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richboy2307

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Everything posted by richboy2307

  1. In MSFS 2024, 'Preflight' is the first phase of a flight when you start "cold and dark" from a parking spot / ramp. Your pilot character spawns close to the currently selected aircraft, and it is possible to walk around and check the condition of different parts (indicated with a blue pin in the UI). The following parts can be inspected / removed: Wheel Chocks Nose Gear Wheel & Strut Main Gear Wheels Elevator Rudder You may exit the pre-flight walkaround at any time by clicking on the door handle or using the user-defined key bind for 'TAKE CONTROL OF CHARACTER' (Default: Shift+C). Control Settings - Keybind for Entering/Exiting 'Preflight' mode Preflight - The door pin turns yellow to indicate it can be clicked to enter the cockpit when in range.
  2. This is normally done using the tiller located on the side console. The tiller can be controlled via the 'NOSE WHEEL STEERING AXIS' binding. For simulation purposes, this can also be linked to the rudder pedals for easier use. To do this, go to the aircraft EFB 'Options' tab, then select 'YES' for the 'REALISTIC NOSE WHEEL STEERING' option. Additionally, for sharper turns, enable the U-TURN button on the center pedestal to increase the nosewheel steering limit to 90 degrees.
  3. The Audio Control Panel(ACP), located next to the PFD, is used to control communications. V/U 1 is used for com1, and V/U 2 for com2. To speak with the ATC, you need to select (press in) the appropriate transmission key (1). When pressed, the associated channel is selected for transmission and green lines display. The pilot can deselect the channel by pressing the push button again, or by selecting another channel. To hear the ATC, you need to select (pull-out) the appropriate reception knob (2) and tune it's volume (rotate). You will see it lit up (Green) when enabled.
  4. There is an Electronic Flight Bag (EFB) located on either side of the cockpit (Captain and First Officer) which is intrinsically linked to the aircraft Flight Management System (FMS). It is also linked to some core simulator functions like setting your desired fuel and payload. Simply click the Menu buttons at the bottom to navigate the pages. Fuel & Payload Page – This page allows you to set the fuel and load on the aircraft and apply it to the FMS. You can set your fuel and payload manually using the sliders or typing in the values into the text boxes. Alternatively, the 'Download SimBrief' icon* allows you to import your planned fuel and payload directly from your OFP. *Note: This feature only works after you have entered your Simbrief Pilot ID on the Options page. Your Pilot ID is found on the 'Account Settings' page on Simbrief. Options Page - Ensure your Simbrief Pilot ID (2) is entered in the EFB Options tab (1).
  5. Throttle Calibration Calibrating your throttle correctly is key to achieving smooth control in Microsoft Flight Simulator 2024, especially when flying advanced aircraft like the Airbus. The calibration process is managed entirely within the Aircraft Electronic Flight Bag (EFB), and here we provide a step-by-step guide for setting up your throttle axis. General Calibration Steps: Reverse on Axis: If your throttle hardware does not have a reverse axis, make sure to select NO in the "Reverse on Axis" option on the EFB. If your hardware has a reverse axis, select YES to calibrate the reverse detents. Green Bar: This bar represents the current position of your throttle axis (ranging from 0% to 100%) and is used for setting your detents. White Bars (Detents): These bars indicate the throttle detents such as GND IDLE, FLT IDLE, MCT/MCL and TOGA. You will assign these detents based on where you want them on your throttle. Calibration (Without Reverse on Axis): Click BEGIN CALIBRATION. Move the throttle to its lowest position (close to 0%) and click SET GND IDLE. Move the throttle to around 20% and click SET FLT IDLE to set the in-flight idle detent. Move the throttle to around 75% and click SET MCT/MCL for the max continuous/max climb detent. Move the throttle to its maximum position (close to 100%) and