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mattY

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Everything posted by mattY

  1. v2.5.2 of the iniManager has been released. This is a small update to address an install error for some executable products. This update will be downloaded automatically when you launch the app or you can manually download it here. v2.5.2 - Fixed install error for executable products where the path had a space in it.
  2. Welcome to Hong Kong International (VHHH)!✈️ We’re incredibly excited to officially announce one of our most ambitious and detailed scenery projects yet, Hong Kong International Airport. One of the world’s most iconic aviation hubs, Hong Kong stands as a global gateway connecting East and West, known for its scale, busy hub-operations from Cathay Pacific, and incredible views on approach and arrival of the Hong Kong skyline! This project represents a major milestone for our team, pushing the boundaries of detail, realism, and immersion to deliver the definitive Hong Kong experience in Microsoft Flight Simulator. Hong Kong International Airport is similar in ways to our last project - Dallas Fort Worth. The vast scale, complex layout, and unique island location have allowed us to push our development pipeline further than ever, as well as use lessons learned from Dallas. From the extensive terminal structures to the intricate network of taxiways and service roads, every element has been carefully recreated to capture the atmosphere and operational character of this incredible airport. Please note, the terminal that is currently under-construction will be completed and added into the scenery for free in a later update. Scenery Features Hand-made ground textures with bespoke texture sets for runways, aprons, paths, and roads True-to-life landside recreation with custom decals, vegetation, roads, and infrastructure Accurately modelled and positioned dynamic airport lighting Extensive collection of handcrafted buildings, vehicles, and custom objects Highly detailed terminal interiors and exterior structures HD jetways with intricate detailing Up-to-date airport layout reflecting the real-world airport Bespoke taxi signage true to real-world specifications Official GSX profile included in the scenery folder and iniManager download Level of Detail (LOD) optimisation across all models for best performance Built using the latest MSFS2024 SDK features for maximum performance and stability Full iniManager compatibility for easy configuration To complete the airport experience on both arrivals and departures, we've also included a detailed Hong Kong City POI pack, bringing the iconic skyline and world-famous waterfront of Victoria Harbour to life. This will be included for FREE with a purchase of the scenery! Hong Kong’s dramatic cityscape is a defining part of any arrival or departure into HKG, and we’ve carefully recreated a selection of the city’s most recognisable landmarks to ensure a great visual experience when arriving or departing. From towering skyscrapers to cultural landmarks and bustling harbour infrastructure, each point of interest has been handcrafted with detailed modelling, accurate placement, and realistic night lighting to achieve the unmistakable atmosphere of Hong Kong. Some of the Landmarks Include: Sky Shuttle Terminal AIA Building China Construction Bank (CCB) Building Hong Kong Convention and Exhibition Centre Central Plaza Two International Finance Centre (Two IFC) Tsim Sha Tsui Star Ferry Terminal Hong Kong Cultural Centre Hong Kong Space Museum Central Star Ferry Pier Hong Kong International Airport represents a new benchmark for our scenery development, combining lessons from previous projects, plenty of research, and the desire to create one of the world's most recognisable airports! As always, thank you for your continued support, we truly cannot wait for you to experience this one. iniBuilds Team ❤️
  3. 🌨️ Welcome to Kittilä Airport (EFKT) ✈️ Step into the heart of Finnish Lapland, where snow-covered forests, Arctic light, and winter operations are the core of the experience. Nestled above the Arctic Circle, Kittilä Airport (EFKT) has been carefully recreated in stunning detail for Microsoft Flight Simulator 2024! Available now for just £9.99 (excl. VAT) Buy Now: https://inibuilds.com/products/inibuilds-kittila-efkt-msfs-2024 Discover Kittilä Airport! Located in northern Finland, Kittilä Airport serves as a key gateway to Lapland’s world-famous winter destinations, including Levi and Ylläs. EFKT plays a crucial role in seasonal tourism, welcoming a surge of international traffic during the winter months, alongside steady domestic connections year-round. From icy runways and low winter sun to snowbanks lining the apron, Kittilä offers a uniquely Arctic flying environment. This rendition faithfully captures the airport’s layout, atmosphere, and the distinctive character of northern operations in extreme conditions. Carriers & Routes Despite its remote location, Kittilä sees an impressive mix of traffic, particularly during the winter season: Finnair – Regular domestic connections to Helsinki Norwegian – Seasonal and domestic services European charter airlines – Bringing holidaymakers directly into Lapland Private & seasonal operations – Supporting tourism and Arctic travel Whether you’re flying a short domestic sector, operating a winter charter from central Europe, or managing cold-weather procedures in sub-zero temperatures, EFKT delivers a truly immersive Nordic experience. Scenery Features Custom ground textures for Entire Airport Area Real Runway Slope Profile High Quality Buildings Interiors and Parallax Detailed recreation of landside area with custom models High-quality SimObject behaviors during winter season, including snowdrifts and persistent snow coverage Seasonal SimObject assets during the Christmas period (November – February) Fully custom night lighting, including runway and taxiway lights GSX profile included (by Elton Hjalmarsson) Custom Taxiway Signs High-quality, optimized textures Custom Finnish airside clutter to reflect real-world operations Custom models of surrounding buildings All models optimized for performance with Level of Detail (LOD) Saab Draken Monument A lot of Easter Eggs - Watch Out! 📽️Watch the Trailer From the magical glow of the Northern Lights to heavy snowfall and crisp Arctic mornings, Kittilä Airport (EFKT) offers a truly distinctive flying experience. Expect challenging winter operations, breathtaking snowy landscapes, and the unmistakable atmosphere of Finnish Lapland. iniBuilds Team ❤️
