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mattY

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Everything posted by mattY

  1. 🌨️ Welcome to Kittilä Airport (EFKT) ✈️ Step into the heart of Finnish Lapland, where snow-covered forests, Arctic light, and winter operations are the core of the experience. Nestled above the Arctic Circle, Kittilä Airport (EFKT) has been carefully recreated in stunning detail for Microsoft Flight Simulator 2024! Available now for just £9.99 (excl. VAT) Buy Now: https://inibuilds.com/products/inibuilds-kittila-efkt-msfs-2024 Discover Kittilä Airport! Located in northern Finland, Kittilä Airport serves as a key gateway to Lapland’s world-famous winter destinations, including Levi and Ylläs. EFKT plays a crucial role in seasonal tourism, welcoming a surge of international traffic during the winter months, alongside steady domestic connections year-round. From icy runways and low winter sun to snowbanks lining the apron, Kittilä offers a uniquely Arctic flying environment. This rendition faithfully captures the airport’s layout, atmosphere, and the distinctive character of northern operations in extreme conditions. Carriers & Routes Despite its remote location, Kittilä sees an impressive mix of traffic, particularly during the winter season: Finnair – Regular domestic connections to Helsinki Norwegian – Seasonal and domestic services European charter airlines – Bringing holidaymakers directly into Lapland Private & seasonal operations – Supporting tourism and Arctic travel Whether you’re flying a short domestic sector, operating a winter charter from central Europe, or managing cold-weather procedures in sub-zero temperatures, EFKT delivers a truly immersive Nordic experience. Scenery Features Custom ground textures for Entire Airport Area Real Runway Slope Profile High Quality Buildings Interiors and Parallax Detailed recreation of landside area with custom models High-quality SimObject behaviors during winter season, including snowdrifts and persistent snow coverage Seasonal SimObject assets during the Christmas period (November – February) Fully custom night lighting, including runway and taxiway lights GSX profile included (by Elton Hjalmarsson) Custom Taxiway Signs High-quality, optimized textures Custom Finnish airside clutter to reflect real-world operations Custom models of surrounding buildings All models optimized for performance with Level of Detail (LOD) Saab Draken Monument A lot of Easter Eggs - Watch Out! 📽️Watch the Trailer From the magical glow of the Northern Lights to heavy snowfall and crisp Arctic mornings, Kittilä Airport (EFKT) offers a truly distinctive flying experience. Expect challenging winter operations, breathtaking snowy landscapes, and the unmistakable atmosphere of Finnish Lapland. iniBuilds Team ❤️
  2. Welcome to our next Tristar Airliner dev update! In our initial dev update, we introduced the TriStar project and outlined the core philosophy guiding its development, we wanted to achieve a deeply authentic recreation, built around period-correct systems, flexible navigation workflows, and a visual standard that reflects both the aircraft’s character and decades of service life. We went over how elements such as the triple INS, Performance Management System, and multiple navigation configurations define the TriStar’s unique operational identity, alongside an early look at the extensive art, sound, and performance foundations already in place. If you have yet to read that dev update, you can do so here: December Aircraft Dev Update ✍️ With the foundation for the project having been established in the December update, development has since progressed and is now set for the final blocks to be placed. The focus has shifted from defining what the TriStar is, to now refining how it behaves, how its systems interact, how it flies under automation and manual control, and how its characteristic design choices influence the overall experience in day-to-day operations. Today's dev update will begin to pull those ideas together, taking a closer look at the aircraft’s core systems, flight modelling, audio environment, and visual detail as they reach maturity and progress toward a complete TriStar Airliner. ✈️Flight Model At the heart of the TriStar’s performance are its three Rolls-Royce RB211-524 turbofan engines, recreated with a strong focus on physical accuracy and real-world behaviour. Thrust generation and power management are driven by authentic EPR logic, with carefully tuned engine inertia and spool characteristics that reflect the RB211’s distinctive response profile. Acceleration limits, transient behaviour, and power changes all follow realistic constraints, ensuring the aircraft feels appropriately deliberate and smooth across all phases of flight. From idle-to-takeoff power transitions to subtle thrust adjustments in cruise and approach, the engine simulation plays a central role in defining the TriStar’s character. 🔊 🛬Flight Handling and Aerodynamics The TriStar’s handling qualities are captured through a high-fidelity flight model that reflects the aircraft’s reputation for stability, smoothness, and refined wide-body characteristics. Particular attention has been paid to approach and landing behaviour, where the aircraft truly distinguishes itself. Direct Lift Control (DLC) is fully simulated, utilising the TriStar’s signature spoiler-to-pitch coupling to provide precise glidepath control without excessive pitch changes. This system allows for fine vertical path adjustments during approach, delivering the stable, confidence-inspiring handling that made the L-1011 so well regarded by flight crews. 🛩️ 🧠Systems - Automatic Flight Control System (AFCS) The TriStar’s advanced Automatic Flight Control System is fully simulated, faithfully reproducing the aircraft’s sophisticated automation philosophy. The system supports full CAT IIIB autoland capability, complete with accurate flare logic, de-rotation behaviour, and rollout control. An integrated auto-throttle system works in close coordination with the Performance Management System and navigation logic, providing period-authentic automation that balances pilot authority with advanced system assistance. Lateral and vertical modes, along with capture and intercept behaviour, are modelled to reflect real-world logic and limitations, highlighting just how advanced the TriStar’s automation was for its era.⚙️ 🔧Systems - Hydraulic, Pneumatic, and Electrical Systems All primary aircraft systems are fully modelled. The hydraulic system is recreated in full, including its three independent circuits and their associated redundancy logic. The pneumatic system simulates bleed air behaviour, pack operation, engine starting, and cabin pressurisation. The electrical system is equally detailed, featuring complete AC and DC architecture with essential buses, load-transfer behaviour, and accurate power-management logic. ⛽Systems - Fuel Management The fuel system is recreated with its authentic tank layout and transfer logic, including cross-feed and automatic transfer behaviour. It also models the TriStar’s characteristic trim changes as fuel moves throughout the aircraft. All operations are carried out through a fully simulated Flight Engineer station, reflecting real-world procedures and workload in manual and automatic modes. 🌡️Systems - Environmental Control and Pressurisation The environmental control system features TriStar-specific pack behaviour and fully modelled zoned cabin temperature control. Pressurisation operates in both automatic and standby modes, each behaving as it would on the real aircraft. The system also includes realistic reversion patterns and accurate environmental responses, reflecting the aircraft’s unique design and operational philosophy. 👨‍✈️Systems - Flight Engineer Station The TriStar’s Flight Engineer station is fully interactive. All major systems—hydraulics, electrics, fuel, pneumatic, and environmental—can be managed exactly as on the real aircraft. True-to-life flows and operating procedures guide every action, and the station provides fully functional system monitoring and control for an authentic three-crew experience. 🎛️ An automatic operation mode is also provided where these tasks are handled by an AI-driven Flight Engineer. This can be toggled at any time through our unique PFP (Paper Flight Bag) interface. 🗺️Navigation & Autoflight Philosophy From the beginning of development, our navigation concept was divided into three stages: RADNAV only INS only INS + PMS (to provide VNAV) — originally planned for a later update. As we are now shipping all three aircraft variants from day one, we broadened the philosophy to support everyone: from casual flyers taking their first steps into classic airliners to the most dedicated purists who want to operate the aircraft exactly as it was. The objective became simple: maximum flexibility while preserving visual authenticity. As such, a navigation mode selector has been added to the "PFB", allowing you to define how the aircraft is operated. These options include: RADNAV INS GPS INS + GPS. Each option will provide you with a different experience, from a more modern approach to airliner navigation, all the way to the original navigation methods used on this aircraft. To keep system logic aligned with each operating philosophy, systems such as the PMS (and therefore advanced VNAV capability) is available only when an INS-based option is selected. Alternatively, you can select pure RADNAV or GPS-only, which disables the PMS. This method allows you to tailor the experience of the Tristar to your own preference. 