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Captnchris

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Posts posted by Captnchris

  1. On 1/16/2024 at 7:49 AM, Opsman1628 said:

    Hi there, I have seen pictures, on the official product page that makes KBUF look like its winter everywhere.  Is this specific to XP12 or does it work in 11 to?  Maybe I missed something..?  Would just like to have it clarified, thank you so much 🙂

     

    Troy

    Hello, thanks for reaching out.

    The snow in the pictures is XP12-specific generated snow by default, the scenery is optimized for XP12 to make it compatible with this feature. 🙂 In XP11 there are no snow effects or winter textures available for this product.

     

    Kind regards

    Chris

  2. On 9/21/2023 at 5:45 PM, 1997matt said:

    Hello,

    Just curious, if there is an update on the status of x-plane 12 compatibility for the KCRW scenery? 

    Regards,

    Matthew

    Hello Matthew, 

    thanks for reaching out. I'm involved in a few iniScene MSFS scenery projects, that's why the Xometry XP12 updates are delayed, I keep that in mind to update those as soon as I can, but unfortunately, I can't give you a time frame on that.

    Kind regards,

    Chris

    • Like 1
  3. Hello, thanks for reaching out!

    It is completely normal behavior that the frames will drop a bit if you move the view to areas where more objects/clutter are placed. But interesting is how many frames you lose by moving the camera into those areas. As I can see in your log.txt, you have a strong GPU, so normally it can handle this scenery easily.. Can you tell me how many frames you have by default and by moving the camera to the terminal area?

    The scenery was developed and tested by using a GTX1070 without any heavy stutters.

    Kind regards

  4. Hello, thanks for reaching out. 

    We checked this in our sim as well and everything was fine. It seems like something went wrong with your installation.

    Please make sure you have no other add ons/mesh add ons for this airport installed, as this can occur issues like this. 

    Kind regards 

    Chris

  5. Hello, thanks for reaching out.

    I've looked through the files and it seems like the SAM library isn't correctly installed. The log.txt tells Failed to find resource 'SAM_Library/dockings/marshaller.obj' which means that an asset from the SAM library could not be found. Please check if you have the SAM library correctly installed and make sure you use the latest version.

     

    Kind regards

    Chris

  6. On 2/17/2023 at 1:23 AM, 1997matt said:

    Hello,

    Just curious if this scenery will be updated to be compatible with X-plane 12 and if so, what is the time line looking like?

     

    Regards,

    Matthew Ede

    Hello Matt,

    Yes KCRW will be updated to provide XP12 compatibility. I can't say an exact date but it's in the queue for the next months. 

     

    Kind regards

    Chris

  7. @Opsman1628

    Hello, thanks for your purchase. Here is a manual on how to use patches in Ortho4XP:

    Ortho4XP v.1.30

    - Copy +40-080 inside your Ortho4XP/Patches folder. 

    - Now you can generate the +42-079 tile in Ortho4XP using your preferred settings and the patch will ensure the airport terrain is as accurate as possible. 


    Ortho4XP v.1.20

    - Go to +40-080/+42-079

    - Copy +42-079 inside your Ortho4XP/Patches folder. 

    - Now you can generate the +42-079 tile in Ortho4XP using your preferred settings and the patch will ensure the airport terrain is as accurate as possible. 


    Note: If you already have this tile built, you can move your existing tile back into the Tiles folder in Ortho4XP, delete everything but the textures folder, and then run Ortho4XP again, this will save a lot of time not having to regenerate the textures again.

    If you have further questions or need more support, don't hesitate to jump on the Xometry discord server: https://discord.gg/ggnHwHgqYq

  8. 6 hours ago, SpeedbirdVC10 said:

    Ini Team - When starting a flight at Buffalo I get the "Some scenery textures could not be loaded.  This maybe an installation problem or you may have a damaged add on scenery package"  I tried uninstalling and reinstalling but got the same error.  I found this line in the logfile WARNING: we are missing the texture: Custom Scenery/KBUF - Buffalo Niagara International Airport/objects/EGLL_Damaged_Metal_White_ALBD.dds.  The file is in the specified folder which you can see attached screenshot of the folder.  

