chinjh Posted July 20 Author Share Posted July 20 3 months after it has yet to be addressed with the latest patch. Had to dig back up this thread to reinput the contact points. Link to comment Share on other sites More sharing options...
chinjh Posted July 20 Author Share Posted July 20 point.0 = 1, 46.700022, 0, -15.574176, 2000, 0, 1.68, 65, 0.96, 1.151, 0.86, 22, 22, 0, 0, 0, 2 1 1 Link to comment Share on other sites More sharing options...
Tripdog87 Posted July 20 Share Posted July 20 This is absolutely ridiculous… I feel like this would not be a complex fix compared to what has been updated… 1 1 Link to comment Share on other sites More sharing options...
Tripdog87 Posted July 20 Share Posted July 20 17 hours ago, chinjh said: point.0 = 1, 46.700022, 0, -15.574176, 2000, 0, 1.68, 65, 0.96, 1.151, 0.86, 22, 22, 0, 0, 0, 2 Thank you, I 100% stand by you on this one mate. Link to comment Share on other sites More sharing options...
richboy2307 Posted July 22 Share Posted July 22 Please note you make any such changes at your own risk. In our testing we found that changing contact points had unintentional side-effects - i.e. excessive "bouncing" on braking at certain braking strengths. Sorting that through modelling changes would, in fact, be a "complex fix" and as a result it was decided against making any changes in this regard to contact points. Thanks! Vrishabh Sehgal ( @Richboy2307 ) Community Team Member & Tester IniBuilds Ltd. | inibuilds.com Link to comment Share on other sites More sharing options...
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