Everything posted by mattY
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iniBuilds Dubrovnik (LDDU) for Microsoft Flight Simulator 2020/2024 v1.0.2 Released
v1.0.2 of iniBuilds Dubrovnik (LDDU) for MSFS has been released. This update improves overall scenery compatibility and visual bugs, adding new spawn positions whilst resolving jetway transparency issues, package conflicts, and FS24 character placement problems. It also includes LOD adjustments to large structures for smoother rendering and reduced late object swapping. This update can be downloaded via the iniManager. v1.0.2Added 1A, 4A and 16A spawn points (10A not added due to jetway conflict) Fixed jetway glass transparency/reflection issue Fixed possible conflict with other ini packages Adjusted LOD values to large structures to fix late swapping Fixed floating/sunken people in FS24
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iniManager v2.5.6 Released
v2.5.6 of the iniManager has been released. This is a small update that addresses some minor background bugs. This update will be downloaded automatically when you launch the app or you can manually download it here. v2.5.6Fixed various minor background bugs.
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iniBuilds Palm Springs (KPSP) Enhanced for Microsoft Flight Simulator 2024 v1.0.1 Released
v1.0.1 of iniBuilds Palm Springs (KPSP) Enhanced for MSFS 2024 has been released. This update addresses a few terraforming issues across taxiways, fixes an issue with gate 4, removed custom wind turbines to prevent duplicate turbines showing and includes a fix for AI pathing bugs. This update can be downloaded via the iniManager. v1.0.1Corrected various terraforming issues across taxiways Gate 4 parking moved slightly to allow for correct jetway operation Removed custom wind turbines Fix for AI pathing issues
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iniBuilds Innsbruck(LOWI) for MSFS 2024 v1.0.3 Released
v1.0.3 of iniBuilds Innsbruck (LOWI) for MSFS 2024 has been released. This update fixes a few areas of the scenery in MSFS 2024 such as the ski jump model having some terraforming issues, some missing autogen houses from imagery, a GSE LOD issue and sunken buildings. This update can be downloaded via the iniManager. v1.0.3Fixed ski jump default model showing and terraform issues Removed missing autogen house from imagery Fixed GSE LOD issue Fixed sunken LOJO building
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iniBuilds Southampton (EGHI) for MSFS v1.0.5 Released
v1.0.5 of iniBuilds Southampton (EGHI) for MSFS has been released. This update addresses the runway lead-in arrow and centreline misalignment as well as adjusts some GP colouring and grass aprons. v1.0.5Fixed minor runway lead-in arrow and centreline misalignment Adjusted some GP colouring and updated grass aprons
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iniBuilds Hong Kong (VHHH) Premium for Microsoft Flight Simulator 2024 v1.0.2 Released
v1.0.2 of iniBuilds Hong Kong (VHHH) Premium for MSFS 2024 has been released. This update addresses a few smaller issues relating to taxi signs, gate numbers and some misplaced cars. This update can be downloaded via the iniManager. v1.0.2Duplicated taxi signs Missing internal gate numbers Floating artefacts Misplaced cars in carpark
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iniBuilds TriStar Airliner for Microsoft Flight Simulator 2024 v1.0.5 Released
iniBuilds TriStar Airliner V1.0.5 Update 🚀Version 1.0.5 is here, and it addresses a few key areas, there’s a lot packed in! Across the aircraft, we’ve made a wide range of improvements based directly on your feedback. On the systems side, that includes fixes to electrical behaviour, pressurisation, INS, and flight controls. Some key highlights are corrected IDG oil temperature readings, improved go-around and TOGA behaviour, a working stick shaker with proper vibration, and a pressurisation system that now behaves as expected. The INS has also been refined, with remote waypoint loading and post-flight accuracy checks now working again. A number of smaller but annoying issues have been cleared up too, like ALT ALERT flashing incorrectly, ILS lights acting up during taxi, and the DH light triggering when it shouldn’t. We’ve also made targeted fixes to the PMS, including climb speed logic and BOD limits, along with restoring missing GPWS alerts and correcting a few visual quirks like cabin lighting in Cold & Dark. Overall, this update focuses on refining and tightening the experience across the board, with a strong emphasis on improving day-to-day usability. It builds on an already solid foundation, as the TriStar continues to evolve with an expanding set of features that improve accuracy, streamlines workflows, and brings greater depth and realism to every phase of flight. What’s been added since release ✈️Since launch, the TriStar has continued to grow with a range of new features and enhancements that expand both operational capability and overall immersion: Enhanced PFB (Paper Flight Bag) functionality The PFB has been significantly expanded, now featuring an enroute map with SimBrief route overlay (magenta) and live aircraft track (orange) for improved situational awareness. Additional usability upgrades include a rudder/tiller control option for flexible hardware setups, and a “SYNC” function on the landing performance card to streamline workflow and data entry. Improved navigation & INS capability The INS system has been further developed with remote waypoint entry, allowing synced input across multiple units, alongside the ability for each INS to independently draw routes on the map display. In addition, autopilot control via INS3 has been introduced, offering more authentic navigation procedures. Expanded aircraft systems & realism Key systems have been enhanced with the addition of a fully functional fuel jettison system (with visual effects), brake temperature simulation displayed on the FE panel, and refined engine behaviour with subtle parameter variance (N1 / TGT / EPR) to create a more organic, less “perfect” feel. Safety systems & alerts TCAS functionality now includes test capability and RA audio alerts, while GPWS has been expanded with Mode 1 and Mode 5 warnings, delivering accurate “PULL UP” and glideslope deviation callouts when required. Flight deck & operational tools A Takeoff & Landing Data Card has been added to the captain’s side, giving quick access to key performance data during critical phases of flight. Visual & immersion improvements Additional effects such as engine start-up smoke help bring more life to the aircraft, complementing the growing depth of systems and interactivity.s (N1 / TGT / EPR ) All of these enhancements are highlighted in our latest update video, giving you a first-hand look at what’s new. Be sure to check it out to see these additions in action. Watch The Trailer 📽️Features coming soon? 