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Everything posted by mattY
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iniBuilds A350 Airliner V1.2.3 Update 🚀 v1.2.3 for the iniBuilds A350 Airliner is now available. This update focuses on a broad range of systems stability, navigation logic, and usability refinements across the aircraft. Numerous fixes have been implemented within the FMGS, flight planning, TCAS behaviour, performance calculations, and display formatting, alongside improvements to flight director behaviour, thrust logic, and waypoint management. Additional refinements have also been made to the ECAM, HUD behaviour, and various pages across the flight deck displays, improving accuracy and consistency during normal operations. The update is rounded out with art and sound improvements, including refined RA callouts, improved exterior audio balance, cockpit and cabin sound tuning, and adjustments to cabin lighting and visual behaviour. This update can be downloaded via the iniManager. ____________________________________________________________V1.2.3 SYSTEMS ⚙️ FIXED WASM crash after selecting STAR FIXED TCAS triggering from aircraft which are non factors FIXED Pitch jerkiness when passing through 10° with constant stick input FIXED Manually entered CRS shows in small font in the A350 FIXED TCAS returns all defined as "HEAVY" FIXED D-ATIS not timing out FIXED Inaccurate colours on SEC/PERF/APPR page FIXED OPT FL should be shown every 500ft FIXED Waypoint revision logic on Active, Temporary, and Wind pages FIXED Position/Report page formatting issues FIXED Flightplan STEP ALTs page logic/format FIXED Time marker should be in chronological order FIXED Font & sizing issues on PERF approach page FIXED Key input not masked anymore in simconnect FIXED Loadsheet formatting FIXED Flight Director sensitivity FIXED PDC response not being received from HOPPIE connections FIXED Dest ETA/ Wpt ETO not updating correctly (same time for multiple waypoints) FIXED Cost Index logic FIXED Letter "D" missing from ANF font FIXED HUD not displaying all the information all the time / Switch start state FIXED VD - missing magenta area FIXED Waypoint selection menu not showing for duplicates FIXED Inserting CMS by writing the waypoint name on ACTIVE/F-PLN/VERT REV/CMS page not working as expected. FIXED Moving thrust levers from CL to MCT detent & back to CL detent during CLB FMS now cancels derated thrust. FIXED Spoiler panel jitters rapidly while deployed in flight FIXED Misspelling waypoint in DATABASE WPTS page causes the page to go blank FIXED Constraints & altitudes below the TL be shown in feet instead of FLs FIXED ECAM AIR PACK 1(2) OFF fault error when performing packs off takeoff FIXED Inconsistencies in the display of planned speed on the CRZ/FPLN pages FIXED Trim not resetting correct direction after landing FIXED RA logic on touchdown FIXED PLACE DISTANCE WAYPOINT not working with negative distances FIXED "NONE" appearing in the middle of the procedure list instead of at the top FIXED SURV Controls - Switching the ADS-B RPTG should not switch the ADS-B TRAFFIC FIXED Inserting "1" as a CRZ FL on the ACTIVE/PERF/CRZ page should insert the current altitude as an CRZ altitude FIXED VD planned path incorrect given altitude restrictions. FIXED Sec airways inserting double airways when no intersection found FIXED RWY CONDITION / BRAKING not appearing on SD FIXED Step descent logic FIXED Return button behaviour on Step alt page FIXED ECAM COMPANY MSG memo for TELEX messages not clearing (internal only) FIXED Range Switching behaviour from ROSE/PLAN to ARC modes & vice versa FIXED Multiple amber arc indicating hottest wheel brake ART 🎨 FIXED Cabin windows flickering FIXED Cabin lighting turns off instead of dimming on "medium" & "dim" settings FIXED No difference between low & medium dim in cabin modes SOUND 🔊 FIXED RA callouts refined across all tracks/volume and attenuation balanced per community feedback FIXED Tie APU external sound to "external engines" volume slider FIXED Quiet exterior sounds in 2020 FIXED Refined gear extension sounds in cockpit and cabin when landing FIXED "Autobrake Off" callout not sounding after touchdown iniBuilds Team ❤️
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v1.0.1 of iniBuilds Hong Kong (VHHH) Premium for MSFS 2024 has been released. This update improves visual accuracy across the airport, including Cantonese text corrections, updated warning system messaging, and refinements to signage, gate totems, and jetway markings. It also adds missing ground markings, A380 stop lines, additional passengers in check-in areas, and resolves various structural and taxi sign issues around Terminal 1. This update can be downloaded via the iniManager. v1.0.1 - Multiple Cantonese character corrections - Updated text for Airport Lightning Warning System - Added more people around check-in areas - Add A380 stop lines to N5, S23, D212 and D216 - Glidepath antenna area should have concrete pathed areas and associated assess driveway - N143 - 145 - Duplicated stopmarker markings - Underground entrance near gate S3 missing walls - Checkin area - tsui wah ad reversed x2 - Corrected font spacing on gate totems - T1 - displaced parking do not carry Lat/Long information. - Missing First/Business and Economy labels during day time - Jetway extensions "fingers" missing number sign of next gate + warning signs for height clearances - Exterior marshaller stairs near VDGS corrected position - Taxisign corrections
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v1.0.2 of iniBuilds Los Angeles (KLAX) Enhanced for MSFS 2024 has been released. This update resolves terraforming and ground flickering issues around SoFi Stadium when the California City Update is installed. This update can be downloaded via the iniManager. v1.0.2 - Fixed terraforming and ground flickering issues at SoFi Stadium with Cali City Update installed.
