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mattY

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Posts posted by mattY

  1. iniBuilds A340 Airliner V1.0.10 Update 🚀

    The A340 Airliner v1.0.10 update focuses on improving operational accuracy and refining several core aircraft systems, with a range of fixes across flight guidance, FMGS behaviour, MCDU functionality, and navigation handling. Updates address issues affecting waypoint selection, fuel flow logic, datalink messaging, and various flight deck indications, helping ensure smoother and more consistent day-to-day operations.

    This update also includes improvements to ground handling integration and visual corrections to the aircraft model, alongside an audio pass restoring missing cockpit interaction sounds and refining cabin ambience, with the addition of a new noise-cancelling option within the EFB.

    This update can be downloaded via the iniManager.
    FlightSimulator2024_IXTgHAWHgy.png

    V1.0.10
    SYSTEMS ⚙️
    FIXED Flight director movement on departure refined
    FIXED Reference thrust indication changes to climb thrust on lifts off
    FIXED Company Message memo on despite all messages viewed
    FIXED Cannot delete or modify OPT step properly
    FIXED Issue with SEC FLT PLN interaction
    FIXED Inability to display an NDB on the FIX INFO page
    FIXED DDRMI compass card should also show TRUE heading when selected
    FIXED MCDU Datalink status page
    FIXED Negative EFOB values overflowing off screen
    FIXED GND CTL pushbutton on the overhead panel stays illuminated for too long
    FIXED Use default radio frequencies on load (122.80/121.50)
    FIXED WX messages can't be deleted from ATC Message log
    FIXED Font sizing issue on Route RSV
    FIXED PFD speed bug flicker with manual vAPP speed
    FIXED Fuel flow is immediate, even before start valve opens.
    FIXED EIS1 setting auto trim value
    FIXED Waypoint selection screen not showing for duplicate station when manually entered

    ART 🎨
    FIXED Nosewheel floating above ground-contact point incorrect

    EFB📱
    FIXED GSX boarding values now match planned weights

    SOUNDS🔊
    FIXED ACU sounds in cabin
    FIXED Space Key on MCDU(s) has no CLICK Sound
    ADDED Added noise cancelling option in EFB

    iniBuilds Team ❤️

    • Like 2
    • iniBuilds 1
  2. iniBuilds A300-600R Airliner Premium V1.0.7 Update 🚀

    The iniBuilds A300-600R Airliner Premium v1.0.7 update is now available, bringing a range of improvements across systems, performance, visuals, sounds and usability. A major focus of this update has been performance optimisation, with significant improvements particularly to the freighter variant and cockpit environments, which you’ll see highlighted in our performance infographic comparing the previous version with v1.0.7. 

    This update can be downloaded via the iniManager.

    FlightSimulator2024_1WwswN7WVE.png

    Performance Improvements
    The graphic highlights a clear performance improvement between versions 1.0.6 and 1.0.7 of the A300 PW Passenger and Freighter variants across both low- and high-spec systems. On the low-spec AI9 365 / RTX 4070 Mobile system, the Passenger version increases from 26.8 FPS to 45.8 FPS average, while the Freighter improves from 30.7 FPS to 43.6 FPS, with both also showing significantly higher 1% and 0.2% lows, indicating smoother frame pacing and fewer stutters. On the high-spec Ryzen 9800X3D / RTX 4090 system, the gains are similarly noticeable: the Passenger variant rises from 64.7 FPS to 80.8 FPS, and the Freighter from 75.7 FPS to 84.3 FPS, again accompanied by improved percentile lows. Overall, v1.0.7 delivers substantial performance improvements and better stability across both aircraft variants, with the most dramatic gains seen on lower-spec hardware while high-end systems benefit from increased headroom and smoother consistency.
    a300infographic.png

    Alongside this, we’ve implemented numerous autopilot and flight mode fixes, added Pause at TOD, Time Compression and CPDLC compatibility for BATC/SI, improved EFB startup options, and resolved a variety of art, LOD and sound issues to further refine the overall flying experience.