  4. Welcome to our next Tristar Airliner dev update! In our initial dev update, we introduced the TriStar project and outlined the core philosophy guiding its development, we wanted to achieve a deeply authentic recreation, built around period-correct systems, flexible navigation workflows, and a visual standard that reflects both the aircraft’s character and decades of service life. We went over how elements such as the triple INS, Performance Management System, and multiple navigation configurations define the TriStar’s unique operational identity, alongside an early look at the extensive art, sound, and performance foundations already in place. If you have yet to read that dev update, you can do so here: December Aircraft Dev Update ✍️ With the foundation for the project having been established in the December update, development has since progressed and is now set for the final blocks to be placed. The focus has shifted from defining what the TriStar is, to now refining how it behaves, how its systems interact, how it flies under automation and manual control, and how its characteristic design choices influence the overall experience in day-to-day operations. Today's dev update will begin to pull those ideas together, taking a closer look at the aircraft’s core systems, flight modelling, audio environment, and visual detail as they reach maturity and progress toward a complete TriStar Airliner. ✈️Flight Model At the heart of the TriStar’s performance are its three Rolls-Royce RB211-524 turbofan engines, recreated with a strong focus on physical accuracy and real-world behaviour. Thrust generation and power management are driven by authentic EPR logic, with carefully tuned engine inertia and spool characteristics that reflect the RB211’s distinctive response profile. Acceleration limits, transient behaviour, and power changes all follow realistic constraints, ensuring the aircraft feels appropriately deliberate and smooth across all phases of flight. From idle-to-takeoff power transitions to subtle thrust adjustments in cruise and approach, the engine simulation plays a central role in defining the TriStar’s character. 🔊 🛬Flight Handling and Aerodynamics The TriStar’s handling qualities are captured through a high-fidelity flight model that reflects the aircraft’s reputation for stability, smoothness, and refined wide-body characteristics. Particular attention has been paid to approach and landing behaviour, where the aircraft truly distinguishes itself. Direct Lift Control (DLC) is fully simulated, utilising the TriStar’s signature spoiler-to-pitch coupling to provide precise glidepath control without excessive pitch changes. This system allows for fine vertical path adjustments during approach, delivering the stable, confidence-inspiring handling that made the L-1011 so well regarded by flight crews. 🛩️ 🧠Systems - Automatic Flight Control System (AFCS) The TriStar’s advanced Automatic Flight Control System is fully simulated, faithfully reproducing the aircraft’s sophisticated automation philosophy. The system supports full CAT IIIB autoland capability, complete with accurate flare logic, de-rotation behaviour, and rollout control. An integrated auto-throttle system works in close coordination with the Performance Management System and navigation logic, providing period-authentic automation that balances pilot authority with advanced system assistance. Lateral and vertical modes, along with capture and intercept behaviour, are modelled to reflect real-world logic and limitations, highlighting just how advanced the TriStar’s automation was for its era.⚙️ 🔧Systems - Hydraulic, Pneumatic, and Electrical Systems All primary aircraft systems are fully modelled. The hydraulic system is recreated in full, including its three independent circuits and their associated redundancy logic. The pneumatic system simulates bleed air behaviour, pack operation, engine starting, and cabin pressurisation. The electrical system is equally detailed, featuring complete AC and DC architecture with essential buses, load-transfer behaviour, and accurate power-management logic. ⛽Systems - Fuel Management The fuel system is recreated with its authentic tank layout and transfer logic, including cross-feed and automatic transfer behaviour. It also models the TriStar’s characteristic trim changes as fuel moves throughout the aircraft. All operations are carried out through a fully simulated Flight Engineer station, reflecting real-world procedures and workload in manual and automatic modes. 🌡️Systems - Environmental Control and Pressurisation The environmental control system features TriStar-specific pack behaviour and fully modelled zoned cabin temperature control. Pressurisation operates in both automatic and standby modes, each behaving as it would on the real aircraft. The system also includes realistic reversion patterns and accurate environmental responses, reflecting the aircraft’s unique design and operational philosophy. 👨‍✈️Systems - Flight Engineer Station The TriStar’s Flight Engineer station is fully interactive. All major systems—hydraulics, electrics, fuel, pneumatic, and environmental—can be managed exactly as on the real aircraft. True-to-life flows and operating procedures guide every action, and the station provides fully functional system monitoring and control for an authentic three-crew experience. 🎛️ An automatic operation mode is also provided where these tasks are handled by an AI-driven Flight Engineer. This can be toggled at any time through our unique PFP (Paper Flight Bag) interface. 🗺️Navigation & Autoflight Philosophy From the beginning of development, our navigation concept was divided into three stages: RADNAV only INS only INS + PMS (to provide VNAV) — originally planned for a later update. As we are now shipping all three aircraft variants from day one, we broadened the philosophy to support everyone: from casual flyers taking their first steps into classic airliners to the most dedicated purists who want to operate the aircraft exactly as it was. The objective became simple: maximum flexibility while preserving visual authenticity. As such, a navigation mode selector has been added to the "PFB", allowing you to define how the aircraft is operated. These options include: RADNAV INS GPS INS + GPS. Each option will provide you with a different experience, from a more modern approach to airliner navigation, all the way to the original navigation methods used on this aircraft. To keep system logic aligned with each operating philosophy, systems such as the PMS (and therefore advanced VNAV capability) is available only when an INS-based option is selected. Alternatively, you can select pure RADNAV or GPS-only, which disables the PMS. This method allows you to tailor the experience of the Tristar to your own preference. 