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v1.0.2 of iniBuilds Dallas Fort Worth (KDFW) for MSFS 2024 has been released. This update introduces new taxiway paths around 17R/C and includes minor fixes to taxiway path designators. It also adjusts the taxiway bridge colour to better match the ground textures and adds improved dirt and grime across the airport for greater realism. This update can be downloaded via the iniManager. v1.0.2 - Added taxiway paths around 17R/C - Some minor fixes to taxiway path designators - Adjusted taxiway bridge colour to better match GP - Added & improved substantial dirt and grime across the airport
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Hello! It’s been another incredibly busy period for the scenery team here at iniBuilds. Over the past few months we’ve been focused on delivering several major hub airports for Microsoft Flight Simulator 2024, while also pushing forward with new projects currently in development. From the United States to the United Kingdom and across to Asia, the recent releases represent a huge amount of work from the team, and we’re incredibly grateful for the reception they’ve received from the community. Today we wanted to take a moment to recap some of those latest releases, share a small update on what’s coming next, and introduce a couple of developers who have been hard at work on one of our upcoming projects. Recent Hub Releases The last few months have seen several major airports join the iniBuilds scenery lineup. From the scale and complexity of Dallas Fort Worth, to the busy aprons of Manchester, and most recently the global gateway of Hong Kong International, each project has pushed our workflows further and helped refine the techniques we use to create large-scale airports for MSFS 2024. You can check out all our latest sceneries here: https://inibuilds.com/pages/iniscenery We want to say a huge thank you to everyone who has supported these releases. Every project teaches us something new, as such, as our airport projects have grown, our knowledgebase and technical implementation has too! When FS2024 was released, one of the main issues for devs was the overhaul of the LOD system. Although this proved a challenge to work with, we've now fully adopted the new system into every single asset we produce. This means everything from a chair to a terminal building has been tweaked and assessed for the correct LOD value to be the most efficient possible for the sim engine. Similarly, we've now fully adopted the new simpropcontainer (SPC) system which allows even further efficiency by grouping together clusters of LOD'ed, detailed objects such as interior fixtures and fittings. We've also change how we apply sim lights so that we can have a slick looking airport without the massive overheads from a vast number of lights! So whether it's improvements in optimization workflows, asset creation, or how we manage the scale of modern hub airports, all of those lessons are already being fed directly back into our upcoming projects, helping us refine both performance and visual fidelity as we continue expanding our scenery catalogue. Hong Kong Update – v1.0.1 First off, we want to extend our thanks to everyone who has picked up a copy of Hong Kong Airport and the associated city landmarks! The feedback we've received from this airport has been spectacular and we're incredibly grateful for all of the kind words! That being said, we've received a few points of feedback since the release, as such the team has been working on a small follow-up update addressing these feedback points and a number of other refinements across the scenery. Your reports and suggestions play an important role in helping us refine these airports after launch, so please keep them up! Version v1.0.1 focuses on correcting airport signage, ground markings, and gate infrastructure across Hong Kong International Airport, alongside improvements to terminal details and jetway accuracy. It also resolves several layout issues, missing assets, and visual inconsistencies to further enhance realism throughout the airport. Changelog v1.0.1 Multiple Cantonese character corrections Updated text for Airport Lightning Warning System Added more people around check-in areas Add A380 stop lines to N5, S23, D212 and D216 Glidepath antenna area should have concrete pathed areas and associated assess driveway N143 - 145 - Duplicated stop-marker markings Underground entrance near gate S3 missing walls Check-in area - tsui wah ad reversed x2 Corrected font spacing on gate totems T1 - displaced parking do not carry Lat/Long information. Missing First/Business and Economy labels during day time Jetway extensions "fingers" missing number sign of next gate + warning signs for height clearances Exterior marshaller stairs near VDGS corrected position Taxisign corrections The update is available to download via the iniManager now. An Update on Liverpool John Lennon (EGGP) Development has progressed significantly since that announcement, and the team is now entering the final stages of preparation. If you missed the original announcement of Liverpool, you can check it out in the December scenery dev update here: In previous scenery development updates, we introduced some insights from scenery team leads Greg and George, offering a look behind the scenes at how our projects come together. Today we wanted to introduce Kris and Ilias, two developers who have been working extensively on this project. Since development on EGGP has been progressing steadily behind the scenes, Kris and Ilias have been heavily involved in building the airport environment, working across terrain, ground layouts, and asset creation to ensure the airport captures the distinctive feel of Liverpool. They’ve shared a little insight into their development workflow below: "My airport development workflow is based on a combination of real-world geospatial data, official aviation references, and custom 3D asset creation. I typically start by collecting high-resolution terrain and imagery data from reliable sources such as LiDAR datasets, DEM providers, and orthophoto services. These datasets are processed using GIS tools like QGIS, Global Mapper, and GDAL in order to generate accurate terrain models, heightmaps, and reference layers. Official airport charts, satellite imagery, and aviation databases are also used to ensure the correct placement of runways, taxiways, parking stands, and ground markings. Once the base data is prepared, I build the airport environment using a combination of 3D modeling and simulator-specific tools. Ground layouts, markings, and surfaces are recreated with high precision using projected meshes and custom materials. Additional elements such as vehicles, lighting systems, vegetation, and airport assets are modeled and optimized with proper LODs and PBR textures to ensure performance and realism inside the simulator. Throughout the process, I rely on a combination of automation scripts, custom tools, and manual refinement to achieve a balance between visual fidelity and performance. This workflow has become standard across all of our latest and upcoming projects. As for Liverpool, it's exciting to see all that work come together, a final product of which we're sure you'll love!" - Ilias, Scenery Development Team "Liverpool has been a really enjoyable project to work on, especially as it’s given us the chance to apply some of the newer techniques we’ve developed over the last few projects we've done in Microsoft Flight Simulator 2024. One of the bigger changes for scenery development with FS2024 was the updated LOD system. It took some time to get used to at first, but it’s now something we’ve built directly into our workflow. For Liverpool, every asset, from smaller interior pieces through to larger terminal structures, has been reviewed and tuned so that the LOD transitions behave efficiently while still keeping the airport looking detailed up close. We’ve also been making good use of the SimPropContainer (SPC) system. This allows us to group sets of smaller assets, like interior fixtures or ramp equipment, into optimised clusters. Airports naturally contain a lot of these kinds of details, so this approach helps us keep those areas feeling busy and realistic without adding unnecessary performance overhead." - Kris, Scenery Development Team As we said, we cannot wait for you to get your hands on Liverpool, it's a historic airport and we hope we're able to do it justice! Keep an eye out for this in the coming weeks! March Madness & FSWeekend We hope many of you have been enjoying the March Madness sales this week, as well as daily deals from the iniBuilds line up, we've also got hundreds of products discounted across the store from over 50 developers! There are still a few select iniBuilds airports included for a limited time, so if you’ve been looking to expand your scenery collection, now’s a great opportunity to pick something up. Check out the remaining deals here: https://inibuilds.com/collections/inibuilds-march-madness We’re also looking forward to seeing many of you at FSWeekend! If you’re attending the event, be sure to come and say hello. It’s always great meeting members of the community in person and chatting about flight simulation, aviation, and what we’ve been working on behind the scenes. Thank you again for the continued support. The scenery team has an exciting pipeline of projects ahead, and we can’t wait to share more with you soon! Thanks, iniBuilds Team ❤️