    FlightSimulator2024_KdWto4hek9.png

    v1.0.7
    SYSTEMS ⚙️
    FIXED AP - Cannot arm HDG/S prior to takeoff - always defaults to NAV
    FIXED AP - Incorrect Vertical Mode Transition on climb out- wrongly engaging PROFILE mode automatically
    FIXED Hoppie - Telex type messages with line breaks not received
    FIXED GO AROUND page EO ACCEL & EO THR RED
    FIXED GO AROUND page ACCEL value
    FIXED GO AROUND mode not engaging during visual and RNAV approaches
    FIXED APU / Eng Fire Handle is not illuminating during test on battery power
    FIXED All variants - FLT - C&D Spawn - EMER EXIT LT switch is "ON" by default instead of DISARM
    FIXED Wing Lights ON / OFF - Keybinds Reversed
    FIXED Cannot enter pilot defined waypoints with 0000.0 N/S or 00000.0 E/W in them
    FIXED Standardize default frequencies on spawn (122.80/121.50)
    FIXED Standby Attitude not centered to bird laterally
    ADDED Pause at TOD
    ADDED Time compression
    ADDED Add CDPLC Compatibility - BATC/SI


    ART 🎨
    FIXED Freighter Variant Performance Issues
    FIXED Switching cameras between external, drone, and cockpit with the keyboard - pilots render outside
    FIXED Aggressive LOD -  ATS switches on overhead
    FIXED Nose Landing Gear - Cables missing black/dark texture at LOD0
    FIXED Main gear (both) - labels/actuator not married to central truck
    FIXED Pax Cabin - Row 7 - Seat 7A/B Seats missing
    FIXED Cabin LOD - Disappearing seats in aisles
    FIXED Dark Fuse / Two Tone - GE Variant
    FIXED GPU Cable sunken into ground
    FIXED FPS Drop in walkaround cam - variant swap to pax variants
    FIXED Reduced Windshield reflections

    EFB📱
    ADDED EFB Options to have Stairs Enabled & Covers Removed in startup state
    ADDED Auto Remove Covers Option

    SOUNDS🔊
    FIXED Cockpit sounds inside of freighter cabin
    FIXED Cockpit fan and ventilation sounds audible throughout passenger cabin
    FIXED Missing ground roll / bump and reverse thrust sounds

    iniBuilds Team ❤️

    • Like 9
  3. VHHHForumBannerSceneryRelease.png

    Welcome to Hong Kong International (VHHH) and City Landmarks!✈️

    The wait is over, Hong Kong International (VHHH) & City Landmarks for Microsoft Flight Simulator 2024 are now officially available!

    After our development, research, and refinement cycle, we’re incredibly excited to finally bring one of Asia’s most iconic aviation hubs to the simulator. Set on the island of Chek Lap Kok and surrounded by the dramatic skyline of Victoria Harbour, Hong Kong offers one of the most visually striking environments to fly into anywhere in the world.

    With its scale, complexity, and constant flow of long-haul international traffic, HKIA is a truly dynamic hub connecting East and West, and now you can experience it in incredible detail in Microsoft Flight Simulator 2024!

    You can purchase your copy here:
    Hong Kong International Airport (VHHH) | £19.99 (*excl VAT)👉 https://inibuilds.com/products/inibuilds-hong-kong-vhhh-msfs-2024
    Hong Kong City Landmarks | £7.99 (*excl VAT) or FREE with a Valid Pucrhase of VHHH 👉 https://inibuilds.com/products/inibuilds-hong-kong-city-landmarks-msfs-2024

    FlightSimulator2024_byicVmQLYp.png

    FlightSimulator2024_i4Ccya1dpR.png

    Scenery Features

    • Hand-crafted ground textures with bespoke runway, apron, and landside materials
    • True-to-life landside recreation with custom decals, vegetation, and infrastructure
    • Accurately modelled and positioned dynamic airport lighting
    • Extensive collection of handcrafted buildings, vehicles, and bespoke objects
    • Highly detailed terminal interiors and exterior structures
    • HD jetways with intricate detailing
    • Up-to-date airport layout reflecting the current real-world configuration
    • Bespoke taxi signage built to real-world specification
    • Official GSX profile included
    • Optimised LODs across all models for balanced performance
    • Built using the latest MSFS2024 SDK features
    • Full iniManager compatibility

    The terminal currently under construction in real life will be completed and added free of charge in a future update.

    FlightSimulator2024_8JkgRmARLL.png

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    Watch the Hong Kong Airport Trailer 🎥

    Hong Kong City POI Pack
    Hong Kong isn’t just about the airport, the skyline is a huge part of what makes flying in and out of HKG so special. So to round out the full experience, we’re including a Hong Kong City POI Pack completely FREE when you purchase the scenery.

    Whether you’re arriving over Victoria Harbour at sunset, departing with the city glowing beneath you, or just exploring the area VFR, the surrounding skyline now feels alive and unmistakably Hong Kong.

    We’ve recreated a wide selection of the city’s most recognisable landmarks, carefully positioned and modelled to make those approaches and departures feel right. From the dense financial district towers in Central to the cultural waterfront in Kowloon, everything has been designed to enhance that iconic city backdrop.

