Jump to content

iniBuilds

Administrators
  • Posts

    2117
  • Joined

  • Last visited

  • Days Won

    262

Posts posted by iniBuilds

  1. -    Fixed A/THR Guard and Switch tooltips.
    -    Fixed various issues with the redundant altimeters.
    -    Fixed in-sim checklist discrepancies.
    -    Fixed APU logic when using Engine On/Off shortcuts.
    -    Fixed mach window on ASI now correctly illuminated at night.
    -    Fixed AoA barber pole.
    -    Fixed erroneous entries in the aircraft.cfg file.
    -    Fixed blue airspeed bug now correctly showing Vapp based on current weight.
    -    Fixed volume of rad alt callouts too low.
    -    Fixed throttles no longer locked when AT is pressed with AP off while on the ground.
    -    Fixed discrepancies in the manual and readability of flap speeds improved.
    -    Fixed position of external window panes.
    -    Fixed looping bass note when engines are off.
    -    Fixed the outside being visible through the co-pilot EFB.
    -    Fixed two of the NLG bay doors not being visible when open.
    -    Fixed see through window which should have been covered.
    -    Added an option to disable the custom dirty smoke effect.
    -    Added missing placard above “Warning Cancel” button.
    -    Added on-screen keyboard to EFB Converters page.
    -    Added clickspot to the AP panel to toggle between 1s and 100s on the Altitude selector.
    -    Added tooltip/shortcut for 1/100's in screw to the top right of the Altitude dial.
    -    Added additional English gauge translations where needed.

    • Like 1
  2. This is the response from the developer:

    Tromso's jetways are suitable for use a320-321 and b-737. The jetways in here do not move to the right or left, only the bellows opens towards the door. We also did our best in the latest update on performance. There is nothing extra we can do for now. We would suggest that you lower the settings to medium. 

    We appreciate this may not be the response you are looking for so we advise you to contact them directly. 

  3. Until native support for more than four engines is added to the sim; there are currently two ways to control the throttles in the An-225:

    - THROTTLE AXIS: controls all six throttle levers

    - THROTTLE AXIS 1 controls 1,2 and 3; THROTTLE AXIS 4 controls 4,5 and 6

  4. AP on/off/toggle

    AP on: AUTOPILOT_ON (Command)
    AP Off: AUTOPILOT_OFF (Command)
    AP toggle: AP_MASTER (Command)

    AT on/off/toggle

    AT on: -- No command available --
    AT Off: AUTO_THROTTLE_DISCONNECT (Command)
    AT Toggle: AUTO_THROTTLE_ARM (Command)

    Nav modes:

    CRS 1/2: 
    AN225_AP_SRC_SELECTOR (LVAR) (1 = CRS 1)
    AN225_AP_SRC_SELECTOR (LVAR) (2= CRS 2)


    VOR 1/2:
    AN225_AP_SRC_SELECTOR (LVAR) (3 = VOR 1)
    AN225_AP_SRC_SELECTOR (LVAR) (4 = VOR 1)


    NAVIG
    AN225_AP_SRC_SELECTOR (LVAR) (5 = NAVIGATION)


    APPROACH
    AN225_AP_SRC_SELECTOR (LVAR) (6 = APPROACH)


    Wings level
    AP_WING_LEVELER (Command)


    PC/ZK
    AN225_AP_CRS_COMMAND (LVAR) (1 = Trigger button)


    VRTCTRL
    AN225_PITCH_LEVEL_COMMAND (LVAR) (1 = Trigger button)


    AP Reset
    AN225_AP_RESET_COMMAND (LVAR) (1 = Trigger button)


    Alt hold
    AP_ALT_COMMAND (LVAR) (1 = Trigger button)


    Mach climb
    AN225_MACH_COMMAND (LVAR) (1 = Trigger button)


    IAS climb
    AN225_AIRSPEED_COMMAND (LVAR) (1 = Trigger button)


    Autostart button
    AN225_ENG_AUTOSEQ_BUTTON (LVAR) (0 = Off, 1 = On)