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iniBuilds A340 Airliner V1.0.10 Update 🚀 The A340 Airliner v1.0.10 update focuses on improving operational accuracy and refining several core aircraft systems, with a range of fixes across flight guidance, FMGS behaviour, MCDU functionality, and navigation handling. Updates address issues affecting waypoint selection, fuel flow logic, datalink messaging, and various flight deck indications, helping ensure smoother and more consistent day-to-day operations. This update also includes improvements to ground handling integration and visual corrections to the aircraft model, alongside an audio pass restoring missing cockpit interaction sounds and refining cabin ambience, with the addition of a new noise-cancelling option within the EFB. This update can be downloaded via the iniManager. V1.0.10SYSTEMS ⚙️ FIXED Flight director movement on departure refined FIXED Reference thrust indication changes to climb thrust on lifts off FIXED Company Message memo on despite all messages viewed FIXED Cannot delete or modify OPT step properly FIXED Issue with SEC FLT PLN interaction FIXED Inability to display an NDB on the FIX INFO page FIXED DDRMI compass card should also show TRUE heading when selected FIXED MCDU Datalink status page FIXED Negative EFOB values overflowing off screen FIXED GND CTL pushbutton on the overhead panel stays illuminated for too long FIXED Use default radio frequencies on load (122.80/121.50) FIXED WX messages can't be deleted from ATC Message log FIXED Font sizing issue on Route RSV FIXED PFD speed bug flicker with manual vAPP speed FIXED Fuel flow is immediate, even before start valve opens. FIXED EIS1 setting auto trim value FIXED Waypoint selection screen not showing for duplicate station when manually entered ART 🎨 FIXED Nosewheel floating above ground-contact point incorrect EFB📱 FIXED GSX boarding values now match planned weights SOUNDS🔊 FIXED ACU sounds in cabin FIXED Space Key on MCDU(s) has no CLICK Sound ADDED Added noise cancelling option in EFB iniBuilds Team ❤️
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iniBuilds A300-600R Airliner Premium V1.0.7 Update 🚀 The iniBuilds A300-600R Airliner Premium v1.0.7 update is now available, bringing a range of improvements across systems, performance, visuals, sounds and usability. A major focus of this update has been performance optimisation, with significant improvements particularly to the freighter variant and cockpit environments, which you’ll see highlighted in our performance infographic comparing the previous version with v1.0.7. This update can be downloaded via the iniManager. Performance Improvements The graphic highlights a clear performance improvement between versions 1.0.6 and 1.0.7 of the A300 PW Passenger and Freighter variants across both low- and high-spec systems. On the low-spec AI9 365 / RTX 4070 Mobile system, the Passenger version increases from 26.8 FPS to 45.8 FPS average, while the Freighter improves from 30.7 FPS to 43.6 FPS, with both also showing significantly higher 1% and 0.2% lows, indicating smoother frame pacing and fewer stutters. On the high-spec Ryzen 9800X3D / RTX 4090 system, the gains are similarly noticeable: the Passenger variant rises from 64.7 FPS to 80.8 FPS, and the Freighter from 75.7 FPS to 84.3 FPS, again accompanied by improved percentile lows. Overall, v1.0.7 delivers substantial performance improvements and better stability across both aircraft variants, with the most dramatic gains seen on lower-spec hardware while high-end systems benefit from increased headroom and smoother consistency. Alongside this, we’ve implemented numerous autopilot and flight mode fixes, added Pause at TOD, Time Compression and CPDLC compatibility for BATC/SI, improved EFB startup options, and resolved a variety of art, LOD and sound issues to further refine the overall flying experience. v1.0.7 SYSTEMS ⚙️ FIXED AP - Cannot arm HDG/S prior to takeoff - always defaults to NAV FIXED AP - Incorrect Vertical Mode Transition on climb out- wrongly engaging PROFILE mode automatically FIXED Hoppie - Telex type messages with line breaks not received FIXED GO AROUND page EO ACCEL & EO THR RED FIXED GO AROUND page ACCEL value FIXED GO AROUND mode not engaging during visual and RNAV approaches FIXED APU / Eng Fire Handle is not illuminating during test on battery power FIXED All variants - FLT - C&D Spawn - EMER EXIT LT switch is "ON" by default instead of DISARM FIXED Wing Lights ON / OFF - Keybinds Reversed FIXED Cannot enter pilot defined waypoints with 0000.0 N/S or 00000.0 E/W in them FIXED Standardize default frequencies on spawn (122.80/121.50) FIXED Standby Attitude not centered to bird laterally ADDED Pause at TOD ADDED Time compression ADDED Add CDPLC Compatibility - BATC/SI ART 🎨 FIXED Freighter Variant Performance Issues FIXED Switching cameras between external, drone, and cockpit with the keyboard - pilots render outside FIXED Aggressive LOD - ATS switches on overhead FIXED Nose Landing Gear - Cables missing black/dark texture at LOD0 FIXED Main gear (both) - labels/actuator not married to central truck FIXED Pax Cabin - Row 7 - Seat 7A/B Seats missing FIXED Cabin LOD - Disappearing seats in aisles FIXED Dark Fuse / Two Tone - GE Variant FIXED GPU Cable sunken into ground FIXED FPS Drop in walkaround cam - variant swap to pax variants FIXED Reduced Windshield reflections EFB📱ADDED EFB Options to have Stairs Enabled & Covers Removed in startup state ADDED Auto Remove Covers Option SOUNDS🔊 FIXED Cockpit sounds inside of freighter cabin FIXED Cockpit fan and ventilation sounds audible throughout passenger cabin FIXED Missing ground roll / bump and reverse thrust sounds iniBuilds Team ❤️
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Welcome to Hong Kong International (VHHH) and City Landmarks!✈️ The wait is over, Hong Kong International (VHHH) & City Landmarks for Microsoft Flight Simulator 2024 are now officially available! After our development, research, and refinement cycle, we’re incredibly excited to finally bring one of Asia’s most iconic aviation hubs to the simulator. Set on the island of Chek Lap Kok and surrounded by the dramatic skyline of Victoria Harbour, Hong Kong offers one of the most visually striking environments to fly into anywhere in the world. With its scale, complexity, and constant flow of long-haul international traffic, HKIA is a truly dynamic hub connecting East and West, and now you can experience it in incredible detail in Microsoft Flight Simulator 2024! You can purchase your copy here: Hong Kong International Airport (VHHH) | £19.99 (*excl VAT)👉 https://inibuilds.com/products/inibuilds-hong-kong-vhhh-msfs-2024 Hong Kong City Landmarks | £7.99 (*excl VAT) or FREE with a Valid Pucrhase of VHHH 👉 https://inibuilds.com/products/inibuilds-hong-kong-city-landmarks-msfs-2024 Scenery Features Hand-crafted ground textures with bespoke runway, apron, and landside materials True-to-life landside recreation with custom decals, vegetation, and infrastructure Accurately modelled and positioned dynamic airport lighting Extensive collection of handcrafted buildings, vehicles, and bespoke objects Highly detailed terminal interiors and exterior structures HD jetways with intricate detailing Up-to-date airport layout reflecting the current real-world configuration Bespoke taxi signage built to real-world specification Official GSX profile included Optimised LODs across all models for balanced performance Built using the latest MSFS2024 SDK features Full iniManager compatibility The terminal currently under construction in real life will be completed and added free of charge in a future update. Watch the Hong Kong Airport Trailer 🎥 Hong Kong City POI Pack Hong Kong isn’t just about the airport, the skyline is a huge part of what makes flying in and out of HKG so special. So to round out the full experience, we’re including a Hong Kong City POI Pack completely FREE when you purchase the scenery. Whether you’re arriving over Victoria Harbour at sunset, departing with the city glowing beneath you, or just exploring the area VFR, the surrounding skyline now feels alive and unmistakably Hong Kong. We’ve recreated a wide selection of the city’s most recognisable landmarks, carefully positioned and modelled to make those approaches and departures feel right. From the dense financial district towers in Central to the cultural waterfront in Kowloon, everything has been designed to enhance that iconic city backdrop. The POI pack features: The historic Star Ferry routes and ferry ports Star Ferry Pier Macau Ferry Terminal CITIC Tower Hong Kong Convention and Exhibition Centre Great Eagle Centre Two International Finance Centre Central Plaza The Center International Commerce Centre Convention Plaza Hong Kong Cultural Centre M+ Museum Tamar Park Tian Tan Buddha Major Central district towers including HSBC, Bank of China, Standard Chartered, CCB Tower, AIA, and Sun Hung Kai Centre Watch the Hong Kong City Landmarks Trailer 🎥 Thank you for all of the feedback and continued support for this one, we are incredibly proud of it, and we cannot wait for you to explore all of what HKIA has to offer! Check out the hundreds of routes across a variety of airlines and airliners and see where Hong Kong sends you! iniBuilds Team ❤️
