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mattY

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Posts posted by mattY

  1. A350 Airliner V1.0.12 Hotfix🚀

    Version 1.0.12 is a hotfix focused on addressing key issues from the previous update. Fixes include bug fixes for flags and crosses on the ANF, flickering airports on the ND, TCAS altitude miscalls, over-eager de-rotation, and a 2024-only fix for VSD cutoff and missed approach runway logic.

    This update can be downloaded via the iniManager.

    ____________________________________________________________

    v1.0.12
    FIXED: ANF - Flags and crosses not showing,
    FIXED:  ND - Airports flashing on map when greater than 40nm range,
    FIXED: TCAS Wrong Altitude reported for traffic (depends on atmospheric conditions),
    FIXED: De-rotate aggressive,
    FIXED: Arrival Runway is now part of MISSED APPR + VSD ending too early [2024 only, 2020 in production]

    • Like 7
    • Thanks 3
    • iniBuilds 1
  2. ForumBannerSceneryKPVD4.png

    Back in January, George - the lead 3D artist at iniBuilds and Matt - from the internal team, set off on a research trip. We tried to keep things subtle on Instagram, but as always, many of you were way too quick with it. Before we’d even finished our visit, the guesses started coming in, and quite a few of you had it straight away.

    So it’s time to confirm what some of you figured out almost instantly - the airport we visited was Rhode Island T.F. Green International Airport (KPVD). Firstly, a huge thank you goes out to the incredible staff at the airport for helping to coordinate our visit, and to the FSExpo team for putting us in touch. With FSExpo just around the corner, it made perfect sense to work on a project that ties in so well with the event, and with so many of you flying into Providence this year, this one felt like the perfect fit!

    These site visits are extremely important to our workflow. They give us access to an abundance of resources, from close reference shots to unique behind the scenes areas that bring each airport to life in sim. George, a 6 year veteran in the industry, who has recently overseen the likes of London Heathrow Premium and Doha Hamad Premium found the whole experience of a site visit extremely beneficial. To have the ability to see the entirety of the airport up close - it really provided an overall feel for the airport and provided us with a rare opportunity to capture high-resolution photos and videos of the terminal, jetways, hangars, runways, GSE and all other elements that complete any airport. When collecting reference, we captured subjects from multiple angles, in different lighting conditions to cover all bases.
    PVD1.png

    Despite being the largest airport in Rhode Island, T.F. Green is impressively easy to navigate and offers a solid range of domestic destinations. It’s a great hub for simming, especially if you’re looking for some short-to-medium hauls across the US.

    We were met in the terminal by one of the airport operations staff who got us signed in for the tour. From the start, the ops team were brilliant, giving us a full walkthrough of the terminal layout, some fascinating history, and even insight into future development plans. We began in the check-in area, a compact, but efficient area, where over 4 million passengers were processed in 2024 alone. After gathering our shots there, we moved through security and into the terminal to start gathering more images of key areas like gate zones, advertising displays, stores and more!
    PVD2.png

    It’s always interesting to see the common design styles between US airports, but each one has its own unique character. At Providence, that’s immediately obvious in the art spread throughout the terminal. One standout piece is ‘Interval’ by Barbara Cooper, an 82 foot long, hand painted glass tile mosaic that adds some colour to the terminal. We’ve made sure to bring details like this into the scenery, because it’s those little things that really enhance the immersion.

    After documenting the terminal, we headed airside to continue the visit from the apron. ‘OPS 4’ was waiting for us, and we spent the next couple of hours exploring virtually every corner of the airfield. During the morning departures rush, the ramp was buzzing with activity. At one point it felt more like Heathrow than Providence, with aircraft pushing back all around us. We had to pause frequently to allow aircraft to push back, however whilst doing this it allowed us to get some great photos of the gate areas, ground service equipment and more! Throughout this airside drive around, we took pretty much every taxiway, saw most of the hangars, the fire station, the FedEx centre, the air traffic control tower and more! If it was accessible, we captured photos of it!
    PVD3.png

    With these references at hand, our incredibly talented team of 3D artists were able to recreate each subject with precision in both modelling and texturing. Aspects such as; the exact height of doors/windows, the amount of dirt, the amount of clutter, the colours, depth and roughness of each material, and the intensity of lighting. All factors which were all faithfully reproduced with the help of these references. Ensuring the scenery closely reflects the real-world airport, enhancing immersion.
    From the knowledge and experience of the airport operations team, we were able to include unique features of the airport which could have been missed. Some of these features include the graveyard to the south of R5, the painted lines testing strip to the west of R5, and the stripped down A220 that Breeze uses for spare parts.

    PVD4.png

    In these examples below, you can see how the reference images help the artists understand the smaller details that are required to correctly reflect the real-world counterpart. Such as; the departure screens and posters, the missing ‘I’ in the AVIS logo, the warning labels on fuel tankers, the glowing border of the TSA machines, the patterns of the floor and ceiling in the Sky Bridge, and the various amounts of art installations. There are dozens of examples in which the references had a direct impact on the output of the models, without the help of the team at KPVD, we would never have been able to achieve this level of accuracy!
    KPVD_Comparison_02.png

    KPVD_Comparison_01.png

    KPVD_Comparison_04.png

    So for that, we want to give another big thank you to the team at Rhode Island T.F. Green International Airport for being so accommodating and making this visit possible. Also, a huge shoutout to the team of FSExpo for the support in organising the trip. These visits are a critical part of what we do, and it’s always a privilege to meet the people behind the scenes who keep these airports running every day. 

    Here's some more screenshots to showcase how impressive the work from the team has been after utilising this trip and gaining such invaluable reference images!

    Desktop Screenshot 2025.06.05 - 15.50.09.89.png

    Desktop Screenshot 2025.06.05 - 15.50.43.29.png

    FlightSimulator2024_0yggGKwXc8.png

    FlightSimulator2024_41OvXjwT3Q.png

    breezepvd.png
    We also want to extend a thank you to the teams over at Go Providence, Rhode Island Convention Center and the Rhode Island Airport Corporation for helping various arrangements from the site visit, being the hosting venue of this years FSExpo and allowing us to house the event in their city this year!

    partnersbanner.png

    WATCH THE TRAILER

    We’re really excited to bring this one to life in sim, and we hope you enjoy flying in and out of Providence just as much as we enjoyed visiting it.

    iniBuilds Team ❤️

  3. v1.3.1 of iniBuilds Los Angeles (KLAX) for MSFS2020 has been released. This update fixes a couple of issues such as the taxiway signs disappearing in certain instances as well as some signs adjusting near 07L.

    This update can be downloaded via the iniManager.

    v1.3.1

    - Fixed issue with disappearing taxi signs at LOD0,
    - Adjust some signs near 7L

    • Like 2
  4. v1.0.4 of iniBuilds London Heathrow (EGLL) for MSFS 2024 has been released. This update addresses issues with some roof normals being inverted, T3 not loading in on occasions when flying in from other locations and more.

    This update can be downloaded via the iniManager.

    v1.0.4
    - T3 - Pillar missing from building base near 323
    - Roof Normals Inverted
    - [SU2] T3 disappears when flying in from another location

    • Like 2
  5. A350 Airliner V1.0.11 Update 🚀

    This week’s update marks a significant step forward in realism, functionality, and overall immersion. 

    We've carried out extensive overhauls and refinements across core systems whilst adding new features, bringing the simulation experience even closer than ever. 

    We will cover these below but before we do, just to let folks know that we are close to wrapping up our Xbox testing and expect the Xbox version of the iniBuilds A350 to launch soon

    This update can be downloaded via the iniManager.

    FlightSimulator2024_m3rfpndm5W.png

    New Fly-by-wire features

    This week’s build adds the Auto De-Rotation system. 

    The Auto De-Rotation system on the iniBuilds A350 is part of its advanced fly-by-wire logic designed to assist pilots during the landing phase—specifically after the main landing gear has touched down.

    This is an important system as it prevents hard nosewheel touchdowns by avoiding abrupt or excessive pitch changes by the pilot and improves landing consistency across different conditions and pilot techniques
    So how does it work in the simulator?

    The de-rotation law uses elevator input to lower the aircraft’s pitch at a controlled rate, helping to prevent a hard touchdown of the nose wheel. As soon as the main landing gear touches down, the fly-by-wire system takes over pitch management and commands a predefined pitch rate of 2 to 3 degrees per second. This ensures a smooth and consistent nose gear landing. Importantly, the pilot still retains authority and can override the law with manual input if needed.
    FlightSimulator2024_SInBE7r8in.png

    Enhanced GPS Jamming 

    On the launch of the  iniBuilds A350 we had a rudimentary system in place for GPS Jamming, which has now been overhauled.

    4K_Seq.00_02_21_32.Still015.png

    When an aircraft enters a region with GPS jamming, the satellite signals become degraded, blocked, or completely unavailable. This can impact:

    • Navigation accuracy degradation – you must check your EPU on the POS report page to ensure you ability to conduct an RNAV approach.
    • ADS-B reporting – you may experience TCAS anomalies.
    • Position data for FMS (Flight Management System) – you may experience GNSS failures 

    Modern aircraft like the 350 depend heavily on GPS for efficient and precise routing. While they have inertial reference systems (IRS) and backup navigation sources (like DME/DME or VOR), the loss of GPS can still limit functionality, trigger alerts, or force a switch to alternate navigation modes.

    On launch this was random and not geo-specific – where GPS jamming actually occurs in the world.

    Now this system is much more immersive and we have integrated live data for a much more realistic experience whereby you will experience GPS jamming based on where there is jamming in the real world.

    4K_Seq.00_00_37_32.Still019.png

    The regions are calculated using a system called H3 geo to convert latitude and longitude into hex cells on a map that correlate to aircraft reporting of GPS data in those areas over a 24hr period and dynamically updated so the jammed areas are always changing based on real world data.

    The system looks up data based on aircraft latitude and longitude every 5 minutes.
    The API responds with good, partial and bad aircraft reports. 
    If all good, no jamming is active.
    If partial, a percentage of bad and good reports is used as a "chance" to be jammed for the checked period. In this instance you may experience jamming coming and going through areas where it’s reported.

    If all bad, the area is being fully jammed, and you will encounter GPS interference and related system failures.

    Cockpit Printer
    The printer is used for creating hard copy T.O data, F-PLN, METAR, Mailbox etc… This data is available in the OIS and FMS already but can be printed to cross check and reference.
    We use a combination of 3D model animations, and show/hide attachments to simulate the print process and placing the paper on the chart clip in the cockpit. The received data is sent to a template based on the item being printed and printed to the texture. 
    The paper size is also dynamic depending on the data printed. For example, printing a METAR will not use as much paper as printing the F-PLN.

    In 2024, under certain lighting conditions, when at the gate, you may experience a temporary unexpected effect where the printed info is obscured. 
    This is due to a core shader property that overrides the printed layer. This is known and should be resolved in a coming sim update.

    FlightSimulator2024_CNlWsCe4IU.png

    FlightSimulator2024_MOgPR69GGH.png

    Planned Route API (MSFS2024 Only)
    It is now possible to send and receive the MSFS2024 integrated flight plan from the sim FMS and vice versa. The flight planning tool built into the core sim utilises official Lido navigation databases and real world submitted flight plans to provide accurate routes. This feature can now be used to populate your iniBuilds 350 FMS.
    The feature will also be used for feature updates that will introduce the MSFS2024 career mode.