👀We’re not done there! Development on the TriStar is still ongoing, with even more features and QoL upgrades already in the pipeline. From subtle improvements like PFB Pause at Top of Descent, to deeper immersion through progressive aircraft loading, and streamlined workflows with direct SimBrief import into INS3, there’s plenty more on the way. As always, we’ll continue building on this platform with the goal of delivering an even more complete & refined experience! This update can be downloaded via the In-Game Marketplace. V1.0.5SYSTEMS ⚙️ FIXED INS remote loading of WPTs not working FIXED ELEC: IDG oil temp/rise inop FIXED ELEC: FLT STA BUS FAIL lights inop FIXED Auto TOGA logic FIXED Stick Shaker Activation & vibration animation FIXED Pack 2 latched in but no indications on the pack panel FIXED Automatic Go-around FIXED DH light comes on when Radio Altimeter comes alive FIXED Add minima reference bug for the barometric altimeters FIXED Stall test does not work FIXED LTN Sequences when MODE Switch is in Manual FIXED Cabin pressure control panel will randomly fault on climb FIXED Getting positive pack flow indications on pack 2 with bleed air & packs off FIXED Pressurization system sets cabin pressure nearly instantly, ignoring rate setting FIXED Cabin Temp not affected by external A/C Cart FIXED CWS not working correctly FIXED On spawn cabin altitude was way above apt elev FIXED Unable to do INS post flight accuracy check FIXED ILS Deviation light kept flashing on taxi-out FIXED ALT ALERT light keeps flashing erroneously FIXED PMS Limits Numbers Input for BOD to 999 FIXED ATM RPM in Auto - needle logic FIXED PMS IAS>Mach transition during climb FIXED ALT randomly updating target automatically without mode change FIXED Panel states triggering TCAS TEST ART 🎨 FIXED C&D lounge ceiling lights remain on PFB📜 FIXED Add FE Baro Sync setting to PFB Altimeter Sync Option FIXED Ready for Takeoff Panel state - only starting ENG2 FIXED Ready for Takeoff Panel State - missing items SOUNDS🔊 FIXED GPWS - Mode 1 & Mode 5 alerts missing iniBuilds Team ❤️
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iniBuilds TriStar Airliner for Microsoft Flight Simulator 2024 v1.0.4 Released
iniBuilds TriStar Airliner V1.0.4 Update 🚀 Another week, another step forward for the TriStar Airliner. Version 1.0.4 is another great update, delivering a broad range of fixes alongside several exciting new additions, all driven by your continued feedback from the community. This update addresses critical stability issues including instrument freezes on the Captain's side, spoiler deployment logic, and a number of INS-related fixes including drift modelling, track accuracy, and display improvements. The PMS has also received significant attention, with dynamic fuel integration, corrected Opt Alt calculations, and formatting fixes across multiple pages. On top of the fixes, V1.0.4 introduces Fuel Jettison, an enroute map path display, dynamic fuel on PMS pages, and several PFB quality-of-life additions including map dragging, a SYNC button for the Landing Performance Calculator, and a rudder/tiller toggle option. As always, thank you for your patience and continued support, more improvements are already on the way. Enjoy the TriStar! ✈️ This update can be downloaded via the In-Game Marketplace. V1.0.4 SYSTEMS ⚙️ FIXED INS WIND display formatting FIXED PMS: TO Page formatting FIXED User Cannot Change INS Track on Bottom INS FIXED No annunciations on the panel when trying to perform an Autoland FIXED DC BUS 3 remains powered without power to AC BUS3 with DC tie open. FIXED PMS: LANDING page EPR format FIXED Anti skid shows ON with gear up FIXED Fuel Temp Drop values incorrect FIXED Add randomized variance in engine parameters FIXED APU startup logic Incorrect FIXED HSI Shows True North When in INS Mode FIXED FM - hard pitch up with speed brakes engaged FIXED Generator Breaker Flow Bars Randomly Extinguish FIXED Captain Side Instruments/Avionics Freeze During Flight FIXED CPT Side INS & INS Related Instruments Freeze FIXED Main instruments "failed" with flags mid-flight FIXED Spoilers not fully deployed despite lever being fully extended on rollout FIXED Thrust Master TCA Throttle Calibration Issues FIXED PMS - Opt Alt is too low FIXED Tank 1A/3A reads 0.9 when its empty FIXED TANK PUMP valves are still all showing flowbars on startup FIXED Texture Artefact - seatback pouch in economy class FIXED BATC - COM2 is permanently showing OFF FIXED GPS randomly resets itself in flight FIXED INS Loses Track Overflying GWC FIXED GPS deviation: wrong wind correction FIXED Add center on position/lock to aircraft button on center display FIXED Make GW on the PMS a dynamic value using fuel consumption FIXED Pack issues due to CAB ALT starting higher than a/c at C&D FIXED Glideslope discrepancy HSI/ADI FIXED Add INS drift to INS waypoints as well ADDED Fuel Jettison ADDED Add path to enroute map (like in 340/350) ADDED INS Display can now display path from all 3 INS ADDED Add dynamic fuel to the PMS pages FIXED Hydraulic ATM test position doesn't appear to work FIXED Nosewheel turns too far with rudder pedal input FIXED FM feedback, noticing some rudder "lag"? FIXED Setting NAV1 via default sim EFB doesn't change displayed frequency FIXED AFCS LOC/GS (arm & active) indications do not show when AP is off FIXED Spoilers Do Not Deploy when configured FIXED TANK 1 QTY indicator 100s digit is not updating/ counting down ART⚙️ FIXED Circuit Breakers not animated FIXED PMS brightness knob inop FIXED Improved VRAM consumption FIXED A few lighting knobs dont have the triangle emissive FIXED Add Perf Card to CPT Side FIXED Engine smoke should start when fuel introduced, not on starter motor FIXED All lavs have the please lock door on the outside FIXED Pod variant, ENG3 cowling clips pod when open FIXED ENG2 mechanic missing eyeballs FIXED Enroute Map UI Buttons disappear when navigraph not signed in FIXED FE Panel - EXT power switch not springing back to "off" when unpowered FIXED Spoilers not going down visually with lever when ABRK disengages PFB⚙️ FIXED cargo loading logic leading to CG out of limits FIXED Chocks ON + GPU connected on gate spawn FIXED Cannot scroll through pages of multi-page LIDO charts in EFB FIXED PFB, map: move displacement icons a bit down FIXED Add version number to PFB FIXED Show / hide card ADDED Map dragging added ADDED Add "SYNC" button to Landing Perf Calculator ADDED Add toggle option "RUDDER CONTROLS TILLER" SOUNDS⚙️ FIXED Chock state affecting ambient external sounds FIXED STBY pwr switch makes a double click sound iniBuilds Team ❤️
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iniBuilds Liverpool (EGGP) Premium for Microsoft Flight Simulator 2024 v1.0.4 Released
v1.0.4 of iniBuilds Liverpool (EGGP) Premium for MSFS 2024 has been released. This update focuses on overall performance and visual improvements across the airport, including optimised lighting, improved LODs, and the use of Sim Props for better efficiency. It also enhances realism with additional ground clutter, vegetation, and airfield details, while addressing various lighting issues and environmental fixes around the terminal and taxiways. This update can be downloaded via the iniManager. v1.0.4 - PERFORMANCE update to Terminal (Reduced lights, Implemented Sim Props, Improved LODs) - FIXED lights flickering/disappearing in multiple aircraft including Fenix A320 - ADDED GSE Clutter outside hangars / block 32R - ADDED airfield barriers at edge of Gate 10 - FIXED L holding point signs should be Red/Black/White - FIXED landscaping near helicenter - FIXED fence coverage near skyport hangar - ADDED trees/bushes to perimeter roadside / Hale Rd - ADDED tree/landscaping assets to field next to runway - ADDED taxiway edge lighting at T taxiway entrance - ADDED reflectors across the taxiways between U and V - ADDED fencing around the long stay carpark and down to the FedEx entry road - ADDED aircraft spawn position for the skyport hangar - ADDED more trees in marked area abeam Taxiway A between T and L