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Welcome to Hong Kong International (VHHH)!✈️ Last week we announced the upcoming hub - Hong Kong International Airport (VHHH) which is now in its final stages of development for Microsoft Flight Simulator 2024, and today we’re excited to share a closer look at what’s coming soon! From its dramatic island setting to its reputation as a global gateway between East and West, Hong Kong is an airport which boasts scale, density, and atmosphere. The complexity of its layout, combined with its proximity to one of the most recognisable skylines in the world, has made this an incredibly satisfying project to work on. Behind the Scenes To bring Hong Kong to life with the highest possible level, we carried out an on-site visit to the airport, gathering plenty of photographic and video references across both landside and airside areas. From terminal faces and interior layouts to taxiway markings, stand equipment and surface wear, every detail was carefully documented to ensure accuracy throughout the development process. For some of the team, Hong Kong carries a deeper meaning than just another iniBuilds hub. A few members of our team have been able to call HKIA their home base, working as pilots as well as ground staff, that firsthand knowledge has directly shaped development. We actively sought their feedback and insights, using it to enhance every element, from accurate interior models and layouts to the precise positioning of faithfully recreated buildings, detailing of airside vehicles, wear and tear of ground polygon, lighting and signage. Their familiarity has helped ensure every aspect is checked to be as accurate as possible, from refining small details, up to the large sprawling terminals and their overall proportions and positioning. They also helped fine-tune elements such as ground vehicle density, surface wear and markings, and more across different areas of the airport. We’ve continuously incorporated internal feedback throughout development, refining areas repeatedly to ensure the final product reflects the operational feel of the real airport. Scenery Features Hand-crafted ground textures with bespoke runway, apron, and landside materials True-to-life landside recreation with custom decals, vegetation, and infrastructure Accurately modelled and positioned dynamic airport lighting Extensive collection of handcrafted buildings, vehicles, and bespoke objects Highly detailed terminal interiors and exterior structures HD jetways with intricate detailing Up-to-date airport layout reflecting the current real-world configuration Bespoke taxi signage built to real-world specification Official GSX profile included Optimised LODs across all models for balanced performance Built using the latest MSFS2024 SDK features Full iniManager compatibility The terminal currently under construction in real life will be completed and added free of charge in a future update. Hong Kong City POI Pack As we mentioned last week - Hong Kong isn’t just about the airport, the skyline is a huge part of what makes flying in and out of HKG so special. So to round out the full experience, we’re including a Hong Kong City POI Pack completely FREE when you purchase the scenery. Whether you’re arriving over Victoria Harbour at sunset, departing with the city glowing beneath you, or just exploring the area VFR, the surrounding skyline now feels alive and unmistakably Hong Kong. We’ve recreated a wide selection of the city’s most recognisable landmarks, carefully positioned and modelled to make those approaches and departures feel right. From the dense financial district towers in Central to the cultural waterfront in Kowloon, everything has been designed to enhance that iconic city backdrop. The POI pack features: The historic Star Ferry routes and ferry ports Star Ferry Pier Macau Ferry Terminal CITIC Tower Hong Kong Convention and Exhibition Centre Great Eagle Centre Two International Finance Centre Central Plaza The Center International Commerce Centre Convention Plaza Hong Kong Cultural Centre M+ Museum Tamar Park Tian Tan Buddha Major Central district towers including HSBC, Bank of China, Standard Chartered, CCB Tower, AIA, and Sun Hung Kai Centre A Closer Look Below, you’ll find a selection of in-development screenshots showcasing various areas of the airport; from terminal interiors and airside infrastructure to landside environments and more. This project has gone through plenty of refinement along the way, and the images below give a better sense of the overall depth across the airport. It’s not just about the main terminals, we’ve been putting equal care into the cargo areas, support buildings, and all the surrounding infrastructure that make HKIA feel as vast and alive as it does in the real world. Check out the slider below to explore the latest previews and take a closer look at the airport that is coming soon! Watch the Trailer 🎥 As always, thank you for your continued support, we cannot wait for you to get your hands on a copy of VHHH and see what the team have created. iniBuilds Team ❤️
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v2.5.2 of the iniManager has been released. This is a small update to address an install error for some executable products. This update will be downloaded automatically when you launch the app or you can manually download it here. v2.5.2 - Fixed install error for executable products where the path had a space in it.
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Welcome to Hong Kong International (VHHH)!✈️ We’re incredibly excited to officially announce one of our most ambitious and detailed scenery projects yet, Hong Kong International Airport. One of the world’s most iconic aviation hubs, Hong Kong stands as a global gateway connecting East and West, known for its scale, busy hub-operations from Cathay Pacific, and incredible views on approach and arrival of the Hong Kong skyline! This project represents a major milestone for our team, pushing the boundaries of detail, realism, and immersion to deliver the definitive Hong Kong experience in Microsoft Flight Simulator. Hong Kong International Airport is similar in ways to our last project - Dallas Fort Worth. The vast scale, complex layout, and unique island location have allowed us to push our development pipeline further than ever, as well as use lessons learned from Dallas. From the extensive terminal structures to the intricate network of taxiways and service roads, every element has been carefully recreated to capture the atmosphere and operational character of this incredible airport. Please note, the terminal that is currently under-construction will be completed and added into the scenery for free in a later update. Scenery Features Hand-made ground textures with bespoke texture sets for runways, aprons, paths, and roads True-to-life landside recreation with custom decals, vegetation, roads, and infrastructure Accurately modelled and positioned dynamic airport lighting Extensive collection of handcrafted buildings, vehicles, and custom objects Highly detailed terminal interiors and exterior structures HD jetways with intricate detailing Up-to-date airport layout reflecting the real-world airport Bespoke taxi signage true to real-world specifications Official GSX profile included in the scenery folder and iniManager download Level of Detail (LOD) optimisation across all models for best performance Built using the latest MSFS2024 SDK features for maximum performance and stability Full iniManager