    A350MSFS24FlightPlanAPI.png

    Condensation Effect
    A new effect to simulate condensation has been added. The aircraft is generating the effect on the cockpit windows using the difference between outside air temperature and simulated cabin temperature and builds or dissipates over time. It also takes into account the windshield heat status of the glass element to remove the condensation just like the real aircraft.

    You will see this in action, when you are sat cold and dark, in a low OAT region and will see the condensation build before engine start. 

    Due to limitations in the FS2020 engine, this effect is exclusive to FS2024

    FlightSimulator2024_PAJPhH30FG.png

    FlightSimulator2024_c8O3S0tARc.png

    New ECAMs
    As with each update, we have also added in a wide range of ECAM’s, the following ECAMs have been updated or added:

    • [ABN] L/G LDG WITH ABNORM MAIN L/G,
    • [ABN] L/G LDG WITH ABNORM NOSE L/G,
    • L/G GEAR NOT LOCKED DOWN,
    • L/G GEAR NOT LOCKED UP,
    • L/G CTL 1+2 FAULT,
    • L/G DOORS NOT CLOSED

    Due to a bug in FS24 the following are disabled via EFB trigger (we are working with Asobo on this bug and once resolved these will be in action):

    • "NORMAL L MLDG FAULT"
    • "ALTERNATE L MLDG FAULT"
    • "NORMAL R MLDG  FAULT"
    • "ALTERNATE R MLDG  FAULT"
    • "NORMAL NOSE GEAR FAULT"
    • "ALTERNATE NOSE GEAR FAULT"

    ____________________________________________________________

    v1.0.11
    Systems⚙️

    FIXED: MFD approach: selecting via NONE displays [----]
    FIXED: Latched VDEV behaves like normal DES mode if the speed is reduced
    FIXED: FPLN erased during go around
    FIXED: After a 2nd go around the approach is no longer in the FPLN bug
    FIXED: Changing arrival runway but not inserting it still changes the drop down approach options
    FIXED: Duplicate UTC message in F-Plan
    FIXED: Activating ALTN doesn't clear original DEST data
    FIXED: MCDU-FLAN modification in SEC
    FIXED: EDDM 08L/R VNAV issue
    FIXED: OMDB, RIDAP 2F SID - min speed at DB570 is 180, but the max at DB585 is 220. Should managed speed therefore shoot for 220?
    FIXED: Issue when deleting HOLD as part of procedure
    FIXED: EFIS ND Mode Change Message not displaying
    FIXED: Floating arrow
    FIXED: MFD PERF: QNH inHG entry format error
    FIXED: GO Around logic issues
    FIXED: VLS conf full and conf3 are the same
    FIXED: AFS Control Panel functionality incorrect
    FIXED: Takeoff trim out of limits when light
    FIXED: Issue with glowing brakes
    FIXED: Pressing FIRE pb should turn the FADEC off
    FIXED: Engine oil capacity
    FIXED: OIL quantity indication oscillates during cruise
    FIXED: Engine failure after V1 feedback
    FIXED: XPDR behaviour from STBY to Auto
    FIXED: RMP 3 logic
    FIXED: Text overlap on fuel page
    FIXED: RNAV SLS incorrect NAVAIDS tuning
    FIXED: SURV: can click through the confirmation box
    FIXED: FADEC not powering off 15min after ENG shutdown
    FIXED: MAGVAR issue for display on AFS, PFD, ND
    FIXED: Brake cooling mid-air
    FIXED: Spoiler behaviour reverses
    FIXED: VNAV VSD de-synced from sequenced waypoint after inserting hold
    FIXED: RWY (armed) shows when flap lever is set to 0
    FIXED: Sim Pause triggering on user AP disconnection with protection on
    FIXED: ENG ECAM
    FIXED: FMS goes blank when selecting FMS1
    FIXED: Spoilers don't extend when overspeed
    FIXED: No zero on barometric altitude when below 100 feet MSL
    FIXED: Engine thrust doesn't follow cursor when set to idle reverse
    FIXED: No TAWS messages on ND
    FIXED: A. LOCK doesn't work
    FIXED: WIND UPLINK issues
    FIXED: Cost Index vs cruise speed too low at normal cruise levels
    FIXED: Battery draining during pause
    FIXED: TCAS amber with NAV PRIMARY LOST
    FIXED: ETP FMC calculations
    FIXED: D-ATIS arrival request shows departure ATIS
    FIXED: CMS formatting on ND
    FIXED: SEC Index page logic
    FIXED: PRED TO function not working as expected for typed FL
    FIXED: PRED CLB ECON not showing as reference
    FIXED: PERF CRZ FL391 input reverts to ---
    FIXED: SPD to MACH reversion shows incorrect SPD window value
    FIXED: Level-Off Arrow symbol rendering bugs
    FIXED: Constraint logic not functioning as intended
    FIXED: AP disconnection due to low FPS
    FIXED: Mode reversion to heading mode in high winds
    FIXED: EFIS CP baro reference issue
    FIXED: C/L sensed items not staying green after takeoff
    FIXED: Suggested optimum step field
    FIXED: Nose drops automatically on touchdown
    FIXED: Auto sideslip control issues and side slip indicator behavior
    FIXED: FO OIS brightness buttons affecting contrast bar
    FIXED: No level off arrow in CRZ phase
    FIXED: WPs missing from CMS/Step Alts
    FIXED: Roll feedback in FBW system
    FIXED: TMPY inputs not resetting after FMC reset
    FIXED: FMS ALTN F-PLN scroll/view mismatch with ND
    FIXED: Wind data at cruise
    FIXED: ND drawing of cross track error
    FIXED: CP logic at power up
    FIXED: VSD not showing level-off altitude
    FIXED: PFD LS distance info display
    FIXED: GLS approach loading issue
    FIXED: SURV page misbehavior when IR unaligned
    FIXED: Aircraft takes off stick-free at low FLEX/TOGA
    FIXED: VAPP jumping erratically in strong winds
    FIXED: Cannot deselect FLS on LDA approaches
    FIXED: Step altitude logic revisions implemented
    FIXED: Level-Off Arrow Symbol rendering issues in multiple scenarios
    FIXED: WIND DES page and ALTERNATE entries in FMS not functioning correctly
    FIXED: SELECTED FOR NAV tab not calculating RADIO NAV MODE and RADIO POSITION
    FIXED: With engine out, automatic CLB phase no longer engages incorrectly
    FIXED: Transponder functionality reversed
    FIXED: Window wipers function with no power (cold and dark, BATs off)
    FIXED: Pressing FIRE pb did not shut down FADEC
    FIXED: ND did not indicate next waypoint correctly
    FIXED: Issue with VHHH LIMES waypoint not rendering properly
    FIXED: ALTN flight plan shows dashed line not matching ND route
    FIXED: WIND DATA synchronization in FMS not working
    FIXED: AFS CP logic failure with empty FMS
    FIXED: MFD crash when switching to SEC-FPLN (WASM issue)
    FIXED: ANF/EFIS crash scenario addressed
    UPDATED: Elevator trim blending logic proposal for smoother rotation handling when transitioning from ground to air OIS
    FIXED: ROP warnings not working
    FIXED: Activating ALTN doesn't clear original DEST data
    FIXED: BRK MED disarming during go around
    FIXED: CMS issue
    FIXED: Navaid auto tuning feedback
    FIXED: PRED TO function not working in any phase
    FIXED: No FMA change box in engine out when selecting THR MCT
    FIXED: MAP waypoints in PLAN should be blue not green
    FIXED: MAP constraints shouldn't have prediction circles
    FIXED: BRK MED not working
    FIXED: Missed approach showing 0nm to waypoints
    FIXED: ND display of departure airport
    FIXED: BTV not working
    FIXED: T.O. THS out of range on spawn
    FIXED: ND LS-Mode with FLS
    FIXED: ND NAV mode, level-off arrow behind aircraft in selected HDG+VS
    FIXED: Brake cooling mid-air
    FIXED: Engine failure after V1 feedback
    FIXED: LDG inhibit disappears too early
    FIXED: Auto callout RETARD issue
    FIXED: GSX passenger load count > max capacity
    FIXED: GSX unable to disconnect GPU
    FIXED: Updating return information for TOPerf to FMGS
    FIXED: Fuel jettison shows ON and OPEN instead of ON and fault
    FIXED: ENG 1/2 MASTER ECAM logic with BLUE fault
    FIXED: Gear failed on left side not showing red down lock
    FIXED: SPD LIM TMPY input disappearing when edited
    FIXED: Engine out: ATHR off FMA keeps flashing LVR MCT
    FIXED: ISIS option and menu behavior
    FIXED: MFD F-PLN selection should scroll to the top
    FIXED: ECAM WXR & TCAS faults shown when IRS is off
    FIXED: SPD Brakes visually appear but have no flight model effect
    FIXED: SURV panel spelling issue
    FIXED: Display type & status not synced on spawn
    FIXED: Track line missing when on HDG
    FIXED: VD bracket on ND should disappear when in HDG/TRK
    FIXED: Spawning mid-flight triggers AUTO EMER DES as cabin alt of 15k
    FIXED: Autoland at EDDL
    FIXED: Waypoints missing from CMS/Step Alts
    FIXED: Managed speed quick fluctuations
    FIXED: SUGT optimum step field
    FIXED: Engine failure after V1, stuck in TO phase
    FIXED: BRK MED: box around it on FMA when active present again
    FIXED: Incorrect order of memos on ECAM
    FIXED: PRIM1+2+3 fault, FD listed as INOP but still works
    FIXED: "M" in PFD LS "NM" is hidden behind target bearing
    FIXED: REFUEL IN PROGRESS memo stuck
    FIXED: NW STEER DISC memo stuck

    EFB/OIS🖥️
    FIXED: GSX loading in the wrong order
    FIXED: OIS Loadsheet page fields not updating correctly during/after GSX progressive boarding/refuelling
    FIXED: OIS charts issue and readability
    FIXED: No option to set departure time on the OIS FLT PLN Simbrief page
    FIXED: OIS OFP page large fps drop when mouse within OIS borders
    FIXED: OIS Screen brightness bar missing (CPT/FO)
    FIXED: SYNC FMS not working
    FIXED: Cabin Language livery config takes priority over OIS setting – warning added
    FIXED: Add load configuration button (Doors/Cargo)
    FIXED: Toggling fuel panel on MX page opens L1 door
    FIXED: Typo: Dual Engine Failure Situation
    FIXED: Avionics Bay and Cargo Bay lights turning on simultaneously via EFB
    FIXED: Oil overflow indication on maintenance page
    FIXED: OIS OFP text size not persisting
    FIXED: Enroute map route drawing error on trans-pacific flights
    FIXED: Fuel weight calculation issue
    FIXED: GSX remote stand boarding not opening L2
    FIXED: GSX boarding does not continue automatically if fuel is uplifted
    FIXED: Region-based GPS jamming impact areas added
    FIXED: New ZFWCG calculations integrated
    FIXED: Cannot print mailbox messages via MSG RECORD page
    FIXED: Printer D-ATIS / MAILBOX page feedback
    FIXED: Printer FPLN INIT page feedback
    FIXED: Some ECAMs should be restricted to 2020/2024 only
    FIXED: OIS ENR SUGT – do not draw MAP (missed approach)
    FIXED: EHAM to EGBB chart crash in LIDO repository
    FIXED: Printer -T.O DATA- Page Feedback
    UPDATED: EFB API enhancements
    ADDED: Preferred PF seat selection to options page,
    ADDED: Geo referencing for LIDO charts