click SET TOGA. Calibration (With Reverse on Axis): If your throttle has reverse functionality, the process is similar but with additional steps: Begin with the throttle in its maximum reverse position and click SET MAX REV. Move the throttle to where you want the IDLE position and click SET GND IDLE. Continue with the calibration process as described above for setting FLT IDLE, MCT/MCL and TOGA. This calibration ensures your throttle matches the detents for the aircraft, providing more accurate control and smoother flight operations. Follow these steps, and you'll have your throttle calibrated and ready for action in no time! For more MSFS 2024 FAQ please refer to:
  6. All SimBrief profiles can be found here: https://forum.inibuilds.com/topic/24033-airbus-aircraft-simbrief-profiles-for-microsoft-flight-simulator-2024/
  7. The A330-743L Beluga XL in MSFS 2024 comes included with an operational main deck cargo door and special oversized cargos. The special cargo includes: 2x A320 Forward Fuselage Sections (Approx 6300 kg / 13,890 lbs) 1x A350 Rear Fuselage Section (Approx 9094 kg / 20,050 lbs) 2x A350 Wings (Approx 8680 kg / 19,136 lbs) Loading Cargo, Fuel & Passenger load First you must open the FRONT CARGO door from the EFB GROUND page. Once fully open, go to the EFB CARGO page, select your desired special cargo and then click START LOAD button. The loading animation will take a few minutes to complete and the loader will disappear when loading is completed. You may close the FRONT CARGO door from the EFB GROUND page at this point. This will also automatically set your CARGO value on the EFB PAYLOAD page (e.g. 6300kg for 2x A320 Fuselages). Set your desired PAX and FUEL load and hit 'APPLY LOAD' to apply the weights to the aircraft. Unloading Cargo First you must open the FRONT CARGO door from the EFB GROUND page. Once fully open, go to the EFB CARGO page, select your desired special cargo and then click UNLOAD CARGO button. The loading animation will take a few minutes to complete and the loader will disappear when unloading is completed.
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  8. If your aircraft is not following the flight path correctly, please check your MSFS Assistance settings and ensure that the 4 options highlighted below in red below are switched to OFF.
  9. You can create 'custom waypoints' using their LAT/LONG in the DATA menu. Then you may recall these custom waypoints with whatever name (IDENT) you defined for them for use on the F-PLN page. To define custom waypoints: Find the LAT/LON coordinates of the point you want to add onto the MCDU. You'll find this info typically from your OFP. On the MCDU press DATA > Next Page > Waypoints (L1 LSK) Here if you have already defined a waypoint before, it will show up its IDENT and let you create a NEW WAYPOINT (R5 LSK). If you haven't made any before, then simply give it a name of your choice (E.g. ETOP1) and then enter its LAT/LONG (L2 LSK) in the format DDMM.MB/DDDMM.MB (E.g from above OFP, ETP 1 = 3402.5N/14001.1W) To save it click STORE (R6 LSK), note the displayed format will vary slightly from what you've entered Then return to F-PLN page, and insert your desired waypoint where you want it. Note you must use the same IDENT as defined above (e.g. ETOP1) You can add new custom waypoints (upto 20) or delete existing ones from the DATA index page 2, via the STORED WAYPOINTS (R1 LSK) page.
  10. In MSFS 2024, 'Preflight' is the first phase of a flight when you start "cold and dark" from a parking spot / ramp. Your pilot character spawns close to the currently selected aircraft, and it is possible to walk around and check the condition of different parts (indicated with a blue pin in the UI). The following parts can be inspected / removed: Wheel Chocks Pitot & Engine Covers Nose Gear Wheel & Strut Main Gear Wheels & Struts Flaps Elevator Rudder You may exit the pre-flight walkaround at any time by clicking on the door handle or using the user-defined key bind for 'TAKE CONTROL OF CHARACTER' (Default: Shift+C). Control Settings - Keybind for Entering/Exiting 'Preflight' mode Preflight - The crew hatch door pin turns yellow to indicate it can be clicked to enter the cockpit when in range.
