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mattY

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Everything posted by mattY

  1. Welcome to Zakynthos International Airport (LGZA) 🌊✈️Step into one of Greece’s most iconic island destinations, where turquoise waters, sun-soaked coastlines, and vibrant summer operations come together. Zakynthos International Airport (LGZA) has been recreated in stunning detail for Microsoft Flight Simulator 2024, bringing the atmosphere and charm of this Mediterranean hotspot to life. Available now for just £9.99 (excl. VAT) Buy Now: https://inibuilds.com/products/inibuilds-zakynthos-lgza-msfs-2024 Discover Zakynthos International Airport! Located on the southern coast of the Greek island of Zakynthos, LGZA serves as one of the Mediterranean’s busiest seasonal airports, welcoming thousands of holidaymakers every summer from across Europe. Surrounded by the crystal-clear Ionian Sea, rugged hills, olive groves, and famous beaches, Zakynthos offers some of the most scenic arrivals and departures in the region. From packed aprons during the peak season to beautiful coastal approaches over the Ionian coastline, this rendition captures the atmosphere of Zakynthos with precision. Every detail has been carefully crafted to recreate the bustling summer energy and unique island character that makes LGZA such a memorable destination. Carriers & Routes Zakynthos sees intense seasonal operations throughout the summer months: Ryanair & easyJet - Extensive European leisure routes Jet2 & TUI Airways - Holiday and charter operations across Europe Condor, Eurowings & Discover Airlines - Seasonal German connections General Aviation & Island Hopping Traffic - Scenic flights around the Ionian Islands Whether you're operating a packed holiday charter, bringing in low-cost carriers during peak season, or exploring the Greek coastline in GA aircraft, LGZA delivers a uniquely Mediterranean flying experience. Scenery Features Custom ground textures across the entire airport area Real runway slope profile High-quality terminal interiors Detailed landside recreation with custom models High-quality SimObject behaviours Fully custom night lighting including runway and taxiway lighting GSX profile included (by RW Profiles – Elton Hjalmarsson) Custom taxiway signage High-quality, performance-optimised textures Custom Greek airside clutter reflecting real-world operations Custom surrounding buildings and environment models Optimised models with Level of Detail (LOD) for smooth performance 📽️ Watch the TrailerFrom scenic approaches over the Ionian Sea to busy summer turnaround operations, Zakynthos International Airport (LGZA) delivers a vibrant Mediterranean experience full of sunshine, holiday traffic, and island charm. iniBuilds Team ❤️
  2. Welcome to London City Airport (EGLC)! ✈️Today, we’re excited to reveal our next upcoming scenery, London City Airport (EGLC), which is currently in the final stages of development for Microsoft Flight Simulator 2024! Situated in the heart of East London and surrounded by the iconic city skyline, London City is one of the world’s most unique commercial airports. With its steep approach profile, compact footprint, and distinctive docklands setting, London City offers an experience unlike anywhere else and we’ve worked hard to capture every detail that makes it so special. From the instantly recognisable terminal and apron layout to the surrounding docklands environment, this project has focused on recreating the atmosphere and feel of this unique London business aviation hub! London City may be compact compared to many international airports, but its density and complexity make it an incredibly rewarding airport to create for the sim. The stands, taxiways, service area, terminal features, and various surrounding infrastructure elements have been carefully developed to ensure a great visual experience throughout. We’ve placed a huge emphasis on the details that define the airport, including accurate airside layouts, bespoke ground textures, custom markings, realistic equipment placement, and the distinctive urban backdrop that makes every arrival and departure a true challenge, especially in those windier conditions! Scenery Features Hand-crafted ground textures featuring bespoke runway, apron, and landside materials True-to-life landside recreation with custom infrastructure, roads, and surrounding detail Accurately modelled and positioned airport lighting throughout the airfield Extensive collection of handcrafted airport buildings, objects, and ground equipment Highly detailed terminal interiors and exterior modelling Up-to-date airport layout reflecting current real-world operations Bespoke taxi signage built to real-world specifications Official GSX profile included Optimised LODs across all models for balanced performance Built using the latest MSFS 2024 SDK features Full iniManager compatibility Routes & Operations ✈️ London City Airport offers a diverse mix of operations despite its small size. From short-haul European business routes and regional services to corporate jets and specialist steep-approach operations, EGLC provides a truly unique style of flying, unlike anywhere else in the UK. The airport is well known for its challenging 5.5° approach, requiring certified aircraft and crews, making every arrival and departure an experience in itself. Whether it's the Airbus A220, E-Jets or private bizjets, London City provides an abundance of opportunities for entertaining operations! As we mentioned at the start, London City Airport is now entering the final stages of development and will be arriving soon for Microsoft Flight Simulator 2024. We'll be showing off all the usual things like a trailer and more screenshots, so keep an eye on our socials and discord for more updates soon! As always, thank you for your continued support. We cannot wait for you to get your hands on London City Airport! iniBuilds Team ❤️