🎯 🛰️AFCS Lateral Modes & GPS Integration One of the most delicate challenges during development has been introducing GPS capability without compromising cockpit authenticity. The AFCS panel already provides the real-world lateral modes: ILS LOC VOR INS BC And that is the crucial point — there is no dedicated GPS button on the real unit. While some early aircraft iterations experimented with additional switching, these were not representative of operational service and were later abandoned. Adding a permanent GPS pushbutton or fictional mode would therefore mean creating something that never truly existed. Which lead to our solution, we allow the "PFB" to determine the navigation source, which means that when a pilot selects GPS-only operation, the aircraft will replace the INS label on the AFCS with GPS. From the cockpit, the workflow feels entirely natural — the same button, in the same location, operated in the same way. Behind the scenes, lateral guidance is now provided by the Garmin GNS 530 rather than the inertial system. This means different things for different pilots: newcomers & casual flyers can enjoy straightforward, modern GPS navigation with minimal learning curve, making it easy to jump in and fly; INS and procedural users will see no change to the standard operation - simply select INS in the "PFB" and the aircraft will behave like originally designed; and for everyone, the cockpit experience will remain coherent, believable and true to the real aircraft. 📥INS Route Imports Planned since early development, we are also implementing the ability to import routes created via SimBrief or through the simulator’s own EFB directly into the INS. This will dramatically reduce pre-flight workload while preserving the depth and procedural nature of inertial navigation — perfect for experienced crews who want realism without lengthy manual entry. 📋 📘Paper Flight Bag As we briefly mentioned above, the TriStar introduces our new period-authentic "Paper Flight Bag", a vintage-inspired alternative to the modern EFB found in other iniBuilds aircraft. Designed to match the era and atmosphere of the L-1011, the PFP provides a tactile, analogue-style interface while still delivering the full suite of essential features simmers expect. Performance calculations, aircraft configuration tools, loading and fuel management, navigation references, and system controls (such as the automated Flight Engineer) are all accessible, offering both immersion and convenience without compromising capability. 🎨Exterior Art The TriStar’s exterior has been brought to life with a strong emphasis on mechanical accuracy and dynamic behaviour. Control surface animations follow real-world sequencing and logic, ensuring that every movement reflects how the aircraft operates in service. This includes correct spoiler lift behaviour during operation, realistic flap actuation timing and geometry, and accurate landing gear compression responses during taxi, braking, and touchdown. These details work together to ensure the aircraft not only looks correct, but behaves correctly during all phases of flight. Beyond primary animations, a range of secondary visual effects add a subtle but important sense of life to the aircraft. Wing flex responds naturally to aerodynamic loading, engine vibration is visible through the airframe, and heat shimmer behind the wing-mounted RB211 engines reacts dynamically to power settings and environmental conditions. Together, these elements help convey the mass, power, and presence of the TriStar in motion. 💺Interior Art The cockpit represents a complete and faithful recreation of the L-1011-500 flight deck, encompassing the Captain and First Officer stations alongside the full Flight Engineer station. High-resolution materials and carefully crafted textures capture the distinct mix of metals, plastics, and fabrics found throughout the real aircraft. Brushed aluminium panels, worn labels, accumulated dust, faded markings, scratches, and panel paint degradation all contribute to a cockpit that feels lived-in and authentic, reflecting decades of service rather than a factory-fresh appearance. 🕰️ Wear and tear has been applied with restraint and purpose. Frequently used switches and controls show polished metal surfaces, high-traffic areas exhibit chipped paint, and recessed sections display realistic grime build-up. These details are informed directly by real-world references, ensuring the aircraft feels aged in a believable and consistent way rather than artificially distressed. Every instrument, control, and Flight Engineer component is fully modelled within the limits of the underlying systems simulation. Knobs, switches, circuit breakers, and annunciators are positioned precisely using real measurements and photographic reference, aided by a camera-matching workflow during 3D development. Cockpit visibility is further enhanced through accurate reflective behaviour on glareshield materials and windows, combined with baked ambient occlusion and light maps that respond naturally to shadows, instrument backlighting, and changing external light conditions. We hope to showcase more areas of the cockpit and showcase the cabin very soon as we polish and refine the texture sets to our ideal result in our continued development updates. 💡Lighting, Cockpit and External Although we were unable to obtain our own bespoke lighting references for the TriStar, the lighting environment has been carefully developed using physically based intensity values and averaged colour reproduction derived from extensive photographic and video reference material. The goal has been to achieve lighting that feels believable and functional rather than exaggerated, ensuring consistency with the aircraft’s era while still taking full advantage of Microsoft Flight Simulator 2024’s lighting capabilities. Cockpit lighting includes fully adjustable integral panel backlighting, instrument illumination, pedestal flood lighting, dedicated Flight Engineer station lighting, and overhead flood lights. Each lighting source behaves as expected during transitions between bright exterior conditions and low-light night operations, allowing the cockpit environment to adapt naturally as ambient lighting changes. Particular care has been taken to balance readability with atmosphere, preserving clear instrument visibility without washing out surface detail or texture work. Exterior lighting has been equally refined. Landing lights, taxi lights, wing illumination, beacons, strobes, and navigation lights are all tuned to behave correctly across a wide range of environmental conditions. These light sources interact dynamically with fog, cloud density, precipitation, and reflective surfaces, ensuring the aircraft remains visually grounded within the surrounding environment. Whether taxiing in low visibility or penetrating cloud on approach at night, the TriStar’s lighting behaves in a manner consistent with real-world expectations. 🖌️Liveries At release and for future updates, we plan to include a range of our high quality ‘3D decal’ liveries representing airlines that operated the L-1011-500 including the registration of Delta, British Airways, Air Transat, LTU, Pan Am and United amongst many others. Each livery is created using correct brand colours, layout references and aircraft-specific markings – with the MSFS recommended 3D decal method for ultimate performance and quality when viewed close in first person. ✈️ 🛬Closing remarks To close out, we hope that this dev update has provided some useful information for you! Development is now entering its final stages, and while what you’ve seen here represents a substantial portion of the aircraft, there is still more to share. We will be releasing another update prior to launch, diving even deeper into additional features, refinements, and areas of the aircraft that we cannot wait to show you. We are incredibly grateful for the continued enthusiasm, feedback, and patience from our community throughout. The TriStar is a special aircraft, and it has been a privilege to recreate it with the depth and respect it deserves. ❤️ We cannot wait for you to get your hands on the TriStar Airliner and experience this iconic wide-body for yourselves. ✈️✨ iniBuilds Team ❤️
  3. v1.0.3 of iniBuilds London Gatwick (EGKK) for MSFS 2024 has been released. This update removes an incorrect VDGS at stand 690, corrects pier 6 gate numbering and swaps some duplicate signage. This update can be downloaded via the iniManager. v1.0.3 - Removed incorrect VDGS at 690 - Adjusted Pier 6 gate numbering to match Jan 26 changes - Swapped duplicate 52L sign to 52R
  4. v1.1.1 of iniBuilds London Stansted (EGSS) for MSFS 2024 has been released. This update delivers a full terrain review to resolve sunken and floating objects, updates taxi signage, fixes multiple LOD issues across jetways and buildings, corrects terminal people placement, and resolves stray taxiway edge lighting on the centreline. This update can be downloaded via the iniManager. v1.1.1 - Full review of terrain across the scenery (fixes sunken/floating objects) - Taxi signs updated - Fixed LOD issue with jetways - Fixed LOD1 issue with Diamond and Ryanair hangars - Fixed security building LOD4 lighting issue - All terminal people placements corrected - Fixed stray taxiway edge lights on centreline
  5. v1.0.1 of iniBuilds Dallas Fort Worth (KDFW) for MSFS 2024 has been released. This update fixes missing Terminal D elements, stand and road issues, jetway reach and clipping problems, floating objects, and taxi sign rotation. It also adds ARFF equipment, refines runway, taxiway, lighting, ground poly colours, scales vegetation, trims traffic vectors, and improves Terminal D details and Founder’s Plaza elevation. This update can be downloaded via the iniManager. v1.0.1 - Missing Term D interior elements - Jetway D1/D1X now made extremely long. Check GSX issue - Enhanced runway gum - Hyatt windows not casting shadow - Removed artefact line marking at T parking - Fixed missing B and T remote stands - Fixed missing road texture for some users - Floating cars and trees near old Hyatt hotel - Jetways not reaching Aircraft on D1/D1X, D7, D11, B7 - Jetway too long and clipping post A10 - Added ARFF equipment to all stations - Floating elements at ARFF Station 2 - Terminal D model roof/window detail improvements - Taxisign rotation @ 18R island. - Trimmed traffic vectors around airport entry points - Trees scaled down - Taxiways and lighting adjusted to match changes - Tweaked ground poly colouring/brightness - Added slight elevation to Founder's Plaza.