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iniManager v2.5.5 Released
v2.5.5 of the iniManager has been released. This is a small update to add a few features and to ensure the usability and reliability of the downloader remains in good standing. This update will be downloaded automatically when you launch the app or you can manually download it here. v2.5.5 - Added video support within the product carousel - Improved and upgraded the downloader for better performance and reliability - Updated livery ordering for improved organisation and usability - Various backend changes
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iniBuilds Liverpool (EGGP) Premium for Microsoft Flight Simulator 2024 v1.0.3 Released
v1.0.3 of iniBuilds Liverpool (EGGP) Premium for MSFS 2024 has been released. This is a small update to attach model to light preset. This update can be downloaded via the iniManager. v1.0.3 - Attached model to light preset
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iniBuilds A350 Airliner for Microsoft Flight Simulator 2024 & 2020 v1.2.5 Released
iniBuilds A350 Airliner V1.2.5 Update 🚀 The A350 Airliner v1.2.5 update focuses on further refining system accuracy and improving overall stability, with a continued emphasis on WASM performance and consistency. Following extensive testing, the team have implemented a range of under-the-hood optimisations to memory handling, data efficiency, and system robustness within the MSFS WASM environment, resulting in smoother operation and more reliable behaviour, particularly during complex and high-load scenarios. Alongside these core improvements, this update delivers a comprehensive set of fixes across key aircraft systems, addressing areas such as FMGS logic, flight guidance behaviour, navigation predictions, and MCDU functionality. Additional updates span across the EFB, sounds, and aircraft model, resolving issues with enroute mapping, missing alerts, and various animation and visual discrepancies, helping ensure a more polished and consistent experience throughout all phases of flight. We’re excited to say that after considerable work and a strong focus on improving overall WASM stability, the team have implemented a range of under-the-hood optimisations throughout the latest testing phase. Many of our testers have already reported noticeable improvements in performance and consistency, particularly in more demanding scenarios. These changes target memory handling, data efficiency, and system robustness within the MSFS WASM environment, helping deliver a much more stable experience overall. Here's what we've done: Optimised WASM performance and memory handling by reducing unnecessary data copying in key systems, lowering transient memory usage and improving overall efficiency within the MSFS WASM environment. Refined data access patterns to reduce unnecessary temporary copies, helping lower stack pressure and improve runtime consistency, particularly during high-load scenarios Added additional safety checks across critical memory pathways to guard against invalid states and edge cases As mentioned above, these changes significantly improve overall stability and reduce the likelihood of WASM-related crashes, so be sure to download the latest updates, especially ahead of a busy Cross The Pond, coming this weekend! This update can be downloaded via the iniManager. V1.2.5 SYSTEMS ⚙️ FIXED Position time manual behaviour FIXED Direct to behaviour FIXED Fix page issue FIXED Issue with Top of climb prediction FIXED TO page not locking in fields when TO phase active FIXED Fuel & load page FIXED The aircraft GW & GWCG should be calculated/shown on the ED/PERMANENT DATA FIXED ALT CSTR on ND FIXED Issues with making waypoint-bearing FIXED Deleting pilot waypoints selection exceeds the remaining number if waypoints FIXED T/C marker missing in OP CLB FIXED Altitude selection & flight phase logic during cruise FIXED Green dot speed mismatch FIXED "NOISE END" box appears on top of the previous "SPD CSTR" FIXED FD Behaviour - Vertical Guidance Timing & Wind Shift Sensitivity ART 🎨 FIXED some bolts & other small parts are missing from the landing gear, & some are not attached to anything FIXED APPR button not animated FIXED EVA command guard does not open FIXED Ext Model - Sun shades are mounted on exterior window instead of the interior ones FIXED Rudder trim animation inverted EFB📱 FIXED Enroute map token loss in flight FIXED Enroute map 403 error due to bad API call SOUNDS🔊 FIXED Missing "retard" callout FIXED No windshear alert iniBuilds Team ❤️
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iniBuilds A340 Airliner for Microsoft Flight Simulator 2024 v1.0.11 Released
iniBuilds A340 Airliner V1.0.11 Update 🚀 The A340 Airliner v1.0.11 update brings a strong focus on overall stability and performance within the MSFS WASM environment, alongside a range of targeted fixes across core aircraft systems. Following extensive internal work and testing, this update introduces under-the-hood improvements to memory handling, data efficiency, and system robustness, resulting in noticeably improved consistency, particularly during high-load and demanding scenarios. In addition to these foundational enhancements, this update addresses several system-level issues affecting day-to-day operations, including corrections to flight deck indications, trim and hydraulic logic, navigation behaviour, and MCDU interactions. Together, these changes help deliver a more stable, predictable, and refined experience across all phases of flight, with a reduced likelihood of WASM-related instability. We’re excited to say that after considerable work and a strong focus on improving overall WASM stability, the team have implemented a range of under-the-hood optimisations throughout the latest testing phase. Many of our testers have already reported noticeable improvements in performance and consistency, particularly in more demanding scenarios. These changes target memory handling, data efficiency, and system robustness within the MSFS WASM environment, helping deliver a much more stable experience overall. Here's what we've done: Optimised WASM performance and memory handling by reducing unnecessary data copying in key systems, lowering transient memory usage and improving overall efficiency within the MSFS WASM environment. Refined data access patterns to reduce unnecessary temporary copies, helping lower stack pressure and improve runtime consistency, particularly during high-load scenarios Added additional safety checks across critical memory pathways to guard against invalid states and edge cases As mentioned above, these changes significantly improve overall stability and reduce the likelihood of WASM-related crashes, so be sure to download the latest updates, especially ahead of a busy Cross The Pond, coming this weekend! This update can be downloaded via the iniManager. V1.0.11SYSTEMS ⚙️ FIXED Deviation indication when no course tuned in VOR FIXED Trim can be moved without hydraulic pressure FIXED Issues with clearing scratchpad FIXED Fix page formatting issues FIXED Manually tuned navaids not resetting after landing FIXED THS should be +4 deviation on cold and dark load iniBuilds Team ❤️