  3. 🐚 Welcome to Long Beach Airport (KLGB) – “America’s Coolest Airport” ☀️✈️ Experience one of Southern California’s most unique airports with our rendition of Long Beach Airport (KLGB) for Microsoft Flight Simulator 2024! Developed from the ground up with immersion, detail, and performance in mind, this iconic gateway to Los Angeles is now available to explore like never before. Available now for just £11.99 (excl. VAT) Buy here: https://inibuilds.com/products/xwind-long-beach-klgb-msfs Discover Long Beach Airport Like Never Before! Located in Southern California, Long Beach Airport (KLGB) offers a unique alternative gateway to the Greater Los Angeles area. Proudly retaining its historic 1941 terminal architecture, KLGB is renowned for its open-air boarding areas, palm-lined atmosphere, and relaxed California charm. Handling a blend of domestic leisure routes, business aviation, and cargo traffic, Long Beach sees regular operations from carriers including Southwest, Delta, Alaska Airlines, alongside UPS cargo services. Despite its long runway, the displaced threshold creates a distinctive and sometimes challenging approach, adding another layer of realism to every arrival. This detailed recreation captures the character of this century-old aviation landmark with accurate layouts, authentic signage, bespoke airport assets, and surrounding industrial areas faithfully brought to life. Carriers & Routes Long Beach sees a variety of operations from major domestic carriers and business traffic including: Southwest Airlines - extensive domestic services across the western United States Delta Air Lines - connections to major hubs and leisure destinations Alaska Airlines - regional and west coast operations UPS - cargo operations serving Southern California logistics demand Whether you're hopping down the California coast, arriving from a major hub, or flying cargo into Southern California, KLGB delivers a uniquely relaxed yet engaging experience! Scenery Features: Custom imagery covering the entire airport area Detailed terminal interiors Built using the latest MSFS2024 SDK features True-to-life dynamic night lighting Includes key commercial and industrial surrounding buildings Custom taxiway signage High-quality, optimized textures Custom ground support equipment (GSE) All models optimized for performance with Level of Detail (LOD) From the sunshine-filled open boarding areas to challenging arrivals over Southern California, Long Beach Airport (KLGB) delivers a truly distinctive West Coast flying experience. Welcome to “America’s Coolest Airport” 🌴☀️✈️
  4. v1.0.3 of iniBuilds Larnaca (LCLK) for MSFS 2024 has been released. This update fixes some missing jetways at gate 47, adds the Revolut branding to jetways and adds A/B gates to 11-13. This update can be downloaded via the iniManager. v1.0.3Added missing jetway at 47 Added A/B gates to 11-13 Added Revolut branding to jetways
  5. v1.0.5 of iniBuilds Southampton (EGHI) for MSFS 2024 has been released. This update addresses the runway lead-in arrow and centreline misalignment as well as adjusts some GP colouring and grass aprons. It also fixes an issue with missing grass and more. v1.0.5Fixed minor runway lead-in arrow and centreline misalignment Adjusted some GP colouring and updated grass aprons Fixed issue with missing grass Terminal and main carpark updated to SPCs with adjusted lighting for FS24
  6. v1.2.3 of iniBuilds Honolulu (PHNL) for MSFS 20/24 has been released. This update focuses on visual and ground environment refinements, bringing improved interior rendering behaviour alongside updated clutter placement, terrain blending, markings, and jetway adjustments for a more polished airport experience. Please note: Users will need to uninstall the existing PHNL install to avoid the detail/parallax interior conflict on reinstall This update can be downloaded via the iniManager. v1.2.3Fixed issue with parallax and detail interior showing at the same time All GSE/clutter/veg placements updated Flattened road bridge on TIN to blend with model Various GP markings fixes Various jetway fixes iniBuilds Team ❤️
  7. iniBuilds A340 Airliner V1.0.12 Update 🚀The A340 Airliner v1.0.12 update continues our ongoing focus on stability and reliability within the MSFS WASM environment. This update introduces further WASM stability enhancements alongside a fix for the flickering EFB pause message that could occur during heavy simulator load states since SU5, helping to provide a smoother and more consistent experience during demanding operations. This update can be downloaded via the iniManager. V1.0.12SYSTEMS ⚙️FIXED - WASM Stability enhancements EFB 📱FIXED Flickering EFB pause under heavy sim load states since SU5 iniBuilds Team ❤️