    ART🎨
    FIXED: Condensation animation only shows on left wing
    FIXED: JA03XJ - Sustainability Goals decal should be removed
    FIXED: ETH 1000 liveries missing tail flash
    FIXED: Edelweiss -900 missing wing reg and decals
    FIXED: OH-LWK export failure
    FIXED: Lufthansa winglets alignment
    FIXED: JAL aircraft not rendering in sim
    FIXED: Fuel ventilation overpressure disc
    FIXED: DLH D-AIVA tailplane white texture instead of blue
    ADDED: Hot brakes emissive

    SOUNDS🔊
    FIXED: No sound on belly door release
    FIXED: Missing gear door opening sounds on ground
    FIXED: No touchdown sounds
    FIXED: EXT APU sound too loud
    FIXED: Parking brake handle has no sound
    FIXED: Park brake sound plays once then not again
    FIXED: Brake fans missing spool up/down sound
    FIXED: Add varied flap motor noises
    FIXED: External sound added to landing gear doors
    FIXED: External hydraulic sounds no longer overly filtered
    FIXED: Adjusted hydraulic sound distancing from cockpit perspective
    FIXED: Missing system noise in walkaround view
    FIXED: Reduced dip in engine volume after startup
    FIXED: Added variety to flap sounds
    FIXED: TCAS sound events not playing
    FIXED: Brake fan spooling sound missing
    FIXED: Exterior avionics volume increased
    FIXED: FS20 exterior sound distancing muted at certain angles
    FIXED: FS20 sunshades audio mix increased
    FIXED: APU levels adjusted near the nose area
    FIXED: Dropped intensity of maximum low-frequency gain
    FIXED: Delay on gear thump sound after rotation
    FIXED: FS20 touchdown sound inconsistency
    FIXED: Retard callout louder than other GPWS
    FIXED: Hydraulic pump stopping sound plays after ENG shutdown
    FIXED: Post engine start sounds too quiet
    FIXED: D-ATIS Auto Update not functional
    FIXED: HYD pump sound when recharging accumulator should not be audible from cockpit
    FIXED: Taxi roll sound too loud and sounds odd
    FIXED: No belly door release sound
    FIXED: Wing to center tank xfer pb has double click sound
    FIXED: ELEC pushbuttons play double click when toggled ON > OFF
    FIXED: PARK BRAKE sound plays once then stops
    ADDED: Printer sounds added

    Thanks for all of your support and patience whilst we worked on this update, we hope that you enjoy the new features!
    iniBuilds Team ❤️

    • Like 10
    • Thanks 3
  6. v1.0.3 of iniBuilds Southampton (EGHI) Compatible for MSFS 2020 & 2024 has been released. This update now reflects the updated 2025 layout and adds missing crosswalks, fixes issues with line and parking arrow visibility, and adjusts GSE placement for better GSX compatibility.

    This update can be downloaded via the iniManager.

    v1.0.3
    - Moved/replaced gates 1 to 5 (now 2 to 5),
    - New and updated custom markings,
    - Adjustments to apron surface types to reflect recent resurfacing/repairs.,
    - Repositioned GSE to suit new gate positions,
    - Expanded 02 turnout area to match updated ortho (during development this estimated)

  7. v1.0.1 of iniBuilds Milwaukee (KMKE) Compatible for MSFS 2020 & 2024 has been released. This update resolves surface friction issues, fixes visual bugs like sunken vehicles and an upside-down tower display, removes oversized default powerlines, and adjusts taxiway links to improve AI pathing.

    This update can be downloaded via the iniManager.

    v1.0.1
    - Friction issue [FS24] - should be resolved for both sims (base surface type was set as gravel)
    - Partially sunken vehicles near the F4 memorial
    - Upside-down display in the control tower
    - Removed default oversized powerlines
    - RW01 - Taxiway M/E2 are no longer linked to avoid AI path confusion

  8. v1.0.4 of iniBuilds Spartan 7W Executive for MSFS 2024 & 2020 has been released. This update includes a wide range of fixes such as animation and texture corrections, cockpit interaction improvements, lighting adjustments, and resolves multiple flight model and electrical system issues, while also refining sounds and adding new lighting controls.

    This update can be downloaded via the iniManager.

    v1.0.4
    Fixed – Elevator trim tab not animated
    Fixed – RH wing flap rivets detach when extended
    Updated – Cockpit POV pitch adjusted downward
    Fixed – AH roll indication incorrect
    Fixed – Floating rivets left behind after gear retraction
    Updated – Improved startup sound transition for warm/cold engine conditions
    Fixed – Floating interactive indicators
    Fixed – Issue when battery is bound to hardware
    Fixed – VS indicator flips at 2000 fpm
    Updated – FS20 back-seat characters no longer super-glossy
    Fixed – External camera views
    Fixed – Animation issue with classic variant cockpit ADI
    Fixed – Modern cockpit fuel selector not syncing
    Fixed – Passengers always visible in modern sub variant
    Fixed – Classic cockpit landing light down lamps not bright
    Fixed – Passengers not seated correctly
    Fixed – Flickering glass
    Fixed – Texture issue in low levels of light
    Fixed – Low-resolution carpet textures
    Fixed – Gradient blending issues
    Fixed – Various flight model issues
    Fixed – C&D spawn has master switch ON by default
    Fixed – Generator off: Ammeter shows 0 ISO discharge
    Fixed – Cylinder temperature exceeding max shortly after start
    Fixed – GPS state cannot be toggled; reverts to VLOC
    Fixed – Electrical system does not initialize from C&D spawns
    Fixed – Modern Exec fuel gauges not in sync and showing incorrect values
    Updated – Landing light logic now allows independent control and retraction
    Added – Panel and cabin light rocker switch interaction to modern cockpit

     

    • Like 1
  9. v1.0.1 of iniBuilds Los Angeles (KLAX) Enhanced for MSFS 2024 has been released. This update addresses various scenery issues including helipad collision fixes, LOD improvements, corrected building scales and textures, jetway adjustments, and gate labeling errors.

    This update can be downloaded via the iniManager.

    v1.0.1
    Removed exclusion preventing default helipads from working
    - Fixed missing collisions for two helipads [Note that helipads start points are not included as part of the package]
    - Adjusted LODs for both Hooper and Venice Beach packages
    - Cargo cluster buildings had incorrect scale. Broken up and re-exported,
    - Re-exported original Box Terminal 4K textures,
    - Fixed incorrect concrete ground texture,
    - Replaced jetways/fixed gaps as necessary,
    - Removed stray GSE near 46C,
    - Fixed mis-labelled gate (48X),
    - Fixed Gate 9 jetway geometry error,
    - Tower LODs adjusted for better transition

    • Like 2
  10. v1.1.6 of the iniBuilds A300-600R Airliner for MSFS has been released. This update resolves several issues including sim crashes and freezes related to flight planning and airport procedures, as well as various system bugs such as light switch bindings, reversed rudder trim operation, and incorrect aircraft lighting states. It also includes realism tweaks to gear suspension and aircraft behavior on startup.

    This update can be downloaded via the iniManager.

    v1.1.6
    Fixed: Numerous system crashes
    Fixed: Sim freeze when selecting LFRS - ILS Y RWY 03, Transition NEDAN for VALA1C
    Fixed: Sim freeze when selecting  LSZH ILS 28
    Fixed: Code crash when entering STAR with transition
    Fixed: Default key bindings "ON" / "OFF" not working for light switches
    Fixed: WASM, freeze when entering SEC F-PLN 
    Fixed: ND Blue Alt arrow shown in HDG/S & V/S descent along with yellow banana
    Fixed: INIT B - TOGW is not affected by TAXI fuel change
    Fixed: C&D Spawn at Gate - Dome/Emergency Light on by default
    Fixed: Rudder trim panel knob operation reversed
    Fixed: AP Disconnect switch missing sound
    Fixed: Gear suspension limits tweaked for a more realistic aircraft stance on the nose gear
    Fixed: flood light on in cold and dark state

    • Like 2
  11. v1.0.2 of iniBuilds New York (KJFK) for MSFS 2024 [Enhanced] has been released. This is a small update to fix a few items such as updating the GSX Profile, AI traffic setup and some GSE positioning.

    This update can be downloaded via the iniManager.

    v1.0.2
    - Updated GSX Profile
    - Updated AI Traffic runway setup for inclusion of the offset threshold
    - Adjusted Several GSE and Parking around T4 and T5
    - Adjusted T8 jetway maximum lengths
    - Fixed T8 jetway occasionally inoperable via external commands

     

  12. v1.0.1 of iniBuilds London Gatwick (EGKK) for MSFS 2024 has been released. This update addresses several visual and functional issues, including fixing the hood animation on glass jetways and adding internal door geometry to the jetway nubs. Gate number signs now display correctly with working emissive lighting. For SU2 users, parts of the South Terminal now render properly when arriving from another airport, the light point effect on glass jetways has been removed, and flickering dirt on industrial estate buildings has been resolved.

    This update can be downloaded via the iniManager.

    v1.0.1
    - Fixed hood not animated on glass jetways
    - Added internal door geometry on glass jetway nubs
    - Fixed emissive not working on gate number signs
    - SU2: Fixed parts of South terminal not rendering when arriving from another airport
    - SU2: Removed light point effect from glass jetways
    - SU2: Fixed dirt flickering on industrial estate buildings

  13. A350 Airliner V1.0.10 Hotfix🚀

    Version 1.0.10 is a hotfix focused on addressing key issues from the previous update. Fixes include improved sidestick animation, FS20 rain effects, a WASM MFD error, CG balance on the -900, a missing SEND button, and engine start EGT behavior.

    This update can be downloaded via the iniManager.

    ____________________________________________________________

    v1.0.10
    Fixed - SEND button missing on mailbox
    Fixed - [FS24] WASM MFD exception when inserting STAR transition 
    Fixed - Sidestick animation stutters and does not follow control inputs
    Fixed - Windshield rain not working on interior in FS20
    Fixed - [FS20] [-900] CG too far forward at high weights
    Fixed - EGT increase on engine start causing eng cooling sequence

    • Like 7
    • Thanks 1
  14. A350 Airliner V1.0.9 Update 🚀

    Version 1.09 has taken us some time to release as it’s a very significant update addressing and improving some core areas, whilst adding some larger new items. This update to the iniBuilds A350 Airliner, refining core systems while layering in new levels of visual and operational realism. 

    This update can be downloaded via the iniManager.

    Microsoft_Flight_Simulator_Screenshot_2025.05.07_-_20.00.12.34.png

    A major VNAV overhaul dramatically improves vertical profile adherence, constraint handling, and adds long-haul features like Constant Mach Segments (CMS), Continuous Descent Approach (CDA), and Estimated Take-off Time (ETT), giving pilots greater control and realism from departure to arrival. Flight handling also sees notable gains with updated yaw damping and rotation laws, improving crosswind performance and pitch behavior on takeoff.
    Beyond the systems, this update introduces dynamic icing and snow effects, GSX integration for de-icing, and hot brake disc visuals—all enhancing immersion across both FS20 and FS24. The ECAM system has been further expanded with dozens of new alerts spanning fuel, icing, braking, and thrust logic. On the audio side, hundreds of refinements improve cabin ambience, engine dynamics, touchdown feedback, and interactive controls—bringing the soundscape closer to the real aircraft.
    Under the hood, performance has been optimized by cleaning up and restructuring core code, reducing overhead and ensuring smoother operation, especially during high system load scenarios. Combined with fixes to autopilot behavior, FMS logic, ECAM alerts, ND rendering, and countless small interactions, v1.09 represents another leap forward in simulation depth and polish.