  11. This is normally done using the tiller located on the side console. The tiller can be controlled via the 'NOSE WHEEL STEERING AXIS' binding. For simulation purposes, this can also be linked to the rudder pedals for easier use. To do this, go to the aircraft EFB 'Options' tab, then select 'YES' for the 'RUDDER CONTROLS TILLER' option.
  12. The CALL/RECEIVE functionality of the Audio Control Panel(ACP) is used to control communications. VHF1 is used for com1, and VHF2 for com2. To speak with the ATC, you need to select (press in) the appropriate transmission key (1). When pressed, the associated channel is selected for transmission and green lines display. The pilot can deselect the channel by pressing the push button again, or by selecting another channel. To hear the ATC, you need to select (pull-out) the appropriate reception knob (2) and tune it's volume (rotate). You will see it lit up (white) when enabled.
  13. Your planned SimBrief flightplan may be imported directly into the MCDU via the INIT A page*. Click on INIT button, then click 2R LSK for INIT REQUEST* for the flight plan import. You will receive an AOC RTE UPLINK message in the scratchpad if this is successful. You will still need to fill in the INIT B page and select your SID/STAR/APPROACH via the F-PLN page manually. *Note: This feature only works after you have entered your Simbrief Pilot ID (numbers only) on the Options page. Your Pilot ID is found on the 'Account Settings' page on SimBrief. Options Page - Ensure your Simbrief Pilot ID (2) is entered in the EFB Options tab (1). MCDU Init Page - The INIT REQUEST* option is available on 2R LSK after entering your Pilot ID on the EFB.
  14. If using the in-sim ATC menu functions to change the squawk code, the transponder will automatically adjust to this change, however you can manually tune the required code using the keypad (4). To enter a new code the previous one has to be cleared first using the CLR key. The Transponders are powered on by setting the Mode Selector knob (1) to AUTO (activates airborne) or ON (activates immediately) position. The Altitude Reporting Switch (3) in the ON position sends barometric altitude data, equivalent to Mode C. In the OFF position no altitude data is transmitted and the upper ECAM displays "TCAS STBY" in green. The TCAS Traffic Selector Switch (6) is used to filter out traffic. THRT only shows potential threats (TA or RA targets). ALL shows traffic within 2700ft above or below. ABV shows traffic between 2700ft below and 9900ft above. BLW shows traffic between 9900ft below and 2700ft above. The TCAS Mode Selector switch (7) controls the behaviour modes for TCAS. TA/RA: Normal position. TA: The TCAS does not generate any vertical orders. This mode should be used, in case of degraded aircraft performance (engine failure, landing gear extended, or approach on parallel runways). STBY: The TCAS is on standby. Use the Transponder Ident button (8) to 'squawk ident' when requested by ATC.
  15. There is an Electronic Flight Bag (EFB) located on either side of the cockpit (Captain and First Officer) which is intrinsically linked to the aircraft Flight Management System (FMS). It is also linked to some core simulator functions like setting your desired fuel and payload. Simply click the Menu buttons on the left to navigate the pages. Payload Page – This page allows you to set the fuel and load on the aircraft and apply it to the FMS. You can set your fuel and payload manually using the sliders or typing in the values into the text boxes. Alternatively, the 'Download SimBrief' icon* allows you to import your planned fuel and payload directly from your OFP. *Note: This feature only works after you have entered your Simbrief Pilot ID on the Options page. Your Pilot ID is found on the 'Account Settings' page on Simbrief. Options Page - Ensure your Simbrief Pilot ID (2) is entered in the EFB Options tab (1).