  8. iniBuilds A300-600R Airliner Premium V1.0.8 Update 🚀The iniBuilds A300-600R Airliner Premium v1.0.8 update is now available, bringing a focused set of improvements to the aircraft’s thrust reverser audio experience. This update refines reverser volume behaviour for smoother transitions, improves sound positioning to provide better audible range between the cockpit and cabin environments, and corrects the overly high-frequency hiss previously present during reverser operation. This update can be downloaded via the iniManager. v1.0.8Changed thrust reverser volume curves to be less abrupt Modified thrust reverser sound positioning for more audible range from cabin - cockpit Fixed thrust reverser producing mostly high frequency hissing noise
  9. v1.0.2 of iniBuilds Dubrovnik (LDDU) for MSFS has been released. This update improves overall scenery compatibility and visual bugs, adding new spawn positions whilst resolving jetway transparency issues, package conflicts, and FS24 character placement problems. It also includes LOD adjustments to large structures for smoother rendering and reduced late object swapping. This update can be downloaded via the iniManager. v1.0.2Added 1A, 4A and 16A spawn points (10A not added due to jetway conflict) Fixed jetway glass transparency/reflection issue Fixed possible conflict with other ini packages Adjusted LOD values to large structures to fix late swapping Fixed floating/sunken people in FS24
  10. iniBuilds TriStar Airliner V1.0.6 Update 🚀The iniBuilds TriStar Airliner v1.0.6 update focuses heavily on refining core aircraft systems, navigation logic, and overall flight behaviour, with major improvements to VNAV, INS functionality, climb/descent handling, fuel systems, cabin/environmental logic, and autopilot reliability. Alongside a range of visual fixes, this update also expands the PFB with new quality-of-life features including Progressive Fuelling & Loading, Pause at TOD functionality, Auto-Fuel Management, and enhanced map options for improved operational usability. This update can be downloaded via the In-Game Marketplace. V1.0.6SYSTEMS ⚙️ FIXED FO PMS not showing TOD when data input FIXED Stall test does not work FIXED PMS gives too high climb EPR FIXED Measured Pack Flow Logic Reversed FIXED Cabin Zone Temp jumps instead of gradual increase with APU Air FIXED Climb pitch modes can lead to loss of control FIXED When flying in LBS, FF Gauge Decimal is in wrong position FIXED TM mode goes to 000 EPR if AP is off FIXED INS cannot check drift results post flight in INS due to wp parsing error FIXED APU EMER SOV (Fuel Panel) remains illuminated after APU shutdown FIXED SPI - Rudder shows full left deflection, however it is faired and straight FIXED SPI - Elevator indications do not work FIXED Fuel loading distribution is incorrect FIXED Cabin temp very low in flight, regardless of the temp selector position FIXED All INS units - Cannot TK CHG 0 to X if there are "empty" waypoints between 0 and X FIXED INS 9 - 1 deletes manually added waypoints after using auto import FIXED INS MAP (1/2/3) does not erase/reset when all waypoints are wiped from INS FIXED Unable to reset or erase imported waypoints FIXED ILS Mode - Aircraft will climb to capture GS if intercepted from below instead of maintaining present ALT FIXED RMT functionality of ranging still causes leg to be reset to 0-0, which is wrong and breaks navigation FIXED VNAV - After intermediate level off in CLB, dialing new altitude+pressing VNAV mode button does not automatically update TM to CLB epr value FIXED VNAV - After intermediate level off in DES, dialing new altitude+pressing VNAV mode button puts the plane in a +500fpm climb initially FIXED VNAV - In descent, does not transition to 250KIAS quickly enough ART 🎨 FIXED Reversers do not animate via HOLD THROTTLE REVERSE THRUST FIXED Paintkit - missing stabilizer texture FIXED Missing blue transit lights for fuel jettison PFB📜 FIXED CG icon not initialized or has an issue FIXED Current GW vs fuel system GW discrepancy ADDED Progressive Fuelling and Loading ADDED Pause at TOD - Dist to Dest or Timer based ADDED Auto-Fuel Management System ADDED Option to Enroute Page to Toggle Own A/C Position on Map iniBuilds Team ❤️
  11. iniBuilds A350 Airliner V1.2.6 Update 🚀The A350 Airliner v1.2.6 update is out now! This is a small update to further improve WASM stability alongside fixes to the auto-derate system, weather radar GPU state behaviour, and the EFB pause message flickering issue that would occur under heavy sim load states. This update can be downloaded via the iniManager. V1.2.6SYSTEMSFIXED - Further WASM Stability enhancements FIXED Auto-derate function not triggering properly FIXED WXR on in on GPU state EFBFIXED Flickering EFB pause under heavy sim load states since SU5 iniBuilds Team ❤️
  12. v2.5.6 of the iniManager has been released. This is a small update that addresses some minor background bugs. This update will be downloaded automatically when you launch the app or you can manually download it here. v2.5.6Fixed various minor background bugs.