    Objects folder Screenshot.png

    Hello, thanks for reaching out.

    I noticed that too and thought the problem had been fixed after my last test. I assumed that it was a typo in a texture reference. The texture is there, but the error message still appears, that's strange. I will go through the files again.

  9. 20 hours ago, albix said:

    Hi,

    I purchased KVCV for MSFS. I read that is possible to switch to pre-pandemic configuration but I cannot find how to.

    I appreciate your help.

    Hello, thanks for your purchase! For the MFS version of KVCV there is only the pandemic, i.e. the current aircraft arrangement at the airport. However, we will discuss whether to release a pre-pandemic version as well.

    Kind regards

    Chris

  10. Hi Matthew!

    Thanks for your kind words, I'm glad you like the product.

    The fact that the SAM jetways are connecting too deeply is a SAM issue and unfortunately, I cannot fix it. The jetways were set correctly for my part, but the fact that the jetways contact each time too deeply is related to SAM itself and not to the setting.

    I will take another look at the mesh issues you listed and then have our mesh dev fix them. Thanks for the hint!

     

    Kind regards

    Chris,

    Xometry

  11.  

    Hello all, thanks for your kind words. We are glad you like the product. 

    1) We added a new version to the store which now has more ground traffic.

    2) We will not implement seasonal textures for the time being, since XP12 will have a seasonal environment engine. We will check how this works and decide later if seasonal textures make sense.

     

    Happy Flying 🙂

     

    Chris,

    Xometry

    • Like 1
  12. Hello, @HomeReader Thanks for your purchase! I've never seen this issue. Are you using any other mesh add ons, orthos from other providers, or any sceneries for this area? It's weird since X Plane doesn't even generate such a power mast in this area by default. Please, check if you have another add on already installed for this airport.

     

    Kind regards

    Chris, Xometry Design 

  13. @NukeTheGopniks Hello, thanks for reaching out! It seems like you haven't installed the included mesh file. Go to the included folder called "Mesh_Options". Inside this folder, you'll see three folders, but just focus on z_KCRW_Xometry_mesh. Put this folder into the Custom Scenery folder of your XP installation and start XP. Then quit XP, go to X-Plane 11/Custom Scenery/scenery_packs.ini. Now you should see two lines on top: z_KCRW_Xometry_mesh and Xometry - KCRW West Virginia Intl. Yeager Airport. Now change the order to this:

    SCENERY_PACK Custom Scenery/Xometry - KCRW West Virginia Intl. Yeager Airport/

    SCENERY_PACK Custom z_KCRW_Xometry_mesh/

    Save the file and close it. Restart XP and the problem should now be fixed.

    Mesh files must be always installed underneath the scenery folder. Otherwise, the scenery will not show up correctly.

    Hope that helps 🙂

    Kind Regards

    Chris

    • Like 1
    • Thanks 1
  14. @Licker37

    Hello,

    Thanks for your purchase. I looked at your log.txt and it seems like you haven't installed the SAM library. This library is required to make the jetways and marshallers work. Please install the latest version of the SAM library properly, that will fix your issue.

    ---> SAM Library <---

    Kind regards

     

  15. Hello, thanks for your message and your purchase!

     

    The most aircraft are shown over the airport are part of the static aircraft extension. That means, these aircrafts are referenced from a library you have installed and are not direct part of the scenery. It’s an annoying problem which unfortunately cannot be fixed, sorry!

     

    To keep the file size low and the performance high I decided to use static aircrafts from a library instead of creating many custom static aircrafts. The file size of these static aircrafts in all its variations and liveries alone would be at least 1GB and that is out of proportion.

     

    Kind regards

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