  6. v1.0.1 of iniBuilds Svalbard (ENSB) MSFS 2024 has been released. This update removes a duplicated POI, improves lighting and building details, optimizes performance, and includes an updated GSX profile for more accurate ground handling and positioning. This update can be downloaded via the iniManager. v1.0.1 - Removed a duplicated Seed Vault from Microsoft POI - Updated and refined GSX profile for better ground handling and positioning - Several optimization improvements to enhance performance and reduce unnecessary object load - Several lighting and buildings improvements
  7. v1.0.1 of iniBuilds Haugesund (ENHD) MSFS 2024 has been released. This update adds a real runway slope profile, improves performance, introduces a new GSX profile, refines textures, lighting, buildings, and animated flags, removes trees near the runway, and deletes the static C172 following community feedback. This update can be downloaded via the iniManager. v1.0.1 - Added Real Runway Slope Profile - Minor Buildings changes (shimmering on the TWR) - New GSX Profile - Performance optimization - Some texture and lights improvements - Deleted C172 static at the request of the Norwegian community - Removed trees around the runway - Animated Flags improvements
  8. v2.5.1 of the iniManager has been released. This is a small update to address a bug where scenery config controls were not visible after installation of products. This update will be downloaded automatically when you launch the app or you can manually download it here. v2.5.1 - Fixed scenery config control not showing up.
  9. iniBuilds A350 Airliner V1.2.1 Update 🚀 v1.2.1 for the iniBuilds A350 Airliner is now available. This update delivers a comprehensive systems and usability refinement, with a strong focus on FMGS, navigation, VNAV, and auto-flight behaviour. This release resolves a variety of bugs, including; Direct To, flight plan, secondary plan, RNP, and performance prediction issues, alongside fixes to ECAM, F/CTRL indications, thrust logic, and true north handling, improving accuracy and consistency across all phases of flight. This update can be downloaded via the iniManager. ____________________________________________________________V1.2.1 SYSTEMS ⚙️FIXED Cannot enter AIRINC fixes FIXED Cannot click DIR TO box to input text FIXED PERF DES Page – PRED TO time value always incorrect FIXED Issue with cancel button clickspot on OIS FIXED No rudder deflection shown on F/CTRL page on ground FIXED Predicted wind/speed ECAM with all WXR settings selected FIXED Landing report not displaying FIXED FO MFD cursor not aligned with mouse FIXED True north reference missing FIXED Non-standard GP angles shown incorrectly on NAV RAD page FIXED A/THR not disconnecting via instinctive pushbutton FIXED Direct To clearing out flight plan in edge cases FIXED Issue converting speed to Mach when switching AP speed mode FIXED QNH value flashing on power-on with no MCDU data FIXED Engine oil quantity indication FIXED OPT and REC MAX FL decreasing after step climb FIXED Default transition altitude incorrect FIXED VNAV and PFD indication issues on RNP approaches FIXED Rudder indicator showing pedal position instead of actual rudder FIXED Terrain texture flickering on VSD FIXED Disengaging ATHR during climb gives incorrect thrust mode FIXED Floating bracket and ETP logic broken FIXED NEW DEST in SEC FPLN not starting from selected point FIXED AWY/WPT mismatch in secondary flight plans FIXED POSITION/MONITOR page BRG/DIST logic issues FIXED Unable to create hold around custom waypoint in secondary plan FIXED FD OFF HDG/TRK bug disappearing from ND FIXED Keyboard input issue when entering NEXT WPT FIXED DIR TO lat/long not working on ND FIXED DTO field remembering previous entry if not executed FIXED Entering FROM P.POS DIR TO not showing waypoint on next page FIXED Cannot enter first SID from dropdown list FIXED Odd vertical deviation dashed path shown FIXED ND range indications displaced FIXED RTE SUMMARY database logic issue ADDED Cancel or reset button on ATC COM D-ATIS page ART 🎨FIXED Improve cabin lighting FIXED GPU models clipping with GSX heavy pushback trucks FIXED Co-pilot model missing by default FIXED Pilot models missing from external camera FIXED Spoiler animation slowing excessively near end of travel FIXED Beacon light spalsh refined FIXED Missing ADF antennas FIXED Brake smoke effect triggering too soon FIXED Strobe effects missing physical double-flash EFB📱FIXED Autocovers option not working FIXED ACARS pending update stuck and METAR symbol issues FIXED Keyboard input issues affecting EFB entries ADDED EFB option to adjust cabin lighting SOUND 🔊FIXED RA callouts delayed near touchdown FIXED Certain RA callouts missing FIXED Minimum and Hundred Above callout tone mismatch FIXED APU and engine fire test volume too low with ANR enabled FIXED Engine 2 throttle lever missing sounds FIXED Split printer sounds in FS24 iniBuilds Team ❤️
  10. iniBuilds A340 Airliner V1.0.9 Update 🚀 The A340 Airliner v1.0.9 update focuses on system stability and operational accuracy, with extensive fixes across FMGS, navigation, CPDLC/ACARS, and flight planning logic. Numerous edge-case issues affecting performance calculations, waypoint handling, auto-flight, and indications have been resolved to improve reliability in day-to-day operations. This update also includes visual refinements across multiple liveries and models, alongside a corrective audio pass restoring missing callouts and improving sound timing and behaviour. This update can be downloaded via the iniManager. V1.0.9SYSTEMS ⚙️ FIXED SayIntentions - After receiving a handover, the DCDU no longer shows the active ATC Unit FIXED SayIntentions - Unable to request ATIS via CPDLC / ATC Menu FIXED Missed approach was shown in green in the MCDU FIXED Direct To issue FIXED FPLN A, DTO clips TO wpt NM text FIXED ACARS flight log page 2 bugs FIXED ACARS post flight report message not triggering COMPANY MSG in EWD FIXED FADEC not powering off as expected FIXED ND FIX range rings not drawing centered on selected fix FIXED Beyond ATC integration not working as expected (CPDLC / METAR / ATIS) FIXED No DISCON to IAF when selecting STAR without VIA FIXED WIND request missing RETURN prompt FIXED Engine 1 controls reverse indication for all four engines FIXED Unable to enter 0°C temperature into PERF REQ page FIXED DEPART REQ fields not auto-populating after INIT request FIXED SID not listed in alphabetical order FIXED Entering navaid on NDB R field blanks the page after briefly showing identifier FIXED Issues with Along Track Waypoints FIXED Issues with datalink system implementation FIXED Not possible to enter a custom ETP1 waypoint on the FIX INFO page FIXED Heading bug disappearing on mini-compass rose in PFD while not in managed HDG mode FIXED DEGE3W INTCPT KLO R252 not shown FIXED Manually adding a constraint above FL100 automatically adds 250 knots FIXED 10,000 ft speed limit waypoint inserted too early FIXED Format and calculation issues on INIT B and FUEL PRED pages FIXED Company message FMC message not showing on FO side FMS FIXED APU door closes even without any electrical power FIXED Incorrect HDG maintained when on TRUE FIXED Course pointer incorrect in ND when on FIXED Unable to enter pilot waypoint on FIX INFO page FIXED Reference thrust indication switching to climb thrust immediately after liftoff FIXED Company Message memo remaining on after all messages viewed FIXED DDRMI compass card not showing TRUE heading when selected FIXED MCDU datalink status page issues ART 🎨 FIXED Aerolíneas Argentinas missing engine decals FIXED HiFly 9H-TQM missing under-wing registration FIXED TAP CS-TOC missing under-wing registration FIXED Fuel jettison valve black color lost FIXED Lufthansa livery update FIXED GPU cable clipping through connection cable FIXED VIP livery Iran EP-IGA right winglet decal clipping / incorrect angle FIXED Light bleeding through couch backrest FIXED HiFly TQZ small line below right-hand stabilizer SOUNDS🔊 FIXED Printer paper sound split in two FIXED Flap sound delayed on first extension FIXED EVAC HORN OFF not silencing cockpit horn FIXED Missing RA callouts (90 / 80 / 70 / 5) FIXED Flap sounds delayed when moving from Flaps 0 to Flaps 1 FIXED Hundred Above and Minimum callouts tonal mismatch FIXED ISIS STD QNH button playing double-click sound FIXED No Smoking sign missing tone FIXED Cockpit door open / close sound only playing when inside cockpit
  11. v2.5.0 of the iniManager has been released. This update focuses on stability and usability, with improvements to the download system, UI performance, and login handling, alongside fixes for rare file corruption issues and upgraded core dependencies. This update will be downloaded automatically when you launch the app or you can manually download it here. v2.5.0 - Optimized the download system that sometimes crashed mid-download - Fixed isolated bug whereby download would corrupt files - Improved UI performance - Fixed login-related bug - Upgraded dependencies to latest version