  13. v1.0.1 of iniBuilds Palm Springs (KPSP) Enhanced for MSFS 2024 has been released. This update addresses a few terraforming issues across taxiways, fixes an issue with gate 4, removed custom wind turbines to prevent duplicate turbines showing and includes a fix for AI pathing bugs. This update can be downloaded via the iniManager. v1.0.1Corrected various terraforming issues across taxiways Gate 4 parking moved slightly to allow for correct jetway operation Removed custom wind turbines Fix for AI pathing issues
  14. v1.0.3 of iniBuilds Innsbruck (LOWI) for MSFS 2024 has been released. This update fixes a few areas of the scenery in MSFS 2024 such as the ski jump model having some terraforming issues, some missing autogen houses from imagery, a GSE LOD issue and sunken buildings. This update can be downloaded via the iniManager. v1.0.3Fixed ski jump default model showing and terraform issues Removed missing autogen house from imagery Fixed GSE LOD issue Fixed sunken LOJO building
  15. v1.0.5 of iniBuilds Southampton (EGHI) for MSFS has been released. This update addresses the runway lead-in arrow and centreline misalignment as well as adjusts some GP colouring and grass aprons. v1.0.5Fixed minor runway lead-in arrow and centreline misalignment Adjusted some GP colouring and updated grass aprons
  16. v1.0.2 of iniBuilds Hong Kong (VHHH) Premium for MSFS 2024 has been released. This update addresses a few smaller issues relating to taxi signs, gate numbers and some misplaced cars. This update can be downloaded via the iniManager. v1.0.2Duplicated taxi signs Missing internal gate numbers Floating artefacts Misplaced cars in carpark
  17. iniBuilds TriStar Airliner V1.0.5 Update 🚀Version 1.0.5 is here, and it addresses a few key areas, there’s a lot packed in! Across the aircraft, we’ve made a wide range of improvements based directly on your feedback. On the systems side, that includes fixes to electrical behaviour, pressurisation, INS, and flight controls. Some key highlights are corrected IDG oil temperature readings, improved go-around and TOGA behaviour, a working stick shaker with proper vibration, and a pressurisation system that now behaves as expected. The INS has also been refined, with remote waypoint loading and post-flight accuracy checks now working again. A number of smaller but annoying issues have been cleared up too, like ALT ALERT flashing incorrectly, ILS lights acting up during taxi, and the DH light triggering when it shouldn’t. We’ve also made targeted fixes to the PMS, including climb speed logic and BOD limits, along with restoring missing GPWS alerts and correcting a few visual quirks like cabin lighting in Cold & Dark. Overall, this update focuses on refining and tightening the experience across the board, with a strong emphasis on improving day-to-day usability. It builds on an already solid foundation, as the TriStar continues to evolve with an expanding set of features that improve accuracy, streamlines workflows, and brings greater depth and realism to every phase of flight. What’s been added since release ✈️Since launch, the TriStar has continued to grow with a range of new features and enhancements that expand both operational capability and overall immersion: Enhanced PFB (Paper Flight Bag) functionality The PFB has been significantly expanded, now featuring an enroute map with SimBrief route overlay (magenta) and live aircraft track (orange) for improved situational awareness. Additional usability upgrades include a rudder/tiller control option for flexible hardware setups, and a “SYNC” function on the landing performance card to streamline workflow and data entry. Improved navigation & INS capability The INS system has been further developed with remote waypoint entry, allowing synced input across multiple units, alongside the ability for each INS to independently draw routes on the map display. In addition, autopilot control via INS3 has been introduced, offering more authentic navigation procedures. Expanded aircraft systems & realism Key systems have been enhanced with the addition of a fully functional fuel jettison system (with visual effects), brake temperature simulation displayed on the FE panel, and refined engine behaviour with subtle parameter variance (N1 / TGT / EPR) to create a more organic, less “perfect” feel. Safety systems & alerts TCAS functionality now includes test capability and RA audio alerts, while GPWS has been expanded with Mode 1 and Mode 5 warnings, delivering accurate “PULL UP” and glideslope deviation callouts when required. Flight deck & operational tools A Takeoff & Landing Data Card has been added to the captain’s side, giving quick access to key performance data during critical phases of flight. Visual & immersion improvements Additional effects such as engine start-up smoke help bring more life to the aircraft, complementing the growing depth of systems and interactivity.s (N1 / TGT / EPR ) All of these enhancements are highlighted in our latest update video, giving you a first-hand look at what’s new. Be sure to check it out to see these additions in action. Watch The Trailer 📽️Features coming soon? 