    The POI pack features:

    • The historic Star Ferry routes and ferry ports
    • Star Ferry Pier
    • Macau Ferry Terminal
    • CITIC Tower
    • Hong Kong Convention and Exhibition Centre
    • Great Eagle Centre
    • Two International Finance Centre
    • Central Plaza
    • The Center
    • International Commerce Centre
    • Convention Plaza
    • Hong Kong Cultural Centre
    • M+ Museum
    • Tamar Park
    • Tian Tan Buddha
    • Major Central district towers including HSBC, Bank of China, Standard Chartered, CCB Tower, AIA, and Sun Hung Kai Centre

    9.png

    2.png

    FlightSimulator2024_341qJFnalt.png

    HK City.00_00_32_05.Still035.png

    Watch the Hong Kong City Landmarks Trailer 🎥

    Thank you for all of the feedback and continued support for this one, we are incredibly proud of it, and we cannot wait for you to explore all of what HKIA has to offer! Check out the hundreds of routes across a variety of airlines and airliners and see where Hong Kong sends you! 

    iniBuilds Team ❤️

     

    • iniBuilds 1
  4. HKGForumBannerScenery.png

    Welcome to Hong Kong International (VHHH)!✈️

    Last week we announced the upcoming hub - Hong Kong International Airport (VHHH) which is now in its final stages of development for Microsoft Flight Simulator 2024, and today we’re excited to share a closer look at what’s coming soon!

    image.png

    From its dramatic island setting to its reputation as a global gateway between East and West, Hong Kong is an airport which boasts scale, density, and atmosphere. The complexity of its layout, combined with its proximity to one of the most recognisable skylines in the world, has made this an incredibly satisfying project to work on.

    Behind the Scenes
    To bring Hong Kong to life with the highest possible level, we carried out an on-site visit to the airport, gathering plenty of photographic and video references across both landside and airside areas. From terminal faces and interior layouts to taxiway markings, stand equipment and surface wear, every detail was carefully documented to ensure accuracy throughout the development process.

    For some of the team, Hong Kong carries a deeper meaning than just another iniBuilds hub. A few members of our team have been able to call HKIA their home base, working as pilots as well as ground staff, that firsthand knowledge has directly shaped development. We actively sought their feedback and insights, using it to enhance every element, from accurate interior models and layouts to the precise positioning of faithfully recreated buildings, detailing of airside vehicles, wear and tear of ground polygon, lighting and signage. Their familiarity has helped ensure every aspect is checked to be as accurate as possible, from refining small details, up to the large sprawling terminals and their overall proportions and positioning.

    comparison1.png

    comparison2.png

    They also helped fine-tune elements such as ground vehicle density, surface wear and markings, and more across different areas of the airport. We’ve continuously incorporated internal feedback throughout development, refining areas repeatedly to ensure the final product reflects the operational feel of the real airport.

    comparison3.png

    comparison4.png

    comparison5.png

    Scenery Features

    • Hand-crafted ground textures with bespoke runway, apron, and landside materials
    • True-to-life landside recreation with custom decals, vegetation, and infrastructure
    • Accurately modelled and positioned dynamic airport lighting
    • Extensive collection of handcrafted buildings, vehicles, and bespoke objects
    • Highly detailed terminal interiors and exterior structures
    • HD jetways with intricate detailing
    • Up-to-date airport layout reflecting the current real-world configuration
    • Bespoke taxi signage built to real-world specification
    • Official GSX profile included
    • Optimised LODs across all models for balanced performance
    • Built using the latest MSFS2024 SDK features
    • Full iniManager compatibility

    The terminal currently under construction in real life will be completed and added free of charge in a future update.

    Hong Kong City POI Pack
    As we mentioned last week - Hong Kong isn’t just about the airport, the skyline is a huge part of what makes flying in and out of HKG so special. So to round out the full experience, we’re including a Hong Kong City POI Pack completely FREE when you purchase the scenery.

    Whether you’re arriving over Victoria Harbour at sunset, departing with the city glowing beneath you, or just exploring the area VFR, the surrounding skyline now feels alive and unmistakably Hong Kong.

    We’ve recreated a wide selection of the city’s most recognisable landmarks, carefully positioned and modelled to make those approaches and departures feel right. From the dense financial district towers in Central to the cultural waterfront in Kowloon, everything has been designed to enhance that iconic city backdrop.

    The POI pack features:

    • The historic Star Ferry routes and ferry ports
    • Star Ferry Pier
    • Macau Ferry Terminal
    • CITIC Tower
    • Hong Kong Convention and Exhibition Centre
    • Great Eagle Centre
    • Two International Finance Centre
    • Central Plaza
    • The Center
    • International Commerce Centre
    • Convention Plaza
    • Hong Kong Cultural Centre
    • M+ Museum
    • Tamar Park
    • Tian Tan Buddha
    • Major Central district towers including HSBC, Bank of China, Standard Chartered, CCB Tower, AIA, and Sun Hung Kai Centre

    A Closer Look
    Below, you’ll find a selection of in-development screenshots showcasing various areas of the airport; from terminal interiors and airside infrastructure to landside environments and more.