🎯 🛰️AFCS Lateral Modes & GPS Integration One of the most delicate challenges during development has been introducing GPS capability without compromising cockpit authenticity. The AFCS panel already provides the real-world lateral modes: ILS LOC VOR INS BC And that is the crucial point — there is no dedicated GPS button on the real unit. While some early aircraft iterations experimented with additional switching, these were not representative of operational service and were later abandoned. Adding a permanent GPS pushbutton or fictional mode would therefore mean creating something that never truly existed. Which lead to our solution, we allow the "PFB" to determine the navigation source, which means that when a pilot selects GPS-only operation, the aircraft will replace the INS label on the AFCS with GPS. From the cockpit, the workflow feels entirely natural — the same button, in the same location, operated in the same way. Behind the scenes, lateral guidance is now provided by the Garmin GNS 530 rather than the inertial system. This means different things for different pilots: newcomers & casual flyers can enjoy straightforward, modern GPS navigation with minimal learning curve, making it easy to jump in and fly; INS and procedural users will see no change to the standard operation - simply select INS in the "PFB" and the aircraft will behave like originally designed; and for everyone, the cockpit experience will remain coherent, believable and true to the real aircraft. 📥INS Route Imports Planned since early development, we are also implementing the ability to import routes created via SimBrief or through the simulator’s own EFB directly into the INS. This will dramatically reduce pre-flight workload while preserving the depth and procedural nature of inertial navigation — perfect for experienced crews who want realism without lengthy manual entry. 📋 📘Paper Flight Bag As we briefly mentioned above, the TriStar introduces our new period-authentic "Paper Flight Bag", a vintage-inspired alternative to the modern EFB found in other iniBuilds aircraft. Designed to match the era and atmosphere of the L-1011, the PFP provides a tactile, analogue-style interface while still delivering the full suite of essential features simmers expect. Performance calculations, aircraft configuration tools, loading and fuel management, navigation references, and system controls (such as the automated Flight Engineer) are all accessible, offering both immersion and convenience without compromising capability. 🎨Exterior Art The TriStar’s exterior has been brought to life with a strong emphasis on mechanical accuracy and dynamic behaviour. Control surface animations follow real-world sequencing and logic, ensuring that every movement reflects how the aircraft operates in service. This includes correct spoiler lift behaviour during operation, realistic flap actuation timing and geometry, and accurate landing gear compression responses during taxi, braking, and touchdown. These details work together to ensure the aircraft not only looks correct, but behaves correctly during all phases of flight. Beyond primary animations, a range of secondary visual effects add a subtle but important sense of life to the aircraft. Wing flex responds naturally to aerodynamic loading, engine vibration is visible through the airframe, and heat shimmer behind the wing-mounted RB211 engines reacts dynamically to power settings and environmental conditions. Together, these elements help convey the mass, power, and presence of the TriStar in motion. 💺Interior Art The cockpit represents a complete and faithful recreation of the L-1011-500 flight deck, encompassing the Captain and First Officer stations alongside the full Flight Engineer station. High-resolution materials and carefully crafted textures capture the distinct mix of metals, plastics, and fabrics found throughout the real aircraft. Brushed aluminium panels, worn labels, accumulated dust, faded markings, scratches, and panel paint degradation all contribute to a cockpit that feels lived-in and authentic, reflecting decades of service rather than a factory-fresh appearance. 🕰️ Wear and tear has been applied with restraint and purpose. Frequently used switches and controls show polished metal surfaces, high-traffic areas exhibit chipped paint, and recessed sections display realistic grime build-up. These details are informed directly by real-world references, ensuring the aircraft feels aged in a believable and consistent way rather than artificially distressed. Every instrument, control, and Flight Engineer component is fully modelled within the limits of the underlying systems simulation. Knobs, switches, circuit breakers, and annunciators are positioned precisely using real measurements and photographic reference, aided by a camera-matching workflow during 3D development. Cockpit visibility is further enhanced through accurate reflective behaviour on glareshield materials and windows, combined with baked ambient occlusion and light maps that respond naturally to shadows, instrument backlighting, and changing external light conditions. We hope to showcase more areas of the cockpit and showcase the cabin very soon as we polish and refine the texture sets to our ideal result in our continued development updates. 💡Lighting, Cockpit and External Although we were unable to obtain our own bespoke lighting references for the TriStar, the lighting environment has been carefully developed using physically based intensity values and averaged colour reproduction derived from extensive photographic and video reference material. The goal has been to achieve lighting that feels believable and functional rather than exaggerated, ensuring consistency with the aircraft’s era while still taking full advantage of Microsoft Flight Simulator 2024’s lighting capabilities. Cockpit lighting includes fully adjustable integral panel backlighting, instrument illumination, pedestal flood lighting, dedicated Flight Engineer station lighting, and overhead flood lights. Each lighting source behaves as expected during transitions between bright exterior conditions and low-light night operations, allowing the cockpit environment to adapt naturally as ambient lighting changes. Particular care has been taken to balance readability with atmosphere, preserving clear instrument visibility without washing out surface detail or texture work. Exterior lighting has been equally refined. Landing lights, taxi lights, wing illumination, beacons, strobes, and navigation lights are all tuned to behave correctly across a wide range of environmental conditions. These light sources interact dynamically with fog, cloud density, precipitation, and reflective surfaces, ensuring the aircraft remains visually grounded within the surrounding environment. Whether taxiing in low visibility or penetrating cloud on approach at night, the TriStar’s lighting behaves in a manner consistent with real-world expectations. 