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iniBuilds TriStar Airliner for Microsoft Flight Simulator 2024 v1.0.3 Released
iniBuilds TriStar Airliner V1.0.3 Update 🚀 Following last week’s V1.0.2 release, we’ve continued refining the TriStar Airliner with another focused update based off of community feedback. Version 1.0.3 brings a wide range of fixes across core systems, improving overall stability and day-to-day usability. This update includes key fixes to autopilot/AFCS behaviour, INS navigation logic, fuel and electrical systems, engine operation, and various cockpit interactions and bindings. Flight handling has also been improved with smoother pitch trim, refined autothrottle behaviour, and more accurate climb performance. Additional fixes have been applied across visuals, PFB usability, and sounds, with corrected callouts and improved audio consistency for a more immersive experience. As always, we appreciate the continued feedback, more improvements are already on the way. Enjoy the TriStar Airliner! ✈️ This update can be downloaded via the In-Game Marketplace. V1.0.3 SYSTEMS ⚙️ FIXED KW/KVAR indication shows zero for all generators FIXED APU fuel feed: starts & runs normally with the ENG2 tank valve closed FIXED 2L/2R tank gauge needle & drum disagree FIXED UNLOCK/REVERSE indications incorrect logic FIXED Generator values during cruise FIXED INS battery light illuminates with units OFF FIXED AP Disengage/AT TOGA/AT DISENGAGE Joystick bindings not working FIXED Fixed smoke detection panel & logic. FIXED CVR test doesn't work FIXED Engaging AP resets AFCS modes FIXED OVHD Panel Lights are linked to Floodlight Breaker FIXED AC Does not follow ILS GS when Captured FIXED Pitch Trim Oscillations FIXED ADF needle pointer works with ADF in OFF position FIXED HDG bug when on INS HSI mode FIXED Fuel temp cools down too quickly FIXED INS Nav is having difficulty dealing with a W->E Longitude transition if WP is all zeros FIXED INS MSU OFF shows BAT light on FIXED HYD: EDP off should light up LO PR lights FIXED Cabin Pressure Changes Randomly with no Change in Cabin Altitude FIXED ALT SYNC - should still allow baro to set via FO side FIXED Non-Functioning Circuit Breakers FIXED PMS gives too high climb EPR? FIXED INS CDU incorrect display for TK GS & HDG DA FIXED ENG1 & ENG3 wont start unless all packs are off FIXED Unable to control VHF COM1/2 independently FIXED Engine not starting despite sufficient pressure FIXED HSI INS time readout bug when counting down time FIXED ALT/GS conflict FIXED Cannot shut down engine 2 when APU running FIXED TCAS test pattern in VSI stuck FIXED INS wind display, value position inverted FIXED Fuel & Weight totalizer not matching actual load + jumping values FIXED F/E Clock Displays Local time & not UTC FIXED INS should be fully aligned on Runway spawn FIXED C&D: antiskid ON>OFF FIXED PMS mach control during climb inaccurate/slow to react FIXED Winwing throttle quadrant causinmg loss of IDLE calibration during the flight FIXED ATHR is too aggressive ART 🎨 FIXED Runway Spawn - all cockpit lights are off FIXED Fuel temp needle not animated between positions & just jumps FIXED Pedestal map minus sign missing from zoom buttons PFB📜 FIXED Cabin door open/close buttons text above is displaced to the left FIXED Autocomplete - Parking Checklist - APU shutdown due to FE turning off ENG 2 TANK VALVE SOUNDS🔊 FIXED CVR sounds FIXED "Cabin Is Ready" plays inconsistently FIXED C-chord should play 500ft before reaching level, currently 400ft FIXED TO Config warning audible in cabin FIXED Add sounds to RA
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iniBuilds Liverpool (EGGP) Premium for Microsoft Flight Simulator 2024 v1.0.2 Released
v1.0.2 of iniBuilds Liverpool (EGGP) Premium for MSFS 2024 has been released. This update enhances the overall airport atmosphere with the addition of static GA aircraft, more passengers in the check-in area, and expanded interior detailing throughout the terminal, including the passport control area and illuminated glass walkways. A number of fixes have been made to improve accuracy and consistency, such as correcting building colours, signage, and baggage belt numbering. Missing and misplaced objects like fencing, lighting, and gate signage have also been fixed. This update can be downloaded via the iniManager. v1.0.2 - ADDED some static GA aircraft - ADDED people at check in area - ADDED more interior detail to terminal - ADDED lighting to terminal glass walkways - ADDED Passport and Control Area detailing - FIXED Baggage belt number ordering reversed - FIXED Wrong shade - building color near gate 4 - FIXED Wrong shade - Liverpool Aviation Services hangar - FIXED Tap+Brew instead of Estuary - FIXED Missing fence at Stand 2/3/4 - FIXED Stand 52/53 gate sign positioning to align with centerlines - FIXED Random fences next to RW27 - FIXED Missing lighting alongside Skyport terminal
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iniBuilds TriStar Airliner for Microsoft Flight Simulator 2024 v1.0.2 Released
iniBuilds TriStar Airliner V1.0.2 Update 🚀 With continued feedback from the community, we’ve pushed ahead with another round of refinements to further improve the TriStar Airliner! Version v1.0.2 is now live via the In-Game Marketplace, delivering an extensive set of fixes and additions across systems, art, sounds, and the PFB. This update brings significant improvements to autopilot and flight director behaviour, VNAV/PMS logic, ILS functionality, and overall AFCS stability, alongside numerous corrections to engine, fuel, pneumatic, and cabin systems. On the visual side, you’ll also find optimisations for VRAM usage, improved animations, lighting corrections, and additional immersion touches such as engine startup smoke. The PFB continues to evolve with new functionality including OFP re-download, brightness automation, and expanded auto flight engineer logic, while sound fixes address missing alerts and audio consistency. As always, we really appreciate all the feedback so far, this update tackles a huge number of reported issues, and we’ll keep the improvements coming. Be sure to check out the latest version below and enjoy your flights with the TriStar Airliner! ✈️ This update can be downloaded via the In-Game Marketplace. V1.0.2SYSTEMS ⚙️ ADDED Weather Radar brightness control ADDED Flight recorder trip date FIXED Weather Radar ranges do not operate independently on CPT/FO Side FIXED High-pressure flow indicators illuminating without an active pneumatic supply FIXED Oil PRESS IND Test — pressure pointers fail to move to the 9 o’clock position FIXED Anti-skid test (normal and alternate) fails to display the correct test pattern FIXED FE GW and Total Fuel gauge unit values unit inverted (KG/LB) in some cases FIXED APU stop switch INOP when APU started via Panel State or F/E Autocomplete FIXED Pack flow and hot air indicators illuminate despite APU bleed being off FIXED S/O panel lights test logic — fire detection loop and wheel well fire tests illuminate incorrectly FIXED Engine Turbine Cooling Air Test Logic — A and B test switches incorrectly