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mattY

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  1. Thanks for all your patience while we sort out performance issues with AUH. We've now located the main issues and have just released this version to the iniBuilds Store and SimMarket. Unfortunately, in the last stages of OMAA development some issues crept in that ultimately created a perfect storm, as it were, for performance bottlenecks for many users. First off, there was a duplication of the main airport placement file. This file includes pretty much all of the art assets including jetways and animations along with custom nav elements and approach lighting etc. Although the sim is meant to identify duplicated ICAOs being present, whether or not one gets excluded is unknown. Regardless, this was an error on our part. Although we've not been able to replicate the issue with GSX or activating aircraft systems, it's most likely that the above is the root cause. Second, although the terminal exterior, interior and internal detail models are all LODed as they should be, those LODs were ineffective due to the way the models had been exported. The physical, real-world, size of the main terminal is so large that even the highest LOD levels meant all the terminal elements were visible from a good distance away. To make matters worse, the duplicated file mentioned above meant that disabling the detailed interior in the control panel was ineffective, therefore the expected improvement in FPS just didn't happen. Finally, we've identified an issue with the interior model itself. This is related to instancing of objects within which designed to reduce the impact of large, complex models on the system. Without getting too much into the weeds, instancing simply tells the sim to load and draw the same object once, then repeat it many times to visualise a large model. As opposed to the large model being loaded and drawn in one action which creates a bottleneck, particularly when panning to/from the airport. There's a fine balancing act in getting this right and unfortunately there's little documented guidance and how best to use this for scenery. It's something that we have experimented with since LAX but never managed to quite get right. With AUH now, I'm confident that we've found the right balance. Importantly, that same balance can be applied retroactively to our other large sceneries (DXB, HNL, LAX and to a lesser extent JFK). Avoiding any one of the above issues would have 'fixed' the problem and prevented most of the negative reports we've seen. Combined, they create a situation where no amount of tweaking settings would help in any meaningful way. Regarding our old products, we're 100% committed to getting all of our large hubs working as well as they possibly can and I can assure you all that we now have a team of developers and testers working full time on fulfilling that commitment. Armed with your feedback, screenshots and videos along with our wealth of knowledge and experience, we will get there. Our team are working hard on LAX and JFK with HNL being tested by internal testers this week. Zayed International Airport (OMAA) Changelog v1.0.1 of iniBuilds Zayed International (OMAA) for MSFS has been released. This update addresses some performance issues and should provide a more stable experience for users as well as some general improvements to the terminal areas. This update can be downloaded via the iniManager. v1.0.1 - Improvement to performance due to duplicated placement file, corrected LOD ranges for terminal models and interior clutter modified for proper use of instancing - Added missing PAPI lights - Added touchdown lights on runways - Corrected all apron gaps - Terminal A floating issues improved - Terminal A landside bridge touching perct on the ground improved - Jetway idle position markings correct - Terminal 2 issue fixed - Added additional taxi signs
  2. AuraScenery Aberdeen (EGPD) Discover the heart of Scotland Welcome to Aberdeen International Airport! This airport, located just seven miles from the city center, serves as the main gateway to Aberdeen and northeastern Scotland. Serving airlines such as KLM, Ryanair, SAS, EasyJet and many more, this well connected airport can provide plenty of routes to help you explore the extent of Scottish landscape beauty. You can purchase AuraScenery Aberdeen (EGPD) for £11.49 (excl.VAT) here - https://inib.uk/aurascenery-egpd-msfs The airport offers modern amenities such as duty-free shopping, dining options, and relaxation lounges. Transportation options including taxis, car rentals, and public transport ensure convenience! With its extensive route network, the airport connects passengers to major cities across the UK, Europe, and beyond. Explore the natural beauty and rich history of the region, spanning from the North Sea shores to Cairngorms National Park. Scenery Features More than 100 detailed buildings High quality apron textures Detailed landscaping Realistic night lighting Custom ground materials Highly optimized models Watch The Trailer! We're excited to be the host store for AuraScenery with their Aberdeen (EGPD), this will be sold exclusively on the iniBuilds Store and we're excited to see what they bring in the future! iniBuilds Team
  3. v1.0.6 of the iniBuilds A300-600R Airliner for MSFS has been released. This update addresses the previous bug where the AP would not follow the LNAV. This update can be downloaded via the iniManager. v1.0.6 - Fixed further issues with AP not following LNAV. - Fixed MCDU missing some sounds. - Added custom reg and selcal options.
