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Deleted Account

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  1. Heya!

    Could you please delete the contents of your SceneryIndexes folder and try again? You can find that folder here:

     

    Onestore

    C:\Users\yourname\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache\SceneryIndexes or wherever you have the Microsoft.FlightSimulator_8wekyb3d8bbwe file located if not on your C drive.

     

    Steam

    C:\Users\yourname\AppData\Roaming\Microsoft Flight Simulator\SceneryIndexes

  2. 8 hours ago, b3lt3r said:

    Just hit the issue with PIKIL and RIKAL on a EGKK-KIAD sector. I was trying to enter them in PROG as a reminder for step climb but not recognised despite being in the FMC flight plan.

    Are y'all already on the AAU beta update? Just checking if this is AIRAC or Update related 🙂

  3. Please assign a button to "Translate Cockpit View Forward" and "Translate Cockpit View Backward" under Camera --> Cockpit Camera in the options 🙂 With that it shouldn't be an issue at all.

    image.thumb.png.05d208acbe2b6a15b0ff5cb13cdadf3e.png

  4. Yup! It’s with the keyboard arrows. There is also a keybind to move the cockpit camera forwards and backwards, those make it much easier

  5. On 1/2/2023 at 2:23 PM, sully0808 said:

    Sam - It looks like your fix resolved the issue.  I now see the scenery.  Thank you.  I do want to bring 1 thing to your attention though.  I am still getting this pop-up error:

    Failed to find resource 'lib/g10/terrain10/urban_cld_dry_golf.ter', referenced from scenery package 'Custom Scenery/z_KEGE_mesh_XP12/'.
    0:01:15.700 E/SCN: Custom Scenery/z_KEGE_mesh_XP12/Earth nav data/+30-110/+39-107.dsf:
    0:01:15.700 E/SCN: The terrain file 'lib/g10/terrain10/urban_cld_dry_golf.ter' could not be located.
    0:01:15.700 E/SCN: DSF canceled due to missing art assets, file=Custom Scenery/z_KEGE_mesh_XP12/Earth nav data/+30-110/+39-107.dsf, err=15 (dsf_ErrCanceled).
    0:01:15.700 E/SCN: WARNING: got error on DSF load for scenery file 39, -107, Custom Scenery/z_KEGE_mesh_XP12/
    0:01:15.700 E/SYS: MACIBM_alert: The following scenery package has a problem and will therefore not be loaded:
    0:01:15.700 E/SYS: MACIBM_alert: Custom Scenery/z_KEGE_mesh_XP12/
    0:01:15.700 E/SYS: MACIBM_alert: It requires an additional library scenery package that is not installed, or it is missing some of its files.
    0:01:15.700 E/SYS: MACIBM_alert: http://lookup.x-plane.com/_lookup_11_/missing_custom_scenery.html
    0:01:15.700 E/SYS: MACIBM_alert: C:/jenkins/design-triggered/source_code/app/X-Plane-f/../../engine/REN/io_dsf.cpp:705
    0:01:15.700 E/SYS: +-------------------------------------------------------------------------------
    0:01:15.700 E/SYS: | The following scenery package has a problem and will therefore not be loaded:
    0:01:15.700 E/SYS: | Custom Scenery/z_KEGE_mesh_XP12/
    0:01:15.700 E/SYS: | It requires an additional library scenery package that is not installed, or it is missing some of its files.
    0:01:15.700 E/SYS: | http://lookup.x-plane.com/_lookup_11_/missing_custom_scenery.html
    0:01:15.700 E/SYS: | (io_dsf.cpp:705)
    0:01:15.700 E/SYS: +-------------------------------------------------------------------------------
    0:01:15.700 I/SCN: DSF load time: 1519759 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+30-110/+39-107.dsf (197171 tris, 0 skipped for 0.0 m^2)
    0:01:25.879 G64:  core: Run: [OnSceneryLoaded]

    Log.txt 611.38 kB · 0 downloads

    Is it possible, that that package was still left behind from the previous installation and the iniManager didn´t delete it because the package was changed? Can you please manually delete the "z_KEGE_mesh_XP12" folder from your CustomScenery folder, redownload with the Manager and see if the issue persists?

  6. Heya!

    I'm pretty sure this isn't possible in the real aircraft as well, I'll get confirmation for you on that though.

    The Return RSK not working is a known issue and already fixed for the next version; thanks for reporting though 🙂

  7. Heya!

    Yes, I can confirm this issue on my end. If I would have to guess it has to do with duplicate waypoints. Before you used to be able to add them via the above mentioned method, but this no longer works for some reason.

    We'll get it fixed for the next patch 🙂

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