  16. Throttle Calibration Calibrating your throttle correctly is key to achieving smooth control in Microsoft Flight Simulator 2024, especially when flying advanced aircraft like the Airbus. The calibration process is managed entirely within the Aircraft Electronic Flight Bag (EFB), and here we provide a step-by-step guide for setting up your throttle axis. General Calibration Steps: Reverse on Axis: If your throttle hardware does not have a reverse axis, make sure to select NO in the "Reverse on Axis" option on the EFB. If your hardware has a reverse axis, select YES to calibrate the reverse detents. Green Bar: This bar represents the current position of your throttle axis (ranging from 0% to 100%) and is used for setting your detents. White Bars (Detents): These bars indicate the throttle detents such as IDLE, CLB, FLX/MCT, and TOGA. You will assign these detents based on where you want them on your throttle. Calibration (Without Reverse on Axis): Click BEGIN CALIBRATION. Move the throttle to its lowest position (close to 0%) and click SET IDLE. Move the throttle to around 70% and click SET CLB to set the climb detent. Move the throttle to around 80% and click SET FLX/MCT for the flexible takeoff detent. Move the throttle to its maximum position (close to 100%) and click SET TOGA. Calibration (With Reverse on Axis): If your throttle has reverse functionality, the process is similar but with additional steps: Begin with the throttle in its maximum reverse position and click SET MAX REV. Move the throttle to where you want the IDLE REV position and click SET IDLE REV. Continue with the calibration process as described above for setting IDLE, CLB, FLX/MCT, and TOGA. This calibration ensures your throttle matches the detents for the aircraft, providing more accurate control and smoother flight operations. Follow these steps, and you'll have your throttle calibrated and ready for action in no time! For more MSFS 2024 FAQ please refer to:
  17. All SimBrief profiles can be found here: https://forum.inibuilds.com/topic/24033-airbus-aircraft-simbrief-profiles-for-microsoft-flight-simulator-2024/
  18. In MSFS 2024, 'Preflight' is the first phase of a flight when you start "cold and dark" from a parking spot / ramp. Your pilot character spawns close to the currently selected aircraft, and it is possible to walk around and check the condition of different parts (indicated with a blue pin in the UI). The following parts can be inspected / removed: Wheel Chocks Pitot & Engine Covers Nose Gear Wheel & Strut Main Gear Wheels & Struts Flaps Elevator Rudder You may exit the pre-flight walkaround at any time by clicking on the door handle or using the user-defined key bind for 'TAKE CONTROL OF CHARACTER' (Default: Shift+C). Control Settings - Keybind for Entering/Exiting 'Preflight' mode Preflight - The door pin turns yellow to indicate it can be clicked to enter the cockpit when in range.
  19. You can create 'custom waypoints' using their LAT/LONG in the DATA menu. Then you may recall these custom waypoints with whatever name (IDENT) you defined for them for use on the F-PLN page. To define custom waypoints: Find the LAT/LON coordinates of the point you want to add onto the MCDU. You'll find this info typically from your OFP. On the MCDU press DATA > Next Page > Waypoints (L1 LSK) Here if you have already defined a waypoint before, it will show up its IDENT and let you create a NEW WAYPOINT (R5 LSK). If you haven't made any before, then simply give it a name of your choice (E.g. ETOP1) and then enter its LAT/LONG (L2 LSK) in the format DDMM.MB/DDDMM.MB (E.g from above OFP, ETP 1 = 3402.5N/14001.1W) To save it click STORE (R6 LSK), note the displayed format will vary slightly from what you've entered Then return to F-PLN page, and insert your desired waypoint where you want it. Note you must use the same IDENT as defined above (e.g. ETOP1) You can add new custom waypoints (upto 20) or delete existing ones from the DATA index page 2, via the STORED WAYPOINTS (R1 LSK) page.
  20. You can create 'custom waypoints' using their LAT/LONG in the DATA menu. Then you may recall these custom waypoints with whatever name (IDENT) you defined for them for use on the F-PLN page. To define custom waypoints: Find the LAT/LON coordinates of the point you want to add onto the MCDU. You'll find this info typically from your OFP. On the MCDU press DATA > Next Page > Waypoints (L1 LSK) Here if you have already defined a waypoint before, it will show up its IDENT and let you create a NEW WAYPOINT (R5 LSK). If you haven't made any before, then simply give it a name of your choice (E.g. ETOP1) and then enter its LAT/LONG (L2 LSK) in the format DDMM.MB/DDDMM.MB (E.g from above OFP, ETP 1 = 3402.5N/14001.1W) To save it click STORE (R6 LSK), note the displayed format will vary slightly from what you've entered Then return to F-PLN page, and insert your desired waypoint where you want it. Note you must use the same IDENT as defined above (e.g. ETOP1) You can add new custom waypoints (upto 20) or delete existing ones from the DATA index page 2, via the STORED WAYPOINTS (R1 LSK) page.