    Microsoft Flight Simulator 2024 Screenshot 2025.03.05 - 17.32.38.85.png

    VNAV

    We have completely overhauled the VNAV system. VNAV now better follows the calculated VNAV profile, not skipping height in turns, meeting speed limitations and arriving at altitude constraints correctly.

    In addition, we have added some new features in the FMS.

    Estimated Take-off Time (ETT). The ETT is the time reference used for flight plan predictions in the pre-flight phase. When the take-off phase is initiated the predictions transition to current aircraft time.

    Constant Mach Segment (CMS). allows the flight management system to maintain a specific Mach number between two waypoints, optimizing fuel efficiency during cruise. It's activated on the VERT REV page and requires entering the start waypoint, desired Mach number, and end waypoint. This feature is particularly useful for long-haul flights like Atlantic crossing following the NAT tracks.

    To utilize CMS, the pilot needs to enter the following information:

    • Start Waypoint: The initial waypoint where the CMS segment begins.
    • Desired Mach Number: The specific Mach number the aircraft should maintain within the segment.
    • End Waypoint: The final waypoint where the CMS segment ends.

    Continuous Descent Approach (CDA). The CDA is designed to provide the flight crew with cues (Pseudo waypoints for Decel and Flaps) to decelerate the aircraft to be at VAPP at 1000 ft AGL in landing configuration. It helps optimize the descent phase by reducing level-off segments and using idle thrust whenever possible.

    Functionality:

    • Computes a continuous descent profile.
    • Provides pseudo-waypoints on the ND and F-PLN pages for flap extension, landing gear deployment, and deceleration.
    • Prioritizes vertical profile guidance#

    FlightSimulator2024_G8BKEHGmzE.png

    FlightSimulator2024_BJrDezLune.png

    Flight Model

    Yaw Damper: The yaw damper efficiency has been increased removing adverse yaw and improving roll handling characteristics further. The rudder area has also been increased to improve crosswind take-off and landing handling.

    Rotation Law:  The pitch trim handler has been adjusted for better handling qualities during all phases of rotation. We have now eliminated the aggressive pitch up on stick release caused by keeping the side stick back pressure too long and adjusted the blend logic to change to a pitch rate.

    Microsoft_Flight_Simulator_Screenshot_2025.03.20_-_18.33.52.61.png

    Stability and performance improvements

    With this update we also took the opportunity to streamline some areas of the code base and remove unnecessary or duplicate variables being used. This has resulted in a performance increase and smoother experience for our internal testing teams.

    Dynamic Icing and Snow Effects

    In FS20 and FS24, we have integrated icing effects that forms on the wings, fuselage and horizontal stabilizer which form either dynamically over time based on precipitation rate and type or can be manually incremented/decreased for visual effect via the EFB as a standalone implementation.

    Furthermore, if you use FSDreamTeam’s GSX add-on, the icing can be eliminated as part of the de-icing procedure on the ground when required.

    And exclusively for the FS24 version, there is a snow layer that forms over the aircraft when you spawn in at the gate in a cold and dark state and the weather conditions are met. This layer will dissolve over time as the aircraft is powered up from its cold and dark state leaving only the ice layer underneath.

    Microsoft Flight Simulator 2024 Screenshot 2025.05.08 - 14.48.53.06.png

    Microsoft Flight Simulator 2024 Screenshot 2025.05.09 - 08.10.56.40.png

    Hot Brake Disc Effects

    Under heavy braking during various scenarios, your brake temperature might reach a temperature of beyond 350 °C. In temperatures above this value, you’ll start to notice that the aircraft’s brake discs glow red-hot and begin to emit smoke depending on the ambient conditions and present aircraft movement.

    Microsoft Flight Simulator 2024 Screenshot 2025.05.09 - 08.22.19.35.png

    ECAM Updates and Improvements

    FUEL ICING THR/ENG BRAKES
    ENG 2 FUEL LEAK SUSPECTED A-ICE ENG 2 VLV OPEN ENG SAT ABOVE FLX TEMP BRAKES PART NORM BRK FAULT
    ENG 1 FUEL LEAK SUSPECTED A-ICE ENG 2 VLV CLOSED ENG THR LVRS NOT SET (SOFT GO AROUND) BRAKES ANTI SKID FAULT ON ALL WHEELS
    FUEL LEAK SUSPECTED A-ICE ENG 1 VLV OPEN ENG THRUST LOCKED BRAKES AUTOBRAKE FAULT
    ABN FUEL LEAK A-ICE ENG 1 VLV CLOSED   BRAKES ANTI SKID OFF
      A-ICE R WING VLV PRESS LO    
      A-ICE L WING VLV PRESS LO    
      A-ICE R WING VLV CLOSED    
      A-ICE R WING VLV OPEN    
      A-ICE L WING VLV CLOSED    
      A-ICE L WING VLV OPEN    

    ____________________________________________________________

    v1.0.9
    Systems & EFB ⚙️🖥️
    Added: CDA implementation
    Added: ETT Implementation
    Added: CMS (Constant Mach Segment)
    Added: HCF Taxi implementation
    Fixed: FMS sequencing when selecting arrival runway
    Fixed: BATC ATC auto tuning
    Fixed: Aircraft unable to level off after autosave
    Fixed: Manual MAN TOGA thrust limit revised
    Fixed: Autosave - Throttles and A/THR not respected on load
    Fixed: Landing capacity downgrade sound kicks in too late
    Fixed: No RETARD sound when thrust IDLE at 20 ft
    Fixed: FS20 - No TOD and overflow UTC estimates
    Fixed: VD end bar offset with selected heading
    Fixed: VD minor formatting, Decel should be in front of all text/lines
    Fixed: Incorrect LAND mode in SLS approach
    Fixed: Incorrect confirmation msg when re-selecting SLS
    Fixed: WXR behavior when Setting SURV to DEFAULT
    Fixed: Decel pseudo wpt should change to white when on selected speed
    Fixed: Aircraft slowly shifts position over time despite chocks ON
    Fixed: MAILBOX missing "RECALL" button
    Fixed: Messages don't appear in the ATC COM menu
    Fixed: SPD error at fms message should read "SPD ERROR AT xxxx"
    Fixed: TOGA go around but thrust stuck at GA SOFT and suddenly increasing on its own at ACCEL
    Fixed: GA soft behaviour tweaks
    Fixed: 121.870 is invalid freq
    Fixed: SLS approach: channel info missing in arrival page
    Fixed: No brake pressure from cold and dark in edge cases
    Fixed: MFD TO page format after phase sequenced
    Fixed: Incorrect SELECT FLS confirmation box
    Fixed: Timer inconsistencies
    Fixed: Step climb should now show T/C while climbing from SC point
    Fixed: NAVAIDS: reselect glide has incorrect confirmation msg
    Fixed: FMS POSITION/IRS page - alignment display
    Fixed: Disengaging FD should synchronize AFS CP values
    Fixed: RMP incorrect display when MIC selected on HF2
    Fixed: Arrival Page behaviour allows for independent segment changes (RWY/APP/STAR)
    Fixed: FMA FPA not showing the FPA value
    Fixed: VNAV: ALT CSTR not respected in managed CLB
    Fixed: TELEX via HOPPIE not working
    Fixed: FCU BKUP issues with formatting and functionality
    Fixed: FMS - FPLN drawing issue
    Fixed: ADIRS - temp availability
    Fixed: Unable to delete local time offset
    Fixed: On initiation of go around the FCU VS window displays +0000
    Fixed: On go around from TRK-FPA the VS window displays the VS at time of the go around
    Fixed: ILS/DME lettering on NAVAIDS page flashing
    Fixed: Sideslip index on PFD
    Fixed: ND - ILS course pointer drawing has offset
    Fixed: NOISE on PFD should not display when only 1 engine is on
    Fixed: VNAV -  ALT CSTR not being respected
    Fixed: ADS-B not pulling data
    Fixed: FUEL&LOAD change computing N<-N to dashes
    Fixed: Fuel Calc - More EFOB at ALTN than DEST
    Fixed: Tail strike pitch limit too high
    Fixed: ALT constraint ignored when flying in ALT at same level as the next constraint
    Fixed: SPD LIMIT ignored if not on NAV
    Fixed: Level-off Symbol is inaccurate
    Fixed: FMS 2 does not open sub menu items
    Fixed: FIX INFO WPT selection issue
    Fixed: DES SPD LIM can't be changed
    Fixed: Brake pressure not showing on Wheel SD
    Fixed: Managed speed doesn't respect FL
    Fixed: SDL LIMIT in wrong place in F-PLN
    Fixed: FPLN SPDLIM pseudo wpt and distances around it incorrect
    Fixed: Managed speed, Decel in ND shown white when should be magenta
    Fixed: SEC FPLN - Modifying ALT CSTR in SEC goes into ACTIVE
    Fixed: Go around, while on flap 3 the slats auto retracted incorrectly
    Fixed: EDDW-EDDN: After T/C next waypoint showing below cruise level
    Fixed: SEC menu overlap and clicking "through”
    Fixed: STEP ALTs related issues
    Fixed: SID showing impossible SPD LIM 250/10000 7nm after TO
    Fixed: ANJILL4 KLAX 25L VNAV
    Fixed: Vnav issues KATL OZZZI STAR
    Fixed: CPDLC - SayIntentions - unreliable store and recall of messages
    Fixed: MFD Departure, changing SID and erasing change causes a mismatch in the DEP page
    Fixed: SPD LIMIT ignored if not on NAV
    Fixed: Main fuel pump FAULT quick flash not showing
    Fixed: The ETA for TOD is incorrect - see ref
    Fixed: LL spacing
    Fixed: ENG start: high EGT incorrect startup
    Fixed: Fuel not draining from center tank first
    Fixed: ATU faults not showing failed bus on ECAM
    Fixed: Logitech radio panel not working as intended
    Fixed: AVNCS SMOKE doesn't light up when using ANN LT TEST - @foliainfx
    Fixed: QRH reflects ground vehicle lights
    Fixed: Pax cabin: rain on RH pax windows moves rearwards to front
    Fixed: Aircraft unable to level off after autosave
    Fixed: RS pitot covers not responding to wind
    Fixed: Missing cockpit texture in document rack
    Fixed: Taxi camera light linked to main taxi light
    Fixed: Engine covers in place but not visible?
    Fixed: Taxi gear bump noise always on regardless of ON<>OFF selection
    Fixed: MEMO: no smoking/mobile flicker on/off with gear retraction
    Fixed: TO INHIBIT disappears immediately when the aircraft lifts off
    Fixed: Eng start fault ecam with single engine taxi
    Fixed: Park brake ecam
    Fixed: ANF does not auto-activate upon touch-down/rev thrust
    Fixed: Ground roll sounds not tied to GROUND SURFACE VOL control slider
    Fixed: Setting THR LEVERS to IDLE during climb did not trigger ATHR off warnings
    Fixed: Single PRIM fault leading to loss of GA SOFT
    Fixed: Single PRIM fault leading to incorrect LDG PERF AFFECTED
    Fixed: Single PRIM fault leading to incorrect loss of AUTOLAND
    Fixed: FCTL PRIM3 fault not shown in INOP SYS ALL PHASES
    Fixed: ECAM: STS page recall stuck after changing to QNH, unable to remove it
    ECAM: single SEC fault should not show LDG PERF AFFECTED
    Fixed: SEC1+2 fault triggering incorrect RUDDER TRIM 1+2 fault
    Fixed:  PRIM1+2+3: GND SPOILERS listed as inop when it should not be the case
    Improved: incremental thrust keybind handling
    Fixed: WASM exception EFIS Gauge Update - KLAX-RJTT route
    Fixed: WASM exception EFIS_gauge_update when rapidly loading autosaves
    Fixed: WASM exception - Systems_gauge_update - TNCM
    Fixed: WASM exception-  Commbus Callback - While executing DIR TO
    Fixed: WASM exception- Commbus callback - Navigraph_FunctionResult - Entering MIQ ADF on Fixed: NAVAIDS page
    Fixed: BTV should not have an FMA mode change box around it when it activates
    Fixed: KLAX ANJLL4 STAR  - Target spd and VDS display issue
    Fixed: VSD not showing the connecting line to WP.
    Fixed: Autoland at EDDL
    Fixed: DTO modification on approach TPY plan does not show the correct information
    Fixed: SLS approach: channel info missing in arrival page
    Fixed: DOOR SD page not showing immediately when engines are shutdown
    Fixed: RNAV SLS incorrect NAVAIDS tuning
    Fixed: FPLN predictions: noise setting has no effect in vertical predictions
    Fixed: WHEEL SD: MLG door lines are too long and overlap wheel arc when open
    Fixed: Finding quite a few missed approaches not coded correctly in blue
    Fixed: Issue changing current approach
    Fixed: HOLD: deleting hold from FPLN before entering generates a DISCON
    Fixed: Selected speed not automatically crossing over to MN
    Fixed: EO max value jumping
    Fixed: FCU BKUP issues including formatting, behaviour and
    Fixed: PILOT STORED RTE - not saving SID/STAR/APPCH or DEP/ARR runway data in the route
    Fixed: NAVAIDS: LS display format correction when not tuned
    Fixed: Vls too high leading to high Vapp speeds
    Fixed: NAVAIDS: LS class shows ILS instead of GLS
    Fixed: Mouse cursor behaviour on MFD
    Fixed: Step alts: erasing level should delete the step
    Fixed: Rouge ETP circle drawing at top left corner of ND
    Fixed: Position/monitor page tweak
    Fixed: Active/wind page - "Entry out of Range" error when removing imported data
    Fixed: Small AFS CP altitude changes sometimes do not lead to ALT arming
    Fixed: Autopilot off and descent mode should change to speed when slowing below VLS
    Fixed: Issue when deleting HOLD as part of procedure
    Fixed: SDL LIMIT in wrong place in F-PLN
    Fixed: ILS ident incorrectly swaps to dep. runway's ILS ident if deviating from the flight planned route
    Fixed: Aggressive pitch up after TAKE OFF
    Fixed: MAGVAR issue for display on AFS,PFD,ND
    Fixed: Taxi camera light linked to main taxi light