illuminate when pressed individually FIXED Cabin pressure control fault light does not illuminate during light test FIXED Fuel used reset function is inoperative FIXED RMI incorrectly points to ILS stations FIXED Wing anti-ice check valve operates without pneumatic air supply FIXED ALT ARM sometimes fails to engage FIXED PMS not transitioning to cruise phase; thrust remains at climb power FIXED PMS fuel entry limit capped at 159,900 lbs FIXED PMS exceeds VMO in POD version FIXED AP overshoots altitude in TM/VNAV mode FIXED AP TURB mode operates incorrectly FIXED AP descends more than 400 ft during turns in ALT mode FIXED AP does not compensate for crosswind in VOR and LOC modes FIXED AP does not engage via keybind or update AP variable FIXED AP ALT CAP levels off too high and then overcompensates FIXED AP VNAV behavior inconsistencies FIXED FD Guidance reliability in multiple scenarios FIXED AT inability to maintain speed FIXED ALT CAP instability FIXED AP climb modes may enter unintended descent during high-altitude turns and recover too slowly FIXED Fuel quantity test does not increase Total Fuel or Gross Weight indication FIXED Fuel Low Pressure lights do not illuminate when tank pumps are unlatched FIXED Wing anti-ice manual test does not display the expected OPEN indication when pneumatic pressure is available FIXED Engine Vibration Filter annunciator light does not illuminate during test FIXED Autospoiler disengage does not trigger DLC fail lights FIXED AFCS Vertical Modes incorrectly disengage when used with TM FIXED ILS missing LOC ARM flag FIXED Rudder can be moved without hydraulic power FIXED TOGA command activates command bars with flight directors disabled FIXED Cabin temperature displays in °F but operates in °C FIXED ENG 1 and 3 high-pressure bleed switches move automatically from ON to OFF FIXED Pack airflow (CFM) inconsistencies FIXED Incorrect ATS DISC flag when using TM FIXED ILS GS and LOC ARM modes do not reliably disengage HDG/ALT modes on capture FIXED Missing ICAO code in aircraft configuration FIXED ALT ALERT light continues flashing after ALT CAP FIXED Avionics air indication should read OVBD/OVBD when on the ground FIXED Engine 1 rolls back when increasing throttle in specific conditions FIXED Captain and FO ASI overspeed needles mismatch FIXED INS1 does not correctly follow position offset FIXED INS drift rate too low FIXED Aircraft powered off on aerial spawns FIXED Missing tooltip for ENG TURB COOLING AIR test B FIXED Auto brake ARMED light does not illuminate during takeoff FIXED Stab auto trim warning light illuminates with AP off FIXED Flight Deck Clocks should display UTC instead of local time ART 🎨 ADDED Engine smoke FX during startup ADDED Cockpit - Registration placard assets (Paintkit Update) FIXED High VRAM usage on 8GB GPUs FIXED Thrust reverser door animation tied incorrectly to throttle position FIXED CPT / FO DME readout mismatch FIXED Engine 2 Components not attached to cowling animation FIXED Shifted INS map forward for better visibility in VR FIXED OVHD windshield Heat panel Korry lights fail to illuminate FIXED Object flickering affecting both PIC and SIC side windows FIXED ADI fast/slow indicator animation inverted FIXED EFDARS Flight Numbers animation FIXED FO weather radar range and intensity knobs do not match markings FIXED Inconsistent strobe patterns and aircraft lighting FIXED Typo “RELAMPING” on RAM AIR TURBINE switch FIXED Faint red glow visible near parking brake lights when C&D FIXED Increased ADI Pitch Ref marker brightness for sky portion FIXED Runway turnoff lights not operational FIXED Audio panel transmit switches do not illuminate when pressed FIXED Transponder ALT switch does not move between positions FIXED Position lights illuminate aft of aircraft incorrectly FIXED TWA N11006C - decals not attached to cargo doors (Livery Update) FIXED TWA N11006C fuselage grey texture artifacts (Livery Update) FIXED Pan Am - texture clipping on right main gear door (Livery Update) PFB📜 ADDED OFP re-download functionality ADDED Keyboard Input Lock option ADDED 7-sec timeout to PFB text field entry focus ADDED Automatic PFB and TOLD Card brightness adjustment based on time of day ADDED Auto F/E APU start enables bleed air following APU startup ADDED Auto F/E APU shuts down APU during after-start flow ADDED Ability to manually modify cargo hold weight values in PFB FIXED FPS drops on PFB loadsheet, takeoff performance, and landing performance pages FIXED PFB stuck in keyboard interaction mode if camera moved away FIXED Charts do not update destination following OFP update FIXED PFB pushback INOP FIXED Auto F/E After start sets flaps per TOLD card FIXED Lower minimum brightness threshold of PFB Brightness slider for night operation SOUNDS🔊 FIXED Audio loss when switching camera views FIXED Missing Cabin Altitude Warning horn FIXED Missing Fire Warning Test aural alerts iniBuilds Team ❤️
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iniBuilds TriStar Airliner for Microsoft Flight Simulator 2024 v1.0.1 Released
iniBuilds TriStar Airliner V1.0.1 Update 🚀 This is the first update for the TriStar Airliner! Following the incredible response since release, we want to say a huge thank you for all the support and feedback so far. Version 1.0.1 focuses on refinement, stability, and improving the overall experience across the aircraft. The update brings a wide range of fixes to core systems, including improvements to autopilot and flight director behaviour, VNAV/PMS performance, ILS logic, and engine/pressurisation systems. Numerous cockpit interactions and annunciations have been corrected, alongside better handling of spoilers, autobrake, and environmental systems for more consistent operation. On the visual side, this update refines cockpit and exterior details with fixes to animations, lighting, weathering, and multiple livery corrections, as well as the addition of interactive elements like operable lavatory doors. The PFB has also been improved with better brightness control, more accurate takeoff data handling, and added functionality, while the sound environment sees further polish with corrected callouts and improved behaviour. As always, we’ll continue to monitor feedback closely, so please keep it coming! This update can be downloaded via the In-Game Marketplace. V1.0.1SYSTEMS ⚙️FIXED INS MSU not detented to/from NAV position FIXED Light test switch doesn't fully illuminate all annunciators (especially on Main Instrument Panel) FIXED Cabin climb indicator makes occasional leaps up & down when sitting still on the ground FIXED Gear lever desyncs when using peripherals FIXED TM not respecting PMS constraints at calculated value FIXED Speed vertical modes need to command pitch much more readily FIXED ILS mode remains on with AP/FD off FIXED FD ILS LOC guidance unsatisfactory FIXED Very cold cabin temperature FIXED PMS VNAV control is not fast or accurate enough leading to consistent speed under/overshoots FIXED Cabin lights remain on with no elec. power FIXED Engine 1 & 3 anti ice ON not illuminating HEAT FIXED Pressurization PSI needle animation issue FIXED TOGA flag still missing from AFCS mode annunciator FIXED Incorrect ATS DISC flag when using TM FIXED Spoiler lever retracts automatically after landing FIXED Ground spoilers not extending fully on reverse selection FIXED