  12. 🤠Welcome to Dallas Fort Worth International (KDFW)⭐ Prepare to experience one of the world’s largest and busiest airports, carefully recreated for Microsoft Flight Simulator 2024. Spanning five massive terminals and a web of taxiways, bridges, and highways, Dallas Fort Worth International Airport is a true mega-hub, coming soon! Available Now for £19.99! (*excl VAT) Buy: https://inibuilds.com/products/inibuilds-dallas-fort-worth-kdfw-msfs-2024 ✈ Discover Dallas Fort Worth Like Never Before From the iconic Skylink light rail between terminals to the vast apron layouts and elevated taxiway bridges crossing active highways, every corner of DFW has been recreated to capture the true feeling of operating at one of aviation’s great giants! Whether you’re flying regional feeders, transcontinental heavies, or long-haul international services, Dallas Fort Worth offers an incredible hub experience for Microsoft Flight Simulator 2024. The Heart of American Hub Operations As the primary home of American Airlines and one of the busiest airports on the planet, Dallas Fort Worth International stands as a cornerstone of global aviation. Showcasing immense scale, infrastructure, and nonstop activity, KDFW delivers a level of operational complexity found at only a handful of airports worldwide, the gateway to North America and beyond, operating around the clock. From short-haul domestic flights to long-haul international departures, every movement across KDFW’s runways, taxiways, bridges, and terminals reflects the pace of this mega-hub. Fly regional jets and narrowbodies on busy sectors to cities like Houston, Denver, Chicago, and Los Angeles, or take widebody aircraft across the oceans for London, Paris, Tokyo, and beyond. KDFW delivers an incredible variety. Scenery Features: Detailed elevated taxiway bridges crossing roads Custom construction zones and active development areas positioned around the airfield to reflect real-world expansion Fully modelled and animated Skylink Air Train system connecting all terminals Hand-made ground textures with crisp, bespoke texture sets for runways, aprons, paths, and roads True-to-life airport landside recreation with custom ground decals, signposts, vegetation, parking barriers, and more Accurately modeled and positioned dynamic airport lighting for enhanced realism 180+ hand-crafted models featuring custom-made buildings, vehicles, and objects Hand crafted terminals with crisp textures providing a fresh, modern appearance HD jetways with intricate details enhancing the airport's realism Highly detailed models of all airport buildings, objects, and surroundings Full HD ground poly matching the 2026 airport layout Up-to-date airport layout reflecting the current, real-world location Official GSX profile included in the scenery folder and iniManager download Level of Detail (LOD) optimization for every model ensuring the best performance possible Use of the latest MSFS2024 SDK features for optimal performance and smooth experience Bespoke taxi signage true to real-world specifications Full iniManager compatibility allowing easy configuration for optimal performance on your system 📽️Watch the Trailer As always, thank you for your continued support, we can’t wait for you to explore Dallas Fort Worth! Our content creators and streamers will be getting access very soon, so be sure to check out their streams for exclusive first looks and previews of this exciting new scenery. The iniBuilds Team ❤️
  13. v1.0.8 of iniBuilds London Heathrow (EGLL) for MSFS 2024 has been released. This update replaces longer jetways to a modified short version on right parking positions and fixes the association VDGS units being obstructed. This update can be downloaded via the iniManager. v1.0.8 - Replaced longer jetways (Right parking positions) to a modified short version - Above jetway fixes instances VDGS unit being obstructed
  14. 🌊 Welcome to Haugesund Airport, Karmøy (ENHD) ✈️ Step into one of Norway’s most scenic regional gateways, where rugged coastline meets demanding North Sea weather. Nestled along the western shore, Haugesund Airport, Karmøy (ENHD) has been carefully recreated in detail for Microsoft Flight Simulator 2024! Available now for just £9.99 (excl. VAT) Buy Now: https://inibuilds.com/products/inibuilds-haugesund-karmoy-enhd-msfs-2024 Discover Haugesund Airport! Located on the island of Karmøy, Haugesund Airport, Karmøy serves as a vital hub for western Norway, supporting regional travel, offshore operations, and international connections. Known for shifting winds, low cloud, and dramatic coastal approaches, ENHD offers a rewarding flying experience in all seasons. This rendition captures the atmosphere, layout, and operational character of real-world Norwegian regional aviation. Carriers & Routes Despite its regional size, Haugesund Airport hosts a variety of important services, including: SAS - Regular connections to Oslo Norwegian - Domestic and select international services Charter & offshore traffic - Supporting North Sea energy operations and regional logistics Whether you’re flying short domestic hops, operating charter services, or dealing with classic west-coast weather, ENHD delivers a distinctly Norwegian experience. Scenery Features: Custom ground textures for entire airport area High Quality Buildings Interiors Detailed recreation of landside area with custom models Fully custom night lighting, including runway and taxiway lights Custom Taxiway Signs High-quality, optimized textures Custom Norwegian airside clutter to reflect real-world operations Custom models of surrounding buildings Custom static aircraft All models optimized for performance with Level of Detail (LOD) 10cm high quality CGL 📽️Watch the Trailer From stormy Atlantic winds to calm summer evenings along the coast, Haugesund Airport, Karmoy (ENHD) offers an authentic flying environment. Expect challenging weather, stunning approaches, and the unmistakable atmosphere of Norway’s west coast. iniBuilds Team ❤️
  15. iniBuilds A340 Airliner V1.0.7 Update🚀 Our latest A340 Airliner v1.0.7 update delivers another solid round of refinements, as well as the highly anticipated VIP variant, for FREE! This update resolves a wide range of FMGS, avionics, electrical, and ECAM-related issues, improving overall consistency and edge-case behaviour across normal operations. Navigation displays, MCDU logic, braking systems, and CPDLC/AOC interactions have all seen targeted fixes to enhance realism and day-to-day usability. On the visual side, v1.0.7 introduces numerous art improvements across the exterior and cabin, including refined icing and snow effects, corrected lighting and textures, improved geometry, and cleaner cabin interactions. The EFB receives important persistence fixes alongside the addition of full Flight Attendant Panel simulation and new VIP variant, complemented by a SimBrief profile for the VIP variant. Audio has also been further refined with restored callouts, GPWS tweaks, and new interactive VIP cabin sounds, rounding out a more polished, immersive, and reliable A340 Airliner experience overall. If you own the iniBuilds A340 Airliner on the Marketplace, you can complete the form below to gain access to your product via the iniManager! Order Transfer Form: https://forms.inibuilds.com/order-transfer or, Buy Now: https://inibuilds.com/products/inibuilds-a340-airliner-msfs-2024 VIP Variant Cabin Features The A340 Airliner VIP variant turns the aircraft into a true long-range private widebody. The cabin is packed with animation and interaction, giving you plenty to explore once you’re settled into cruise! A dedicated Flight Attendant Panel lets you control cabin lighting and features, while custom payload logic and a VIP SimBrief profile make flight planning feel purpose-built for private ops. From private suites and lounges to social and business spaces, the VIP variant is designed to be used, not just viewed! Ambient multi-colour cabin lighting with 9 selectable colour themes, light intensity, and a full-cabin party mode. A spacious double bed and two business-class rest seats located directly behind the cockpit for crew rest. An expansive master bedroom suite with a large private ensuite bathroom and an exclusive captain’s lounge. A refined living lounge for guest entertainment, connected to a dedicated guest bathroom, featuring animated and interactable elements. A private business conference suite designed for high-level and confidential meetings, with animated interactables throughout. Two fully equipped galleys, capable of supporting true five-star dining at altitude. A VIP first-class cabin comprising 10 private suites. A business cabin with 12 open-space cocoon seats. A 16-seat rear lounge for informal meetings, à-la-carte dining, and relaxed socialising. Four washrooms in total: two forward and two aft. An endless supply of never-spoiling fresh fruit and floral arrangements. Fully modelled and animated faucets, showers, and toilets. Animated and interactable tray tables on all applicable seats. Animated, interactable reclining lounge seating on all applicable seats. Animated and interactable partition doors throughout the cabin. This update can be downloaded via the iniBuilds Store & In-Game Marketplace. V1.0.7SYSTEMS ⚙️ FIXED ND ETP not drawing on ND consistently FIXED Electrical system behavior with BAT only on ground FIXED AOC WX request showing invalid data when CPDLC source set to BeyondATC FIXED MCDU ATSU/ATC page formatting refinements FIXED Issues with along-track waypoints FIXED ENG ECAM page, Engine 1 N2 vibration FIXED Live PLD/ZFW too high on spawn FIXED Long press of the CLR button not clearing the entire scratchpad FIXED Brake fans operating with gear up FIXED FPLN A page SID name missing above departure runway FIXED PFD track diamond offset FIXED AOC free-text send triggering incorrect received message reply FIXED HDG bug missing in PFD FIXED ACARS TO PERF