👀We’re not done there! Development on the TriStar is still ongoing, with even more features and QoL upgrades already in the pipeline. From subtle improvements like PFB Pause at Top of Descent, to deeper immersion through progressive aircraft loading, and streamlined workflows with direct SimBrief import into INS3, there’s plenty more on the way. As always, we’ll continue building on this platform with the goal of delivering an even more complete & refined experience! This update can be downloaded via the In-Game Marketplace. V1.0.5SYSTEMS ⚙️ FIXED INS remote loading of WPTs not working FIXED ELEC: IDG oil temp/rise inop FIXED ELEC: FLT STA BUS FAIL lights inop FIXED Auto TOGA logic FIXED Stick Shaker Activation & vibration animation FIXED Pack 2 latched in but no indications on the pack panel FIXED Automatic Go-around FIXED DH light comes on when Radio Altimeter comes alive FIXED Add minima reference bug for the barometric altimeters FIXED Stall test does not work FIXED LTN Sequences when MODE Switch is in Manual FIXED Cabin pressure control panel will randomly fault on climb FIXED Getting positive pack flow indications on pack 2 with bleed air & packs off FIXED Pressurization system sets cabin pressure nearly instantly, ignoring rate setting FIXED Cabin Temp not affected by external A/C Cart FIXED CWS not working correctly FIXED On spawn cabin altitude was way above apt elev FIXED Unable to do INS post flight accuracy check FIXED ILS Deviation light kept flashing on taxi-out FIXED ALT ALERT light keeps flashing erroneously FIXED PMS Limits Numbers Input for BOD to 999 FIXED ATM RPM in Auto - needle logic FIXED PMS IAS>Mach transition during climb FIXED ALT randomly updating target automatically without mode change FIXED Panel states triggering TCAS TEST ART 🎨 FIXED C&D lounge ceiling lights remain on PFB📜 FIXED Add FE Baro Sync setting to PFB Altimeter Sync Option FIXED Ready for Takeoff Panel state - only starting ENG2 FIXED Ready for Takeoff Panel State - missing items SOUNDS🔊 FIXED GPWS - Mode 1 & Mode 5 alerts missing iniBuilds Team ❤️
  18. iniBuilds TriStar Airliner V1.0.4 Update 🚀 Another week, another step forward for the TriStar Airliner. Version 1.0.4 is another great update, delivering a broad range of fixes alongside several exciting new additions, all driven by your continued feedback from the community. This update addresses critical stability issues including instrument freezes on the Captain's side, spoiler deployment logic, and a number of INS-related fixes including drift modelling, track accuracy, and display improvements. The PMS has also received significant attention, with dynamic fuel integration, corrected Opt Alt calculations, and formatting fixes across multiple pages. On top of the fixes, V1.0.4 introduces Fuel Jettison, an enroute map path display, dynamic fuel on PMS pages, and several PFB quality-of-life additions including map dragging, a SYNC button for the Landing Performance Calculator, and a rudder/tiller toggle option. As always, thank you for your patience and continued support, more improvements are already on the way. Enjoy the TriStar! ✈️ This update can be downloaded via the In-Game Marketplace. V1.0.4 SYSTEMS ⚙️ FIXED INS WIND display formatting FIXED PMS: TO Page formatting FIXED User Cannot Change INS Track on Bottom INS FIXED No annunciations on the panel when trying to perform an Autoland FIXED DC BUS 3 remains powered without power to AC BUS3 with DC tie open. FIXED PMS: LANDING page EPR format FIXED Anti skid shows ON with gear up FIXED Fuel Temp Drop values incorrect FIXED Add randomized variance in engine parameters FIXED APU startup logic Incorrect FIXED HSI Shows True North When in INS Mode FIXED FM - hard pitch up with speed brakes engaged FIXED Generator Breaker Flow Bars Randomly Extinguish FIXED Captain Side Instruments/Avionics Freeze During Flight FIXED CPT Side INS & INS Related Instruments Freeze FIXED Main instruments "failed" with flags mid-flight FIXED Spoilers not fully deployed despite lever being fully extended on rollout FIXED Thrust Master TCA Throttle Calibration Issues FIXED PMS - Opt Alt is too low FIXED Tank 1A/3A reads 0.9 when its empty FIXED TANK PUMP valves are still all showing flowbars on startup FIXED Texture Artefact - seatback pouch in economy class FIXED BATC - COM2 is permanently showing OFF FIXED GPS randomly resets itself in flight FIXED INS Loses Track Overflying GWC FIXED GPS deviation: wrong wind correction FIXED Add center on position/lock to aircraft button on center display FIXED Make GW on the PMS a dynamic value using fuel consumption FIXED Pack issues due to