Cabin heat not increasing past indicated limit FIXED Autobrake simulation FIXED Fire detection loop test knobs & Fire bell sound. FIXED Nacelle/pylon ovht detection test knobs & emissive. FIXED Engine turbine cooling air panel test emissive. FIXED Wheel well fire test panel FIXED Humidity control panel button animation. FIXED Forward cargo compartment logic for guarded switches with labels. FIXED N2 test buttons & logic FIXED Engine oil, temp & press test buttons & logic FIXED #3 Engine TGT & all Celsius Gauges INOP FIXED Rudder Axis binding issue for gamepad controller FIXED FMA test doesn't work on F/O side FIXED Fire Bell cutout requires subsequent press to silence alarm FIXED Walkaround - ACU disconnects immediately after clicking on air vent FIXED Auto throttle not disconnecting when weight on wheels has above nil value FIXED SPOILER ON/OFF control commands not working ADDED Circuit breaker animation and wired to basic electrical system functions. ADDED Tooltips to all CB. ART 🎨FIXED Wipers are floating above windshield FIXED Standby altimeter animation error FIXED ADF freq has no integral light FIXED Transponder digits are brighter than comm radios FIXED Excessive weathering effect FIXED Jetbridge attempts to connect to lounge even in non-lounge variants FIXED Door profile incomplete? See reference FIXED Wipers do not wipe away moisture on windshield FIXED Covert sunshades to draggable element FIXED Mechanic collision with ENG1 doors FIXED Wipers in any LOD other than 0 are in the old parked position FIXED Hole in rear of fuselage near APU exhaust FIXED Cockpit window tint too dark FIXED Cargo doors weathering displaced, floating above model FIXED Aircraft Weathering not parented to door animations FIXED Weathering elements on tail floating above fuselage FIXED z-fighting on wings with weathering enabled FIXED Cathay VR-HHX - Door decals in cabin FIXED Novair - Logo mirrored and font accuracy FIXED All Liveries - Cockpit Placard Shows G-STAR / AB-CD Instead of Actual Reg/Selcal ADDED Operable lavatory doors PFB📜FIXED Tie Takeoff card brightness to selected EFB as decided by priority switch FIXED Auto-Complete on start doesn't match flaps from calculated value FIXED Reduced overall brightness at night ADDED Can now switch between T/O & Land cards with top of card press SOUNDS🔊FIXED v1 & rotate calls when play when decelerating to bugged speed iniBuilds Team ❤️
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iniBuilds Liverpool (EGGP) Premium for Microsoft Flight Simulator 2024 v1.0.1 Released
v1.0.1 of iniBuilds Liverpool (EGGP) Premium for MSFS 2024 has been released. This update brings a number of small improvements across the airport, including corrected stand details, updated runway markings, and added approach lighting. Various missing objects like fencing, vehicles, and stand numbering have also been addressed. We’ve also fixed issues with walkaround mode, GSX passenger access, floating vehicles, and missing textures, alongside adding a bit more detail to the terminal interior for a more complete feel. This update can be downloaded via the iniManager. v1.0.1 - Corrected size for Stand posts on Stand 54/55/56 - Added missing approach light models - Updated runway touchdown zone markings to match 2026 references - Resolved terraforming issue inside of Skyport hangar - Added missing fence next to Ravenair - Added cars at control tower - Resolved walkaround mode issues (invisible barriers and dropping through floors) - Resolved floating fuel trucks - Opened gates to allow GSX passenger walk points - Added details to terminal interior (restaurants and shops) - Fixed missing textures on GSE - Added missing stand number to Stand 12
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iniBuilds Liverpool (EGGP) for Microsoft Flight Simulator 2024 Released!
🌆 Welcome to Liverpool John Lennon Airport (EGGP) ✈️ Step into one of the UK’s most vibrant and historic cities, where rich cultural heritage meets modern aviation. Liverpool John Lennon Airport (EGGP) has been brought to life in stunning detail for Microsoft Flight Simulator 2024, capturing the unique charm and character of this iconic northern hub. Available now for just £11.99 (excl. VAT) Buy Now: https://inibuilds.com/products/inibuilds-liverpool-eggp-msfs-2024 Discover Liverpool John Lennon Airport! Located just southeast of Liverpool city centre, EGGP serves as a key gateway to North West England, connecting the region to destinations across the UK and Europe. Known for its efficient layout and steady mix of low-cost, charter, and private aviation traffic, Liverpool offers a dynamic and engaging flying experience. From busy apron operations to the nearby River Mersey and surrounding urban landscape, this rendition captures the atmosphere of EGGP with precision. Watch the airport come alive with immersive details, including animated airside buses transporting passengers across the apron and sailboats moving along the nearby waterfront, adding life beyond the runway. Carriers & Routes Liverpool sees a diverse range of operations throughout the year: easyJet & Ryanair – Extensive European low-cost network Jet2 & TUI Airways – Popular leisure and charter destinations Aer Lingus Regional – Key connections to Ireland General Aviation & Business Traffic – Regular movements across the region Whether you're operating a short hop across the UK, heading into Europe on a packed holiday flight, or managing turnaround ops on a busy apron, EGGP delivers a lively and authentic UK airport experience. Scenery Features Custom ground textures across the entire airport Realistic runway and taxiway layout based on latest charts Highly detailed terminal and airside buildings with interior detail and parallax effects Animated airside buses bringing the apron to life Animated sailboats along the nearby waterfront for added immersion Detailed landside area with custom assets and surroundings Fully custom night lighting across the airport GSX profile included Custom taxiway signage High-quality, performance-optimized textures Realistic UK-specific airside clutter and ground equipment Surrounding buildings and environment modeled in detail Optimized models with Level of Detail (LOD) for smooth performance Hidden Easter Eggs – keep an eye out! 👀 📽️ Watch the Trailer From busy apron activity to scenic approaches over the River Mersey, Liverpool Airport (EGGP) offers a uniquely British flying experience. Expect lively operations, detailed surroundings, and a handcrafted atmosphere that truly brings this regional airport to life. iniBuilds Team ❤️
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iniBuilds Manchester (EGCC) Premium for MSFS 2024 v1.1.1 Released
v1.1.1 of iniBuilds Manchester (EGCC) for MSFS 2024 has been released. This update fixes some minor terrain issues, some erroneous taxi edge lighting and stop bar lighting and more. This update can be downloaded via the iniManager. v1.1.1 - Fixed terrain issues along the airport south side - Taxi edge light showing on one centreline - Terrain fixes around commercial area - Misplaced stop bar lighting - Fixed bump on K/J transition - Changed custom stop lighting so that it no longer shows during the loading map
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iniBuilds TriStar Airliner for Microsoft Flight Simulator 2024 Released!
