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JoshF

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Everything posted by JoshF

  1. Hi, this is unfortunately not an issue we can resolve. Navigraph navdata prior to the current version is incompatible with the API for using in sim navdata, as we do. The native navdata provided by Asobo/NavBlue does not cause this issue either; so there's no need to pay for more Navigraph navdata if you don't want to.
  2. Hi Philip, We'll be increasing the texture resolution for Xbox with the next patch,here's a preview for you
  3. Network requests from code (from WASM, at least, not sure about JS/HTML instruments) are impacted by MSFS server status. Due to the popularity of the 40th Anniversary update, the servers are under heavy load. I have just been disconnected as I type this. The Simbrief integration was tested heavily during the production phase. Until server loads lighten, the SimBrief uplink may be unreliable, this is unfortunately largely out of our hands.
  4. Is this reproducible, has it happened since?
  5. What is the result of entering KDEN/KJAC in your FROM/TO?
  6. JoshF

    (too) Bad fps

    For those on Discord, here is the thread we're using to track this: https://ptb.discord.com/channels/535246634448191499/1040680517688889414
  7. JoshF

    (too) Bad fps

    it actually could be related, and is our primary focus of investigation. The plane is currently acting as if Fast WASM Compilation is enabled, which will drastically reduce FPS
  8. Hi there, it does not. The .AIR file is deprecated as of MSFS
  9. Not at this time, no
  10. Hi, these features are not currently modelled
  11. Hi all, we're actively looking into this.
  12. Hi Greg, please try adjusting your sensitivities and reactivities in your controller settings
  13. JoshF

    (too) Bad fps

    Thanks, we're investigating these issues; if you wouldn't mind posting your specs and settings and we'll do some digging
  14. Please contact direct support referencing this forum thread, and they'll sort that for you
  15. JoshF

    texture poping

    LOD popping should've been fixed in an update. If this is still an issue please open a new thread with more details, as this one will be locked.
  16. JoshF

    NZQN and AI

    Unfortunately MSFS AI has the tendency to ignore information we provide it. I'll make a note to look at this; but I would expect we're needing a core AI rework from Asobo to match people's expectations.
  17. Thanks for letting us know where the impact seems to be; I'll make sure it's known to our scenery team.
  18. Locked due to inactivity
  19. Locked due to inactivity
  20. JoshF

    YPPH Update.

    Locked due to inactivity.
  21. Hi there, did you ever get to the bottom of this?
  22. This was resolved in a separate thread.
  23. This was fixed in a subsequent update.
  24. We have done everything we can to support AI traffic, however the current AI traffic in MSFS leaves a lot to be desired.
  25. We believe we have isolated all bumps on the runways, with one exception which we are fixing.
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