  4. iniBuilds Zayed International Airport (OMAA) 🕌Experience the Capital of the Emirates🕌 The iniBuilds team would like to welcome you to the Capital of the Emirates, Abu Dhabi! A global cultural hub, rich in ancient history, innovative designs and the adrenaline fueled - Yas Island. Zayed International Airport stands as a bustling hub for both local travelers and those journeying from afar. Immerse yourself in the vast terminals and facilities. From the bustling concourses to the hand-crafted interiors, every detail has been carefully designed to enhance your journey. As a launch weekend special, purchase iniBuilds Dubai and Zayed International together for only £19.99! (excl VAT) - https://inib.uk/omaa-omdb-bundle Or, you can purchase iniBuilds Zayed International Airport for £14.99 (excl.VAT) here - https://inib.uk/omaa-msfs Explore the seamless integration of modern architecture and traditional Arabian hospitality as you navigate through the airport's expansive airside and landside areas. With full GSX compatibility and a host of unique features. Embark on journeys to a myriad of destinations from Abu Dhabi, with renowned airlines such as Etihad Airways, Air France, British Airways & Wizz Air Abu Dhabi, whisking you away to exotic locales across the globe. Whether it's European capitals, the cultural treasures of Cairo, or the idyllic beaches of the Maldives, the possibilities are endless. Scenery Features Hand-made ground textures with crisp, bespoke texture sets (Runways, aprons, paths, roads) True-to-life airport landside recreation with custom ground decals, signposts, vegetation, parking barriers and more Accurately modelled and positioned dynamic airport lighting Highly detailed models of all airport buildings, objects and surroundings Up to date airport layout reflecting the current, real-world location Custom built jetways with realistic variations using PBR texturing and animations Official GSX Profile included in scenery folder Level of Detail (LOD) optimisation for every model to encourage the best performance possible Use of the latest MSFS SDK features to allow for the best optimisation and performance possible Full iniManager compatibility to configure your scenery for the best possible performance for your system Bespoke taxi signage as it is in the real world Watch The Trailer! Thank you for all of the support, we hope you enjoy Abu Dhabi's Zayed International Airport (OMAA), we've got lots of fun stuff in store for you this year, so stay tuned! iniBuilds Team ❤️
  5. iniBuilds Abu Dhabi Yas Island (OMF1) 🏎️Start Your Middle East Adventure at Yas Island🏎️ Welcome to the adrenaline fueled world of iniBuilds Abu Dhabi Yas Island for Microsoft Flight Simulator! This meticulously crafted expansion takes you on an unforgettable journey to one of the most iconic and breathtaking destinations in the world. Yas Island, located in Abu Dhabi, United Arab Emirates, is renowned for its futuristic architecture, cutting-edge attractions, and unparalleled luxury. With iniBuilds' attention to detail, this landmarks pack brings the vibrant essence of Yas Island to life, allowing you to soar over the skies and experience the beauty of this remarkable oasis of adrenaline packed adventures. Prepare to be captivated by the stunning replication of landmarks such as the Yas Marina Circuit, Ferrari World Abu Dhabi, and even SeaWorld, all meticulously recreated with an unparalleled level of accuracy... Can you set the all time lap record? 🏎️ Scenery Features Fully modelled Ferrari World, including rollercoasters Yas Waterworld Warner Bros World SeaWorld Etihad Arena Yas Mall Fully modelled F1 'Yas Marina Circuit; Yas Marina Complex, W Abu Dhabi, Shams Tower, South Grandstand, Marina Grandstand, West Grandstand, North Grandstand, Main Grandstand, Main Pit Building, Marina Docks, Hotel Bridge, Yas Kartzone Building, Trackside Terrace, Drag Racing Arena, Gantry + Floodlights Watch The Trailer! We hope that you enjoy exploring the action packed adventures that Yas Island has to offer! Kind regards, iniBuilds Team ❤️
  6. v1.0.1 of iniBuilds Leeds Bradford (EGNM) for MSFS has been released. This update addresses some missing textures, stop markings, and other small bug fixes. This update can be downloaded via the iniManager. v1.0.1 - Fixed missing texture on underside of baggage carousels - Added missing stop markings and centre line extends further - Fixed floating lights along airport perimeter - Missing markings - Misc missing markings - Jetway 7 ground markings - Missing white lines on road - XWalk markings by Jetway 8 should extend further left - Dashed lines too dense - Missing centre taxi and path lines - Roof should be striped - Missing building next to ILS antennae - Missing fence - Taxi signs slightly misadjusted - Positioning of ILS CAT signs - Rogue triangle on rwy - Taxi sign positioning - Missing stop bar stand 19 - Double line blurred - Missing tug disconnect points - Travelex head in counter - Some of the fences along the walk-in terminals are too long, causing the doors and xings to not line up correctly
  7. v1.0.5 of the iniBuilds A300-600R Airliner for MSFS has been released. This update addresses the LNAV issue present in 1.0.4. This update can be downloaded via the iniManager. v1.0.5 - Fixed - When activating HDG mode while in PROFILE mode, PROFILE mode should stay engaged - Fixed - ECAM says VLE at gear down is 250, should say 270 as on speed tape - Adjusted the C&D panel state - Fixed - [AFS] LNAV issues