message corrections FIXED BRK fan pushbutton not displaying HOT FIXED Direct to clearing flight plan causing WASM crash FIXED Replicable WASM crash when entering LAT/LONG coordinates into MCDU stored waypoints page FIXED Default camera views not aligned FIXED TO PERF invalid altimeter import values when using SYNC WX in inHg FIXED Side quickviews not aligned to 90 degrees from pilot POV FIXED TO PERF below MTOW limits shown on EFB but inconsistent after changing units FIXED Inserting DIR TO wiping flight plan ART 🎨 FIXED Passenger windows overly tinted FIXED Horizontal stabilizer dihedral angle FIXED Net texture inverted FIXED Curtains clipping in forward galley FIXED Wall ambient occlusion striping FIXED Removed clickspot for crew rest door near 3L (Cabin and Freighter) FIXED LOD issue with exit signs in the cabin FIXED Icing effect transparency at ~50% intensity FIXED Strobe effects missing physical double-flash FIXED Clickspots for door 4L/R added to FA panel FIXED Snow accumulation heavy-snow visibility threshold FIXED Snow on wings texture shading FIXED Cabin door handles inhibited in-flight FIXED Pilot model not visible in exterior view FIXED VIP crew bunk floor gap FIXED VIP Door 4L/R curtain clickspot too large, preventing door handle access FIXED FC seat small screens incorrectly affected by color scheme routine EFB💻 FIXED Options not persisting across future simulator loads FIXED GPS jamming option not saved FAP Door status indications not matching actual door state ADDED Full FA Panel Simulation ADDED VIP variant SimBrief profile SOUNDS🔊 FIXED Missing “five” altitude callout FIXED GPWS audio tweaks FIXED No smoking sign missing tone ADDED VIP cabin interactive sounds iniBuilds Team ❤️
  16. v1.1.0 of iniBuilds London Stansted (EGSS) for MSFS 2024 has been released. This is a full FS24-exclusive update to the FS2020 version, delivering a completely new native FS24 build. It resolves a range of visual and technical issues, including sunken RWY 22 approach lights, flickering terminal signage, passenger model clipping, and redundant scenery files, alongside fixes to safedock geometry behavior. The update also introduces refreshed LODs, new FS24 GSE, static and people models, custom taxiway lighting, an updated runway profile to match charts, and revised airfield elements. Layout changes along Taxiway Foxtrot have been implemented, with closures, dissection between F2 and F3, and new fencing added. SD/HD textures are now deprecated, and disabling interior details only affects the main terminal. Note that this is NOT Enhanced/Premium. This update can be downloaded via the iniManager. v1.1.0 Fixed: - Rwy 22 Approach lights partially sunk - Passenger models clipping scenery objects in main terminal - Superfluous nool bgl file in scenery folder - Flickering textures on terminal signs - Resolved additional frame geometry on safedock posts when nool disabled Updated: - Full new FS24 native build. - LODs updated - Most GSE, statics and people models replaced with new FS24 variants - Replaced default taxiway lighting with custom - Runway profile added to match chart - Updated airfield elements (GS antennae etc) - Updated layout along Foxtrot. Taxiway closed and dissected between F2 and F3. Fencing et al added. Further notes: - SD/HD texture is now defunct. - Switching off interior details only affects the main terminal building.
  17. v1.0.2 of iniBuilds London Gatwick (EGKK) for MSFS 2024 has been released. This update focuses on visual clean-up and minor airfield refinements. It adds new markings to the equipment storage area near Z, fixes flickering dirt on roofs and jagged concrete tile edges from SU4, and replaces the short jetways between stands 557 and 574 with longer variants. Minor GSE and marking adjustments have also been made for improved accuracy. This update can be downloaded via the iniManager. v1.0.2 - Added markings to equipment storage area next to Z - Flickering dirt on roofs - Boeing logo removed from hangar - Concrete tiles jagged edges fixed (SU4 bug) - Short jetways between 557 and 574 replaced with longer variants - Minor GSE adjustments - Minor marking adjustments
  18. v1.0.2 of iniBuilds Ibiza (LEIB) for MSFS 2024 [Enhanced] has been released. This update addresses some emissive fixes, missing elements, marking updates and more. This update can be downloaded via the iniManager. v1.0.2 - Fixed jetway emissive not working and added floodlighting - TWY E8 marked as D beside runway - Club missing at the end of the runway - Minor markings update - Reconfirmed all parking sizes/airline codes correct
  19. v1.0.3 of iniBuilds Manchester (EGCC) for MSFS 2024 has been released. This is a hotfix to address the SU4 emissive glass issue on T1/3. This update can be downloaded via the iniManager. v1.0.3 - Hotfix for SU4 emissive glass issue on T1/3
  20. v2.4.9 of the iniManager has been released. This update brings a handful of quality-of-life improvements, including multi-SIM support for product add-ons, a new liveries auto-update system, and fixed video playback in the iniBuilds section. It also resolves GSX profile issues for some migrating users and includes a fix for the authentication system. This update will be downloaded automatically when you launch the app or you can manually download it here. v2.4.9 - Fixed Video playback in the iniBuilds section - Added multi-SIM support for product addons - Bug fixes for GSX profiles for some users migrating from old versions - Liveries auto-update system - Fix for a bug in the authentication system
  21. iniBuilds A350 Airliner V1.2.0 Update 🚀 v1.2.0 for the iniBuilds A350 Airliner is now available. It has a few SEC flight plan fixes but also a fix for the WASM texture loading on initial start-up. This bug was introduced in SU4 on some machines, and instead of leaving you with this issue over the Xmas period, we decided to implement a workaround so you can have some awesome A350 adventures this holiday season! 🎄⛄ This update can be downloaded via the iniManager. iniBuilds Team ❤️ ____________________________________________________________V1.2.0Fixed - Sec-fplan fixes for airway entry Fixed - SEC F-PLN - INSERT NEXT WPT adds waypoints to the top of F-PLN instead of after chosen waypoint Fixed - WASM next waypoint 'LNY vor' on SEC2, 3 F-PLN. Fixed - WASM texture loading bug introduced in SU4 on some machines Admin - Numerous file clean up and adhoc admin of project
  22. iniBuilds A340 Airliner V1.0.6 Update 🚀 Our latest A340 Airliner v1.0.6 update brings a substantial round of refinements across the aircraft, focusing on system accuracy, usability, visuals, EFB reliability, and an audio pass. This release improves navigation and FMGS behaviour, resolves numerous edge-case system issues, and introduces fully simulated offset functionality alongside an expanded Flight Attendant Panel experience. Visual fixes enhance gear, camera views, and cabin details, while EFB updates improve unit handling, performance calculations, and GSX integration. Sound has also received extensive attention, with reworked spatialisation, restored and refined callouts, better environmental mixing, and more immersive cockpit and cabin interactions. This update can be downloaded via the In-Game Marketplace. V1.0.6SYSTEMS ⚙️ FIXED ENG sd on ND not simulated FIXED GSX refuel still not opening the refuel access panel under the wing FIXED ETP floating in a random location of the ND FIXED PFD/ND HDG value should show when off screen with FD off FIXED Mismatch between inbound course and track diamond in PFD and ND ILS ROSE mode FIXED GPS page coordinates fluctuating during jamming FIXED ACCU PRESS + BRAKES TEST refined FIXED After go-around A/THR not working at level-off and LVL MCT not showing FIXED Manual Min EFOB resets and stays in large text FIXED Changing runways/resetting MCDU does not erase previously entered TO SHIFT FIXED Altitude constraints still show as FLs when below TRL with low transition altitude FIXED Changed unit options reset when returning to TO PERF FIXED CPDLC identifier field remains populated after logon request sent FIXED AIRPORT key on right MCDU not sequencing properly FIXED OPT ALT appearing higher than REC MAX FIXED A350/A340 always ADS-C connected when logged on FIXED MORA linked incorrectly to CSTR FIXED Editing an active offset not possible FIXED Offset unusable due to LSK reselection behavior FIXED TO PERF SYNC FMGS auto-filling WEIGHT without unit conversion ART 🎨 FIXED Center gear left wheel tread rotation inverted FIXED Wipers reset when changing from fast to slow and then continue incorrectly FIXED Nose gear strut not compressing FIXED Saved camera feedback FIXED Left wing texturing artifact under aileron when snow is on FIXED Cabin collision hitbox refinement on left side FIXED Contrail display issues EFB💻 FIXED EFB NG navdata download issue FIXED EFB payload page summary: TOW displays T despite KG unit FIXED EFB landing performance add Vapp FIXED Reverse on axis loading incorrectly FIXED Align planner setting size with A350 FIXED Wipe TO/LDG PERF pages when changing aircraft weight units FIXED TO PERF option to switch units on QNH/m/ft/lbs/kg ADDED GSX Loading Suggestion ADDED Switchable units on takeoff calculator SOUNDS🔊 FIXED Reworked 3D spatialization for flaps and slats FIXED Slat sounds near wing root FIXED PRED W/S OFF memo triggers a click sound FIXED APU sounds not changing with position relative to aircraft when APU BLEED = ON FIXED Increased low pass on APU cone FIXED Intermediate callouts missing FIXED Gear down needs more aerodynamic rumble FIXED Gear drag position not audible in cockpit FIXED Improved triple click sound FIXED Modified master warn sound sample FIXED ISIS missing interaction sounds FIXED Deprecated sound events causing doubling on ACP FIXED Improved samples and variety of larger dial interactions FIXED Ambient mixing adjustments in flight FIXED Improvements to wiper mix FIXED Reduced low pass on turbulence bumping FIXED Tweaks to payload sounds in cargo hold FIXED Oxygen test mixing FIXED Toilet door timing synced with animation FIXED Missing cabin ambient sounds FIXED Fuel pumps audible unrealistically outside FIXED Wind ambience in flight ADDED More audio detail to pedestal rotary knobs ADDED Improved WXR tilt and gain interaction sounds iniBuilds Team ❤️