compatibility for easy configuration To complete the airport experience on both arrivals and departures, we've also included a detailed Hong Kong City POI pack, bringing the iconic skyline and world-famous waterfront of Victoria Harbour to life. This will be included for FREE with a purchase of the scenery! Hong Kong’s dramatic cityscape is a defining part of any arrival or departure into HKG, and we’ve carefully recreated a selection of the city’s most recognisable landmarks to ensure a great visual experience when arriving or departing. From towering skyscrapers to cultural landmarks and bustling harbour infrastructure, each point of interest has been handcrafted with detailed modelling, accurate placement, and realistic night lighting to achieve the unmistakable atmosphere of Hong Kong. Some of the Landmarks Include: Sky Shuttle Terminal AIA Building China Construction Bank (CCB) Building Hong Kong Convention and Exhibition Centre Central Plaza Two International Finance Centre (Two IFC) Tsim Sha Tsui Star Ferry Terminal Hong Kong Cultural Centre Hong Kong Space Museum Central Star Ferry Pier Hong Kong International Airport represents a new benchmark for our scenery development, combining lessons from previous projects, plenty of research, and the desire to create one of the world's most recognisable airports! As always, thank you for your continued support, we truly cannot wait for you to experience this one. iniBuilds Team ❤️
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🌨️ Welcome to Kittilä Airport (EFKT) ✈️ Step into the heart of Finnish Lapland, where snow-covered forests, Arctic light, and winter operations are the core of the experience. Nestled above the Arctic Circle, Kittilä Airport (EFKT) has been carefully recreated in stunning detail for Microsoft Flight Simulator 2024! Available now for just £9.99 (excl. VAT) Buy Now: https://inibuilds.com/products/inibuilds-kittila-efkt-msfs-2024 Discover Kittilä Airport! Located in northern Finland, Kittilä Airport serves as a key gateway to Lapland’s world-famous winter destinations, including Levi and Ylläs. EFKT plays a crucial role in seasonal tourism, welcoming a surge of international traffic during the winter months, alongside steady domestic connections year-round. From icy runways and low winter sun to snowbanks lining the apron, Kittilä offers a uniquely Arctic flying environment. This rendition faithfully captures the airport’s layout, atmosphere, and the distinctive character of northern operations in extreme conditions. Carriers & Routes Despite its remote location, Kittilä sees an impressive mix of traffic, particularly during the winter season: Finnair – Regular domestic connections to Helsinki Norwegian – Seasonal and domestic services European charter airlines – Bringing holidaymakers directly into Lapland Private & seasonal operations – Supporting tourism and Arctic travel Whether you’re flying a short domestic sector, operating a winter charter from central Europe, or managing cold-weather procedures in sub-zero temperatures, EFKT delivers a truly immersive Nordic experience. Scenery Features Custom ground textures for Entire Airport Area Real Runway Slope Profile High Quality Buildings Interiors and Parallax Detailed recreation of landside area with custom models High-quality SimObject behaviors during winter season, including snowdrifts and persistent snow coverage Seasonal SimObject assets during the Christmas period (November – February) Fully custom night lighting, including runway and taxiway lights GSX profile included (by Elton Hjalmarsson) Custom Taxiway Signs High-quality, optimized textures Custom Finnish airside clutter to reflect real-world operations Custom models of surrounding buildings All models optimized for performance with Level of Detail (LOD) Saab Draken Monument A lot of Easter Eggs - Watch Out! 📽️Watch the Trailer From the magical glow of the Northern Lights to heavy snowfall and crisp Arctic mornings, Kittilä Airport (EFKT) offers a truly distinctive flying experience. Expect challenging winter operations, breathtaking snowy landscapes, and the unmistakable atmosphere of Finnish Lapland. iniBuilds Team ❤️
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Welcome to our next Tristar Airliner dev update! In our initial dev update, we introduced the TriStar project and outlined the core philosophy guiding its development, we wanted to achieve a deeply authentic recreation, built around period-correct systems, flexible navigation workflows, and a visual standard that reflects both the aircraft’s character and decades of service life. We went over how elements such as the triple INS, Performance Management System, and multiple navigation configurations define the TriStar’s unique operational identity, alongside an early look at the extensive art, sound, and performance foundations already in place. If you have yet to read that dev update, you can do so here: December Aircraft Dev Update ✍️ With the foundation for the project having been established in the December update, development has since progressed and is now set for the final blocks to be placed. The focus has shifted from defining what the TriStar is, to now refining how it behaves, how its systems interact, how it flies under automation and manual control, and how its characteristic design choices influence the overall experience in day-to-day operations. Today's dev update will begin to pull those ideas together, taking a closer look at the aircraft’s core systems, flight modelling, audio environment, and visual detail as they reach maturity and progress toward a complete TriStar Airliner. ✈️Flight Model At the heart of the TriStar’s performance are its three Rolls-Royce RB211-524 turbofan engines, recreated with a strong focus on physical accuracy and real-world behaviour. Thrust generation and power management are driven by authentic EPR logic, with carefully tuned engine inertia and spool characteristics that reflect the RB211’s distinctive response profile. Acceleration limits, transient behaviour, and power changes all follow realistic constraints, ensuring the aircraft feels appropriately deliberate and smooth across all phases of flight. From idle-to-takeoff power transitions to subtle thrust adjustments in cruise and approach, the engine simulation plays a central role in defining the TriStar’s character. 🔊 🛬Flight Handling and Aerodynamics The TriStar’s handling qualities are captured through a high-fidelity flight model that reflects the aircraft’s reputation for stability, smoothness, and refined wide-body characteristics. Particular attention has been paid to approach and landing behaviour, where the aircraft truly distinguishes itself. Direct Lift Control (DLC) is fully simulated, utilising the TriStar’s signature spoiler-to-pitch coupling to provide precise glidepath control without excessive pitch changes. This system allows for fine vertical path adjustments during approach, delivering the stable, confidence-inspiring handling that made the L-1011 so well regarded by flight crews. 🛩️ 🧠Systems - Automatic Flight Control System (AFCS) The TriStar’s advanced Automatic Flight Control System is fully simulated, faithfully reproducing the aircraft’s sophisticated automation philosophy. The system supports full CAT IIIB autoland capability, complete with accurate flare logic, de-rotation behaviour, and rollout control. An integrated auto-throttle system works in close coordination with the Performance Management System and navigation logic, providing period-authentic automation that balances pilot authority with advanced system assistance. Lateral and vertical modes, along with capture and intercept behaviour, are modelled to reflect real-world logic and limitations, highlighting just how advanced the TriStar’s automation was for its era.⚙️ 🔧Systems - Hydraulic, Pneumatic, and Electrical Systems All primary aircraft systems are fully modelled. The hydraulic system is recreated in full, including its three independent circuits and their associated redundancy logic. The pneumatic system simulates bleed air behaviour, pack operation, engine starting, and cabin pressurisation. The electrical system is equally detailed, featuring complete AC and DC architecture with essential buses, load-transfer behaviour, and accurate power-management logic. ⛽Systems - Fuel Management The fuel system is recreated with its authentic tank layout and transfer logic, including cross-feed and automatic transfer behaviour. It also models the TriStar’s characteristic trim changes as fuel moves throughout the aircraft. All operations are carried out through a fully simulated Flight Engineer station, reflecting real-world procedures and workload in manual and automatic modes. 