  8. v1.0.4 of the iniBuilds A300-600R Airliner for MSFS has been released. This update addresses items from art to systems, including some lights being INOP, missing flags on instruments, VNAV bugs and setting save states. This update can be downloaded via the iniManager. v1.0.4 Art Fixes/Changes - Fixed - EMER Exit Disarm light inop - Fixed - N1 Max needle moving when it should be stationary - Fixed - Missing flags on instruments when aircraft in C&D state - Fixed - Pax: Crew Oxy gauges wrong, upper one should say HP - Fixed - FO sun visor the wrong way round - Fixed - Beacon lights flash marginally too quickly, should be once every second - Fixed - Life vest decal not moving with chair - Fixed - Phantom Orange Bug on EGT gauge - Fixed - Integral light missing for ECAM display knobs System Fixes/Changes - Fixed - [VNAV] VNAV seems to be aiming for the FAF as the runway so the DECLL segment is too early - Fixed - Opening CPT DH window closes the speed window, but the speed value can still be scrolled and changed - Fixed - Block fuel totalizer only shows KG value - Fixed - Change POV L & POV R quickview - Fixed - Possible to have less fuel in the aircraft when C&D - Fixed - Unable to modify altitudes in GO AROUND PAGE - Fixed - GPS altitude displays indicated altitude - Fixed - Issues with entering airways - Fixed - N2 Overspeed Pointer inop - Fixed - Two adjustments for the C&D panel state - Fixed - Waypoint entered in left MCDU on prog page will replicate on right MCDU - Fixed - Some more routes where the TOC/BOD markers aren’t showing up - Fixed - Manual selected VOR reverts to autotune - This might not be a bug - Fixed - ECAM says VLE at gear down is 250, should say 270 as on speed tape - Fixed - EGT starts at 84°C, should be OAT - Fixed - Throttle goes into idle on bumpy runway EFB Fixes/Changes - Fixed - Auto tiller disconnect setting not saving - Fixed - default THR setting not saving - Fixed - Prepopulated weights always in KG - Fixed - Door all close command missed R1 - Fixed – Oil replenishes itself between flights. Sounds Fixes/Changes - Fixed - ALT HLD sound switch plays when FMA mode changes - Fixed - GPWS callouts still a bit too quiet - Fixed - some 1.0.3 sound feedback - Fixed - WX switch no sound from 2 to off - Further sound mixing levels Tool Tips Fixes/Changes - Fixed - Dome Light missing TT
  9. iniBuilds Leeds Bradford Airport (EGNM) Gateway to Yorkshire... Welcome to the latest addition in the iniBuilds Scenery collection, Leeds Bradford (EGNM) for Microsoft Flight Simulator! Kicking the year off with a truly special rendition of Leeds, we hope you're as excited for this one as we are! Situated in the picturesque region of West Yorkshire, it serves as a bustling gateway to both domestic and international travelers. Explore Leeds Bradford Airport and discover an immersive experience that extends beyond the runway and taxiways. The attention to detail covers everything from the busy airside interior, to the detailed landside areas and also unique features such as full GSX compatibility and more! You can purchase iniBuilds Leeds Bradford Airport for £9.99 (excl.VAT) here - https://inib.uk/egnm-msfs Discover a large chunk of Europe from Leeds, with airlines such as Jet2 & Ryanair, taking you to destinations such as Larnaca, Malta, Gran Canaria and so many more! Scenery Features Hand-made ground textures with crisp, bespoke texture sets (Runways, aprons, paths, roads) True-to-life airport landside recreation with custom ground decals, signposts, vegetation, parking barriers and more Accurately modelled and positioned dynamic airport lighting Highly detailed models of all airport buildings, objects and surroundings Up to date airport layout reflecting the current, real-world location Custom built jetways with realistic variations using PBR texturing and animations Official GSX Profile included in scenery folder Level of Detail (LOD) optimisation for every model to encourage the best performance possible Use of the latest MSFS SDK features to allow for the best optimisation and performance possible Full iniManager compatibility to configure your scenery for the best possible performance for your system Bespoke taxi signage as it is in the real world Watch The Trailer! We hope you enjoy this scenery and we hope to bring you plenty of more awesome products in 2024, keep an eye out on our socials for when our next product releases, you won't want to miss that one either! Kind regards, iniBuilds Team ❤️
  10. v1.0.3 of the iniBuilds A300-600R Airliner for MSFS has been released. This update fixes some animations, light positions, fuel changes and more! It also features some new EFB features to address the TCA idle reverse bug with a new deadzone calibration, the ability to drag efb charts and many more! This update can be downloaded via the iniManager. v1.0.3 Art Fixes/Changes - Fixed - Shadow AO in Cabin - Fixed - Flap animation too slow - Fixed - F variant has slide arm stickers - also, action reversed - Fixed - Disable HF displays / make rotary moveable - Fixed - MCU Light Brightness Rotary doesn't dim lights - Fixed – beacon light positions - Fixed - Freighter: Cargo hall lights bleed through cockpit door - Fixed - Extra dot on engine fuel display - Fixed - Oil gauges: remove orange pointer, two words and two white dots missing - Fixed - OVERHEAD / FUEL PUMPS PANEL - Fixed - Galley AO texture System Fixes/Changes - Fixed - When you turn off IRS 1 for you lose the ATT info on CPT PFD - Fixed - No fuel limitation on center tank - Fixed - Smoke detector test - Fixed - FMC not displaying waypoints on Airway page - Fixed - Mach PreSelect not working - Fixed - EFOB on CRZ and FUEL PRED page are different (possibly one is in KG, one in LBS) - Fixed - LDA approaches missing RJTT - Fixed - SPEED doesn't automatically change to MACH at 25400ft in LVL/CH mode - Fixed - CPT FMS clearing properly on turnaround, but not FO - Fixed - [FUEL] When fuel pumps selected off fuel tanks during gravity feeding still emptying - Fixed - [FUEL] When FUEL ISOL valve is closed the fuel can