    Fixed: MFD message EXTEND SPD BRK
    Fixed: DTO course in, no track line while on HDG with no intercept
    Fixed: FMS POSITION/IRS page - align on ref
    Fixed: Incorrect GD, S, F speeds in APPR page
    Fixed: Pulling ALT knob incorrectly engages OP CLB on ground
    Fixed: Pulling VS on ground incorrectly engages VS mode
    Fixed: Pulling HDG on ground incorrectly engages HDG mode
    Fixed: Pulling SPD on ground should do nothing
    Fixed: AFS CP Altitude<accel alt, VS shows +0000
    Fixed: Deselecting autobrake mid flight triggering wrong aural alert
    Fixed: Cabin Alt - Actual Rate of change not matching displayed Cabin VSI
    Fixed: Incorrect definition, Vref should equal Vls conf full
    Fixed: ND: Track line should not be present on ground
    Fixed: Unable to popout pfd/nd
    Fixed: Unable to select MIC on HF2"
    Fixed: VSD bracket reverses direction briefly
    Fixed: HDG bug behaviour when DTO course in inserted
    Fixed: ENG1 fail show ENG2 amber in FUEL SD page
    Fixed: GLS approach, AP off approach capability remained LAND1
    Fixed: GLS approach, AP off, LAND and FLARE modes incorrect
    Fixed: Using LBS weight but FUEL WEIGHT DATA DISAGREE ECAM shows "KG" disagreement alert
    Fixed: Unable to walk in walkaround mode
    Fixed: FCU BKUP issues with function and formatting
    Fixed: Step Climb Page behaviour when using WP drop down
    Fixed: RTA page on ground, should show ETE/ATA at selected wpt
    Fixed: RTA page has white ALT text that should not be there
    Fixed: RTA/ETT, Should say ETT ISO UTC
    Fixed: RTA, with no RTA the DELETE RTA button should be greyed out
    Fixed: DTO course in, no track line while on HDG with no intercept
    Fixed: SURV: can click through the confirmation box

    3D Art 🎨🖌️
    Added: FS20 & FS24: Icing effects with standalone and GSX compatibility.
    Added: FS24: Snow piling when cold & dark panel state is loaded at gate and active weather is heavy snow.
    Added: Hot glowing break disc effect during high brake temps.
    Fixed: Engine windmill speed now wind direction dependent 
    Fixed: Captain's window transparency different from rest 
    Fixed: Engine covers in place but not visible
    Fixed: Missing cockpit texture in document rack
    Fixed: NW: lights inside the left box are visible 
    Fixed: NW amber lights remain lit in C&D
    Fixed: RS pitot covers not responding to wind
    Fixed: QRH reflects ground vehicle lights
    Fixed: Pax cabin: rain on RH pax windows moves rearwards to front
    Fixed: Excessive window scratches and smears post addition of rain effects - now reduced significantly.
    Fixed: Cabinless Variants - Cockpit avionics bay door still accessible
    Fixed: Right side pitot covers not responding to wind
    Fixed: Unable to pop-out Primary and Navigational flight displays
    Fixed: Pedal lights and first officer's flood lights appear to be switched on by default on cold and dark during gate spawn
    Fixed: Pedestal flood light is dim vs fwd panel flood
    Fixed: Adjusted engines windmilling logic depending on aircraft direction relative to wind for more accuracy
    Fixed: AVNCS SMOKE annunciator doesn't light up during annunciator light test
    Fixed: Captain's window transparency differs from the rest of the cockpit windows
    Fixed: A350-1000 passenger cabin window right side rain moves rearwards to front
    Fixed: Taxi camera light linked to main aircraft taxi light

    Sounds 🔊
    Added: New cabin packs sound
    Added: New manip sounds for various squibs
    Added: More varied engine noise in cabin
    Added: Much more air rushing noise to reverse thrust (interior and exterior)
    Added: More range in ground roll noise based on speed
    Added: More touchdown sound variation
    Fixed: nose ground roll sound not tied to sound options
    Fixed: FS20 aft and front engine blending 
    Fixed: interior ambient blending
    Fixed: touchdown sound volume
    Fixed: touchdown sound v/s sensitivity 
    Fixed: touchdown sound may not work at lower speeds
    Fixed: some missing call chimes in FS20
    Fixed: FO table sound plays out of sync with animation
    Fixed: C Chord volume
    Fixed: Volume adjust to misc interior manips
    Fixed: some FS20 interactions quiet compared to FS24
    Fixed: missing sounds for ecam tcas, video and recall buttons
    Fixed: missing sound for gravity gear handle and guard
    Fixed: Parking brake sound inconsistency
    Fixed: crew supply button doubling
    Fixed: timing of external power button sounds
    Fixed: oxytest emergency pressure interaction would trigger test sound
    Fixed: vertical speed knob no sound when pulled 
    Adjusted: timing of buzzsaw transition
    Fixed: engine buzzsaw, new samples; sharper sound after takeoff 
    Fixed: mix of engine post rotation
    Fixed: dynamic range in cabin
    Fixed: FS20 no touchdown sound
    Fixed: APU too loud from inside with door open
    Fixed: Exterior sound coning smoothness
    Fixed: Exterior engine sound distancing 
    Improved: ambience from sound leak when doors are open
    Improved: nose gear touchdown noise
    Improved: exterior engine mixing/levels
    Improved: Oxygen tray sound
    Fixed: Interior engine tuning on ground
    Fixed: Engine buzzsaw sound tweaks, less 'muddy' during TO roll
    Fixed: some hyd sounds too audible from cockpit
    Fixed: missing sound for FADEC gnd power buttons
    Fixed: BAT EMER 1&2 play a double click when turned off
    Fixed: Side 1&2 isol button double click
    Fixed: double clicking of F/CTL buttons
    Fixed: double clicking of mobile com button
    Fixed: double clicking of landscape cam button
    Fixed: APU econ mode button doubling 
    Fixed: Fuel refuel button double clicking 
    Fixed: door locking sys double click
    Fixed: ground hf datalink double clicking
    Fixed: lack of fader for air rushing reverse thrust
    Fixed: cabin announcements not audible through cockpit
    Fixed: FS20 ground rolling ignores volume settings and LF gain
    Fixed: wing anti ice button double clicking
    Fixed: no sound for eng anti ice 1 button
    FS24 vol increase on rotation gear thump
    FS20 balancing tweaks to gear up sequence
    FS20 aural callouts mixing adjustments
    FS20 Tweaks to equalise engine levels internal & external
    FS20 ground roll volume adjusted

     

    Thanks for all of your support and patience whilst we worked on this update!
    iniBuilds Team 
    ❤️

    • Like 19
    • Thanks 8
    • iniBuilds 2
    • Sad 1
  15. EGKKForumBannerScenery.png

    Welcome to London Gatwick (EGKK) – built from the ground up for Microsoft Flight Simulator 2024! 🏙️✈️ Step into the heart of UK aviation with one of the worlds busiest single runway operation airports, London Gatwick, crafted from scratch for MSFS 2024. As Britain’s second-busiest airport and a key hub for both short-haul and long-haul operations, Gatwick offers an incredible mix of destinations across Europe and around the world!

    Available now for £21.99 (excl. VAT)
    Get it here → https://inibuilds.com/products/inibuilds-london-gatwick-egkk-msfs-2024

    FlightSimulator2024_pGVIdKscaJ.png

    ✈ Experience Gatwick Like Never Before
    From the iconic North and South Terminals to the busy aprons filled with plenty of airlines, every corner of Gatwick has been hand-crafted to the highest standard. Explore the terminal interiors, walk the crowded aprons and soak in the atmosphere of this major European hub — all designed exclusively for MSFS 2024.

    FlightSimulator2024_4ew39LZwnR.png

    Microsoft_Flight_Simulator_2024_Screenshot_2025.04.14_-_16.22.31.29.png

    Scenery Features:

    • Hand-made ground textures with crisp, bespoke texture sets for runways, aprons, paths, and roads
    • True-to-life airport landside recreation with custom ground decals, signposts, vegetation, parking barriers, and more
    • Accurately modeled and positioned dynamic airport lighting for enhanced realism
    • 180+ hand-crafted models featuring custom-made buildings, vehicles, and objects
    • Hand crafted terminals with crisp textures providing a fresh, modern appearance
    • HD jetways with intricate details enhancing the airport's realism
    • Highly detailed models of all airport buildings, objects, and surroundings
    • Full HD ground poly matching the 2025 airport layout
    • Up-to-date airport layout reflecting the current, real-world location
    • Official GSX profile included in the scenery folder and iniManager download
    • Level of Detail (LOD) optimization for every model ensuring the best performance possible
    • Use of the latest MSFS2024 SDK features for optimal performance and smooth experience
    • Bespoke taxi signage true to real-world specifications
    • Full iniManager compatibility allowing easy configuration for optimal performance on your system

    Microsoft_Flight_Simulator_2024_Screenshot_2025.04.14_-_20.52.54.59.png

    Microsoft_Flight_Simulator_2024_Screenshot_2025.04.29_-_19.06.20.15.png

    FlightSimulator2024_oSwZTsu5aI.png
    Whether you’re flying the first wave departures to Europe, a long-haul service to the Caribbean, or a late-night arrival from the Middle East, Gatwick delivers a vibrant and immersive experience. With busy terminals, cluttered aprons, and the signature single-runway challenge, it's one of the best destinations for flight simmers looking to experience one of the UK’s busiest airports.