🖌️Liveries At release and for future updates, we plan to include a range of our high quality ‘3D decal’ liveries representing airlines that operated the L-1011-500 including the registration of Delta, British Airways, Air Transat, LTU, Pan Am and United amongst many others. Each livery is created using correct brand colours, layout references and aircraft-specific markings – with the MSFS recommended 3D decal method for ultimate performance and quality when viewed close in first person. ✈️ 🛬Closing remarks To close out, we hope that this dev update has provided some useful information for you! Development is now entering its final stages, and while what you’ve seen here represents a substantial portion of the aircraft, there is still more to share. We will be releasing another update prior to launch, diving even deeper into additional features, refinements, and areas of the aircraft that we cannot wait to show you. We are incredibly grateful for the continued enthusiasm, feedback, and patience from our community throughout. The TriStar is a special aircraft, and it has been a privilege to recreate it with the depth and respect it deserves. ❤️ We cannot wait for you to get your hands on the TriStar Airliner and experience this iconic wide-body for yourselves. ✈️✨ iniBuilds Team ❤️
  5. v1.0.3 of iniBuilds London Gatwick (EGKK) for MSFS 2024 has been released. This update removes an incorrect VDGS at stand 690, corrects pier 6 gate numbering and swaps some duplicate signage. This update can be downloaded via the iniManager. v1.0.3 - Removed incorrect VDGS at 690 - Adjusted Pier 6 gate numbering to match Jan 26 changes - Swapped duplicate 52L sign to 52R
  6. v1.1.1 of iniBuilds London Stansted (EGSS) for MSFS 2024 has been released. This update delivers a full terrain review to resolve sunken and floating objects, updates taxi signage, fixes multiple LOD issues across jetways and buildings, corrects terminal people placement, and resolves stray taxiway edge lighting on the centreline. This update can be downloaded via the iniManager. v1.1.1 - Full review of terrain across the scenery (fixes sunken/floating objects) - Taxi signs updated - Fixed LOD issue with jetways - Fixed LOD1 issue with Diamond and Ryanair hangars - Fixed security building LOD4 lighting issue - All terminal people placements corrected - Fixed stray taxiway edge lights on centreline
  7. v1.0.1 of iniBuilds Dallas Fort Worth (KDFW) for MSFS 2024 has been released. This update fixes missing Terminal D elements, stand and road issues, jetway reach and clipping problems, floating objects, and taxi sign rotation. It also adds ARFF equipment, refines runway, taxiway, lighting, ground poly colours, scales vegetation, trims traffic vectors, and improves Terminal D details and Founder’s Plaza elevation. This update can be downloaded via the iniManager. v1.0.1 - Missing Term D interior elements - Jetway D1/D1X now made extremely long. Check GSX issue - Enhanced runway gum - Hyatt windows not casting shadow - Removed artefact line marking at T parking - Fixed missing B and T remote stands - Fixed missing road texture for some users - Floating cars and trees near old Hyatt hotel - Jetways not reaching Aircraft on D1/D1X, D7, D11, B7 - Jetway too long and clipping post A10 - Added ARFF equipment to all stations - Floating elements at ARFF Station 2 - Terminal D model roof/window detail improvements - Taxisign rotation @ 18R island. - Trimmed traffic vectors around airport entry points - Trees scaled down - Taxiways and lighting adjusted to match changes - Tweaked ground poly colouring/brightness - Added slight elevation to Founder's Plaza.
  8. v1.0.1 of iniBuilds Svalbard (ENSB) MSFS 2024 has been released. This update removes a duplicated POI, improves lighting and building details, optimizes performance, and includes an updated GSX profile for more accurate ground handling and positioning. This update can be downloaded via the iniManager. v1.0.1 - Removed a duplicated Seed Vault from Microsoft POI - Updated and refined GSX profile for better ground handling and positioning - Several optimization improvements to enhance performance and reduce unnecessary object load - Several lighting and buildings improvements
  9. v1.0.1 of iniBuilds Haugesund (ENHD) MSFS 2024 has been released. This update adds a real runway slope profile, improves performance, introduces a new GSX profile, refines textures, lighting, buildings, and animated flags, removes trees near the runway, and deletes the static C172 following community feedback. This update can be downloaded via the iniManager. v1.0.1 - Added Real Runway Slope Profile - Minor Buildings changes (shimmering on the TWR) - New GSX Profile - Performance optimization - Some texture and lights improvements - Deleted C172 static at the request of the Norwegian community - Removed trees around the runway - Animated Flags improvements
  10. v2.5.1 of the iniManager has been released. This is a small update to address a bug where scenery config controls were not visible after installation of products. This update will be downloaded automatically when you launch the app or you can manually download it here. v2.5.1 - Fixed scenery config control not showing up.