still be drawn from the tank - Fixed - ADF needles inop - Fixed - Wrong TCAS test modelled - Fixed - RMI Heading bug bug - Fixed - Clock time counts faster when in external view - Fixed - OPT and MAX FL should be based on weights entered in FMC, not the actual weights manipulated by EFB - Fixed - TOD ETA in MCDU wrong - Fixed - HYD fluids don't update on ECAM - Fixed - Turning on engine anti ice should change n1 egt n2 etc - Added - Overtemp/speed pointers simulation on gauges and add max point reset on maintenance panel - Fixed - Some A/THR, TO CONFIG and FPA issues - Fixed - AP not upgrading from ALT* to ALT - Fixed - Because of above bug (ALT* to ALT) RNAV inop - Fixed - ECAM shows wrong SPLRs are faulty when turning off blue hyd system - Fixed - CG indication shows ZFWCG - Fixed - Anti-Ice inop - Fixed - MORE drag message not correct. - Fixed - TCAS displaying all altitudes regardless of setting - Fixed - Cant enter TROPO - Fixed - "THR" not reverting to armed after target N1 on takeoff - Fixed - [AFS] GW on ND not coming from weights typed into the FMS coming from sim weight - Fixed - [FMS] Change engine type to read A5 at the end not A1 - Fixed - Aircraft not maintaining altitude in ALT - Fixed - Logitech Radio Panels adjust active and not standby frequency - Fixed - LDG INHIB and T.O. INHIB messages missing - Fixed - TPR doesn’t follow Accel/THR red heights in FMS - Fixed - TOC / BOD hockey sticks missing EFB Fixes/Changes - Fixed - Setting fuel in the EFB to 999999999999999999 and then click apply and instantly finishing the refuelling makes the plane bunnyhop. - Fixed - Can't disarm door 4R - Fixed – Maintenance has no effect on the aircraft - Fixed - APU oil level drained to 0% after loading in 2/3 times few users also reported this on the discord. You can see the even counter is 21 but hours are 0 so should still have 39+ hours of fuel in -Fixed - Maintenance doesn't seem to work - nothing seems to be saved - Added - Close the menu for panelstates once any panelstate button is pressed please - Fixed - TORA no effect on V-Speeds - Fixed - Takeoff Performance gives illogical numbers - Fixed - Stutters caused by EFB - Fixed - Generating new flightplan on SB doesn't refresh the Charts DEP/ARR even after pulling flightplan from SB again - Fixed - Visuals for W/B when updating payload - Fixed - Plane on Navigraph charts is offset - Fixed - Perf page shows units as kgs if lbs are selected in settings - Fixed - Weight on Perf page still shows lbs in column despite reflecting KG value - Fixed - units on performance page not updating with selection in settings (values correct) - Fixed - EFB performance not visually switching to imperial units - Fixed - No LBS shown on payload or performance sections - Fixed - Battery/Loading symbol flashing for me all the time - Fixed - Altimeter settings don't stick - Fixed - Unable to compute TO for values 170000 kg and above - Fixed - TCA stuck in reverse - Added - Deadzone to throttle calibration for reverse on axis throttles - Fixed - When refuelling, fuel always starts at 0 and not the current fuel - Fixed - No limit on payload fields - Added – Ability to drag charts - Added – many other suggestions for EFB charts - Added – dark mode for charts - Added – negative sign value for weather perf page - Added – Confirmation prompt to panel state buttons - Added - OFP Viewer to EFB - Added – A "disarm all doors" option to the EFB - Fixed - EFB inserts wrong HDG into takeoff calc - Fixed - Loading time remaining blocks FLEX value and chart controls - Added - Deadzone to throttle calibration for reverse on axis throttles - Added - Freighter: Way to unload the cargo. Once selected you can't unload it - Fixed - When loading in with PAX and F and using a custom payload and pressing apply it seems to add full fuel for some reason when fuel was set to zero Sounds Fixes/Changes - Fixed - No change in ambient volume when FD door opened if main cabin door is open - Fixed - Sound stage not changing when main cargo door is open - Fixed - Spoiler sound stops after them being deployed - Fixed - [GPWS] The time the GPWS callouts sound. - Fixed - When BAT only sound even loops after I would guess 50 seconds - Fixed - FCU knob and button sounds not present anymore - Fixed - Wind noise seems rather inconsistent. - Fixed - Loop when at TOGA on the ground every 5-6 seconds - Fixed - Buzzsaw completely disappears as soon as behind the halfway point on the wing - Fixed - GPWS sounds too quiet - Fixed - When in the flight deck you can hear the flaps motor for about 1-2 seconds when they start moving, should not be able to hear them at all in flight deck - Fixed - Can't hear the Altitude Alerter - Fixed - Hissing point in the background noise during lower level climb out. It seems to fade in and out again - Fixed - When in flight with one engine shutdown and APU running you can hear that ELEC sound again even in flight - Fixed - Engine loop obvious at cruise - Fixed - engine sound feedback - Fixed - Missing sound event - CAPT/FO Oxy Test "hiss" - Fixed - When turning on APU bleed with an entry door open (but cabin door closed) the external APU sounds seem to play in the flightdeck - Fixed - Missing sound event - CAPT/FO Oxy Test "hiss" - Fixed - When turning on APU bleed with an entry door open (but cabin door closed) the external APU sounds seem to play in the flightdeck
  11. v1.0.1 of iniBuilds Skydive Dubai & Landmarks for MSFS has been released. This update addresses a folder naming bug, which caused the scenery to not show up on some simulators under certain circumstances, please completely remove any previous builds and do a fresh install as well as clearing your scenery indexes where necessary. This update can be downloaded via the iniManager. v1.0.1 - Correct a folder naming issue.