🌡️Systems - Environmental Control and Pressurisation The environmental control system features TriStar-specific pack behaviour and fully modelled zoned cabin temperature control. Pressurisation operates in both automatic and standby modes, each behaving as it would on the real aircraft. The system also includes realistic reversion patterns and accurate environmental responses, reflecting the aircraft’s unique design and operational philosophy. 👨✈️Systems - Flight Engineer Station The TriStar’s Flight Engineer station is fully interactive. All major systems—hydraulics, electrics, fuel, pneumatic, and environmental—can be managed exactly as on the real aircraft. True-to-life flows and operating procedures guide every action, and the station provides fully functional system monitoring and control for an authentic three-crew experience. 🎛️ An automatic operation mode is also provided where these tasks are handled by an AI-driven Flight Engineer. This can be toggled at any time through our unique PFP (Paper Flight Bag) interface. 🗺️Navigation & Autoflight Philosophy From the beginning of development, our navigation concept was divided into three stages: RADNAV only INS only INS + PMS (to provide VNAV) — originally planned for a later update. As we are now shipping all three aircraft variants from day one, we broadened the philosophy to support everyone: from casual flyers taking their first steps into classic airliners to the most dedicated purists who want to operate the aircraft exactly as it was. The objective became simple: maximum flexibility while preserving visual authenticity. As such, a navigation mode selector has been added to the "PFB", allowing you to define how the aircraft is operated. These options include: RADNAV INS GPS INS + GPS. Each option will provide you with a different experience, from a more modern approach to airliner navigation, all the way to the original navigation methods used on this aircraft. To keep system logic aligned with each operating philosophy, systems such as the PMS (and therefore advanced VNAV capability) is available only when an INS-based option is selected. Alternatively, you can select pure RADNAV or GPS-only, which disables the PMS. This method allows you to tailor the experience of the Tristar to your own preference. 🎯 🛰️AFCS Lateral Modes & GPS Integration One of the most delicate challenges during development has been introducing GPS capability without compromising cockpit authenticity. The AFCS panel already provides the real-world lateral modes: ILS LOC VOR INS BC And that is the crucial point — there is no dedicated GPS button on the real unit. While some early aircraft iterations experimented with additional switching, these were not representative of operational service and were later abandoned. Adding a permanent GPS pushbutton or fictional mode would therefore mean creating something that never truly existed. Which lead to our solution, we allow the "PFB" to determine the navigation source, which means that when a pilot selects GPS-only operation, the aircraft will replace the INS label on the AFCS with GPS. From the cockpit, the workflow feels entirely natural — the same button, in the same location, operated in the same way. Behind the scenes, lateral guidance is now provided by the Garmin GNS 530 rather than the inertial system. This means different things for different pilots: newcomers & casual flyers can enjoy straightforward, modern GPS navigation with minimal learning curve, making it easy to jump in and fly; INS and procedural users will see no change to the standard operation - simply select INS in the "PFB" and the aircraft will behave like originally designed; and for everyone, the cockpit experience will remain coherent, believable and true to the real aircraft. 📥INS Route Imports Planned since early development, we are also implementing the ability to import routes created via SimBrief or through the simulator’s own EFB directly into the INS. This will dramatically reduce pre-flight workload while preserving the depth and procedural nature of inertial navigation — perfect for experienced crews who want realism without lengthy manual entry. 📋 📘Paper Flight Bag As we briefly mentioned above, the TriStar introduces our new period-authentic "Paper Flight Bag", a vintage-inspired alternative to the modern EFB found in other iniBuilds aircraft. Designed to match the era and atmosphere of the L-1011, the PFP provides a tactile, analogue-style interface while still delivering the full suite of essential features simmers expect. Performance calculations, aircraft configuration tools, loading and fuel management, navigation references, and system controls (such as the automated Flight Engineer) are all accessible, offering both immersion and convenience without compromising capability. 🎨Exterior Art The TriStar’s exterior has been brought to life with a strong emphasis on mechanical accuracy and dynamic behaviour. Control surface animations follow real-world sequencing and logic, ensuring that every movement reflects how the aircraft operates in service. This includes correct spoiler lift behaviour during operation, realistic flap actuation timing and geometry, and accurate landing gear compression responses during taxi, braking, and touchdown. These details work together to ensure the aircraft not only looks correct, but behaves correctly during all phases of flight. Beyond primary animations, a range of secondary visual effects add a subtle but important sense of life to the aircraft. Wing flex responds naturally to aerodynamic loading, engine vibration is visible through the airframe, and heat shimmer behind the wing-mounted RB211 engines reacts dynamically to power settings and environmental conditions. Together, these elements help convey the mass, power, and presence of the TriStar in motion. 💺Interior Art The cockpit represents a complete and faithful recreation of the L-1011-500 flight deck, encompassing the Captain and First Officer stations alongside the full Flight Engineer station. High-resolution materials and carefully crafted textures capture the distinct mix of metals, plastics, and fabrics found throughout the real aircraft. Brushed aluminium panels, worn labels, accumulated dust, faded markings, scratches, and panel paint degradation all contribute to a cockpit that feels lived-in and authentic, reflecting decades of service rather than a factory-fresh appearance. 🕰️ Wear and tear has been applied with restraint and purpose. Frequently used switches and controls show polished metal surfaces, high-traffic areas exhibit chipped paint, and recessed sections display realistic grime build-up. These details are informed directly by real-world references, ensuring the aircraft feels aged in a believable and consistent way rather than artificially distressed. Every instrument, control, and Flight Engineer component is fully modelled within the limits of the underlying systems simulation. Knobs, switches, circuit breakers, and annunciators are positioned precisely using real measurements and photographic reference, aided by a camera-matching workflow during 3D development. Cockpit visibility is further enhanced through accurate reflective behaviour on glareshield materials and windows, combined with baked ambient occlusion and light maps that respond naturally to shadows, instrument backlighting, and changing external light conditions. We hope to showcase more areas of the cockpit and showcase the cabin very soon as we polish and refine the texture sets to our ideal result in our continued development updates. 💡Lighting, Cockpit and External Although we were unable to obtain our own bespoke lighting references for the TriStar, the lighting environment has been carefully developed using physically based intensity values and averaged colour reproduction derived from extensive photographic and video reference material. The goal has been to achieve lighting that feels believable and functional rather than exaggerated, ensuring consistency with the aircraft’s era while still taking full advantage of Microsoft Flight Simulator 2024’s lighting capabilities. Cockpit lighting includes fully adjustable integral panel backlighting, instrument illumination, pedestal flood lighting, dedicated Flight Engineer station lighting, and overhead flood lights. Each lighting source behaves as expected during transitions between bright exterior conditions and low-light night operations, allowing the cockpit environment to adapt naturally as ambient lighting changes. Particular care has been taken to balance readability with atmosphere, preserving clear instrument visibility without washing out surface detail or texture work. Exterior lighting has been equally refined. Landing lights, taxi lights, wing illumination, beacons, strobes, and navigation lights are all tuned to behave correctly across a wide range of environmental conditions. These light sources interact dynamically with fog, cloud density, precipitation, and reflective surfaces, ensuring the aircraft remains visually grounded within the surrounding environment. Whether taxiing in low visibility or penetrating cloud on approach at night, the TriStar’s lighting behaves in a manner consistent with real-world expectations. 