    Engines 1-6 select buttons (for engine start)
    Engine 1: AN225_ENG1_STARTER_BUTTON (LVAR) (0 = Off, 1 = On)
    Engine 2: AN225_ENG2_STARTER_BUTTON (LVAR) (0 = Off, 1 = On)
    Engine 3: AN225_ENG3_STARTER_BUTTON (LVAR) (0 = Off, 1 = On)
    Engine 4: AN225_ENG4_STARTER_BUTTON (LVAR) (0 = Off, 1 = On)
    Engine 5: AN225_ENG5_STARTER_BUTTON (LVAR) (0 = Off, 1 = On)
    Engine 6: AN225_ENG6_STARTER_BUTTON (LVAR) (0 = Off, 1 = On)

    Engine start button
    AN225_ENG_STARTERS_COMMAND (LVAR) (0 = Released, 1 = Held) (Hold for 3 seconds)

    Lights

    Landing lights:
    Extend/retract/off
    AN225_POTENTIOMETER_LANDING_LEFT (0 = EXTEND, 1 = OFF, 2 = RETRACT)
    AN225_POTENTIOMETER_LANDING_RIGHT (0 = LANDING LIGHTS, 1 = OFF, 2 = TAXI LIGHTS)

    Taxi/landing/off
    See above

    Overhead lights:
    Nav - AN225_POTENTIOMETER_NAV (LVAR) (0 = Off, 1 = On)
    Beacon -  AN225_POTENTIOMETER_BEACON (LVAR) (0 = Off, 1 = On)
    Logo - AN225_POTENTIOMETER_LOGO (LVAR) (0 = Off, 1 = On)
    Strobe - AN225_POTENTIOMETER_NAV (LVAR) (0 = Off, 1 = On)
    Fuse - AN225_POTENTIOMETER_FUSE_SIDE (LVAR) (0 = Off, 1 = On)

    Reverse thrust lever arm 
    AN225_THRUST_REVERSE_BAR_COMMAND (LVAR) (1 = Toggle the bar)

    Speed knob
    Increment AP_SPD_VAR_INC (Command) 
    Decrement AP_SPD_VAR_DEC (Command)
    Value AN225_AIRSPEED_DIAL (LVAR)

    Alt knob
    Increment ALTITUDE_INC (Command)
    Decrement ALTITUDE_DEC (Command)
    Value AN225_ALTITUDE_DIAL (LVAR)


     

  5. Thanks for your feedback. 

    At the moment, there are some limitations with multi-radio setups with active and non-active frequencies and the volumes, so its not possible, but certainly something that can be looked at in future. 

  6. A310 v1.1.8 Patch Notes - List may change in ultimate SU12 release.
    •    Significant sound improvements in all areas of the aircraft (numerous reports are covered in this)
    •    External lights adjusted for a more realistic experience
    •    Pressure system bug resolved
    •    Improvements to T/D logic
    •    Flight deck door resolution improved on Base version
    •    FMS symbol tweaked to be more realistic
    •    VOR* to VOR transition in capture bug resolved
    •    Landing weight calculations on FMC for imperial fixed
    •    Sliders added in EFB
    •    VOR1 RMI disappears when overlapping VOR 2 needle bug fixed
    •    SPD LIM mode premature bug fixed
    •    Galley latches repositioned to closed position
    •    Console unit flood light moveable
    •    Trim wheel integral light now added
    •    Glass added on outstanding cockpit gauges
    •    Added magnetic variation to navaids
    •    Autobrake commands added for hardware
    •    INIT B & LW bugs fixed
    •    RSK a waypoint to VERT REV bug fixed
    •    Loading co-route character removal bug fixed
    •    Custom PBD can now be added on new waypoint page and entering directly into F-PLN
    •    When selecting INHG in options, perf calc bug fixed
    •    Negative temperatures in EFB, now inserting correctly
    •    vPilot COM 2 bug fixed
    •    Sticker on door bug fixed
    •    Cargo doors now use brake accumulator
    •    Chrono bug fixed
    •    SEC FPLN crashes fixed
    •    CG prompt in FUEL PRED adjusted to ZFWCG
    •    Some light leaking fixed
    •    ATC/AI audio bug fixed
    •    Triggering secondary approach more than once crash fixed
    •    VHF2 and 3 now audible in cockpit
    •    Volume knob pull to mute working in A310
    •    Players voice now heard when talking to ATC
    •    Fuel page line amber when it should be green
    •    EFB checklist upon scrolling bug fixed
    •    Brake accumulator logic improved
    •    LBS when over 100,000 clipping fixed
    •    Extra fuel/time now gets calculated when an ALTN is selected
    •    EMER LTs state in Cold and Dark bug fixed
    •    ATHR to GA keybind bug fixed
    •    INIT B selecting values bug fixed
    •    Fuel burn continuing during pause now fixed
    •    Stab trim movement during different HYD pressure bug fixed
    •    Overall hardware compatibility improved with HoneyComb Bravo, Saitek panels
    •    APU fire test conditions logic improved
    •    Ailerons position bug fixed in 15/0 state
    •    VOR/Navaid Identifier Sound not working fixed
    •    Unable to query sim waypoint database from REF page fixed
    •    Fixed HSI changes on selector in flight deck
    •    Wiper no longer moves with no power
    •    Fixed loudspeaker not making sound
    •    Fixed issue where aircraft systems freeze mid-flight
    •    Entered temps not appearing on weather page of f-pln fixed
    •    Expose current altimeter reference value fixed
    •    Fire Loop lights on switched to AC ESS instead of AC EMER bus
    •    ADF needles now point to true bearing not magnetic
    •    Fixed abnormal behaviour when choosing NONE STAR approach and transition
    •    WASM API nav data waypoint structure adjusted 