  23. v1.2.2 of iniBuilds Honolulu (PHNL) for MSFS has been released. This update addresses pink taxisigns in FS2020. This update can be downloaded via the iniManager. v1.2.2 - Fixed issue with pink taxisigns in FS2020
  24. Hello! It’s been an incredibly busy year for the team, and looking back, we’ve covered a lot of ground. The headliners were obviously the A350 Airliner and A340 Airliner, but we also managed to squeeze in the F406, Spartan and a host of other updates across the board. It wasn't just about pushing new products out the door, but rather, refining products to ensure their usability remained at a level we can be happy with. We’d like to extend our thanks to every one of you that made this year so successful. This year has been our strongest yet, and the progress we’ve made across our flagship products have allowed us to finish 2025 on a real high. It’s been a milestone year for us, one we’re genuinely proud of. A350 Progress Throughout the Year February saw the release of the long anticipated A350 Airliner. Bringing a project of this complexity to the simulator naturally presented some initial challenges, particularly regarding WASM. Our priority was first and foremost to ensure that customers had the best possible experience with this product. This meant a focus to address issues as soon as they were raised by the community. With this mindset, between the release of the A350 Airliner on the 26th February up to today, we’ve released 22 updates for this product, ranging from smaller hotfixes of certain issues, to major upgrade packages, ensuring the product continues to meet community expectations alongside the feedback being given. In June, the ULR variant was released within a major update, aimed at boosting performance, as well as flight model and systems fidelity. This update heavily tackled WASM issues, and performance, with a significant focus on improving the overall WASM structure, we had consolidated internal variables and also streamlined the XML hierarchy amongst other things. In the proceeding months from July, up to December, the 7 updates that were released were focused on performance gains, WASM stability and quality-of-life features. Still working through those WASM bugs, a huge step was made towards the stability of the aircraft within this period, with the number of WASM reports dropping significantly. Performance has also been a key element that we wanted to ensure was in the right place - update V1.1.7 played a significant role in addressing this. V1.1.7 saw a clear increase in average framerates, but more importantly, a substantial improvement in 1% and 0.2% low frametimes. These reductions in frame-time variation translate to a much smoother, more stable experience. Stutters were also significantly reduced. In previous builds, fewer than 45% of frames were classified as “smooth” on this setup. In v1.1.7, this figure would now exceed 85% in most cases. Frame-time spikes greater than 4ms were reduced by 90%, resulting in consistent, fluid motion even in demanding environments. Which brings us to today, a great year with the A350 Airliner, we’re incredibly grateful for the consistent support on this project, from the community, professionals, testers and all the reports that allowed us to directly address bugs that were in need of fixes - your dedication to this project has allowed it to be where it is today. If you have not tried the A350 Airliner since earlier in the update cycle, we would highly recommend doing so. You will notice an impressive and seamless experience with incredible sounds. You can purchase a copy of the A350 Airliner here: https://inibuilds.com/products/inibuilds-a350-airliner-msfs-2024 2025 Recap This year saw some of our most standout releases to date. With the launches of the A350 Airliner, A340 Airliner, F406 Caravan II and Spartan 7W Executive, each release taught us something new, and we’ve been applying those lessons directly back into our development pipeline. We also made sure not to leave our existing products behind. Revisiting the A300-600R throughout the year, specifically to ensure appropriate compatibility with Microsoft Flight Simulator 2024. This effort continued throughout the year, with the most recent v1.0.5 update. These updates included fixes aimed at stability and "quality of life" features based on your reports. We’ve addressed the stutters some users experienced with external lighting, fixed various logic issues with the TCAS and autopilot constraints, and restored the functional standby compass. We also integrated LIDO charts and refined the visual experience, from adding glowing hot brake effects to tweaking the gear suspension limits for a more realistic ground stance. You can purchase a copy of the A300-600R here: https://inibuilds.com/products/inibuilds-a300-600r-airliner-msfs-2024 In October, the A340 Airliner debuted on the Microsoft Flight Simulator In-Game Marketplace. This was the work of thousands of hours across the team, learning from previous projects, implementing features to ensure parity between products at a minimum, but wanting to push the boundaries as well. The release of the A340 Airliner was met with open arms by the community, and for that, we cannot thank you enough! Much like with other projects however, we wanted to ensure that the update cycle remained in place, bringing much-needed refinements week to week. Since the release on October 7th, we’ve pushed five substantial updates to the product. The initial weeks (v1.0.1 and v1.0.2) were heavily focused on stabilising the platform, tightening up VNAV logic, correcting FMGS behavior, and enhancing the sound suite. We also moved quickly to address specific community feedback regarding the visual modeling, specifically revisiting the wing and main landing gear in v1.0.3 to ensure the geometry and behavior matched the real-world aircraft. The most recent updates focused on deepening system fidelity. v1.0.4 was a significant milestone, introducing a complete rework of the EIS1 display logic and a fully featured ATSU/AOC suite. With v1.0.5, we’ve added offset functionality, better navdata handling and a series of system-wide fixes. It’s been a steady process of not just fixing bugs, but actively expanding the aircraft's capabilities based on how you are flying it. To close out this section on the A340 Airliner, we have one last exciting piece of news to share. We are excited to announce that a new free variant will be added soon: the VIP variant will officially be arriving in January. We look forward to starting the new year by offering you a new way to fly the A340 Airliner in Microsoft Flight Simulator. Tristar Project Moving on with today's main topic, iniBuilds proud to announce the legendary iniBuilds TriStar Airliner for Microsoft Flight Simulator 2024. Developed from the ground up exclusively for the new platform - supported by extensive real-aircraft access and reference sessions - this recreation fully leverages MSFS2024’s latest physics, environmental modelling, and advanced systems framework. Our goal is to deliver the most authentic and immersive TriStar, or ‘El-Ten-Eleven’, experience ever brought to home simulation. Our main variant will be based off of the L1011-500 variant. Today's update will an introduction to the project, cover the journey to date, highlight some key features of the product as well as some WIP areas of the aircraft – live in sim. Product Highlights Given the numerous variants, configurations and options that were available for this aircraft, let’s start with covering some of the key system features of the product. • Detailed systems simulation covering electrical, hydraulic, pneumatic, and environmental logic • A fully featured AFCS and CAT IIIB autoland system • Accurate flight dynamics driven by MSFS 2024 aerodynamics and real-world performance manual data • High-fidelity exterior and interior modelling including cockpit, cabin, and full S-duct tail engine geometry • Fully modelled triple Litton INS system with era-accurate navigation workflows as well as easy import options and Simbrief integration • A faithful reproduction of the Performance Management System (PMS) integrated directly with the AFCS and INS • Period authentic EFB – the iniBuilds Paper Flight Bag • Flight Engineers panel with manual and automatic modes • Multiple navigation layouts to suit every style of flying:  – Classic analogue radio-navigation  – Authentic triple-INS long-range setup  – INS combined with PMS for full TriStar automation  – Modern GNS 530 upgrade option Flight Model and Aircraft Systems There’s a lot to explore in this aircraft, and through these development updates, we