    WATCH THE TRAILER! 📽️

    Thank you for your continued support – we can’t wait to see the Gatwick radar screens light up!
    iniBuilds Team ❤️ 

    • Like 1
  16. SpartanBanner.png

    Hello!

    Today we're excited to bring you the iniBuilds Spartan 7W Executive! An aircraft that has been in development on and off in the background for a while now, finally brought to life and transports us back to the golden era of aviation! This aircraft has a rich history as well as an elegant design, with only 34 ever made - this aircraft was a true symbol of luxury for it's time.

    Aircraft Features:

    • Multiple variants of the aircraft:
      Classic - with the option of switching to either classic instruments or modern instruments on the EFB with the feel of a classic cabin
      Modern- with full modern cockpit and cabin, Garmin avionics suite and multiple colour selection of night lighting in the cabin from the EFB
      Hybrid- Modern cockpit panel with the classic feel of the cabin.
    • Authentic sound suite for cockpit and external curated by Echo 19 Audio Productions
    • Multiple liveries available with each aircraft variant
    • Modern in-cockpit EFB to control external and internal elements
    • External GSE such as rain covers, chocks, oil drip tray and multiple safety flags and pins controlled by the EFB
    • For FS24, comprehensive external pre-flight walk-around
    • Enhanced PBR textures for FS24
    • Navigation instruments, autopilot and radio comms integrated into the various classic and modern cockpits

    You can purchase this piece of history from the iniBuilds Store now for just £14.99*, click the link below to find out more!
    Purchase Link: https://inibuilds.com/products/inibuilds-spartan-7w-executive-msfs
    * Price excludes VAT

    4K Seq.00_00_54_18.Still018.png

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    The late 1930s were a period of fast innovation and change in aviation. With the threat of another war looming, aircraft manufacturers were pushing the limits of what airplanes could do, from the engineering methods to the performance and of course, the designs. The Spartan aircraft company, based in Tulsa, Oklahoma took to the challenge and produced the stunning Spartan 7W Executive. Produced between 1937 and 1941, the Spartan was built for the elite of its time, serving businessmen and corporations alike. Of the 34 made, only 20 remain today, whilst less than half are still airworthy, the rest can be found in museums, restoration projects or in storage.

    FlightSimulator2024_bjgQnGj5Yk.png

    What truly sets the Spartan 7W apart from its competitors is not just the rarity or luxury - rather the way it is the epitome of an entire era of aviation. The late 1930s was a time when air travel was just beginning to enter the realm of public functionality and access. For the wealthy few who could afford it, owning a plane like the Spartan meant being on the forefront of both technology and culture. The aircraft was and is a design that is viewed to be ahead of its time, setting the standard for what an executive aircraft could be, it went on to influence designs for years to come. Even today, it remains one of the most sought-after vintage aircraft for collectors and aviation enthusiasts alike.
    Jim-Savaga-and-his-Spartan.jpg

    One of these enthusiasts is the proud owner and operator of Spartan NC 17634, Jim Savage. For nearly 18 years, Jim has cared for this incredible aircraft, ensuring it remains a living, flying testament to the craftsmanship of the Spartan Aircraft Company.

    Jim’s Spartan has been featured in aviation magazines and at major aviation events, becoming a symbol of his dedication to preserving the legacy of these remarkable machines. His insights were invaluable in the development of the iniBuilds Spartan 7W, ensuring every detail, from the design to the sound, remains faithful to the real thing.

    Jim has been a huge help in allowing this aircraft to come to life within the simulator, allowing us to conduct an extensive site visit to his hangar, capturing every last detail of his Spartan. 

    FlightSimulator2024_qr7UhI08Ya.png

    Every inch of Jim’s aircraft was carefully documented, from the curves of the wings, to the craftsmanship of the interior. We knew that to capture the true spirit of this iconic aircraft, every detail had to be accurate. Therefore the team carefully studied the aircraft’s components, noting the unique combination of polished metals, vintage woodwork and beyond. However, visuals are only part of this aircraft, a large part of the Spartan 7W’s character comes from the roar of that radial engine, a marvel in its own right. To ensure authenticity, we used top-tier audio equipment to capture the raw, visceral sounds of the engine firing up, revving and beyond.

    Every sound and detail you see in sim is accurate to what we saw in real life, we’re extremely proud of the final product and are grateful to be given the opportunity to gather these references. 

    FlightSimulator2024_Zy4O54ABv7.png

    Going deeper into the details, with Jim’s guidance, we were able to document the original instrumentation, allowing us to recreate both the authentic cockpit layout, as well as our own interpretation of a modern day retro-fitted cockpit and interior.

    Jim was able to share some invaluable insights into how the Spartan 7W handles in different flight conditions. His firsthand experience flying this rare machine helped us ensure that the flight model truly reflects the feel of the real thing. 

    Our time at Jim’s hangar gave us a deep appreciation for the craftsmanship and history of this incredible aircraft. It was more than just gathering data—it was about immersing ourselves in the world of the Spartan 7W. Every element we recorded, from its design to its sound, was carefully translated into the simulator, ensuring that when you fly it, you’re not just piloting a plane, you’re stepping into a living piece of aviation history.

    Echo19.png

    To make the Spartan 7W feel as real as possible, we teamed up with the experts at Echo 19 Audio Production. These guys are incredible at capturing the true sounds of real aircraft and bringing them into the world of flight simulation. With their help, we were able to record the raw, powerful roar of the Spartan’s Pratt & Whitney radial engine, from the startup to the steady hum of the propeller in flight.
    Echo 19’s attention to detail is unmatched—they went out of their way to make sure every sound you hear in the sim feels just like it would if you were standing next to the real thing. Whether it’s the engine firing up or the subtle whine as you cruise, everything has been captured with care and precision. We’re so lucky to have worked with them to bring this level of realism to the Spartan, letting you truly experience the sights and sounds of this classic aircraft as if you were right there in the cockpit.

    SpartanTrailer.png

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    In addition to its authentic 1930s design, we’ve added some exciting modern touches - such as multiple cockpit variants and a luxurious cabin that fuses the 1930s with 2024. Want to customize your experience? The included iniBuilds EFB allows you to fine-tune your flight settings and tailor the aircraft to your style.

    FlightSimulator2024_0Y4DGcy9P0.png

    FlightSimulator2024_0ViXUgLXCy.png

    Thanks to Jim Savage’s passion and expertise, Echo 19 Audio Production and the dedication from our team, we are proud to bring the Spartan 7W Executive to Microsoft Flight Simulator 2020 and 2024, preserving this iconic aircraft for years to come.

    iniBuilds Team ❤️

    • Like 1
  17. v1.0.1 of iniBuilds New York (KJFK) for MSFS 2024 [Enhanced] has been released. This is a small update to fix a few issues such as T4 being sunken into the ground, some floating/sunken cars and should provide a slight reduction in VRAM usage.

    This update can be downloaded via the iniManager.

    v1.0.1
    - Fixed T4 model sunken
    -
    Fixed T1 floating
    Fixed Various bumps across the airport
    -
    Fixed Taxisign errors
    - Removed remaining duplicated gate and runway entry markings
    -
    Fixed Floating cars around T7
    - Reinstated missing T4 walk mesh

  18. sdvubanner.png

    Hello all!

    After a busy and exciting end to 2024, we started 2025 with an all new simulator, which opened the door to some amazing and new possibilities! At the tail end of 2024 we were able to release Brisbane airport, the first scenery exclusively released for FS2024.

    Since the release of Brisbane, we've subsequently released the completely remade London Heathrow Premium, as well as 5 MSFS24 Enhanced versions of some of our most popular destinations! 

    SplitSceneries.png

    2025 continues the busy trend with a whole whole host of planned new releases and updates to look forward to. We've already seen the release of our remade Heathrow package has been very well received and extremely popular, which makes us so happy as this was a great project to work on! Microsoft Flight Simulator 2024 has allowed us to explore a whole new level of detail both in modelling and in ground accuracy which has vastly improved the immersion factor - we hope you've noticed a difference with these!

    One of the biggest challenges with MSFS24 has been the implementation of tighter controls over LOD vertex limits. Whilst this is an interesting hurdle to face, as it affects the visual quality you see, it definitely helps with performance, so we want to ensure we give you the best middle ground here! Working with the Microsoft throughout last year, definitely helped us diagnose some of these issues earlier on in our development cycles. Through this time, we used it to develop a workflow that adheres to the new limits much more closely than before. We're now fairly comfortable with these new limitations though there's always more to learn. The result is a better balance between quality and performance, even on lower end systems.

    Screenshot 2025-04-25 112759.png

    Our personal favourite is the upgraded ground texture system. This allows a much higher level of fidelity and variance in ground surface types, legible markings and other features such as drains and access points. We had fun creating a series of custom textures for each airport project which you'll find in our upcoming releases!

    10_FS24.png

    With the introduction of the new sim, we now have two quite distinct development streams - porting and new content. New content is fairly self explanatory but our enhanced airports are where things really start to get interesting! As you're all no doubt aware, our FS24 Enhanced airports are what we would once have referred to as a port but with the addition of several updates to make full use of the updated engine.

    For these projects, we start by completely updating the ground poly. This is not just a matter of rebuilding the old project but rather, every ground texture, line, marking and stencil is replaced with new custom textures. Then we add our new custom texture details. Next we review all the models to see what works and what doesn't. This involves updating light settings, reworking LODs and making changes to terraforming and vegetation - all of which have fundamentally changed in the new sim. Finally, we add any new features such as walkable meshes for interiors and passenger handling!

    The result is, effectively a new, native version of the airport which has been fully optimised. It's very satisfying to see the airport, particularly the ground, to be more as we intended it in the original iteration.

    So far; Palm Springs, Ibiza, Innsbruck, Johannesburg, Dubai & LAX have been given the enhanced treatment with even more in production at the moment! The future is with Microsoft Flight Simulator 2024, and as such we will not be developing any more NEW airports for Microsoft Flight Simulator 2020. We will continue to support our current 2020 library. 

    iniBuilds New York John F. Kennedy (KJFK) Enhanced for Microsoft Flight Simulator 2024

    Today we release our next Enhanced scenery product, the highly requested - New York John F. Kennedy for Microsoft Flight Simulator 2024! We're so excited to bring you this one, with a brand new trailer showcasing it in all of its glory, be sure you check that out!

    As with our other enhanced scenery products - all of the items mentioned above have been addressed and fine tuned for this release.
    New York John F. Kennedy Enhanced takes full advantage of MSFS2024’s features — with completely overhauled custom ground textures, improved lighting, updated models, and enhanced terraforming and vegetation around the airport. Every taxiway, stand, and apron has been rebuilt to deliver a better and more immersive experience.

    FlightSimulator2024_FS9nmwn7Q4.png

    Given JFK’s scale and complexity, we’ve also packed in a wide range of performance options within the scenery configurator, giving you the flexibility to optimise the airport to your system and achieve the best balance of visuals and performance.