  12. v1.0.2 of the iniBuilds A300-600R Airliner for MSFS has been released. This update fixes a variety of issue from art to systems and more, addressing many WASM code crashes as well! Whilst the team have been busy addressing the bugs, there are further changes coming next build to the EFB as well, so be on the look out for those! This update can be downloaded via the iniManager. v1.0.2 Art Fixes/Changes Fixed - Holes in L1 door Fixed - HP VALVE should illuminate red during fire test Removed - Ice detector probe Added lights to ENT and CLR during IRS test Fixed - make the window scratches less prominent Added - Model circuit breakers that are relevant in checklists Fixed - Tiller animation reversed when using Nose wheel steering axis Fixed - Beacon bulb doesn’t flash with light Fixed - Cabin lights not showing in external view Fixed - Cabin window tint Fixed - FMS Glow reversed. Left FMC activates right glow source and vice versa Fixed - Unable to dim MCDU lights Fixed - Missing Backlight on Oxygen Panel Gauges Fixed - MCP lights illuminate the center window column Fixed - Rotate tires to different positions Fixed - internal door lock lever freighter Fixed - APU Integrated LP fuel pump switch backwards Fixed - Printer buttons lit when C&D Added - Seat sliding back and forth Fixed - Collision zones being too big Fixed - EFB and Altitude select glass flicker in cockpit Fixed - external light LOD issue Fixed - Beacon lights not showing properly Fixed - VOR/ADF gauges missing label Fixed - Glass cover of the rear strobe light does not fit properly. Systems Fixes/Changes Fixed - Aircraft gives CG warning even though no CG has been entered Fixed - Resetting it self back to zero when engines shutdown on older versions it didn't do this Fixed - WASM Crash - Loading waypoints too fast crashed aircraft on ground Fixed - SEC WASM crash Fixed - Next waypoint on ND distance doesn't change at the same time Fixed - GPWS test/cancel PB not testing GPWS Fixed - RMI Issue with 360 Fixed - Gear anims too slow Fixed - When directing, there is a small gap in drawn flight plan and distance is wrong Fixed - auto disconnect tiller option not working Fixed - When landing you get a triple click on touch down if landing with A/THR on you would not get this as the downgrade like modern Airbus Fixed - EGNX TNT 2N Departure Fixed - AP not disconnecting on flight control input Fixed – Green Dot calc in LBS and over 20,000ft seems to be wrong Fixed - Can't delete custom waypoint database Fixed - EXT PWR AC Meter displays no frequency when EXT PWR is connected Fixed - EMER Bus also showing voltage in C&D Fixed - VS selects negative value single digit Fixed – During climb or descent - Pressing ALT.HLD - Aircraft very slow to react (with High ROC, took 1800ft to react ) Fixed - DC EDD BUS during standby generator test Fixed - NAV not following track Added - PLEASE WAIT prompt for VIA/GOTO on LAT REV as can take very long Fixed - When VOR/NAV/ILS set to NAV, Glide indication appears in the vertical scale on PFD (should only appear in ILS Mode) Fixed - Selected autobrake de-selects when gear is dropped Fixed - Entering CG into PRG code crash Fixed – Nose wheel steering tiller issues when using separate axis. Note the EFB ‘Rudder controls tiller’ option must be set to NO. Fixed - Wildly varying fuel calcs on INIT B Fixed - Esc sim / pause bug causing plane to break Fixed - PRE-SET speed works as it should, EXCEPT : On departure with Profile Armed, Should clear itself (replaced by ---) at acceleration altitude (currently stay PRESET until ALT* or LVL/CH pressed) Fixed - Pressing the Status Page - When in normal, should revert automatically in MEMO Page (no need to press CLR pb) Fixed - FMS not clearing properly on landing Fixed - APU FUEL LO PR ECAM still popping up with L INR TNK pumps off Fixed - STEP ALTS page bringing up the wrong page Fixed - PROF is re-engaging when reaching bugged altitude in LVL CHG Fixed - Not able to insert KBDL into FROM/TO Fixed - Freighter: cycling parking brake with engines off does not deplete the accumulator Fixed - Sky high pressurisation bug Fixed - Oxygen supply switch inop in pax version Fixed - THS trims to aggressively Fixed - Elevators don't drop down with no HYD Fixed - Some users reporting that manually adding an alt constraint does not cause vnav path to recalculate Fixed - OIL LO PRESS Never displayed (in low oil press condition) Fixed - Added more details on the flow bar Fixed - When brake glow effect is active. So wheels above 550c the effect goes away when battery selected off. Fixed - Changing restrictions has no effect Fixed - Packs Off operations maybe wrong Fixed - FMC freezes when inserting LFSB ILS15 approach Fixed - VLS band doesn’t move when spoilers extend Fixed - Engine Bleed Flow Bars Fixed - Seen two reports of people's pitots freezing despite having pitot heats on Changed POV L & POV R quick view Fixed – Incorrect turn at holding fix Fixed - Revert active fix is white on ND change Fixed - WASM crash with