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Deleted Account

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Everything posted by Deleted Account

  1. The scale should appear automatically. Could you send a screenshot please?
  2. As you donโ€™t have an order number yet, just leave it blank/put in a bunch of 0s ๐Ÿ™‚
  3. Is it possible, that that package was still left behind from the previous installation and the iniManager didnยดt delete it because the package was changed? Can you please manually delete the "z_KEGE_mesh_XP12" folder from your CustomScenery folder, redownload with the Manager and see if the issue persists?
  4. Heya! I'm pretty sure this isn't possible in the real aircraft as well, I'll get confirmation for you on that though. The Return RSK not working is a known issue and already fixed for the next version; thanks for reporting though ๐Ÿ™‚
  5. Heya! Yes, I can confirm this issue on my end. If I would have to guess it has to do with duplicate waypoints. Before you used to be able to add them via the above mentioned method, but this no longer works for some reason. We'll get it fixed for the next patch ๐Ÿ™‚
  6. Heya! As it is hard for us to verify purchases from the MSFS marketplace, the order transfer doesnยดt include it. You can however send a direct support ticket with all available information (purchase receipt, screenshots etc) and theyยดll maybe add it to your iniManager Account. https://www.inibuilds.com/contact That being said, updates will also be distributed via the marketplace ๐Ÿ™‚
  7. Thank you for those wonderful screenshots! Optimization is indeed in the works for LAX ๐Ÿ™‚
  8. Heya! The scale should normally appear when you are within 3nm (iirc) of the T/D and if you are in Profile mode.
  9. Heya! The Mesh inside the cabin is sometimes a bit finnicky to get around. You definitely can move the camera through the door (and through the aisles) but it might take some practise to do ๐Ÿ™‚
  10. Heya! Could you please send me a picture or better even a video of your EFB settings showing the throttle control? ๐Ÿ™‚
  11. Heya! This is certainly something we can look into, yes. ๐Ÿ™‚
  12. Heya! I merged your topic into this one, as it is about the same issue. Could you please try the above described way to enter the waypoints?
  13. Heya and happy new year to you too :] We are aware of that issue, yes; as a workaround, you should be able to enter those waypoints directly on the FPLN page (put the waypoint into the scratchpad, then press the LSK according to the position you want to enter it). Could you try this please? ๐Ÿ™‚ If that doesnยดt work, please give me a short list of some exampled which waypoints don't work.
  14. Heya! Could you please send me a screenshot of your EFB when this issue happens? ๐Ÿ™‚
  15. Heya! We are currently working on V3 of EGLL and I think I can get you a parking position there ๐Ÿ™‚ If I had to guess, they were not assigned because people rarely ever want to spawn in there, so it was omitted.
  16. This sounds more like an iniManager problem to me; I notified the person responsible for that ๐Ÿ™‚
  17. Heya! I think there is a seperate download for the XP11 version. Can you confirm that you downloaded that one or did you just copy & paste the XP12 version over to your XP11 directory?
  18. The update wasnโ€™t shipped yet.
  19. Heya! Does this happen everytime you exit the pause? There is some known funkyness when exiting pause, but both these things are not part of the known funkyness and I personally never encountered it.
  20. Heya! I just left my APU running for ~20 Minutes and canยดt replicate any APU emergency shutdown. Is it possible, that you pulled the APU Fire Handle by chance? Thats the only way I can get that message to pop up
  21. We understand some of you still have the SimBrief request pending issue. This seems to be an issue on the WASM API, and we reported this to Asobo. They have confirmed the issue and will come back to us with more information to resolve this ๐Ÿ™‚
  22. We understand some of you still have the SimBrief request pending issue. This seems to be an issue on the WASM API, and we reported this to Asobo. They have confirmed the issue and will come back to us with more information to resolve this ๐Ÿ™‚
  23. Soon ๐Ÿ™‚
  24. This sounds interesting, Iยดll forward it to the dev and let him take a look at it. Thanks for sniffing around ๐Ÿ™‚
  25. Heya, That would be because with the current API we only get a 2D image, which is why changing the Tilt wont influce the output. ๐Ÿ™‚
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