🖌️Liveries At release and for future updates, we plan to include a range of our high quality ‘3D decal’ liveries representing airlines that operated the L-1011-500 including the registration of Delta, British Airways, Air Transat, LTU, Pan Am and United amongst many others. Each livery is created using correct brand colours, layout references and aircraft-specific markings – with the MSFS recommended 3D decal method for ultimate performance and quality when viewed close in first person. ✈️ 🛬Closing remarks To close out, we hope that this dev update has provided some useful information for you! Development is now entering its final stages, and while what you’ve seen here represents a substantial portion of the aircraft, there is still more to share. We will be releasing another update prior to launch, diving even deeper into additional features, refinements, and areas of the aircraft that we cannot wait to show you. We are incredibly grateful for the continued enthusiasm, feedback, and patience from our community throughout. The TriStar is a special aircraft, and it has been a privilege to recreate it with the depth and respect it deserves. ❤️ We cannot wait for you to get your hands on the TriStar Airliner and experience this iconic wide-body for yourselves. ✈️✨ iniBuilds Team ❤️
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v1.0.3 of iniBuilds London Gatwick (EGKK) for MSFS 2024 has been released. This update removes an incorrect VDGS at stand 690, corrects pier 6 gate numbering and swaps some duplicate signage. This update can be downloaded via the iniManager. v1.0.3 - Removed incorrect VDGS at 690 - Adjusted Pier 6 gate numbering to match Jan 26 changes - Swapped duplicate 52L sign to 52R
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v1.1.1 of iniBuilds London Stansted (EGSS) for MSFS 2024 has been released. This update delivers a full terrain review to resolve sunken and floating objects, updates taxi signage, fixes multiple LOD issues across jetways and buildings, corrects terminal people placement, and resolves stray taxiway edge lighting on the centreline. This update can be downloaded via the iniManager. v1.1.1 - Full review of terrain across the scenery (fixes sunken/floating objects) - Taxi signs updated - Fixed LOD issue with jetways - Fixed LOD1 issue with Diamond and Ryanair hangars - Fixed security building LOD4 lighting issue - All terminal people placements corrected - Fixed stray taxiway edge lights on centreline
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v1.0.1 of iniBuilds Dallas Fort Worth (KDFW) for MSFS 2024 has been released. This update fixes missing Terminal D elements, stand and road issues, jetway reach and clipping problems, floating objects, and taxi sign rotation. It also adds ARFF equipment, refines runway, taxiway, lighting, ground poly colours, scales vegetation, trims traffic vectors, and improves Terminal D details and Founder’s Plaza elevation. This update can be downloaded via the iniManager. v1.0.1 - Missing Term D interior elements - Jetway D1/D1X now made extremely long. Check GSX issue - Enhanced runway gum - Hyatt windows not casting shadow - Removed artefact line marking at T parking - Fixed missing B and T remote stands - Fixed missing road texture for some users - Floating cars and trees near old Hyatt hotel - Jetways not reaching Aircraft on D1/D1X, D7, D11, B7 - Jetway too long and clipping post A10 - Added ARFF equipment to all stations - Floating elements at ARFF Station 2 - Terminal D model roof/window detail improvements - Taxisign rotation @ 18R island. - Trimmed traffic vectors around airport entry points - Trees scaled down - Taxiways and lighting adjusted to match changes - Tweaked ground poly colouring/brightness - Added slight elevation to Founder's Plaza.
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v1.0.1 of iniBuilds Svalbard (ENSB) MSFS 2024 has been released. This update removes a duplicated POI, improves lighting and building details, optimizes performance, and includes an updated GSX profile for more accurate ground handling and positioning. This update can be downloaded via the iniManager. v1.0.1 - Removed a duplicated Seed Vault from Microsoft POI - Updated and refined GSX profile for better ground handling and positioning - Several optimization improvements to enhance performance and reduce unnecessary object load - Several lighting and buildings improvements
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v1.0.1 of iniBuilds Haugesund (ENHD) MSFS 2024 has been released. This update adds a real runway slope profile, improves performance, introduces a new GSX profile, refines textures, lighting, buildings, and animated flags, removes trees near the runway, and deletes the static C172 following community feedback. This update can be downloaded via the iniManager. v1.0.1 - Added Real Runway Slope Profile - Minor Buildings changes (shimmering on the TWR) - New GSX Profile - Performance optimization - Some texture and lights improvements - Deleted C172 static at the request of the Norwegian community - Removed trees around the runway - Animated Flags improvements
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v2.5.1 of the iniManager has been released. This is a small update to address a bug where scenery config controls were not visible after installation of products. This update will be downloaded automatically when you launch the app or you can manually download it here. v2.5.1 - Fixed scenery config control not showing up.
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iniBuilds A350 Airliner V1.2.1 Update 🚀 v1.2.1 for the iniBuilds A350 Airliner is now available. This update delivers a comprehensive systems and usability refinement, with a strong focus on FMGS, navigation, VNAV, and auto-flight behaviour. This release resolves a variety of bugs, including; Direct To, flight plan, secondary plan, RNP, and performance prediction issues, alongside fixes to ECAM, F/CTRL indications, thrust logic, and true north handling, improving accuracy and consistency across all phases of flight. This update can be downloaded via the iniManager. ____________________________________________________________V1.2.1 SYSTEMS ⚙️FIXED Cannot enter AIRINC fixes FIXED Cannot click DIR TO box to input text FIXED PERF DES Page – PRED TO time value always incorrect FIXED Issue with cancel button clickspot on OIS FIXED No rudder deflection shown on F/CTRL page on ground FIXED Predicted wind/speed ECAM with all WXR settings selected FIXED Landing report not displaying FIXED FO MFD cursor not aligned with mouse FIXED True north reference missing FIXED Non-standard GP angles shown incorrectly on NAV RAD page FIXED A/THR not disconnecting via instinctive pushbutton FIXED Direct To clearing out flight plan in edge cases FIXED Issue converting speed to Mach when switching AP speed mode FIXED QNH value flashing on power-on with no MCDU data FIXED Engine oil quantity indication FIXED OPT and REC MAX FL decreasing after step climb FIXED Default transition altitude incorrect FIXED VNAV and PFD indication issues on RNP approaches FIXED Rudder indicator showing pedal position instead of actual rudder FIXED Terrain texture flickering on VSD FIXED Disengaging ATHR during climb gives incorrect thrust mode FIXED Floating bracket and ETP logic broken FIXED NEW DEST in SEC FPLN not starting from selected point FIXED AWY/WPT mismatch in secondary flight plans FIXED POSITION/MONITOR page BRG/DIST logic issues FIXED Unable to create hold around custom waypoint in secondary plan FIXED FD OFF HDG/TRK bug disappearing from ND FIXED Keyboard input issue when entering NEXT WPT FIXED DIR TO lat/long not working on ND FIXED DTO field remembering previous entry if not executed FIXED Entering FROM P.POS DIR TO not showing waypoint on next page FIXED Cannot enter first SID from dropdown list FIXED Odd vertical deviation dashed path shown FIXED ND range indications displaced FIXED RTE SUMMARY database logic issue ADDED Cancel or reset button on ATC COM D-ATIS page ART 🎨FIXED Improve cabin lighting FIXED GPU models clipping with GSX heavy pushback trucks FIXED Co-pilot model missing by default FIXED Pilot models missing from external camera FIXED Spoiler animation slowing excessively near end of travel FIXED Beacon light spalsh refined FIXED Missing ADF antennas FIXED Brake smoke effect triggering too soon FIXED Strobe effects missing physical double-flash EFB📱FIXED Autocovers option not working FIXED ACARS pending update stuck and METAR symbol issues FIXED Keyboard input issues affecting EFB entries ADDED EFB option to adjust cabin lighting SOUND 🔊FIXED RA callouts delayed near touchdown FIXED Certain RA callouts missing FIXED Minimum and Hundred Above callout tone mismatch FIXED APU and engine fire test volume too low with ANR enabled FIXED Engine 2 throttle lever missing sounds FIXED Split printer sounds in FS24 iniBuilds Team ❤️