✈️ Welcome to the iniBuilds TriStar Airliner⭐ Step into the cockpit of one of aviation’s most iconic widebody aircraft, faithfully recreated for Microsoft Flight Simulator 2024. The TriStar represents a unique era of aviation, combining advanced automation for its time with classic analogue charm, and now, it’s ready for you to experience like never before! Available Now via the In-Game Marketplace for $49.99! (excl marketplace location based VAT) Over 40+ liveries are available to download via the iniManager: https://inibuilds.com/pages/inimanager-v2 From its unmistakable tri-jet design to its highly unique flight systems, the TriStar delivers a flying experience unlike anything else in Microsoft Flight Simulator 2024. Whether you're managing the aircraft’s intricate systems, flying precision approaches, or cruising long-haul historic routes, every moment captures the essence of this legendary airliner. With a deep focus on authenticity, the TriStar challenges you to think differently, blending traditional navigation techniques with innovative systems that were ahead of their time. This is not just another aircraft, it’s a completely different way of flying! Aircraft Features Systems Detailed RB211 engine simulation with authentic EPR logic, spool behaviour, and realistic thrust response Detailed AFCS simulation with CAT IIIB auto land capability. Accurate Direct Lift Control (DLC) system for precise glidepath control without excessive pitch input Complete hydraulic, pneumatic, and electrical systems with realistic redundancy and load management Fully interactive Flight Engineer station with real-world procedures and system monitoring Optional Virtual Flight Engineer with flow-based automation, callouts, and dynamic interaction Flexible navigation philosophy (RADNAV, INS, GPS, INS+GPS) selectable via PFB Realistic fuel system and transfer logic implemented using the modern fuel system with fully modelled valves and pump behaviour. Advanced environmental and pressurisation systems with zoned temperature control and reversion modes Integrated moving map & INS waypoint management, including SimBrief route import capability Fully simulated triple INS system, supporting authentic waypoint entry, alignment, and inertial navigation workflows Realistic INS behaviour and drift modelling, with aircraft position based on alignment accuracy and in-flight updates Integrated Performance Management System (PMS) providing advanced VNAV capability when using INS-based navigation modes Seamless INS + PMS integration, enabling a hybrid workflow that blends classic inertial navigation with modern vertical guidance Visuals Realistic lighting environment with cockpit, cabin, and exterior systems tuned for all conditions Highly detailed TriStar cockpit recreation, including Captain, FO, and full Engineer station Realistic wear-and-tear texturing with aged materials, scratches, and operational grime Fully modelled passenger cabin with period-correct layout, materials, and lighting tone Optional lower lounge configuration with spiral staircase and detailed lower deck environment Detailed cargo bay and structural modelling Accurate PBR material system with dynamic lighting response across all surfaces Fully animated control surfaces and landing gear with real-world sequencing and behaviour Dynamic wing flex, engine vibration, and environmental effects for added realism Included POD variant with visual modifications and unique operational characteristics Sounds Professionally recorded real-world L-1011 audio captured at the TriStar Experience by Echo19 Audio Productions Authentic RB211 engine sound profile, from spool-up to cruise and reverse thrust Detailed cockpit ambience, including switches, avionics hum, and airflow Immersive cabin environment audio, reflecting phase of flight and aircraft state Dynamic environmental sound transitions between interior and exterior perspectives High-quality system and mechanical audio feedback across all interactions Integrated Virtual Flight Engineer, First Office and Flight Attendant voice callouts for realistic crew coordination Reactive audio layering based on power, speed, and environment for a living sound suite Art & Effects Physically accurate lighting system using real-world intensity and colour references Fully dynamic cockpit lighting suite, including panel, flood, pedestal, and Flight Engineer station lighting Realistic exterior lighting behaviour across weather, fog, and night conditions Dynamic heat blur and engine exhaust effects tied to power output Subtle airframe vibration and motion effects enhancing aircraft weight and presence Authentic incandescent-style cabin lighting for period-correct atmosphere Advanced ambient occlusion and shadowing for depth and realism in all lighting conditions Smooth light transitions between day, dusk, and night operations Enhanced reflection and material response across cockpit and exterior surfaces Cohesive visual atmosphere capturing the “golden era” of widebody aviation PFB Unique period-inspired “Paper Flight Bag” replacing modern EFBs with an analogue feel Built-in Flight Engineer Autocomplete system for full or partial aircraft setup Integrated SimBrief import for route, fuel, and payload synchronisation Interactive loadsheet and CG management with real-time visual feedback Customisable fuel and payload loading with dynamic aircraft response Intuitive performance calculator with simple step-by-step takeoff & landing setup Styled OFP (Operational Flight Plan) with realistic dispatch-style layout Integrated chart system supporting LIDO & Navigraph with pinning and search Aircraft ground services and state control panel (doors, GPU, air start, pushback) Central hub for navigation mode selection and aircraft configuration preferences From short regional hops to long-haul transatlantic crossings, the TriStar operated across the globe with airlines like Delta, British Airways, Eastern, and many more. Recreate these historic routes or forge your own across a wide range of destinations, from busy international hubs to scenic regional airports. Fly classic routes from hubs such as London Heathrow, Dubai, Manchester, and Honolulu, or explore lesser-known operations that defined the TriStar’s legacy. Pair it with historic flight data tools like FlightSim Dispatch to bring even more realism into your operations. As always, thank you for your continued support ❤️ We can’t wait for you to dive in and experience this iconic aircraft for yourself! If you’re just getting started, we highly recommend taking some time to explore the FAQs, read through the manual, and watch the “Welcome To” video, these will give you everything you need to get up and running and make the most of your first flights. Watch the Trailer 🎥 Watch the Welcome To 🎥 Happy Flying! The iniBuilds Team ❤️
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How To - AoA Mode
What is AoA mode? AoA mode is an AT mode designed to maintain a minimum safe angle of attack and varies depending on its activation condition. AoA mode is engaged automatically under any of the following conditions: TO GA Fully configured for landing Flaps deployed to 33 degrees Landing gear down In flight if speed drops below the minimum speed If AoA is uncommanded (in flight below safe speed) - the speed target by the AT system will be 1.3 x current stall speed (Vs). This is to ensure the aircraft is able to maintain a safe angle of attack, somewhat similar in concept to the Airbus A.FLOOR. If it engages in flight and you use the AT mode to maintain this speed - when you are in a more stable flying condition you must toggle off AT to disable the AoA protection. If AoA is commanded by TO or GA modes the target speed becomes 1.25Vs and will become inactive when an AP is selected on, or a vertical AFCS mode is selected. If AoA is commanded by landing configuration, the speed target is a bit more involved. Rather than being a function of Vs, it becomes a function of Vthreshold (Vth) - the speed at which you should cross the runway threshold. Landing AoA speed is: Vth + %CG additive (nominal 6 kts, moving towards 10 kts for forward %CG and 3 kts for aft %CG) + wind compensation. Note that dependant on your weight (for example, loaded for a TATL flight and having to make a return) this speed may well exceed the common 160 kts to 4 DME instructed by ATC. If heavy, its recommended to advise "unable", rather than disable AT and try and hold slower than safe speeds. Note: the AoA mode WILL NOT respect the speed set in the speed window.