  11. iniBuilds A350 Airliner V1.2.1 Update 🚀 v1.2.1 for the iniBuilds A350 Airliner is now available. This update delivers a comprehensive systems and usability refinement, with a strong focus on FMGS, navigation, VNAV, and auto-flight behaviour. This release resolves a variety of bugs, including; Direct To, flight plan, secondary plan, RNP, and performance prediction issues, alongside fixes to ECAM, F/CTRL indications, thrust logic, and true north handling, improving accuracy and consistency across all phases of flight. This update can be downloaded via the iniManager. ____________________________________________________________V1.2.1 SYSTEMS ⚙️FIXED Cannot enter AIRINC fixes FIXED Cannot click DIR TO box to input text FIXED PERF DES Page – PRED TO time value always incorrect FIXED Issue with cancel button clickspot on OIS FIXED No rudder deflection shown on F/CTRL page on ground FIXED Predicted wind/speed ECAM with all WXR settings selected FIXED Landing report not displaying FIXED FO MFD cursor not aligned with mouse FIXED True north reference missing FIXED Non-standard GP angles shown incorrectly on NAV RAD page FIXED A/THR not disconnecting via instinctive pushbutton FIXED Direct To clearing out flight plan in edge cases FIXED Issue converting speed to Mach when switching AP speed mode FIXED QNH value flashing on power-on with no MCDU data FIXED Engine oil quantity indication FIXED OPT and REC MAX FL decreasing after step climb FIXED Default transition altitude incorrect FIXED VNAV and PFD indication issues on RNP approaches FIXED Rudder indicator showing pedal position instead of actual rudder FIXED Terrain texture flickering on VSD FIXED Disengaging ATHR during climb gives incorrect thrust mode FIXED Floating bracket and ETP logic broken FIXED NEW DEST in SEC FPLN not starting from selected point FIXED AWY/WPT mismatch in secondary flight plans FIXED POSITION/MONITOR page BRG/DIST logic issues FIXED Unable to create hold around custom waypoint in secondary plan FIXED FD OFF HDG/TRK bug disappearing from ND FIXED Keyboard input issue when entering NEXT WPT FIXED DIR TO lat/long not working on ND FIXED DTO field remembering previous entry if not executed FIXED Entering FROM P.POS DIR TO not showing waypoint on next page FIXED Cannot enter first SID from dropdown list FIXED Odd vertical deviation dashed path shown FIXED ND range indications displaced FIXED RTE SUMMARY database logic issue ADDED Cancel or reset button on ATC COM D-ATIS page ART 🎨FIXED Improve cabin lighting FIXED GPU models clipping with GSX heavy pushback trucks FIXED Co-pilot model missing by default FIXED Pilot models missing from external camera FIXED Spoiler animation slowing excessively near end of travel FIXED Beacon light spalsh refined FIXED Missing ADF antennas FIXED Brake smoke effect triggering too soon FIXED Strobe effects missing physical double-flash EFB📱FIXED Autocovers option not working FIXED ACARS pending update stuck and METAR symbol issues FIXED Keyboard input issues affecting EFB entries ADDED EFB option to adjust cabin lighting SOUND 🔊FIXED RA callouts delayed near touchdown FIXED Certain RA callouts missing FIXED Minimum and Hundred Above callout tone mismatch FIXED APU and engine fire test volume too low with ANR enabled FIXED Engine 2 throttle lever missing sounds FIXED Split printer sounds in FS24 iniBuilds Team ❤️
  12. iniBuilds A340 Airliner V1.0.9 Update 🚀 The A340 Airliner v1.0.9 update focuses on system stability and operational accuracy, with extensive fixes across FMGS, navigation, CPDLC/ACARS, and flight planning logic. Numerous edge-case issues affecting performance calculations, waypoint handling, auto-flight, and indications have been resolved to improve reliability in day-to-day operations. This update also includes visual refinements across multiple liveries and models, alongside a corrective audio pass restoring missing callouts and improving sound timing and behaviour. This update can be downloaded via the iniManager. V1.0.9SYSTEMS ⚙️ FIXED SayIntentions - After receiving a handover, the DCDU no longer shows the active ATC Unit FIXED SayIntentions - Unable to request ATIS via CPDLC / ATC Menu FIXED Missed approach was shown in green in the MCDU FIXED Direct To issue FIXED FPLN A, DTO clips TO wpt NM text FIXED ACARS flight log page 2 bugs FIXED ACARS post flight report message not triggering COMPANY MSG in EWD FIXED FADEC not powering off as expected FIXED ND FIX range rings not drawing centered on selected fix FIXED Beyond ATC integration not working as expected (CPDLC / METAR / ATIS) FIXED No DISCON to IAF when selecting STAR without VIA FIXED WIND request missing RETURN prompt FIXED Engine 1 controls reverse indication for all four engines FIXED Unable to enter 0°C temperature into PERF REQ page FIXED DEPART REQ fields not auto-populating after INIT request FIXED SID not listed in alphabetical order FIXED Entering navaid on NDB R field blanks the page after briefly showing identifier FIXED Issues with Along Track Waypoints FIXED Issues with datalink system implementation FIXED Not possible to enter a custom ETP1 waypoint on the FIX INFO page FIXED Heading bug disappearing on mini-compass rose in PFD while not in managed HDG mode FIXED DEGE3W INTCPT KLO R252 not shown FIXED Manually adding a constraint above FL100 automatically adds 250 knots FIXED 10,000 ft speed limit waypoint inserted too early FIXED Format and calculation issues on INIT B and FUEL PRED pages FIXED Company message FMC message not showing on FO side FMS FIXED APU door closes even without any electrical power FIXED Incorrect HDG maintained when on TRUE FIXED Course pointer incorrect in ND when on FIXED Unable to enter pilot waypoint on FIX INFO page FIXED Reference thrust indication switching to climb thrust immediately after liftoff FIXED Company Message memo remaining on after all messages viewed FIXED DDRMI compass card not showing TRUE heading when selected FIXED MCDU datalink status page issues ART 🎨 FIXED Aerolíneas Argentinas missing engine decals FIXED HiFly 9H-TQM missing under-wing registration FIXED TAP CS-TOC missing under-wing registration FIXED Fuel jettison valve black color lost FIXED Lufthansa livery update FIXED GPU cable clipping through connection cable FIXED VIP livery Iran EP-IGA right winglet decal clipping / incorrect angle FIXED Light bleeding through couch backrest FIXED HiFly TQZ small line below right-hand stabilizer SOUNDS🔊 FIXED Printer paper sound split in two FIXED Flap sound delayed on first extension FIXED EVAC HORN OFF not silencing cockpit horn FIXED Missing RA callouts (90 / 80 / 70 / 5) FIXED Flap sounds delayed when moving from Flaps 0 to Flaps 1 FIXED Hundred Above and Minimum callouts tonal mismatch FIXED ISIS STD QNH button playing double-click sound FIXED No Smoking sign missing tone FIXED Cockpit door open / close sound only playing when inside cockpit
  13. v2.5.0 of the iniManager has been released. This update focuses on stability and usability, with improvements to the download system, UI performance, and login handling, alongside fixes for rare file corruption issues and upgraded core dependencies. This update will be downloaded automatically when you launch the app or you can manually download it here. v2.5.0 - Optimized the download system that sometimes crashed mid-download - Fixed isolated bug whereby download would corrupt files - Improved UI performance - Fixed login-related bug - Upgraded dependencies to latest version