specific arrivals Fixed FMA in Mach mode says SPEED, should say MACH Fixed - PreSet light not extinguishing when switching to profile mode Fixed - Selected Heading Index on RMI not working Flight Model Fixes/Changes Adjusted - interactive points to not crash when opened on the ground Adjusted - Ground effect reduced to give a more natural entry feel Adjusted - CFD ground effect range reduced to give a better feeling near the end of the flare Fixed - Reduced empty weight of pure F model to give larger payload range Adjusted - Thrust output of engines adjusted at idle. Giving better idle rolling speed at all weight ranges. Sounds Fixes/Changes Fixed - The sounds internally are rather quiet compared to the external sounds, leading to a huge difference in volume when changing views between inside and outside Fixed - Gear Thump Issue When the gear thumps occur, all other sounds are temporarily deadened. Fixed - Engine 1 internal sounds don't seem to change with increased throttle Fixed – Taxi gear cockpit ambient sound Fixed - Whooler sound file seems quite low quality Fixed – engine sounds fade away Fixed - Altitude Alert sound way too low Fixed – Overall sound levels Fixed - Windshear call out from ANN TEST light should play 3 times then stop not keep playing all the time Fixed - All interior sounds are muted at some point during the gear sounds Fixed - Right landing light no sound from Off to On Fixed - GPU Loudness Fixed - Sounds seem to go mute at very fwd and very aft of cabin Fixed - P/B sounds - All 6 buttons here do not make any sounds Fixed - Avionics fans volume decreases when ENG 1 is running, even further when thrust applied Fixed - Buzzsaw sound tied to explicit engine value of between 75-76% Fixed - Engine sound levels during TOGA takeoff not quite right. Fixed - MINIMUM callout not being called at DH Fixed - Fuel pump sounds missing on the outside Fixed - HYD sounds on external view are not audible unless right under LG bay Fixed - Cabin/wing views have muted engine noise Fixed - Fuel pumps seem to not be tied to fuel pump buttons high pitch sound can be heard all the time when AC power applied to aircraft even with pumps off and GPU on Fixed - When aircraft sitting on stand the sound levels using drone camera don't make sense as it starts quiet gets louder and then stays that loud for a very far distance Fixed – Flight deck is very loud but levels drop up and down Fixed - Seats have no sound even when moved Fixed - Eng1 v Eng2 exterior volume E2 is super soft in all phase vs it's twin. it's like 70-80% as loud in various povs around the aircraft.
  13. v1.0.1 of the iniBuilds A300-600R Airliner for MSFS has been released. This update fixes a variety of issue from block and ZFW fields not clearing on turnarounds as well as VNAV ToD improvements, including the DCT to bug causing crash bug. This update can be downloaded via the iniManager. v1.0.1 Fixed - Turnaround flight, block and ZFW fields not automatically cleared Fixed - DCT to bug causing crash bug fixed Fixed - SFPI Speed brake light does not illuminate when speed brakes are extended Fixed - TRP Should switch to GA at Slats extension Fixed - different F speed appears (depending on the 15/15 or 15/20 condition) Fixed - Wrong logic with the PRE-SET speed activation: Should only activate that speed when LVL/CH or ALT Selected or in ALT* Fixed - ARC ILS rotation issue Fixed - GSE items moving with rudder Fixed - Engine EGT reacts to fuel lever when engine is not started Fixed -EHAM Runway degrees bug Fixed - Pressurization gauges Fixed - Sim ATC reads COM3 by default Fixed - Double P.DES FMA Fixed - Spawning on the RWY has no GW showing Fixed - GPU Indication issue Fixed - VNAV T/D improvements Fixed - Manual VOR/ADF tuning fixed Fixed - Above/Below waypoint constraints reversed on vert rev page Fixed - Temperature limit in FMC fixed Fixed - APU low fuel pressure ECAM should go if any of the left hand pumps are on and isolation valves open Fixed - Cabin Alt jumping up for seemingly no reason Fixed - Active fix should be white on ND Fixed - Returning from pause can cause engines to cut out Fixed - Green FMC glow present in C&D Fixed - Cargo CONT knob issue fixed Fixed - Spoilers in flight fixed Fixed - Radio not working with Pro ATCX Fixed - [v1.0.0] Yoke Movement Fixed - FO sun blind isn't flipping down Improved positions of light on tail & fixed flipped turnoff lights Added commands for rudder via keyboard Removed CG autofill for erroneous GWCG calculation
  14. v2.3.0 of the iniManager has been released (For Windows, MacOS to release soon). This update contains small fixes for GSX profile filtering as well as duplicate results in search and filter changes in the livery section! This update will be downloaded automatically when you launch the app or you can manually download it here. v2.3.0 - Changed the Liveries Filter from categories to type. - Fixed the Duplicate issue in the search, vendors page, and liveries page. - Filter functionality on GSX catalog page.