    Price: £21.99* | £4.99*  Upgrade price with code KJFK- UG
    *(EXCL VAT)
    Store Page: https://inibuilds.com/products/inibuilds-new-york-john-f-kennedy-kjfk-msfs-2024

    Watch the trailer!

    What's in our pipeline?

    Again it's a busy time for us, with five projects currently being worked on, some of which you will all hear about very soon! We've got a big release schedule for the rest of 2025 and we're excited to gradually bring these to you. One of the most recent projects we announced, was our London Gatwick project, which has been slowly cooking in the background and we're excited to bring you a few more visuals from this scenery today! As with all of our projects, this one is very exciting for the team, however we're making sure it is as true to real life as possible, even working with current Gatwick staff - who have been providing some awesome references to the team!

    IMG_20250414_115139.jpg

    This project is moving into the final stages of the development cycle, which will include plenty of beta testing from our working group as well as the internal staff to make sure it is released in a great place! We also want to pre-apologise to the VATSIM UK team who will inevitably be inundated with traffic once it releases, we promise it's worth it... 😂

    Once Gatwick is almost ready to release, as will most of our other sceneries, you'll start seeing some of your favourite streamers getting copies to stream and make content with, so be sure to keep an eye out for these!

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    As you can see, the level of detail we're going won't disappoint - as always you can expect the standard iniBuilds features on this one, including an Official GSX Profile upon release, scenery configuration options and bespoke texture sets throughout!

    Now, moving onto our project after Gatwick... Which we want to announce today, drum roll please...

    Introducing, iniBuilds Doha-Hamad International Airport (OTHH) for Microsoft Flight Simulator 2024!

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    We've been wanting to do this one for a while, however there's been lots of construction which has made it difficult to ensure we get it right. With this construction now getting to the point where we can accurately see what is being worked on, it has allowed us to get the references we need! This scenery will be sold as a premium product and will include those premium features you expect to see.

    We won't go into too much detail now - however it is coming along nicely, with the team outputting some impressive models on a daily basis! So we'll leave you with a few teasers which showcases some of the highlights from this scenery!

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    We want to thank you for your ongoing support, as always it is amazing to receive the level of support that we do, it truly motivates us to continue putting out some great scenery products for Microsoft Flight Simulator! Our Easter sale is still ongoing with some great deals from both ourselves and over 40 vendors, with over 500+ products on offer, there's something for everyone. Be sure to check out our store today and see if something catches your eye, most deals end 2nd May!

    Thanks,
    iniBuilds Team ❤️

    • Like 4
    • Thanks 1
    • iniBuilds 1
  19. A350 Airliner V1.0.8 Update 🚀

    This update brings a wide array of enhancements, fixes, and new features to the iniBuilds A350 Airliner. Key highlights include major improvements to the step climb logic for better long-haul performance, a comprehensive overhaul of ECAM systems and logic with realistic failure scenarios, and numerous fixes across art, sounds, and systems. As always, we've worked closely with real-world A350 experts to bring even more depth and authenticity to your experience.

    This update can be downloaded via the iniManager.

    FlightSimulator2024_5MYye71VGd.png

    Xbox Update: We are working very hard to prepare an Xbox build as soon as possible. We are currently going through testing and optimization so you can have the best experience possible.

    Step climbs
    We have expanded the step climb function as it was previously limited. Pilots can now enter an increased number of steps manually or via SimBrief import. Combined with the auto step climb feature fully optimum long-haul routes can be enjoyed with maximum virtual efficiency. 

    FlightSimulator2024_nPlIKCfpGs.png

    Enhanced ECAM logic and additions
    The ELEC and FCTL ECAMs have had a huge overhaul with the assistance of one of our qualified A350 engineers. The failure states have been reviewed in detail and associated system failures and redundancies have been added where possible in the simulation. 
    All failures can be triggered via the OIS which has also undergone a refresh in this regard with failure triggers being organised by ATA chapter. 

    FlightSimulator2024_AlJuXnlxVZ.png

    Added ECAMS

    ATA 22 ATA 24 ATA 27 ATA 31 ABN
    AUTO FLT FMS 1 FAULT ELEC AC 1A BUS 230V FAULT F/CTL SLAT SYS 1 FAULT CDS CPT OUTER DU FAULT LDG WITH NO SLATS & NO FLAPS
    AUTO FLT FMS 2 FAULT ELEC AC 1B BUS 230V FAULT F/CTL SLAT SYS 2 FAULT CDS CPT INNER DU FAULT  
      ELEC AC 2B BUS 230V FAULT F/CTL SLAT SYS 1+2 FAULT CDS CENTER LOWER DU FAULT  
      ELEC AC 2A BUS 230V FAULT F/CTL FLAP SYS 1 FAULT CDS CENTER UPPER DU FAULT  
      ELEC AC 1A 1B BUS 230/115V FAULT F/CTL FLAP SYS 2 FAULT CDS F/O OUTER DU FAULT  
      ELEC AC 1A BUS 115V FAULT F/CTL FLAP SYS 1+2 FAULT CDS F/O INNER DU FAULT  
      ELEC AC 1B BUS 115V FAULT F/CTL STABILIZER FAULT    
      ELEC AC 2B BUS 115V FAULT      
      ELEC AC 2A BUS 115V FAULT      
      ELEC AC EMER 1 BUS 230V+115V FAULT      
      ELEC AC EMER 2 BUS 230V+115V FAULT      
      ELEC AC EMER 1+2 BUS 230V FAULT      
      ELEC AC EMER 1 BUS 115V FAULT      
      ELEC AC EMER 2 BUS 115V FAULT      
      ELEC AC 2A 2B BUS 230/115V FAULT      
      ELEC DC EMER 1 BUS FAULT      
      ELEC DC EMER 2 BUS FAULT      
      ELEC DC EMER 1 + 2 BUS FAULT      

    ____________________________________________________________

    v1.0.8
    Systems & EFB ⚙️🖥️

    Fixed: [FS24] APU door remained open after cycling APU master SW ON<>OFF
    Fixed: [FS24] DOOR SD page OXY indication with CREW SUPPLY OFF
    Fixed: [FS24] GLS: Arrival page not displaying LS and FREQ/CHAN
    Fixed: [FS24] FMS: Incorrect (FLAP 3) pseudo WPT
    Fixed: [FS24] ND should show range distance while IR not lined up
    Fixed: [FS20] Commbus Callback / Navigraph_Functionresult - Selecting SID from VHHX
    Fixed: [FS24] OFFSET: End WPT drop-down menu not closing when WPT selected
    Fixed: [FS24] Incorrect WXR/PWS ON memo with engines OFF
    Fixed: Negative course KDEN ILS 35R
    Fixed: [FS24] MFD menu overlap issue
    Fixed: [FS24] VD incorrect -ALT CSTR display
    Fixed: [FS24] MFD returning to FMS behaviour: should remember last accessed page
    Fixed: ATC COM - Hoppie CPDLC SPEED request limits 
    Fixed: Route uplink on F-PLN page logic - discontinuities
    Fixed: [FS24] VD not showing TO WPT in white
    Fixed: [FS24] TO PERF page display after TO sequenced
    Fixed: Insert history wind prompt
    Fixed: [FS20] PERF page - tab does not automatically change to correct segment of flight
    Fixed: Flap pseudo formatting
    Fixed: [FS24] FOR GA: SET TOGA MSG flashing after rotation
    Fixed: [FS24] TLA-FLX mismatch
    Fixed: [FS24] Sequenced ETP should disappear from ND
    Fixed: [FS24] Early descent VDEV indicates higher than CRZ level
    Fixed: [FS24] DES: Preselected speed being followed but FMS shows original speed
    Fixed: Missing "Minimums" and "100' Above" callouts when DH/DA is set in MDCU
    Fixed: [FS24] GLS: Incorrect LAND 3 FMA
    Fixed: [FS24] After landing, DOOR should only display after both engines are off
    Fixed: [FS24] Thrust trend/command/transient missing
    Fixed: [FS24] GA THR RED/ACCEL defaulting to AMSL instead of AGL
    Fixed: APU switch button logic after shutdown
    Fixed: [FS24] Modified SPD LIMIT not respected
    Fixed: [FS24] Incorrect ISA deviation in permanent data
    Fixed: [FS24] EFIS TRAF/ID turns ADS-B OFF<>ON
    Fixed: Autosave/Resume not saving maintenance
    Fixed: Step ALTs logic
    Fixed: FMS synced when both on active F-PLN page
    Fixed: C/L menu when closed
    Fixed: Keyboard entry bug
    Fixed: [FS24] MFD F-PLN: Clicking on blank area adjacent to F-PLN INFO opens menus
    Fixed: [FS24] MFD notepad menu remains in view when notepad deselected
    Fixed: [FS20] Exception in Gauge MFD - CYYZ-VHHH F-PLN
    Fixed: [FS20] Exception in Gauge MFD - LSZH to PHNL F-PLN
    Fixed: [FS24] EDDF, DIXAT1C/1D blue diamond in F-PLN page
    Fixed: STEP DELETED message missing
    Fixed: Unable to remove speed restrictions in certain cases
    Fixed: [FS24] Double T/D shown during CLB phase
    Fixed: [FS24] Unable to change just the STAR, must reselect runway and approach
    Fixed: MSG RECORD does not return to full message list
    Fixed: [359][FS24] GA SOFT: SRS not maintaining correct speed
    Fixed: [359][FS24] F/CTL ALTN LAW immediately after ADIRS OFF
    Fixed:  Option to user-define default panel state (e.g., ON GPU or ON APU)
    Fixed: [FS20] After arrival, chocks, ASU, and ACU remain greyed out
    Fixed: [FS24]  OIS Loadsheet renaming
    Fixed: [FS20] OIS FLT OPS PLAN page bugs & suggestions
    Fixed: [FS24]  OIS QoL double line text
    Fixed: [FS24] OIS: CHOCKS greyed out on arrival but ops normal
    Fixed: Aircraft options weathering slider
    Fixed: OIS Planner TAXI fuel defaulting to 20 KG instead of AUTO on spawn
    Fixed: [35K][FS24] QoL OIS Maintenance/Chocks display for the 1000
    Fixed: [FS24] OIS TO PERF screen keyboard minus input not working
    Fixed: [FS24] OIS TO PERF incorrect SYNC during onwards flight
    Fixed: GSX load can be triggered before data is loaded 
    Fixed: Add warning or hide planner — OIS Planner requires Navigraph connection
    Fixed: Added Open in Browser button for NG linking
    Fixed: ETP next to runway
    Fixed: Cannot enter more than 4 Step Climbs
    Fixed: [FS24] S/C shown duplicated in F-PLN
    Fixed: Timer inconsistencies
    Fixed: [FS24] F-PLN new destination shows original destination runways while on TPY plan
    Fixed: T.O/LDG memo active — WD line should draw for entire extension of memo
    Fixed: [FS24] ECAM: ICE DETECTED logic incorrect when A-ICE already ON
    Fixed: More button logic on ECAM
    Fixed: Control surfaces move when Y HYD SYS is pressurised during ground cargo door ops
    Fixed: Approach procedure not shown on ACTIVE/F-PLN/ARRIVAL page after selecting STAR/APP
    Fixed: Position/NAVAIDs page shows DEST airport station data too early — should be <300 NM from DEST and active PERF mode
    Fixed: [FS24] FMS DEST button behaviour incorrect
    Fixed: DEST EFOB shown when not calculated
    Fixed: AP off + DES mode — should revert to SPEED when slowing below VLS
    Fixed: Chrono auto resets to 00:00 when stopped
    Fixed: Boxes around FMA
    Fixed: A350 wheel page during go-around phase
    Fixed: FO KCCU DEST button causes CA-side MCDU to skip to destination page
    Fixed: Flap speeds on MDCU TO page flipping between values
    Fixed: [FS24] SURV: ADS-B issue
    Fixed: Incorrect VSD end bar position with DISCONs
    Fixed: Engine pitch should be higher around 25% THR
    Fixed: WASM crash — MFD exception on SEC to active swap
    Fixed: [FS20] MFD exception — crash on clicking away from WPT drop-down in F-PLN page
    Fixed: [FS24] Freeze when entering approach data
    Fixed: Failed assertion !isnan entering FIX radius
    Fixed: [FS20] Gauge MFD exception — from PERF CLB to INIT then FUEL & LOAD
    Fixed: [FS20] Gauge MFD exception — inserting HOLD at REQIN
    Fixed: [FS20] EFIS exception — switching to ANF in cruise
    Fixed: WASM error on load-in followed by WASM crash
    Fixed: [FS24] OIS: MTOW PERF issue
    Fixed: [FS24] Unable to get safe PERF when it should have worked
    Fixed: OIS Planner — cannot generate plan when DEP/ARR airport is the same
    Fixed: Birdstrike logic request — raise availability ceiling to 37,000ft
    Fixed: OIS boot time setting not respected
    Fixed: GSX refuel logic — ZFWCG calc
    Fixed: DATALINK INIT wrong REGs (DRAIMS)
    Fixed: [FS24] SLS approach: Channel info missing in arrival page
    Fixed: VSD range indicator not aligned with path
    Fixed: Map auto-zooms on FINAL
    Fixed: Time counts backwards after 2400h in flight
    Fixed: [359][FS24] Issue if TO WPT has AT ALT CSTR
    Fixed: [CPDLC] Sound/light issue – Alert dismissal logic
    Fixed: [359][FS24] Cruise managed target during SEL SPD incorrect
    Fixed: Mailbox cursor unable to select "RECALL" button
    Fixed: [FS24-SU2][A359] WASM MFD exception
    Fixed: Pre-landing test missing
    Fixed: [359][FS24] Go-around: Slats auto-retracted while on FLAP 3
    Fixed: [359][FS24] FCU ALT shows VS+0000 after pressing ALT — should remain dashed
    Fixed: Barber pole behaviour after departure
    Fixed: [PFD] Pitch bar should not display until airborne
    Fixed: [PFD] THS visual indicator incorrect on takeoff
    Fixed: [35K][FS24] FCU ALT 100/1000 knob plays double click
    Fixed: [FS20] Toggle SSA probes via OIS external options
    Fixed: [359][FS24] FAP: Avionics and cargo bay lights not working
    Fixed: New OIS colors are not colorblind-friendly
    Fixed: [359][FS24] ALTN LAW incorrectly shown on ground
    Fixed: [359][FS24] Flaps amber on ground with engines OFF — incorrect
    Fixed: OIS weather conversion — MPS winds used as KTS without conversion
    Fixed: [FS24] OIS TO PERF issue on turnaround — added user option to reset EFB PERF pages
    Fixed: Enroute Maps - only "standard" works after longer flights + fps loss when not loading
    Added: [FS24] OIS warning for pitot covers still on (same as ENG covers)
    Added: Route box to planning page as is required when using same DEP/ARR ICAO
    Added: Refresh button for ZFWCG along with improved logic
    Added: Auto remove covers option 
    Added: CG values to AOC Loadsheet
    Improved OFP handling performance
    Improved NG Token handling improvements for long idle times