  14. 🤠Welcome to Dallas Fort Worth International (KDFW)⭐ Prepare to experience one of the world’s largest and busiest airports, carefully recreated for Microsoft Flight Simulator 2024. Spanning five massive terminals and a web of taxiways, bridges, and highways, Dallas Fort Worth International Airport is a true mega-hub, coming soon! Available Now for £19.99! (*excl VAT) Buy: https://inibuilds.com/products/inibuilds-dallas-fort-worth-kdfw-msfs-2024 ✈ Discover Dallas Fort Worth Like Never Before From the iconic Skylink light rail between terminals to the vast apron layouts and elevated taxiway bridges crossing active highways, every corner of DFW has been recreated to capture the true feeling of operating at one of aviation’s great giants! Whether you’re flying regional feeders, transcontinental heavies, or long-haul international services, Dallas Fort Worth offers an incredible hub experience for Microsoft Flight Simulator 2024. The Heart of American Hub Operations As the primary home of American Airlines and one of the busiest airports on the planet, Dallas Fort Worth International stands as a cornerstone of global aviation. Showcasing immense scale, infrastructure, and nonstop activity, KDFW delivers a level of operational complexity found at only a handful of airports worldwide, the gateway to North America and beyond, operating around the clock. From short-haul domestic flights to long-haul international departures, every movement across KDFW’s runways, taxiways, bridges, and terminals reflects the pace of this mega-hub. Fly regional jets and narrowbodies on busy sectors to cities like Houston, Denver, Chicago, and Los Angeles, or take widebody aircraft across the oceans for London, Paris, Tokyo, and beyond. KDFW delivers an incredible variety. Scenery Features: Detailed elevated taxiway bridges crossing roads Custom construction zones and active development areas positioned around the airfield to reflect real-world expansion Fully modelled and animated Skylink Air Train system connecting all terminals Hand-made ground textures with crisp, bespoke texture sets for runways, aprons, paths, and roads True-to-life airport landside recreation with custom ground decals, signposts, vegetation, parking barriers, and more Accurately modeled and positioned dynamic airport lighting for enhanced realism 180+ hand-crafted models featuring custom-made buildings, vehicles, and objects Hand crafted terminals with crisp textures providing a fresh, modern appearance HD jetways with intricate details enhancing the airport's realism Highly detailed models of all airport buildings, objects, and surroundings Full HD ground poly matching the 2026 airport layout Up-to-date airport layout reflecting the current, real-world location Official GSX profile included in the scenery folder and iniManager download Level of Detail (LOD) optimization for every model ensuring the best performance possible Use of the latest MSFS2024 SDK features for optimal performance and smooth experience Bespoke taxi signage true to real-world specifications Full iniManager compatibility allowing easy configuration for optimal performance on your system 📽️Watch the Trailer As always, thank you for your continued support, we can’t wait for you to explore Dallas Fort Worth! Our content creators and streamers will be getting access very soon, so be sure to check out their streams for exclusive first looks and previews of this exciting new scenery. The iniBuilds Team ❤️
  15. v1.0.8 of iniBuilds London Heathrow (EGLL) for MSFS 2024 has been released. This update replaces longer jetways to a modified short version on right parking positions and fixes the association VDGS units being obstructed. This update can be downloaded via the iniManager. v1.0.8 - Replaced longer jetways (Right parking positions) to a modified short version - Above jetway fixes instances VDGS unit being obstructed
  16. 🌊 Welcome to Haugesund Airport, Karmøy (ENHD) ✈️ Step into one of Norway’s most scenic regional gateways, where rugged coastline meets demanding North Sea weather. Nestled along the western shore, Haugesund Airport, Karmøy (ENHD) has been carefully recreated in detail for Microsoft Flight Simulator 2024! Available now for just £9.99 (excl. VAT) Buy Now: https://inibuilds.com/products/inibuilds-haugesund-karmoy-enhd-msfs-2024 Discover Haugesund Airport! Located on the island of Karmøy, Haugesund Airport, Karmøy serves as a vital hub for western Norway, supporting regional travel, offshore operations, and international connections. Known for shifting winds, low cloud, and dramatic coastal approaches, ENHD offers a rewarding flying experience in all seasons. This rendition captures the atmosphere, layout, and operational character of real-world Norwegian regional aviation. Carriers & Routes Despite its regional size, Haugesund Airport hosts a variety of important services, including: SAS - Regular connections to Oslo Norwegian - Domestic and select international services Charter & offshore traffic - Supporting North Sea energy operations and regional logistics Whether you’re flying short domestic hops, operating charter services, or dealing with classic west-coast weather, ENHD delivers a distinctly Norwegian experience. Scenery Features: Custom ground textures for entire airport area High Quality Buildings Interiors Detailed recreation of landside area with custom models Fully custom night lighting, including runway and taxiway lights Custom Taxiway Signs High-quality, optimized textures Custom Norwegian airside clutter to reflect real-world operations Custom models of surrounding buildings Custom static aircraft All models optimized for performance with Level of Detail (LOD) 10cm high quality CGL 📽️Watch the Trailer From stormy Atlantic winds to calm summer evenings along the coast, Haugesund Airport, Karmoy (ENHD) offers an authentic flying environment. Expect challenging weather, stunning approaches, and the unmistakable atmosphere of Norway’s west coast. iniBuilds Team ❤️