CAB ALT starting higher than a/c at C&D FIXED Glideslope discrepancy HSI/ADI FIXED Add INS drift to INS waypoints as well ADDED Fuel Jettison ADDED Add path to enroute map (like in 340/350) ADDED INS Display can now display path from all 3 INS ADDED Add dynamic fuel to the PMS pages FIXED Hydraulic ATM test position doesn't appear to work FIXED Nosewheel turns too far with rudder pedal input FIXED FM feedback, noticing some rudder "lag"? FIXED Setting NAV1 via default sim EFB doesn't change displayed frequency FIXED AFCS LOC/GS (arm & active) indications do not show when AP is off FIXED Spoilers Do Not Deploy when configured FIXED TANK 1 QTY indicator 100s digit is not updating/ counting down ART⚙️ FIXED Circuit Breakers not animated FIXED PMS brightness knob inop FIXED Improved VRAM consumption FIXED A few lighting knobs dont have the triangle emissive FIXED Add Perf Card to CPT Side FIXED Engine smoke should start when fuel introduced, not on starter motor FIXED All lavs have the please lock door on the outside FIXED Pod variant, ENG3 cowling clips pod when open FIXED ENG2 mechanic missing eyeballs FIXED Enroute Map UI Buttons disappear when navigraph not signed in FIXED FE Panel - EXT power switch not springing back to "off" when unpowered FIXED Spoilers not going down visually with lever when ABRK disengages PFB⚙️ FIXED cargo loading logic leading to CG out of limits FIXED Chocks ON + GPU connected on gate spawn FIXED Cannot scroll through pages of multi-page LIDO charts in EFB FIXED PFB, map: move displacement icons a bit down FIXED Add version number to PFB FIXED Show / hide card ADDED Map dragging added ADDED Add "SYNC" button to Landing Perf Calculator ADDED Add toggle option "RUDDER CONTROLS TILLER" SOUNDS⚙️ FIXED Chock state affecting ambient external sounds FIXED STBY pwr switch makes a double click sound iniBuilds Team ❤️
  19. v1.0.4 of iniBuilds Liverpool (EGGP) Premium for MSFS 2024 has been released. This update focuses on overall performance and visual improvements across the airport, including optimised lighting, improved LODs, and the use of Sim Props for better efficiency. It also enhances realism with additional ground clutter, vegetation, and airfield details, while addressing various lighting issues and environmental fixes around the terminal and taxiways. This update can be downloaded via the iniManager. v1.0.4 - PERFORMANCE update to Terminal (Reduced lights, Implemented Sim Props, Improved LODs) - FIXED lights flickering/disappearing in multiple aircraft including Fenix A320 - ADDED GSE Clutter outside hangars / block 32R - ADDED airfield barriers at edge of Gate 10 - FIXED L holding point signs should be Red/Black/White - FIXED landscaping near helicenter - FIXED fence coverage near skyport hangar - ADDED trees/bushes to perimeter roadside / Hale Rd - ADDED tree/landscaping assets to field next to runway - ADDED taxiway edge lighting at T taxiway entrance - ADDED reflectors across the taxiways between U and V - ADDED fencing around the long stay carpark and down to the FedEx entry road - ADDED aircraft spawn position for the skyport hangar - ADDED more trees in marked area abeam Taxiway A between T and L
  20. v2.5.5 of the iniManager has been released. This is a small update to add a few features and to ensure the usability and reliability of the downloader remains in good standing. This update will be downloaded automatically when you launch the app or you can manually download it here. v2.5.5 - Added video support within the product carousel - Improved and upgraded the downloader for better performance and reliability - Updated livery ordering for improved organisation and usability - Various backend changes
  21. v1.0.3 of iniBuilds Liverpool (EGGP) Premium for MSFS 2024 has been released. This is a small update to attach model to light preset. This update can be downloaded via the iniManager. v1.0.3 - Attached model to light preset
  22. iniBuilds A350 Airliner V1.2.5 Update 🚀 The A350 Airliner v1.2.5 update focuses on further refining system accuracy and improving overall stability, with a continued emphasis on WASM performance and consistency. Following extensive testing, the team have implemented a range of under-the-hood optimisations to memory handling, data efficiency, and system robustness within the MSFS WASM environment, resulting in smoother operation and more reliable behaviour, particularly during complex and high-load scenarios. Alongside these core improvements, this update delivers a comprehensive set of fixes across key aircraft systems, addressing areas such as FMGS logic, flight guidance behaviour, navigation predictions, and MCDU functionality. Additional updates span across the EFB, sounds, and aircraft model, resolving issues with enroute mapping, missing alerts, and various animation and visual discrepancies, helping ensure a more polished and consistent experience