  21. Your planned SimBrief flightplan may be imported directly into the MCDU via the INIT A page*. Click on INIT button, then click 2R LSK for INIT REQUEST* for the flight plan import. You will receive an AOC RTE UPLINK message in the scratchpad if this is successful. You will still need to fill in the INIT B page and select your SID/STAR/APPROACH via the F-PLN page manually. *Note: This feature only works after you have entered your Simbrief Pilot ID (numbers only) on the Options page. Your Pilot ID is found on the 'Account Settings' page on SimBrief. Options Page - Ensure your Simbrief Pilot ID (2) is entered in the EFB Options tab (1). MCDU Init Page - The INIT REQUEST* option is available on 2R LSK after entering your Pilot ID on the EFB.
  22. If your aircraft is not following the flight path correctly, please check your MSFS Assistance settings and ensure that the 4 options highlighted below in red below are switched to OFF.
  23. If using the in-sim ATC menu functions to change the squawk code, the transponder will automatically adjust to this change, however you can manually tune the required code using the keypad (4). To enter a new code the previous one has to be cleared first using the CLR key. The Transponders are powered on by setting the Mode Selector knob (1) to AUTO (activates airborne) or ON (activates immediately) position. The Altitude Reporting Switch (3) in the ON position sends barometric altitude data, equivalent to Mode C. In the OFF position no altitude data is transmitted and the upper ECAM displays "TCAS STBY" in green. The TCAS Traffic Selector Switch (6) is used to filter out traffic. THRT only shows potential threats (TA or RA targets). ALL shows traffic within 2700ft above or below. ABV shows traffic between 2700ft below and 9900ft above. BLW shows traffic between 9900ft below and 2700ft above. The TCAS Mode Selector switch (7) controls the behaviour modes for TCAS. TA/RA: Normal position. TA: The TCAS does not generate any vertical orders. This mode should be used, in case of degraded aircraft performance (engine failure, landing gear extended, or approach on parallel runways). STBY: The TCAS is on standby. Use the Transponder Ident button (8) to 'squawk ident' when requested by ATC.
  24. In MSFS 2024, 'Preflight' is the first phase of a flight when you start "cold and dark" from a parking spot / ramp. Your pilot character spawns close to the currently selected aircraft, and it is possible to walk around and check the condition of different parts (indicated with a blue pin in the UI). The following parts can be inspected / removed: Wheel Chocks Engine Covers Nose Gear Wheel & Strut Main Gear Wheels & Struts Elevator Rudder You may exit the pre-flight walkaround at any time by clicking on the door handle or using the user-defined key bind for 'TAKE CONTROL OF CHARACTER' (Default: Shift+C). Control Settings - Keybind for Entering/Exiting 'Preflight' mode Preflight - The door pin turns yellow to indicate it can be clicked to enter the cockpit when in range.
  25. In MSFS 2024, 'Preflight' is the first phase of a flight when you start "cold and dark" from a parking spot / ramp. Your pilot character spawns close to the currently selected aircraft, and it is possible to walk around and check the condition of different parts (indicated with a blue pin in the UI). The following parts can be inspected / removed: Wheel Chocks Engine Covers Nose Gear Wheel & Strut Main Gear Wheels & Struts Elevator Rudder You may exit the pre-flight walkaround at any time by clicking on the door handle or using the user-defined key bind for 'TAKE CONTROL OF CHARACTER' (Default: Shift+C). Control Settings - Keybind for Entering/Exiting 'Preflight' mode Preflight - The door pin turns yellow to indicate it can be clicked to enter the cockpit when in range.
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