  17. iniBuilds A340 Airliner V1.0.7 Update🚀 Our latest A340 Airliner v1.0.7 update delivers another solid round of refinements, as well as the highly anticipated VIP variant, for FREE! This update resolves a wide range of FMGS, avionics, electrical, and ECAM-related issues, improving overall consistency and edge-case behaviour across normal operations. Navigation displays, MCDU logic, braking systems, and CPDLC/AOC interactions have all seen targeted fixes to enhance realism and day-to-day usability. On the visual side, v1.0.7 introduces numerous art improvements across the exterior and cabin, including refined icing and snow effects, corrected lighting and textures, improved geometry, and cleaner cabin interactions. The EFB receives important persistence fixes alongside the addition of full Flight Attendant Panel simulation and new VIP variant, complemented by a SimBrief profile for the VIP variant. Audio has also been further refined with restored callouts, GPWS tweaks, and new interactive VIP cabin sounds, rounding out a more polished, immersive, and reliable A340 Airliner experience overall. If you own the iniBuilds A340 Airliner on the Marketplace, you can complete the form below to gain access to your product via the iniManager! Order Transfer Form: https://forms.inibuilds.com/order-transfer or, Buy Now: https://inibuilds.com/products/inibuilds-a340-airliner-msfs-2024 VIP Variant Cabin Features The A340 Airliner VIP variant turns the aircraft into a true long-range private widebody. The cabin is packed with animation and interaction, giving you plenty to explore once you’re settled into cruise! A dedicated Flight Attendant Panel lets you control cabin lighting and features, while custom payload logic and a VIP SimBrief profile make flight planning feel purpose-built for private ops. From private suites and lounges to social and business spaces, the VIP variant is designed to be used, not just viewed! Ambient multi-colour cabin lighting with 9 selectable colour themes, light intensity, and a full-cabin party mode. A spacious double bed and two business-class rest seats located directly behind the cockpit for crew rest. An expansive master bedroom suite with a large private ensuite bathroom and an exclusive captain’s lounge. A refined living lounge for guest entertainment, connected to a dedicated guest bathroom, featuring animated and interactable elements. A private business conference suite designed for high-level and confidential meetings, with animated interactables throughout. Two fully equipped galleys, capable of supporting true five-star dining at altitude. A VIP first-class cabin comprising 10 private suites. A business cabin with 12 open-space cocoon seats. A 16-seat rear lounge for informal meetings, à-la-carte dining, and relaxed socialising. Four washrooms in total: two forward and two aft. An endless supply of never-spoiling fresh fruit and floral arrangements. Fully modelled and animated faucets, showers, and toilets. Animated and interactable tray tables on all applicable seats. Animated, interactable reclining lounge seating on all applicable seats. Animated and interactable partition doors throughout the cabin. This update can be downloaded via the iniBuilds Store & In-Game Marketplace. V1.0.7SYSTEMS ⚙️ FIXED ND ETP not drawing on ND consistently FIXED Electrical system behavior with BAT only on ground FIXED AOC WX request showing invalid data when CPDLC source set to BeyondATC FIXED MCDU ATSU/ATC page formatting refinements FIXED Issues with along-track waypoints FIXED ENG ECAM page, Engine 1 N2 vibration FIXED Live PLD/ZFW too high on spawn FIXED Long press of the CLR button not clearing the entire scratchpad FIXED Brake fans operating with gear up FIXED FPLN A page SID name missing above departure runway FIXED PFD track diamond offset FIXED AOC free-text send triggering incorrect received message reply FIXED HDG bug missing in PFD FIXED ACARS TO PERF message corrections FIXED BRK fan pushbutton not displaying HOT FIXED Direct to clearing flight plan causing WASM crash FIXED Replicable WASM crash when entering LAT/LONG coordinates into MCDU stored waypoints page FIXED Default camera views not aligned FIXED TO PERF invalid altimeter import values when using SYNC WX in inHg FIXED Side quickviews not aligned to 90 degrees from pilot POV FIXED TO PERF below MTOW limits shown on EFB but inconsistent after changing units FIXED Inserting DIR TO wiping flight plan ART 🎨 FIXED Passenger windows overly tinted FIXED Horizontal stabilizer dihedral angle FIXED Net texture inverted FIXED Curtains clipping in forward galley FIXED Wall ambient occlusion striping FIXED Removed clickspot for crew rest door near 3L (Cabin and Freighter) FIXED LOD issue with exit signs in the cabin FIXED Icing effect transparency at ~50% intensity FIXED Strobe effects missing physical double-flash FIXED Clickspots for door 4L/R added to FA panel FIXED Snow accumulation heavy-snow visibility threshold FIXED Snow on wings texture shading FIXED Cabin door handles inhibited in-flight FIXED Pilot model not visible in exterior view FIXED VIP crew bunk floor gap FIXED VIP Door 4L/R curtain clickspot too large, preventing door handle access FIXED FC seat small screens incorrectly affected by color scheme routine EFB💻 FIXED Options not persisting across future simulator loads FIXED GPS jamming option not saved FAP Door status indications not matching actual door state ADDED Full FA Panel Simulation ADDED VIP variant SimBrief profile SOUNDS🔊 FIXED Missing “five” altitude callout FIXED GPWS audio tweaks FIXED No smoking sign missing tone ADDED VIP cabin interactive sounds iniBuilds Team ❤️
  18. v1.1.0 of iniBuilds London Stansted (EGSS) for MSFS 2024 has been released. This is a full FS24-exclusive update to the FS2020 version, delivering a completely new native FS24 build. It resolves a range of visual and technical issues, including sunken RWY 22 approach lights, flickering terminal signage, passenger model clipping, and redundant scenery files, alongside fixes to safedock geometry behavior. The update also introduces refreshed LODs, new FS24 GSE, static and people models, custom taxiway lighting, an updated runway profile to match charts, and revised airfield elements. Layout changes along Taxiway Foxtrot have been implemented, with closures, dissection between F2 and F3, and new fencing added. SD/HD textures are now deprecated, and disabling interior details only affects the main terminal. Note that this is NOT Enhanced/Premium. This update can be downloaded via the iniManager. v1.1.0 Fixed: - Rwy 22 Approach lights partially sunk - Passenger models clipping scenery objects in main terminal - Superfluous nool bgl file in scenery folder - Flickering textures on terminal signs - Resolved additional frame geometry on safedock posts when nool disabled Updated: - Full new FS24 native build. - LODs updated - Most GSE, statics and people models replaced with new FS24 variants - Replaced default taxiway lighting with custom - Runway profile added to match chart - Updated airfield elements (GS antennae etc) - Updated layout along Foxtrot. Taxiway closed and dissected between F2 and F3. Fencing et al added. Further notes: - SD/HD texture is now defunct. - Switching off interior details only affects the main terminal building.