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iniBuilds Manchester (EGCC) Premium for MSFS 2024 v1.1.0 Released
v1.1.0 of iniBuilds Manchester (EGCC) for MSFS 2024 has been released. This update addresses taxiway layouts to match the Feb 26 charts, including E extension connectivity, L path refinements, updated signage, and adjusted stop markings from E8–E3. Improved ground operations with working hold short light bars, refined terrain heights, added red barrier lighting on closed taxiways, and an updated GSX profile. This update can be downloaded via the iniManager. v1.1.0 - Taxiway layout changes match Feb 26 chart - E extension is now connected per Feb 26 chart. - Added/adjusted all stop markings from E8 to E3 - Changes to L path - Taxi signs updated - Hold short light bars should now turn off as you approach. - Major height/terraforming changes. Should now only be slight difference between runway and apron heights. - Added red lights to barriers across closed taxiways. - Updated GSX profile
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How To - Flightsim Dispatch
Flightsim Dispatch is a fantastic route planning tool that gives you access to millions of real-world flights, including historical airline operations from the 1970s through to today. For the TriStar Airliner, this is especially valuable, as much of the aircraft’s character comes from flying authentic routes used by airlines like British Airways, TWA, Delta, and Eastern. Getting started is simple. Download the tool from flightsimdispatch.net, extract the files, and launch the application. Once open, begin by entering a departure airport ICAO (for example, EGLL for London Heathrow). From there, you can refine your search to better match TriStar operations by applying filters such as aircraft type (L1011/TriStar), airline, flight duration, and most importantly, a year range. For the most authentic experience, set the year between the 1970s and 1990s, which reflects the peak operational period of the TriStar. Once those filters are in place, click Refresh Table to generate the results. Flightsim Dispatch will then display a list of real-world flights matching your criteria, including the departure and arrival airports, airline, aircraft type, and route length. Scroll through the list and choose a flight that suits the kind of session you want, whether that is a shorter regional sector or a longer intercontinental route.
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Help - Quick Start & Troubleshooting
👉Getting Started Q. How do I load the aircraft quickly? A. The fastest way to get the aircraft ready is by using the Flight Engineer Autocomplete feature within the PFB (Paper Flight Bag). You can use this feature for all essential phases of flight to ensure the correct setup. This allows you to: Instantly configure the aircraft from cold & dark Automatically set up electrical, pneumatic, fuel, and engine systems Skip complex manual flows if you prefer a quicker start You can also: Run full autocomplete Or selectively enable specific systems for a semi-manual setup Q. What checklist mode should I use? A. The aircraft provides two checklist modes: Standard Mode Simplified procedures Skips deeper system tests Best for casual flying or quicker setups Expert Mode Full procedural depth Includes realistic system checks Designed for maximum realism Recommendation: Start with Standard, then transition to Expert as you become more comfortable. Q. How do I import a SimBrief flight plan? A. To import your SimBrief route: Open the PFB → OFP page Enter or sync your SimBrief profile Press SEND TO INS This will: Automatically load your route into the INS Use the batch loading system (9 waypoints at a time) Eliminate the need for manual waypoint entry Important: The INS must be properly aligned before navigation will function correctly. Q. Can I hide the PFB to move it out of the way? A. Yes - There is a show\hide for each respective PFB on the caution reset panels directly in front of your seat position. Q. Why is INS alignment taking so long? A. The alignment time depends on your selected realism setting: Instant → Immediate alignment Fast → ~5 minutes Realistic (Slow) → ~17 minutes If alignment seems stuck: Ensure aircraft is completely stationary Verify valid position entry Confirm AC + DC power availability Q: Why can I hear a warning bell when I advance throttles on takeoff? A: This is the Takeoff Configuration Warning, a safety system designed to alert you if the aircraft is not correctly configured for takeoff. The warning will trigger when two or more thrust levers are advanced beyond approximately 50%, indicating the start of a takeoff roll, while required configuration parameters are not met. The most common causes are: Stabilizer trim not set within the takeoff range (white band on the trim indicator) Flap setting outside the valid takeoff range (must be between 10° and 24°) If either of these conditions is not satisfied, the aircraft will continuously sound the warning to prevent an unsafe departure. To resolve the warning: Check and set the trim so it falls within the marked takeoff band Ensure flaps are correctly set within the approved range Reconfirm configuration before advancing thrust again This behaviour closely replicates the real-world TriStar, where proper takeoff configuration is critical. The system acts as a final safeguard, ensuring the aircraft is correctly set up before committing to the takeoff roll. ✈️Autopilot & Flight Q. What is the difference between CWS and CMD modes? A. CWS (Control Wheel Steering) Holds the current attitude You manually position the aircraft The autopilot maintains that attitude CMD (Command Mode) Follows selected autopilot modes (Heading, INS, VNAV, etc.) Fully automated flight control In short: CWS = “hold what I set” CMD = “follow the system” Q. Why is my aircraft not following modes properly? A. You are most likely in CWS mode instead of CMD. In CWS: The aircraft ignores navigation modes It only holds current pitch/roll Fix: Switch to CMD mode Re-engage your desired mode (INS / HDG / etc.) Q. Why did my autothrottle disconnect? A. Common causes include: Turbulence mode enabled Certain pitch modes overriding thrust logic Manual throttle input Mode transitions within AFCS Always verify: ATS is ON THR MGT mode active (when using PMS) 🛬Landing & Approach Q. How does Autoland work? A. The TriStar supports CAT IIIB Autoland, allowing: Fully automated approach Automatic flare Automatic rollout This enables landings in: Very low visibility Near zero decision height conditions Ensure that the proper ILS setup and associated systems have been configured as required. Q. Why are my spoilers not deploying? A. Check the following: Flaps set above 30° DLC / AGS armed No manual override active If any of these are missing, automatic deployment will not occur. Q. What is DLC? A. Direct Lift Control (DLC) allows the aircraft to: Control descent using spoilers instead of pitch Maintain a more stable glidepath Improve landing precision It is primarily used during approach and landing. ⛽Fuel, Electrical & Other Systems Q. Do I need to manage fuel manually? A. Yes - the TriStar fuel system requires active management. Typical flow: Takeoff: Tank-to-engine Cruise: Balance tanks Approach: Return to tank-to-engine Proper management ensures: Stability Correct CG Engine feed reliability Q. Why are center tanks not feeding engines? A. Center tanks do not feed engines directly. They must first be transferred into main tanks. Only then can fuel be supplied to engines. Q. Why is wing anti-ice not working on the ground? A. This is intentional and realistic. Wing anti-ice is disabled on the ground to prevent: Overheating Structural damage Q. What do DUCT OVHT warnings mean? A. This indicates overheating in the pneumatic system. Common causes: Incorrect bleed configuration Excessive air pressure Improper system setup To rectify any potential issue, review bleed air and pack configuration, referring to the checklists if necessary.