Modelling & Texturing
81 topics in this forum
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When will this product come out of Beta?
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After the latest update, both Swiss and the Edelweiss Liveries are not showing. Aircraft and Cockpit completly invisible. Liveries were downloaded via inibulids manager. New Install with no success. Anyone else with this problem?
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After update 1.0.4, the custom sub-model livery of MSFS2020 version is not displayed. Can you explain what has been changed? I use the MSFS glTF plugin version 1.3.3 in Blander 3.3, compiled with the MSFS SDK.
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Hello all, I did not find any conversation to solve the problem of the A35K model file. The same problem is also present on the rear door.
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see screenshots Situation A: all systems NORM, PRESS page shows tiny partial opening of exhaust vents, but in reality they are full open outwards. Situation B: Manually selected DITCHING - the vents cycle inwards and close. Below screenshot of how I think they should open in flight due to drag etc - the animation is there.
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Hi, minor discrepancy in lights flash pacing, see video from 1:53: You can see that the beacon and the tail strobe light alternate flashes at an even pace. However currently the tail strobe flashes very close to the beacon light in sim - sample attached2025-03-13 20-39-48.mkv
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Hi there, I notcied that the fan blades stop very quickly after I shutting down the engine, is that a feature of A350 or just some little detail need to be update? Thanks.
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The passenger cabin exists, but has has transparent walls in some parts. I also tried a livery. But it has the same issue. What is happening?
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I hadn't noticed this issue until I flew my first night flight. Upon takeoff, the lights rotated with the gear but shined show brightly in the cockpit is was difficult to see anything. After getting to cruise altitude I started looking around and discovered any time I turned on the taxi and/or the landing lights they show through the top of the aircraft. (see the screenshot). Anyone else seeing this? Does anyone know if there's a workaround until iniBuilds addresses the issue? I did check and there are no additional key bindings keeping the lights on. The lights are assigned to only one device.
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A few days ago I was on a normal flight from Laos to Heathrow and with just 2 hours left to arrive, when I changed the camera from inside to outside it started to show the air passing through the plane. I assumed it was just a bug of the moment, but it didn't turn out to be like that. And after this new update, the bug is still there, since I went in today just to check it and saw that it hadn't been fixed. I hope it has a solution. Thanks in advance.
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Why is the cabin shown as a convertible? Regards Ralf
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Hi all, I am having issues creating the KTX2 files for the fuse. I am getting Bitmap conversion failed. I have tried using Texture Converter v2 and also ImageToMSFSKTX2. It is the way I am saving the PNG file? It works for the tail and engine cover. Thanks for any help.
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I use the FBX file provided to Paint Kit to create livery using a blender or 3D Max. But in the FBX file However, during the work process I checked the color lines or airline decals of the livery clearly applied in advance through a blender or 3d max but when applied to simulators, some decals and lines drawn are not uniform and look crushed So I compared the original gltf with the uv map of paintkit fbx file The paint kit FBX uv map is soft but the uv of the original gltf is crushed English is not my language so I may lack explanation but I attached reference images
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Hi, The Landing lights and taxi lights are always on, There is no power connected to the plane and they still on. Also when the taxi lights are off in the dark when i retracted the gear the lights shine through to cockpit and out of the roof of the plane. Is there a fix for this Cheers Alex
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The N1 animation accelerated way too quickly, there are some good references available for comparison with the in sim behavior.
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The lighting of OIT PFD ND is dark so the display is hard to read. The knobs don't seem to work. I try to move them but nothing happens.
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The Paintkit model is not the same as the model in MSFS2020 (glTF). [I still can't get msfs2024] The model inside MSFS2020 has the gates displaced in the UV Maps, causing the textures to look wrong. PaintKit Model: In Sim: Sim model UV:
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Is there a way to connect passenger stairs (not GSX ones). I don't see any button but the model does exist in the SimObject folder.
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While opening cargo door the text Airbus A350-1000 stil stays as the door is closed. Kinda hangs in the air.
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I've been working on a livery recently, and started to edit the registration on the cockpit placard, but received an error as the font is not provided. Is there any way where I can get this font or would I have to draw it manually since it has not been provided with the paintkit? - Lizard Doggo
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As the title says, so far I only experienced this with the A350-1000 of Air Caraibes F-HAJP. In the inside and outside view the logo on the inside of the winglet appears and dissapears contantly. Yesterday it was on both sides, now it is only on the right side. I made a video of it: Heads up, I go outside about halfway through the video which might be very loud. Kind regards, Cirrus.
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Hello. I can't create texture layers with the paintkit in Blender I can only edit the front
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Weird bug report: - Sim rate (auto time compression) is locked at 2x despite selecting 4x in EFB & with well over 150fps. - This only happens within a band of LONGITUDES, not near the poles etc. Only happens in Asia (Japan, China, Singapore, etc) across all latitudes. Sim rate is 4x in the western hemisphere Suggestion: Why locking the sim rate option in the EFB AT ALL? Give users the choice of setting their own sim rates like all PMDG and your other products! Not everyone has the time to sit hours in front of the computer. I set the sim rates at 8x for both the A32N and PMDG 777 all day with no issues whatsoever.
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