  19. v1.0.2 of iniBuilds London Gatwick (EGKK) for MSFS 2024 has been released. This update focuses on visual clean-up and minor airfield refinements. It adds new markings to the equipment storage area near Z, fixes flickering dirt on roofs and jagged concrete tile edges from SU4, and replaces the short jetways between stands 557 and 574 with longer variants. Minor GSE and marking adjustments have also been made for improved accuracy. This update can be downloaded via the iniManager. v1.0.2 - Added markings to equipment storage area next to Z - Flickering dirt on roofs - Boeing logo removed from hangar - Concrete tiles jagged edges fixed (SU4 bug) - Short jetways between 557 and 574 replaced with longer variants - Minor GSE adjustments - Minor marking adjustments
  20. v1.0.2 of iniBuilds Ibiza (LEIB) for MSFS 2024 [Enhanced] has been released. This update addresses some emissive fixes, missing elements, marking updates and more. This update can be downloaded via the iniManager. v1.0.2 - Fixed jetway emissive not working and added floodlighting - TWY E8 marked as D beside runway - Club missing at the end of the runway - Minor markings update - Reconfirmed all parking sizes/airline codes correct
  21. v1.0.3 of iniBuilds Manchester (EGCC) for MSFS 2024 has been released. This is a hotfix to address the SU4 emissive glass issue on T1/3. This update can be downloaded via the iniManager. v1.0.3 - Hotfix for SU4 emissive glass issue on T1/3
  22. v2.4.9 of the iniManager has been released. This update brings a handful of quality-of-life improvements, including multi-SIM support for product add-ons, a new liveries auto-update system, and fixed video playback in the iniBuilds section. It also resolves GSX profile issues for some migrating users and includes a fix for the authentication system. This update will be downloaded automatically when you launch the app or you can manually download it here. v2.4.9 - Fixed Video playback in the iniBuilds section - Added multi-SIM support for product addons - Bug fixes for GSX profiles for some users migrating from old versions - Liveries auto-update system - Fix for a bug in the authentication system
  23. iniBuilds A350 Airliner V1.2.0 Update 🚀 v1.2.0 for the iniBuilds A350 Airliner is now available. It has a few SEC flight plan fixes but also a fix for the WASM texture loading on initial start-up. This bug was introduced in SU4 on some machines, and instead of leaving you with this issue over the Xmas period, we decided to implement a workaround so you can have some awesome A350 adventures this holiday season! 🎄⛄ This update can be downloaded via the iniManager. iniBuilds Team ❤️ ____________________________________________________________V1.2.0Fixed - Sec-fplan fixes for airway entry Fixed - SEC F-PLN - INSERT NEXT WPT adds waypoints to the top of F-PLN instead of after chosen waypoint Fixed - WASM next waypoint 'LNY vor' on SEC2, 3 F-PLN. Fixed - WASM texture loading bug introduced in SU4 on some machines Admin - Numerous file clean up and adhoc admin of project
  24. iniBuilds A340 Airliner V1.0.6 Update 🚀 Our latest A340 Airliner v1.0.6 update brings a substantial round of refinements across the aircraft, focusing on system accuracy, usability, visuals, EFB reliability, and an audio pass. This release improves navigation and FMGS behaviour, resolves numerous edge-case system issues, and introduces fully simulated offset functionality alongside an expanded Flight Attendant Panel experience. Visual fixes enhance gear, camera views, and cabin details, while EFB updates improve unit handling, performance calculations, and GSX integration. Sound has also received extensive attention, with reworked spatialisation, restored and refined callouts, better environmental mixing, and more immersive cockpit and cabin interactions. This update can be downloaded via the In-Game Marketplace. V1.0.6SYSTEMS ⚙️ FIXED ENG sd on ND not simulated FIXED GSX refuel still not opening the refuel access panel under the wing FIXED ETP floating in a random location of the ND FIXED PFD/ND HDG value should show when off screen with FD off FIXED Mismatch between inbound course and track diamond in PFD and ND ILS ROSE mode FIXED GPS page coordinates fluctuating during jamming FIXED ACCU PRESS + BRAKES TEST refined FIXED After go-around A/THR not working at level-off and LVL MCT not showing FIXED Manual Min EFOB resets and stays in large text FIXED Changing runways/resetting MCDU does not erase previously entered TO SHIFT FIXED Altitude constraints still show as FLs when below TRL with low transition altitude FIXED Changed unit options reset when returning to TO PERF FIXED CPDLC identifier field remains populated after logon request sent FIXED AIRPORT key on right MCDU not sequencing properly FIXED OPT ALT appearing higher than REC MAX FIXED A350/A340 always ADS-C connected when logged on FIXED MORA linked incorrectly to CSTR FIXED Editing an active offset not possible FIXED Offset unusable due to LSK reselection behavior FIXED TO PERF SYNC FMGS auto-filling WEIGHT without unit conversion ART 🎨 FIXED Center gear left wheel tread rotation inverted FIXED Wipers reset when changing from fast to slow and then continue incorrectly FIXED Nose gear strut not compressing FIXED Saved camera feedback FIXED Left wing texturing artifact under aileron when snow is on FIXED Cabin collision hitbox refinement on left side FIXED Contrail display issues EFB💻 FIXED EFB NG navdata download issue FIXED EFB payload page summary: TOW displays T despite KG unit FIXED EFB landing performance add Vapp FIXED Reverse on axis loading incorrectly FIXED Align planner setting size with A350 FIXED Wipe TO/LDG PERF pages when changing aircraft weight units FIXED TO PERF option to switch units on QNH/m/ft/lbs/kg ADDED GSX Loading Suggestion ADDED Switchable units on takeoff calculator SOUNDS🔊 FIXED Reworked 3D spatialization for flaps and slats FIXED Slat sounds near wing root FIXED PRED W/S OFF memo triggers a click sound FIXED APU sounds not changing with position relative to aircraft when APU BLEED = ON FIXED Increased low pass on APU cone FIXED Intermediate callouts missing FIXED Gear down needs more aerodynamic rumble FIXED Gear drag position not audible in cockpit FIXED Improved triple click sound FIXED Modified master warn sound sample FIXED ISIS missing interaction sounds FIXED Deprecated sound events causing doubling on ACP FIXED Improved samples and variety of larger dial interactions FIXED Ambient mixing adjustments in flight FIXED Improvements to wiper mix FIXED Reduced low pass on turbulence bumping FIXED Tweaks to payload sounds in cargo hold FIXED Oxygen test mixing FIXED Toilet door timing synced with animation FIXED Missing cabin ambient sounds FIXED Fuel pumps audible unrealistically outside FIXED Wind ambience in flight ADDED More audio detail to pedestal rotary knobs ADDED Improved WXR tilt and gain interaction sounds iniBuilds Team ❤️
  25. v1.2.2 of iniBuilds Honolulu (PHNL) for MSFS has been released. This update addresses pink taxisigns in FS2020. This update can be downloaded via the iniManager. v1.2.2 - Fixed issue with pink taxisigns in FS2020

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