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MediocreGorilla

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Everything posted by MediocreGorilla

  1. Hi, just a little bump on that one as it's been a while and there hasn't been any reaction nor changes in the latest update. I understand it may be logged anyway, but just to make sure. 🙂 Cheers!
  2. Hi everyone, first of all a big thank you for the latest update and adressing a lot of the visual aspects! A little something I'd like to pass on to you: The main gear appears to be missing a lot of texture/faces. Parts of the bogie aswell as the brake discs are invisble. That's not only happening for me but can also be seen on your preview screenshot of the glowing brakes. Maybe you can take a look? Cheers!
  3. Hi everyone, before getting into this one, I'd like to leave some appreciation for the ini team. The way you listen and care since release is nothing we should take for granted in the flightsim world. Thank you for this and keep up the amazing work! Now back to business: I've noticed that on v 1.0.7 the entire aft cargo door is misaligned when opened. Also on the left edge of the door, the mesh has some issues. Cheers!
  4. Hi everyone, I've just noticed a little inconsistency I'd like to pass on. On Flaps full, the inboard linkage on the outboard flaps is clipping through the flap actuator shaft, aswell as the wing's edge. This is especially noticeable during rollout with the spoilers fully extended. I totally understand that your art department probably has absolutely no idea or documentation about where this goddamn rod goes during retraction. 🙂 I can't tell either, however I've at least found some footage showing that it's actually mounted higher up on the wing than it currently is in sim: Adjusting this should at least eliminate the clipping. Maybe you can take a look? Cheers!
  5. Hi everyone, when airborne, the wingflex animation appears to cause most of the flap track fairings to start clipping into the flaps. Can you take care of this? Thanks!
  6. Hi everyone, I've noticed that when airborne, the tires of the main landing gear remain compressed when there's no weight on wheels. As it is working correcly on the nosewheel, I suppose this is not intended behaviour? Can you take a look? Cheers!
  7. Hi everyone, I've noticed two small modelling issues around the cargo doors. On the front lower cargo door, there ceiling panel is not flush with the fuselage skin, revealing a gap. And the bulk door is clipping into the cargo hold floor when opening.
  8. Hi everyone, I've noticed that on all doors, during their opening/closing animation, the fuselage skin is detaching from the rest of the door. Positions are correct in the static open and closed states. This is the case for all doors, be it cargo, entry or maintenance hatches.
  9. Hi everyone, I was really happy to see your 2024 release of the A300 with many really lovely visual upgrades to the exterior model. That's why I had high hopes on one particular issue being fixed. I'm usually a really positive person and do my bug reports in a constructive manner, but at this point I'm just disappointed. The gear on the new premium version still clips into the fuselage on retraction as it is too big for the gear bay. You've known this through severeal, still available reports on the forums. You did a lot of work on the gear bay and yet you deciced to leave this major flaw in modelling as it is? At this point I just can't understand how a company with a strong focus on visual quality let's stuff like this through it's quality control. We've seen similar quality issues with gear animations on the A400M and A330 lately and I honestly fear the worst for the A350. Anyway, let me try to be constructive once more: While I believe the gear strut in it's entirety is too big, thing could still be fixed by having the strut extend way more without weight on wheels. Here's two nice pictures showing the extension of the linkages being much more intense than on your current rendition. The forward linkage is almost parallel to the main strut. (Source: https://www.aviation-gadgets.com/photo/airbus-a300-main-landing-gear-door/) (Source: https://community.infiniteflight.com/t/this-a300-looks-happy-more-panning-content/566426) So, for the love of god, I beg you to take another a look at this. It just doesn't fit in with the overall fidelity of this bird. Thank you!
  10. Thanks for fixing the FMS glow - that was blazing fast! 🥰 Much better now, however I've noticed a little mix up in the corresponding light sources. If you turn off the right FMS, the glow above the left on disappears and vice versa. Nothing too bad though, at leats the aircraft is now really cold and DARK.
  11. Hi everyone, thank you for the masterpiece that is the A300. Love every single bit of it! I've noticed a small inconsistency that I'd like to share here, maybe there's an easy solution. It's about two light sources that aren't all completely realistic: First, there's the green glow of the FMS, which is also displaying when these are of (tested with loading up in C&D) I wonder if that one is baked in or just a light source? Could it be made conditional so that it's off when the FMS displays are off? Or even better: Make it dim with the FMS' brightness? The second one is pretty similar. The galley lighting is brightening the whole cockpit area (which looks amazing!) even though the door is closed: Same thing there: Could there be the condition to have it turn dark whenever the cockpit door is closed? Thanks for any considerations!
  12. With the cargo variant as favorite, I'd not hesitate to pay for any of the variants you did for XP!
  13. Hi everyone, first of all congratulations to the A310 release! It really carries over the vibes I learnt to love in X-Plane. 🥰 I don't know if this is appropriate for a freeware product, but I'd like to share some cornes of the exterior model with you that could need some polishing to be on par with the overall visual quality. The lady just deserves it! 😊 On the right wing, the outtermost slats tend to clip into the wing on ground. The left wing is fine: Same thing goes for some of the actuators and hinges of the spoiler: And on both engines, if you view them from the rear, you'll notices sever missing faces all around the inner cowling. There's two squares missing at the top side and a general gap all around the inner housing that's not consistend with the intended geometry: I'd be very happy if the model deserved some extra love there. While I'm not in a position to demand anything, be aware that knowing and loving your X-Plane versions, I wouldn't have hesitated to pay for the old lady. (And wouldn't for a Cargo/ACJ version either *cough* 😬) Thanks in advance for any efforts!
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