  15. 🌇iniBuilds Dubai International Airport (OMDB)🌇 🌴Habibi, come to Dubai...🌴 You didn't think we'd give you a landmarks pack to one of the most iconic cities in the world without the main airport did you!? You spoke and we listened, so we quickly cooked up an entire DXB airport scenery in 24 hours! 😅 Just kidding, this one has been cooking for a little while now, but the time has come to release it and we couldn't be happier! Experience the epitome of world wide aviation connectivity in Dubai, immerse yourself in the pulse of one of the world's busiest airports, with daily flights from renowned airlines like Emirates, flydubai, British Airways and so many more! With an up-to-date airport layout reflecting the current, real-world state, LOD optimisation to achieve some of the best possible performance and custom low-poly static iniBuilds A380 aircraft, this one is a game changer!😉 You can purchase iniBuilds Dubai International for £19.99 (excl.VAT) here - https://inib.uk/omdb-msfs Scenery Features Hand crafted ground poly, textures with crisp, bespoke texture sets (Runways, aprons, paths, roads) True-to-life airport land side recreation with custom ground decals, signposts, vegetation, parking barriers and more for Terminal 1,2 & 3. Accurately modelled and positioned dynamic airport lighting Highly detailed models of all airport buildings, objects and surroundings Bespoke taxi signage as it is in the real world Up to date airport layout reflecting the current, real-world location Custom low-poly static of iniBuilds A380 aircraft in numerous Emirates liveries Level of Detail (LOD) optimisation for every model to encourage the best performance possible Use of the latest MSFS SDK features to allow for the best optimisation and performance possible GSX profile included Full iniManager compatibility to configure your scenery for the best possible performance for your system Meticulous attention to detail has been given, our highly detailed models and textures extend beyond the terminals and their interiors, offering an immersive experience with intricately designed maintenance hangars, landside areas, lively aprons as well as the various other scenery elements, the immersion is unparalleled! Watch the trailer below! As the year gradually comes to a close, we have a few more surprises up our sleeves to ensure 2023 is sent off with a bang! So stay tuned to our socials and discord to be the first to hear! Happy (early) Christmas, iniBuilds team ❤️
  16. 🌇iniBuilds Skydive Dubai Airport & Landmarks (OMDU)🕌 Experience Dubai Like Never Before... We're excited to unveil our long teased and exciting new creation, Dubai Skydive Airport & Landmarks pack! The community has been engaging non-stop on socials over the past few weeks and it makes us happy to see that you are excited for things to come! So with that, you can download this FREE pack now from the iniBuilds Store, iniManager or SimMarket! Immerse Yourself in Dubai's Skyline - Experience the thrill of being a skydive drop pilot in Dubai with a meticulously modeled Dubai cityscape. Enjoy the high quality models that together make up the iconic Dubai skyline, including buildings such as 23 Marina Tower, Address Beach Resort, Atlantis The Palm, Atlantis The Royal, Cayan Tower and so many more! As a first for an iniBuilds scenery, some models include the latest in iniBuilds light technology, from the Burj Al Arab to the Coca Cola Arena. Enhanced animated lighting on landmarks like Al Habtoor City, Coca Cola Arena, and the JBR Beach Area will immerse you in the dazzling lights of Dubai. Key features: Fully modelled OMDU Dubai Skydive Airport JBR Beach Area fully modelled Fully modelled iniBuilds Yacht, Jetski & custom vehicles like the famous Dubai Police cars Brand new iniBuilds lighting technology on buildings such as; Coca Cola Arena, FIVE Hotel, Ain Dubai Observation Wheel and BlueWater Island, Al Habtoor City, Burj Al Arab, Burj Khalifa and more! Intricately modeled buildings around Dubai, including; 23 Marina Tower, Address Beach Resort, Address Boulevard, Address Sky View, Atlantis The Palm, Atlantis The Royal, Cayan Tower, D1 Tower at Jaddaf Waterfront, Dubai Frame, Dubai Mall, Elite Residence, Index Tower, Jumeirah Emirates Towers, Marina 101, Marina Gate, Museum of the Future, Ocean Heights, One Za'abeel Tower, Princess Tower & The Palm Tower. Watch the trailer below! Skydive Dubai & Landmarks will be a FREE version 1 package, the initial release showcases key landmarks as of the cities current development! However, we are excited to provide future updates that capture the ever-changing landscape of Dubai, ensuring that users receive the most comprehensive and current information on the city's points of interest! You'll be able to explore Dubai with confidence, knowing that this POI pack will evolve alongside this vibrant city. We have been so excited waiting to launch this project, and we hope that it is an enjoyable scenery to explore! Make sure to keep an eye out on our socials and discord for future announcements and so that you don't miss any deals coming over the next few days! iniBuilds team ❤️
  17. v1.0.2 of Fly X Simulations Kuusamo (EFKS) for MSFS has been released. This update addresses a stand fix to allow for GSX profiles to be made. This update can be downloaded via the iniManager. v1.0.2 - Stand placement fix to allow for GSX profiles to be made.