    3D Art 🎨🖌️
    Added: Engine covers
    Fixed: -900 RAT animation
    Fixed: Gap in engine and wing attachment
    Fixed: Visible gap between engine pylons and wing on -1000
    Fixed: [FS20] Rubber seals clipping
    Fixed: [FS20] Drone camera collision not functioning properly
    Fixed: [FS20] Ice indicator object flipped
    Fixed: [35K][FS24] Refuel belly panel errant model object when opening
    Fixed: [FS20] Cabin windows tinted + reflections
    Fixed: [359][FS24] Engine covers visible from inside
    Fixed: [359][FS24] 359 engine cover says 350-1000
    Fixed: [FS20] Cockpit window shades disappear at LOD 1+
    Fixed: [FS20] Blending issue of glareshield between INT LOD 0/1+
    Fixed: [35K][FS24] Tail strobe has a detached element
    Fixed: [359][FS24] ENG covers clipping underside of engine

    Sounds 🔊
    Fixed: Retard callout repeating after landing and shutdown
    Fixed: [FS24] TOO LOW GEAR played during go-around while climbing on edge case
    Fixed: Engine noise in flight
    Fixed: [FS24] Rain sound effect too loud
    Fixed: [FS24] CALLS: No sound when pressing PURS
    Fixed: Work to equalise the ambience in flight
    Fixed: Improved distancing of all walkaround interactives 
    Fixed: Increase to engine pitch and vol at lower N1 - improved accuracy of spool pitch shift
    Fixed: Reduced wiper scratching effect
    Fixed: pack and bleed buttons duplicate sound when switched off
    Fixed: FCU knob sound doubling
    Overhaul of touchdown and rolling 
    Optimisations to sound encoding (may help minimise cases of sounds not loading)
    Overhaul of engine sounds behind wing

    iniBuilds Team ❤️ 

    • Like 20
    • Thanks 4
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  20. iniBuilds A300-600R Premium V1.0.3 Changelog Items 🚀

    Hello!

    Last week we did some fixes to the windshield behaviour that were affecting users and updated our liveries available for download via iniManager. With over 60 NEW liveries available to download via the iniManager - you won’t be struggling for choice! Some of the latest liveries include; Delta, Air Afrique, Alitalia, Singapore and many more!

    FlightSimulator2024_3s6zjFY1Pk.png

    We mentioned a larger update on the iniBuilds A300-600R Airliner, which is now available and we have some more information on what we have done below! 

    This update can be downloaded via the iniManager.

    The gear suspension limits have been tweaked to give the classic nose down look of the A300 based on community feedback. The nose has been lowered by approximately 2-3 degrees boasting a more authentic rotation feel and improved ground handling. 

    FlightSimulator2024_EE1dSQ9ziA.png

    Added custom engine windmilling effect and re-tuned animation to better reflect start up movement. The "N1 windmill" refers to the unpowered rotation of the low-pressure turbine and fan in the engine due to airflow. The animation does vary with windspeed.

    FlightSimulator2024_hWhU60ttfq.png

    One of the key elements of feedback on this project was performance so both systems and art have worked very hard to improve this. We have refactored code components based on insights gained from the A350 project to reduce WASM crashes and improve overall stability.  

    On art side we have multiple optimizations to 3D models, visual effects, and animations that have been implemented in the plane, aimed at improving performance for CPU-limited users. Specifically, we have reduced the 3D model node count, optimized the overall skinned bone count, and introduced several lighting improvements—all without noticeably compromising visual fidelity. Many of these enhancements were informed by our work on our recently released A350 airliner, where minimal performance overhead required a rigorous approach to optimization from the outset. In testing, we’ve seen an improvement of 5-10 FPS for CPU limited users. 

    FlightSimulator2024_e6mqXlh1x6.png
     
    One new feature is the standby compass! The standby compass system is a traditional, analogue compass that provides a backup for navigating the aircraft in case the main electronic navigation systems failure. It offers a reliable and non-electrical source of magnetic heading data and is fully modelled in the A300 to deploy from its stowed position located in the area above the centre pillar.  

    FlightSimulator2024_yic8ypDpEw.png

    We have also added a custom brake heat visual effect added to depict the transfer of energy during rapid decelerations to the brake discs. 
     FlightSimulator2024_KoZ94vHCPg.png

    ____________________________________________________________

    v1.0.3
    Systems & EFB ⚙️🖥️
    Fixed – Numerous system crashes
    Fixed: Sim freeze when selecting LFRS - ILS Y RWY 03, Transition NEDAN for VALA1C
    Fixed: Sim freeze when selecting  LSZH ILS 28
    Fixed: Code crash when entering STAR with transition
    Fixed: Default key bindings "ON" / "OFF" not working for light switches
    Fixed: WASM, freeze when entering SEC F-PLN 
    Fixed: ND Blue Alt arrow shown in HDG/S & V/S descent along with yellow banana
    Fixed: INIT B - TOGW is not affected by TAXI fuel change
    Fixed: C&D Spawn at Gate - Dome/Emergency Light on by default
    Fixed: Sim freezes returning to main menu
    Fixed: Rudder trim panel knob operation reversed
    Fixed: When doing walk around and manually open cowlings you can toggle covers back on and then they are clipping
    Fixed: Flickering Enroute Map
    Fixed: Can't click on door handles to get to walk around in F can in PAX
    Fixed: Engines windmilling in wind
    Fixed: AP Disconnect switch missing sound
    Fixed: Gear suspension limits tweaked for a more realistic aircraft stance on the nose gear.

     3D Art 🎨🖌️
    Added: Standby compass implemented
    Added: "Glowing" hot brake disc effects
    Fixed: Improved overall performance for CPU-limited users through animation optimizations, node count reductions and visual effect tweaks
    Fixed: PAX cabin low resolution textures at night
    Fixed: Main landing gear clipping into fuselage on retraction
    Fixed: Cockpit reflection in aft toilet mirror
    Fixed: Excessive reflections on glass after SU1 update
    Fixed: All Doors slightly detached between interior and exterior when opening/closing|
    Fixed: Click spots for pitch trim and yaw damper switches inaccurate 
    Fixed: cabin model issue when seen through the outside
    Fixed: External lights flickering
    Fixed: APU maintenance door clipping/not animating as expected
    Fixed: Main landing gear Tires remain compressed when airborne
    Fixed: Forward cargo gap and bulk door clipping
    Fixed: Wing flex causing flap track fairings to clip into flaps
    Fixed: Seat switches not married to seat mesh
    Fixed: Improved FS2024 windshield rain effects

    iniBuilds Team ❤️ 

    • Like 2
    • Thanks 4
    • Confused 1
  21. v1.0.3 of iniBuilds London Heathrow (EGLL) for MSFS 2024 has been released. This update fixes a few items such as jetways not being parked in the right place, some missing stands and other safedock/VDGS gate signs missing or clipping.

    This update can be downloaded via the iniManager.

    v1.0.3
    Jetways not parked in right place - collision risk with aircraft
    - Missing stands 221L and 221R
    - Gate 407 VDGS Gate Sign is clipping inside terminal building
    - LHRT288 should read "D" instead of "C"
    - Gate 235 & 236 missing safedock
    - Added more "A380 sized" gates at T3 & T5 for User & AI

    • Like 1
  22. v1.0.2 of iniBuilds Brisbane (YBBN) for MSFS has been released. This update fixes some stray trees in various places, grass showing through the runway as well as the additional wideboy markings that were present in some areas.

    This update can be downloaded via the iniManager.

    v1.0.2
    - Removed stray trees in various places (SU1 bug)
    - Grass showing through runway threshold (01L)
    - Removed wide body markings from domestic parking
    - Added black background where missing at domestic terminal
    - Fixed inverted normal map on hash markings
    - Domestic lighting now more white to match international
    - Added Binge advertising to central pier domestic term
    - Added custom ground freqs (North, South, Domestic)
    - Fixed additional wide body markings showing

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