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iniBuilds A340 Airliner V1.0.9 Update 🚀 The A340 Airliner v1.0.9 update focuses on system stability and operational accuracy, with extensive fixes across FMGS, navigation, CPDLC/ACARS, and flight planning logic. Numerous edge-case issues affecting performance calculations, waypoint handling, auto-flight, and indications have been resolved to improve reliability in day-to-day operations. This update also includes visual refinements across multiple liveries and models, alongside a corrective audio pass restoring missing callouts and improving sound timing and behaviour. This update can be downloaded via the iniManager. V1.0.9SYSTEMS ⚙️ FIXED SayIntentions - After receiving a handover, the DCDU no longer shows the active ATC Unit FIXED SayIntentions - Unable to request ATIS via CPDLC / ATC Menu FIXED Missed approach was shown in green in the MCDU FIXED Direct To issue FIXED FPLN A, DTO clips TO wpt NM text FIXED ACARS flight log page 2 bugs FIXED ACARS post flight report message not triggering COMPANY MSG in EWD FIXED FADEC not powering off as expected FIXED ND FIX range rings not drawing centered on selected fix FIXED Beyond ATC integration not working as expected (CPDLC / METAR / ATIS) FIXED No DISCON to IAF when selecting STAR without VIA FIXED WIND request missing RETURN prompt FIXED Engine 1 controls reverse indication for all four engines FIXED Unable to enter 0°C temperature into PERF REQ page FIXED DEPART REQ fields not auto-populating after INIT request FIXED SID not listed in alphabetical order FIXED Entering navaid on NDB R field blanks the page after briefly showing identifier FIXED Issues with Along Track Waypoints FIXED Issues with datalink system implementation FIXED Not possible to enter a custom ETP1 waypoint on the FIX INFO page FIXED Heading bug disappearing on mini-compass rose in PFD while not in managed HDG mode FIXED DEGE3W INTCPT KLO R252 not shown FIXED Manually adding a constraint above FL100 automatically adds 250 knots FIXED 10,000 ft speed limit waypoint inserted too early FIXED Format and calculation issues on INIT B and FUEL PRED pages FIXED Company message FMC message not showing on FO side FMS FIXED APU door closes even without any electrical power FIXED Incorrect HDG maintained when on TRUE FIXED Course pointer incorrect in ND when on FIXED Unable to enter pilot waypoint on FIX INFO page FIXED Reference thrust indication switching to climb thrust immediately after liftoff FIXED Company Message memo remaining on after all messages viewed FIXED DDRMI compass card not showing TRUE heading when selected FIXED MCDU datalink status page issues ART 🎨 FIXED Aerolíneas Argentinas missing engine decals FIXED HiFly 9H-TQM missing under-wing registration FIXED TAP CS-TOC missing under-wing registration FIXED Fuel jettison valve black color lost FIXED Lufthansa livery update FIXED GPU cable clipping through connection cable FIXED VIP livery Iran EP-IGA right winglet decal clipping / incorrect angle FIXED Light bleeding through couch backrest FIXED HiFly TQZ small line below right-hand stabilizer SOUNDS🔊 FIXED Printer paper sound split in two FIXED Flap sound delayed on first extension FIXED EVAC HORN OFF not silencing cockpit horn FIXED Missing RA callouts (90 / 80 / 70 / 5) FIXED Flap sounds delayed when moving from Flaps 0 to Flaps 1 FIXED Hundred Above and Minimum callouts tonal mismatch FIXED ISIS STD QNH button playing double-click sound FIXED No Smoking sign missing tone FIXED Cockpit door open / close sound only playing when inside cockpit
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v2.5.0 of the iniManager has been released. This update focuses on stability and usability, with improvements to the download system, UI performance, and login handling, alongside fixes for rare file corruption issues and upgraded core dependencies. This update will be downloaded automatically when you launch the app or you can manually download it here. v2.5.0 - Optimized the download system that sometimes crashed mid-download - Fixed isolated bug whereby download would corrupt files - Improved UI performance - Fixed login-related bug - Upgraded dependencies to latest version
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🤠Welcome to Dallas Fort Worth International (KDFW)⭐ Prepare to experience one of the world’s largest and busiest airports, carefully recreated for Microsoft Flight Simulator 2024. Spanning five massive terminals and a web of taxiways, bridges, and highways, Dallas Fort Worth International Airport is a true mega-hub, coming soon! Available Now for £19.99! (*excl VAT) Buy: https://inibuilds.com/products/inibuilds-dallas-fort-worth-kdfw-msfs-2024 ✈ Discover Dallas Fort Worth Like Never Before From the iconic Skylink light rail between terminals to the vast apron layouts and elevated taxiway bridges crossing active highways, every corner of DFW has been recreated to capture the true feeling of operating at one of aviation’s great giants! Whether you’re flying regional feeders, transcontinental heavies, or long-haul international services, Dallas Fort Worth offers an incredible hub experience for Microsoft Flight Simulator 2024. The Heart of American Hub Operations As the primary home of American Airlines and one of the busiest airports on the planet, Dallas Fort Worth International stands as a cornerstone of global aviation. Showcasing immense scale, infrastructure, and nonstop activity, KDFW delivers a level of operational complexity found at only a handful of airports worldwide, the gateway to North America and beyond, operating around the clock. From short-haul domestic flights to long-haul international departures, every movement across KDFW’s runways, taxiways, bridges, and terminals reflects the pace of this mega-hub. Fly regional jets and narrowbodies on busy sectors to cities like Houston, Denver, Chicago, and Los Angeles, or take widebody aircraft across the oceans for London, Paris, Tokyo, and beyond. KDFW delivers an incredible variety. Scenery Features: Detailed elevated taxiway bridges crossing roads Custom construction zones and active development areas positioned around the airfield to reflect real-world expansion Fully modelled and animated Skylink Air Train system connecting all terminals Hand-made ground textures with crisp, bespoke texture sets for runways, aprons, paths, and roads True-to-life airport landside recreation with custom ground decals, signposts, vegetation, parking barriers, and more Accurately modeled and positioned dynamic airport lighting for enhanced realism 180+ hand-crafted models featuring custom-made buildings, vehicles, and objects Hand crafted terminals with crisp textures providing a fresh, modern appearance HD jetways with intricate details enhancing the airport's realism Highly detailed models of all airport buildings, objects, and surroundings Full HD ground poly matching the 2026 airport layout Up-to-date airport layout reflecting the current, real-world location Official GSX profile included in the scenery folder and iniManager download Level of Detail (LOD) optimization for every model ensuring the best performance possible Use of the latest MSFS2024 SDK features for optimal performance and smooth experience Bespoke taxi signage true to real-world specifications Full iniManager compatibility allowing easy configuration for optimal performance on your system 📽️Watch the Trailer As always, thank you for your continued support, we can’t wait for you to explore Dallas Fort Worth! Our content creators and streamers will be getting access very soon, so be sure to check out their streams for exclusive first looks and previews of this exciting new scenery. The iniBuilds Team ❤️
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v1.0.8 of iniBuilds London Heathrow (EGLL) for MSFS 2024 has been released. This update replaces longer jetways to a modified short version on right parking positions and fixes the association VDGS units being obstructed. This update can be downloaded via the iniManager. v1.0.8 - Replaced longer jetways (Right parking positions) to a modified short version - Above jetway fixes instances VDGS unit being obstructed
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