    • Like 4
    • Thanks 1
  7. Hello all,

    I hope you all had a fantastic holiday season, and are enjoying a fantastic 2023 🙂 

    At iniBuilds we have been super busy, and have lots to update you on.

    Many products have received updates in the past few months including EGLL, KLAX and the P-40F. We note an issue in KLAX for texture resolution for some terminals and this will be resolved this week, or next! 

    Currently, KDTW & NFFN are waiting to be processed by the Microsoft Marketplace place, and we hope they will be available to you all soon.

    Today, we are super excited to officially announce iniScene Oklahoma City for Microsoft Flight Simulator! Yee-haw! 🏇

    Yee-haw! Fly to the state of cowboys!

    Oklahoma City Airportformally known as Will Rogers World Airport is located 6 miles southwest of the city's downtown area. It is the busiest commercial airport in the state of Oklahoma, and in 2019, the airport handled nearly 4.5 million passengers! For those Southwest lovers, you are lucky, as they carried the most passengers to this airport with a market share of nearly 48% as of April 2022. The airport serves all major US carriers, whilst also having a strong cargo presence with Fedex and UPS serving many destinations! 

    image.png

    Based off of Xometry's rendition of the airport we have significantly elevated this airport for Microsoft Flight simulator, making this airport another fantastic US destination for your flights! We attach some pictures for you to have a look at the airport! 

    image.png

    image.png

    image.png

    image.png

    As you can expect with all iniBuilds airports, you will have the following features:

    • Fully modelled interior
    • Up to date airport and terminal layout
    • HD textures
    • 3D people models
    • Detailed jetways
    • Correct airline parking allocations
    • Fully modelled landside
    • Custom taxi signs 

    but also some cool unique details that are present at this airport. As you can see above the airport has numerous oil-wells present on the airfield, and there are all faithfully modelled and animated!

    image.png

    image.png

    We have also gone to extreme detail within the terminal! We have hand-drawn the unique art that is showcased on the terminal floor... In addition, the glass inside the terminal, is adorned with these beautiful symbols which we have also ensured is faithfully represented in our rendition of the airport.

    We hope you are excited by what you see, and if not 😉 we have a trailer showcasing the airport in action here: 

    We expect release to be sometime in February, and we hope you will discover the state of the cowboys with this airport, in Microsoft Flight Simulator!

    iBlueYonder KDAL Update

    The excitement is real for this airport! 😉 On most of our social media posts, folks are asking for an update for this airport. So we reached out to Bill and he told us he is working super hard to bring you this airport as soon as he can, but works of art take time 😁

    However, we have two pics showcasing some of the fantastic details that have been worked on since the last update.

    image.png

    image.png

    We hope you enjoyed reading this update, and have a fantastic rest of your week! 🥳








     

    • Like 1
    • Thanks 1
    • iniBuilds 1
×
×
  • Create New...