will take you on the journey through different parts of the aircraft and the key details captured. Today’s focus is on the multiple navigation layouts designed to suit every style of flying. Options include classic analogue radio navigation, an authentic triple-INS long-range setup, INS combined with the Performance Management System for full TriStar automation, and an optional modern GNS 530 upgrade. Triple Litton INS System The TriStar’s triple INS suite is simulated in full. Each unit features correct DC standby and AC essential power logic, including realistic standby warm-up behaviour. Position entry and classic alignment are fully simulated, with the traditional 90-to-01 sequence taking roughly 17 minutes to complete. The system supports up to nine waypoints with proper RMT cross-sync, along with accurate intercept, direct-to, and leg-tracking logic. Cross-track and offset navigation are modelled exactly as in the real aircraft. An ATT REF gyro-only mode is included, requiring full re-alignment once the aircraft is back in stable conditions. Distance and time computations follow the authentic A–B, 0–X, and X–0 logic used by the Litton INS units. Performance Management System (PMS) A defining feature of the L-1011 is the Performance Management System. Fully recreated in depth, the PMS computes optimal climb, cruise, and descent speeds from simulation weight, altitude, and engine data and integrates directly with the auto-throttle and AFCS vertical modes for each phase of flight. It supports long-range, fuel-efficient flight planning with accurate predictive performance and crew feedback, reflecting the system’s role as the heart of the TriStar’s automated efficiency. In our next development update we will go into much further detail about some of the features of the RB211 engine simulation and unique aerodynamic features such as Direct Lift Control (DLC); all of which will be available on the aircraft. We will also provide details on the core aircraft systems (hydraulic, fuel etc), the AFCS – automatic flight control system along with a walkthrough of the flight engineer system and the new period authentic EFB – the iniBuilds Paper Flight Bag. Sound Pack Equally important as other development workstreams is the sound suite; without it, the aircraft would simply feel empty and lifeless. Our partners Echo19 secured behind-the-scenes access to the TriStar Experience based in Kansas City, Missouri to record real-time audio. This one-of-a-kind organisation uses an operational Lockheed L-1011 TriStar to inspire students in science, technology, engineering, and math (STEM) through aviation education and immersive hands-on experiences. Echo19 have captured authentic sounds straight from this rare aircraft so that we can bring you a genuinely immersive TriStar experience in Microsoft Flight Simulator. From engine nuances to ambient systems, Echo19 have documented every detail that helps tell the story of this aviation icon. We’re proud to work alongside groups who are preserving aviation heritage and encouraging young people to dive deeper into aerospace and engineering. We are excited to continue developing this project and to share a truly authentic TriStar soundscape with the MSFS community as we honor this rare jet and the amazing people who keep its legacy alive. Check out Tylers video! Art The TriStar is one of the most visually distinctive wide bodies ever built, and our art team has recreated every aspect of its engineering and character with exceptional fidelity that reflects what is expected with modern MSFS 2024 detail standards and to the bar we’ve set for ourselves. Members of our art and QA teams have travelled around the world to study real TriStars up close. We gathered extensive reference material, including high-resolution photography, video, measurements, detailed notes, and sectioned 3D scans, to aid with our detail and accuracy goals. From an aviation museum in Riyadh, Saudi Arabia to an L-1011 cockpit in a shipping container in California, United States, we’ve visited multiple examples of the aircraft, including variants beyond the L-1011-500, to understand their intricacies and the differences between models at a one-to-one level. As with all iniBuilds airliner releases, the TriStar is created to include the full suite of visual features simmers expect from our newest generation of aircraft. This includes high resolution materials, accurate surface imperfections, fully realised cabin spaces, and a wide range of small touches that enhance immersion without compromising performance – and performance is key here. Being exclusive for MSFS 2024, takes advantage of the visual improvements and techniques available to us in MSFS 2024. Let’s get into some of the core visual features and extras the art team has spent time on developing the TriStar. Exterior Modelling The exterior model has been crafted using high accuracy reference material gathered from our international aircraft visits. Every major structural component reflects real references and data gathered. Our rendition features several interactive elements that contribute to overall realism. These include animated GPU hatch, potable water, waste systems, cargo door handles, cargo doors, entry doors, and as usual: engine cowling doors. And as standard, there will be an era-appropriate ground handling equipment set, alongside the usual engine covers and remove before flight tags where necessary. We hope to showcase these to you in more detail in our upcoming development updates along with a walkthrough of external animations (showcasing systems such as DLC in action). Exterior - Dynamic Dirt and Weathering The TriStar is an old aircraft, and our visual recreation reflects this age and service life with the most extensive weathering package we have ever applied. A layer of dirt pre-exists on the base textures which cannot be disabled for authenticity, but we have gone beyond this with an enhanced dynamic weathering implementation. Oil streaking, hydraulic fluid residue, chipped paint, oxidised metal, soot patterns, and panel discoloration have all been crafted inspired by real-world examples, not only observed on the TriStar, but other in-service aircraft which have been through some heavy operations. Dynamic dirt and weathering behaviour works by increasing the intensity the more you fly, with persistence in mind between liveries, giving the aircraft a believable sense of operational history. Subtle material roughness changes, variation in reflectivity, and dirt accumulation around seams and rivets create a realistic appearance that reflects decades of service life. Stairs and Lounge Feature Although the L-1011-500 variant did not operate with the lower lounge feature, the concept is so iconic that we created our own retrofit for simmers to enjoy. This will be available as an optional preset configuration of the aircraft within MSFS. The optional lounge includes a fully modelled lower deck with a bar area, seating and relaxation spaces, and a spiral staircase that connects the lower lounge to the main cabin. Most notably, the exterior boarding stairs lead directly into the lounge from the outside of the aircraft, giving the unique experience of a private jet style boarding flow for a widebody airliner. We have also included the distinctive lower forward lobe on the aircraft belly. Only TriStars equipped with the lounge had this structure. It was designed to protect passengers in the lounge area in the event of a heavy landing that could compromise the nose gear. This additional detail is recreated accurately in our retrofit version and represents a unique identifying feature of lounge-equipped TriStars. We hope to showcase the cockpit, interior and additional features in our next development update. Optimisation and Performance Visual quality is balanced with careful optimisation principles learned from our most recent product cycles. We use a mix of shared texture sheets, strict texture resolution rules, and smart LOD transitions that reduce VRAM memory usage without visible losses in quality. Complex areas such as the Flight Engineer station, the cabin, and the landing gear assemblies have been built with performance in mind. These regions feature multi-stage LODs that retain visual accuracy close-up but scale down gracefully at distance. The TriStar benefits from the mentioned techniques and more we refined on aircraft like the A350 and A340, for which we have received overwhelmingly positive feedback in recent performance updates for. This ensures stable frame rates and high image quality on both PC and console platforms. You can expect the full iniBuilds package with excellent night lighting, liveries and videos as we move forward with development and can’t wait to share more information in our next development update. Final Words As we wrap up this update and look back at an incredible year, we want to circle back to where we started: with a huge "Thank You." 2025 has been a milestone year for iniBuilds. From the depth and excitement of the A350 Airliner to the grit and hands-on experience of the F406, and now looking ahead to the TriStar, none of this would be possible without you. Your support, your feedback, and even your bug reports have been the driving force behind every update we pushed. You have helped us refine our products and set new standards for what we can achieve together. From everyone here at iniBuilds, we wish you a happy holiday season and blue skies. Here’s to an incredible 2026! 🎆🎄 iniBuilds Team ❤️