throughout all phases of flight. We’re excited to say that after considerable work and a strong focus on improving overall WASM stability, the team have implemented a range of under-the-hood optimisations throughout the latest testing phase. Many of our testers have already reported noticeable improvements in performance and consistency, particularly in more demanding scenarios. These changes target memory handling, data efficiency, and system robustness within the MSFS WASM environment, helping deliver a much more stable experience overall. Here's what we've done: Optimised WASM performance and memory handling by reducing unnecessary data copying in key systems, lowering transient memory usage and improving overall efficiency within the MSFS WASM environment. Refined data access patterns to reduce unnecessary temporary copies, helping lower stack pressure and improve runtime consistency, particularly during high-load scenarios Added additional safety checks across critical memory pathways to guard against invalid states and edge cases As mentioned above, these changes significantly improve overall stability and reduce the likelihood of WASM-related crashes, so be sure to download the latest updates, especially ahead of a busy Cross The Pond, coming this weekend! This update can be downloaded via the iniManager. V1.2.5 SYSTEMS ⚙️ FIXED Position time manual behaviour FIXED Direct to behaviour FIXED Fix page issue FIXED Issue with Top of climb prediction FIXED TO page not locking in fields when TO phase active FIXED Fuel & load page FIXED The aircraft GW & GWCG should be calculated/shown on the ED/PERMANENT DATA FIXED ALT CSTR on ND FIXED Issues with making waypoint-bearing FIXED Deleting pilot waypoints selection exceeds the remaining number if waypoints FIXED T/C marker missing in OP CLB FIXED Altitude selection & flight phase logic during cruise FIXED Green dot speed mismatch FIXED "NOISE END" box appears on top of the previous "SPD CSTR" FIXED FD Behaviour - Vertical Guidance Timing & Wind Shift Sensitivity ART 🎨 FIXED some bolts & other small parts are missing from the landing gear, & some are not attached to anything FIXED APPR button not animated FIXED EVA command guard does not open FIXED Ext Model - Sun shades are mounted on exterior window instead of the interior ones FIXED Rudder trim animation inverted EFB📱 FIXED Enroute map token loss in flight FIXED Enroute map 403 error due to bad API call SOUNDS🔊 FIXED Missing "retard" callout FIXED No windshear alert iniBuilds Team ❤️
  23. iniBuilds A340 Airliner V1.0.11 Update 🚀 The A340 Airliner v1.0.11 update brings a strong focus on overall stability and performance within the MSFS WASM environment, alongside a range of targeted fixes across core aircraft systems. Following extensive internal work and testing, this update introduces under-the-hood improvements to memory handling, data efficiency, and system robustness, resulting in noticeably improved consistency, particularly during high-load and demanding scenarios. In addition to these foundational enhancements, this update addresses several system-level issues affecting day-to-day operations, including corrections to flight deck indications, trim and hydraulic logic, navigation behaviour, and MCDU interactions. Together, these changes help deliver a more stable, predictable, and refined experience across all phases of flight, with a reduced likelihood of WASM-related instability. We’re excited to say that after considerable work and a strong focus on improving overall WASM stability, the team have implemented a range of under-the-hood optimisations throughout the latest testing phase. Many of our testers have already reported noticeable improvements in performance and consistency, particularly in more demanding scenarios. These changes target memory handling, data efficiency, and system robustness within the MSFS WASM environment, helping deliver a much more stable experience overall. Here's what we've done: Optimised WASM performance and memory handling by reducing unnecessary data copying in key systems, lowering transient memory usage and improving overall efficiency within the MSFS WASM environment. Refined data access patterns to reduce unnecessary temporary copies, helping lower stack pressure and improve runtime consistency, particularly during high-load scenarios Added additional safety checks across critical memory pathways to guard against invalid states and edge cases As mentioned above, these changes significantly improve overall stability and reduce the likelihood of WASM-related crashes, so be sure to download the latest updates, especially ahead of a busy Cross The Pond, coming this weekend! This update can be downloaded via the iniManager. V1.0.11SYSTEMS ⚙️ FIXED Deviation indication when no course tuned in VOR FIXED Trim can be moved without hydraulic pressure FIXED Issues with clearing scratchpad FIXED Fix page formatting issues FIXED Manually tuned navaids not resetting after landing FIXED THS should be +4 deviation on cold and dark load iniBuilds Team ❤️
