found here -
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