  25. Hello! It’s been a very busy year for the scenery team! Taking a look at the year as a whole, we’ve covered a massive amount of ground across the globe. From the icy runways of Antarctica to the deserts of the Middle East and the bustling hubs of the United States & Europe too! We’ve worked tirelessly to fill gaps in the world of Microsoft Flight Simulator and bring you some truly special projects, so we hope that you’ve managed to pick up an airport or two of ours throughout the year! 2025 Recap This year brought with it some of the biggest projects to date, from a complete London Heathrow overhaul with the premium edition earlier in the year, to our latest and best received project - Manchester! Expanding on our Enhanced scenery line, the likes of Dubai, LAX and JFK saw their MSFS24 versions released, bringing these mega-hubs to the appropriate standard and making use of MSFS24 SDK tools and LOD’ing - a challenge we wanted to nail! We expanded upon our UK and European catalogue, with London Gatwick Premium, another testament to the incredible community that is present in the aviation industry, with some fantastic community members who work at the airport and provided amazing insight and information. We also added another enhanced product, Leeds Bradford V2, with a brand new terminal being added, we always want to ensure that our projects can be some of the most up-to-date sceneries available to the sim. Other European airports include Svalbard and Larnaca, to great airports that provide a variety of route options for year round coverage, especially Svalbard, which is a great destination for the winter time, providing a real challenge with the weather conditions! We also ventured into the unique and frozen region of Antarctica, releasing Wolf's Fang Runway, pairing perfectly with the A340 Airliner release and Cape Town, we want to provide you with those real-world counterparts and allow you to recreate historic routes! Each release taught us something new regarding optimization and environment texturing, and we’ve been applying those lessons directly back into our future projects. This year, we emphasised the idea that the most important aspect of creating scenery is gathering the latest and most accurate references possible. This usually used to happen through SME’s such as those who worked at airports / fly into airports. This year we focused on adding another layer of data collection. This year we had numerous opportunities in getting team members on site at the airports we are creating. We are incredibly grateful to have worked directly with Airport Management and Authorities at both Providence and Manchester, who graciously allowed us to tour the airfields and work alongside them to capture the data we needed. Having this level of access allows us to see the details that satellite imagery simply misses, from the specific wear and tear on the taxiways, grunge on terminal buildings and so much more. For George, one of our Scenery Team Leads, the trip to Providence (KPVD) stands out as a highlight of his 2025. Being able to visit the airport firsthand provided invaluable insight that went straight into his workflows towards the final product. "The highlight of my year was definitely the research trip to Providence Rhode Island (KPVD). It was a fresh experience to gain knowledge and was an extremely insightful one. Touring the entire airport with the ground operations team, gathering reference materials and learning about the history of the airport." – George, Scenery Team Lead Similarly, our time at Manchester, working with MAG, allowed us to capture the airport with an incredible level of detail, ensuring that the key placements of structures, textures & overall feel was as lifelike as possible. We love taking you behind the scenes on these trips, so if you missed our deep dives into how these visits went, be sure to check out the forum posts below: Providence Research Trip: Providence BTS 👈 Manchester Research Trip: Manchester BTS 👈 iniBuilds Winter Wonderland Sale 🎅 The iniBuilds Winter Wonderland sale is now underway, bringing festive savings across a wide selection of our sceneries! Upgrade your simulator with amazing airports and destinations from around the world and enjoy savings of up to 20% off selected scenery products. Whether you’re planning short hops or long-haul operations, it’s the perfect time to expand your collection and discover something new this winter. Check out the sale here: https://inibuilds.com/collections/sale Exclusions apply. Announcing: iniBuilds Dallas Fort Worth (KDFW) Premium for Microsoft Flight Simulator 2024! Which moves us nicely on to today's main topic, we are incredibly excited to formally announce our next major US project. We are heading to Texas to bring you Dallas / Fort Worth (KDFW)! This is a project we have been wanting to tackle for a long time. As one of the busiest airports in the world by aircraft movements, recreating the scale and complexity of Dallas is no small job. Work has been quietly underway behind the scenes for months, ranging from detailed ground poly work to getting the unique architecture of the terminals correct. We are applying all of our updated techniques to Dallas. This includes a heavy focus on performance optimization without sacrificing the visual fidelity of the enormous terminal areas & aprons. The scenery team has been actively working on adapting our workflow to handle a hub of this size. As Greg, Head of Scenery explains, the journey to Dallas actually began with the challenges we tackled earlier this year: "It’s been an exciting and busy 2025 in the scenery department. Adopting MSFS2024 as our core development platform gave us new opportunities to introduce levels of detail and quality previously not possible. We saw the fruits of this labor recently with our Manchester release. It was an amazing experience to have so much direct input from the teams on-site, resulting in the most accurate layout representation we’ve released so far. That experience paved the way for what came next. Early in 2025, we had a commercial opportunity to work on Dallas Fort Worth. We jumped at the chance to produce what will be, by far, the largest project we’ve ever done. Thanks to that opportunity, we procured an incredible amount of on-site reference material, allowing for an incredibly faithful recreation. Of course, such an iconic airport wouldn’t be much fun if it didn’t run well, so we’ve kept performance at the core of everything. Our testing team is hard at work ironing out any kinks, and so far the results have been stellar." These are two of the five fire stations across DFW, specifically ARFF Station 01 & ARFF Station 02. On the left of each slider, you can see the foundation modelling stage, showing the basic shape being formed. On the right of each slider, you can then see the texturing and detailed modelling stage. It's always cool to see how these projects come together from day 1 to release! We’re deep into the development of this project, with work ongoing, we’re excited to have this project on the release schedule horizon. Whilst we can’t confirm any specific date as of now, you shouldn’t have to wait many more months for it! With well over 200 nonstop destinations worldwide from DFW, we’re pretty certain it’ll become a community favourite, especially for those American Airline ops alongside the variety of aircraft used too! Our Next UK Project… Finally, we want to look ahead to our next project back on UK soil. Following the release of Manchester and Leeds Bradford v2, we are thrilled to announce that we will be continuing our coverage of the North of England with Liverpool John Lennon Airport (EGGP)! This is a fantastic airport with a rich history and a unique approach over the Mersey, and much like with all of our other UK airports, we want to do it justice. With that, and similar to our Gatwick and Manchester projects, we are issuing a call for help. If you work at Liverpool John Lennon Airport, or have airside access and would be willing to assist the team with reference photography or technical data, please reach out to us! Capturing the real life feel of an airport relies heavily on high-quality reference material, and assistance from the community is what allows us to push that extra amount in realism. If you can help, please contact us by emailing our management team at management@inibuilds.com. Thank you ❤️ We’d like to extend our thanks to every one of you that made this year so successful. 2025 has been a milestone year for the scenery team, learning plenty to make our sceneries better in terms of performance, quality and scale. Your support has allowed us to develop projects that may not have been possible previously, so thank you for providing us with these opportunities! We can't wait to kick off 2026, bringing you releases such as Dallas and Liverpool, along with several other un-announced projects we have in the pipeline. 2026 will be a truly global adventure; as we tackle an airport in a region we have not done before, to some global hubs that have been untouched in flight simulator thus far. To ensure you don't miss out on those future announcements, make sure to join our Discord community here: https://discord.gg/KnUbZfHj8j From everyone here at iniBuilds, we wish you a happy holiday season, here’s to a fantastic 2026! iniBuilds Team ❤️

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