  18. Did you run the installer that should auto open after a download from the iniManager?
  19. v1.0.1 of XWind Palmerston North has been released! With this update it brings a fix for some texture flickering, new scenery elements and elevation fixes! This update can be downloaded via the iniManager. v1.0.1 - Fixed texture flickering at some hangars - Added new EZIBuy Warehouse north end of airport - Replaced houses with hangars in correct locations - Elevation fixes
  20. 🏞️Explore the Manawatu region today!🏞️ Welcome to Palmerston North Airport, located in the Manawatu-Whanganui region of New Zealand. Palmerston North is a busy regional airport, hosting around 30 flights a day! Mainly operated with ATRs and Dash 8s, these flights originate and depart to various destinations across New Zealand! The airport is open 24/7 and has become popular with freight operators running services throughout the nights. Scenery Features Highly detailed imagery. Custom ground polygon. Highly detailed and accurate terminal interior. PBR models and 4k textures. Detailed models. Latest layout (post WIP completion). This scenery does require you to have World Update #12 - New Zealand installed. Watch the trailer below! Buy now £9.99 (excl VAT) - https://inib.uk/xwind-nzpm-msfs
  21. v2.2.9 of the iniManager has been released (For Windows, MacOS to release soon). This update contains the highly requested GSX profile handling features in partnership with RW Profiles! This update will be downloaded automatically when you launch the app or you can manually download it here. v2.2.9 - Added RW Profiles GSX Profile catalogue and file handling. - Added GSX downloads for matching products. - Product discount handling changes.
  22. v1.2.0 of iBlueYonder Dallas Love Field (KDAL) for MSFS has been released. This update fixes a few bugs and downscaled textures to enhance performance. This update can be downloaded via the iniManager. v1.2.0 - Corrected taxiway signs to read the proper runways. - Added correct registration to SWA 737 in museum. - Resized the vast majority of 4k textures to 2k in order to improve performance. - Added a 3D model of the drainage canal on the south end of the field, between runways (set into the ground). - Enhanced ground poly textures. - Added wigwags and flashing runway guard lights to all hold short areas. - Added an interior to the NetJets bizjet hangar, along with hangar doors that have a proximity trigger so they open when approached.
  23. v1.1.0 of iniScene Buffalo Niagara (KBUF) for MSFS has been released. This update resolves a few minor bugs as well as adds options to the configurator and extra GA ramp parking! This update can be downloaded via the iniManager. v1.1.0 Fixed: - Bump in D6. - Approach lights in active runway areas (all runways). - Double signage near TACair. - Reduce GSE density. - Some missing interior textures. Added: - Additional GA and ramp parking in all areas. - Option to disable statics (only midfield 727 placed). - Option to disable all GSE. - Helipads. Other: -Fixed control panel. -All apron-based GSE has been replaced with newer models/variants. This brings the KBUF GSE models into line with our most recent releases. This should significantly improve the overall feel of the airport. Plus they're all lodded now!
  24. v1.1.0 of iniBuilds New York John F. Kennedy (KJFK) for MSFS has been released. This update contains many fixes and should hopefully provide a better experience for those on lower-end spec systems! This update can be downloaded via the iniManager. v1.1.0 - Improvements to, or adding of, LOD models. - Addition of LOD textures. - Removal of unused materials. - General tidy up of materials and geometry. - Adjustment of LOD values. - Rail/road network now fully lodded and separated into smaller models. - Missing night lighting T4 [added new mast lights]. - Interior doesn't load in when spawning at A47 (and close by). - Departure area of T4 causing abnormally high GPU load. - Taxiway signs not illuminated at night. - Terrain dip around ZA/YA. - Bumps on next to runway 31R. - Bumps in runway fixed. - ADDED: taxiway lines/parking added and updated next to T8 Parking 16-18. - ADDED: ramp parking 1A to 1D (T8). - Fixed LOD no parallax issue on TWA Hotel. - Fixed parallax flicker on T5 windows. - Fixed geometry flicker on some T8 windows.
  25. 🌴iniBuilds Palm Springs 🌴 - Your gateway to desert bliss! 🌵 🥳 We are glad to announce that after a successful week of content creators streaming, and a great reception from the community, Palm Springs (KPSP) for MSFS is now live! Buy via the iniManager for £9.99 (excl VAT) until Monday 23rd Oct '23 - 23:59 BST (GMT+1) or £14.99 (excl VAT) regular price -https://inib.uk/kpsp-msfs Palm Springs International airport, covers 940 acres with two runways and is 2 miles east of downtown Palm Springs, California, USA. The airport is key in California serving close to 3 million passengers in 2022! The airport is served by all major US carriers, boasting services to the East and West Coast, with an international presence from Canadian carriers such as Westjet and Air Canada. In 2011, the airport was rated number 3 as one of the most stress-free travel airport's in the USA and we can see why! Key features: Hand crafted ground poly, textures with crisp, bespoke texture sets (Runways, aprons, paths, roads) True-to-life airport land side recreation with custom ground decals, signposts, vegetation, parking barriers and more Accurately modelled and positioned dynamic airport lighting Highly detailed models of all airport buildings, objects and surroundings Bespoke taxi signage as it is in the real world Up to date airport layout reflecting the current, real-world location Fully modelled local POI's and surrounding buildings including San Gorgonio Pass wind farm! Level of Detail (LOD) optimisation for every model to encourage the best performance possible Use of the latest MSFS SDK features to allow for the best optimisation and performance possible GSX profile included Full iniManager compatibility to configure your scenery for the best possible performance for your system Watch the trailer below! Have a great weekend and don't forget our VATUSA event to celebrate the release of Palm Springs and be in with a chance of winning a copy! iniBuilds team ❤️
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