  24. iniBuilds TriStar Airliner V1.0.3 Update 🚀 Following last week’s V1.0.2 release, we’ve continued refining the TriStar Airliner with another focused update based off of community feedback. Version 1.0.3 brings a wide range of fixes across core systems, improving overall stability and day-to-day usability. This update includes key fixes to autopilot/AFCS behaviour, INS navigation logic, fuel and electrical systems, engine operation, and various cockpit interactions and bindings. Flight handling has also been improved with smoother pitch trim, refined autothrottle behaviour, and more accurate climb performance. Additional fixes have been applied across visuals, PFB usability, and sounds, with corrected callouts and improved audio consistency for a more immersive experience. As always, we appreciate the continued feedback, more improvements are already on the way. Enjoy the TriStar Airliner! ✈️ This update can be downloaded via the In-Game Marketplace. V1.0.3 SYSTEMS ⚙️ FIXED KW/KVAR indication shows zero for all generators FIXED APU fuel feed: starts & runs normally with the ENG2 tank valve closed FIXED 2L/2R tank gauge needle & drum disagree FIXED UNLOCK/REVERSE indications incorrect logic FIXED Generator values during cruise FIXED INS battery light illuminates with units OFF FIXED AP Disengage/AT TOGA/AT DISENGAGE Joystick bindings not working FIXED Fixed smoke detection panel & logic. FIXED CVR test doesn't work FIXED Engaging AP resets AFCS modes FIXED OVHD Panel Lights are linked to Floodlight Breaker FIXED AC Does not follow ILS GS when Captured FIXED Pitch Trim Oscillations FIXED ADF needle pointer works with ADF in OFF position FIXED HDG bug when on INS HSI mode FIXED Fuel temp cools down too quickly FIXED INS Nav is having difficulty dealing with a W->E Longitude transition if WP is all zeros FIXED INS MSU OFF shows BAT light on FIXED HYD: EDP off should light up LO PR lights FIXED Cabin Pressure Changes Randomly with no Change in Cabin Altitude FIXED ALT SYNC - should still allow baro to set via FO side FIXED Non-Functioning Circuit Breakers FIXED PMS gives too high climb EPR? FIXED INS CDU incorrect display for TK GS & HDG DA FIXED ENG1 & ENG3 wont start unless all packs are off FIXED Unable to control VHF COM1/2 independently FIXED Engine not starting despite sufficient pressure FIXED HSI INS time readout bug when counting down time FIXED ALT/GS conflict FIXED Cannot shut down engine 2 when APU running FIXED TCAS test pattern in VSI stuck FIXED INS wind display, value position inverted FIXED Fuel & Weight totalizer not matching actual load + jumping values FIXED F/E Clock Displays Local time & not UTC FIXED INS should be fully aligned on Runway spawn FIXED C&D: antiskid ON>OFF FIXED PMS mach control during climb inaccurate/slow to react FIXED Winwing throttle quadrant causinmg loss of IDLE calibration during the flight FIXED ATHR is too aggressive ART 🎨 FIXED Runway Spawn - all cockpit lights are off FIXED Fuel temp needle not animated between positions & just jumps FIXED Pedestal map minus sign missing from zoom buttons PFB📜 FIXED Cabin door open/close buttons text above is displaced to the left FIXED Autocomplete - Parking Checklist - APU shutdown due to FE turning off ENG 2 TANK VALVE SOUNDS🔊 FIXED CVR sounds FIXED "Cabin Is Ready" plays inconsistently FIXED C-chord should play 500ft before reaching level, currently 400ft FIXED TO Config warning audible in cabin FIXED Add sounds to RA
  25. v1.0.2 of iniBuilds Liverpool (EGGP) Premium for MSFS 2024 has been released. This update enhances the overall airport atmosphere with the addition of static GA aircraft, more passengers in the check-in area, and expanded interior detailing throughout the terminal, including the passport control area and illuminated glass walkways. A number of fixes have been made to improve accuracy and consistency, such as correcting building colours, signage, and baggage belt numbering. Missing and misplaced objects like fencing, lighting, and gate signage have also been fixed. This update can be downloaded via the iniManager. v1.0.2 - ADDED some static GA aircraft - ADDED people at check in area - ADDED more interior detail to terminal - ADDED lighting to terminal glass walkways - ADDED Passport and Control Area detailing - FIXED Baggage belt number ordering reversed - FIXED Wrong shade - building color near gate 4 - FIXED Wrong shade - Liverpool Aviation Services hangar - FIXED Tap+Brew instead of Estuary - FIXED Missing fence at Stand 2/3/4 - FIXED Stand 52/53 gate sign positioning to align with centerlines - FIXED Random fences next to RW27 - FIXED Missing lighting alongside Skyport terminal

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