    This project has gone through plenty of refinement along the way, and the images below give a better sense of the overall depth across the airport. It’s not just about the main terminals, we’ve been putting equal care into the cargo areas, support buildings, and all the surrounding infrastructure that make HKIA feel as vast and alive as it does in the real world.

    Check out the slider below to explore the latest previews and take a closer look at the airport that is coming soon!

    Watch the Trailer 🎥

    As always, thank you for your continued support, we cannot wait for you to get your hands on a copy of VHHH and see what the team have created.

    iniBuilds Team ❤️

    • Like 5
    • Confused 1
  5. v2.5.2 of the iniManager has been released. This is a small update to address an install error for some executable products.

    This update will be downloaded automatically when you launch the app or you can manually download it here.

    v2.5.2
    - Fixed install error for executable products where the path had a space in it
    .

  6. vhhhForumBannerScenery.png

    Welcome to Hong Kong International (VHHH)!✈️

    We’re incredibly excited to officially announce one of our most ambitious and detailed scenery projects yet, Hong Kong International Airport. One of the world’s most iconic aviation hubs, Hong Kong stands as a global gateway connecting East and West, known for its scale, busy hub-operations from Cathay Pacific, and incredible views on approach and arrival of the Hong Kong skyline!

    Preview10.png

    This project represents a major milestone for our team, pushing the boundaries of detail, realism, and immersion to deliver the definitive Hong Kong experience in Microsoft Flight Simulator.

    Preview8.png

    Preview13.png

    Preview11.png

    Hong Kong International Airport is similar in ways to our last project - Dallas Fort Worth. The vast scale, complex layout, and unique island location have allowed us to push our development pipeline further than ever, as well as use lessons learned from Dallas.

    From the extensive terminal structures to the intricate network of taxiways and service roads, every element has been carefully recreated to capture the atmosphere and operational character of this incredible airport.

    Please note, the terminal that is currently under-construction will be completed and added into the scenery for free in a later update.

    Preview9.png

    Preview14.png

    Scenery Features

    • Hand-made ground textures with bespoke texture sets for runways, aprons, paths, and roads
    • True-to-life landside recreation with custom decals, vegetation, roads, and infrastructure
    • Accurately modelled and positioned dynamic airport lighting
    • Extensive collection of handcrafted buildings, vehicles, and custom objects
    • Highly detailed terminal interiors and exterior structures
    • HD jetways with intricate detailing
    • Up-to-date airport layout reflecting the real-world airport
    • Bespoke taxi signage true to real-world specifications
    • Official GSX profile included in the scenery folder and iniManager download
    • Level of Detail (LOD) optimisation across all models for best performance
    • Built using the latest MSFS2024 SDK features for maximum performance and stability
    • Full iniManager compatibility for easy configuration

    Preview6.png

    Preview12.png

    Preview7.png

    To complete the airport experience on both arrivals and departures, we've also included a detailed Hong Kong City POI pack, bringing the iconic skyline and world-famous waterfront of Victoria Harbour to life. This will be included for FREE with a purchase of the scenery!

    Hong Kong’s dramatic cityscape is a defining part of any arrival or departure into HKG, and we’ve carefully recreated a selection of the city’s most recognisable landmarks to ensure a great visual experience when arriving or departing.

    From towering skyscrapers to cultural landmarks and bustling harbour infrastructure, each point of interest has been handcrafted with detailed modelling, accurate placement, and realistic night lighting to achieve the unmistakable atmosphere of Hong Kong.

    Preview2.png

    Preview3.png

    Preview4.png

    Some of the Landmarks Include:

    • Sky Shuttle Terminal
    • AIA Building
    • China Construction Bank (CCB) Building
    • Hong Kong Convention and Exhibition Centre
    • Central Plaza
    • Two International Finance Centre (Two IFC)
    • Tsim Sha Tsui Star Ferry Terminal
    • Hong Kong Cultural Centre
    • Hong Kong Space Museum
    • Central Star Ferry Pier

    Preview5.png

    Hong Kong International Airport represents a new benchmark for our scenery development, combining lessons from previous projects, plenty of research, and the desire to create one of the world's most recognisable airports!

    As always, thank you for your continued support, we truly cannot wait for you to experience this one.

    iniBuilds Team ❤️

     

    • Like 17
    • Thanks 2
  7. EFKTForumBanner.png

    🌨️ Welcome to Kittilä Airport (EFKT) ✈️

    Step into the heart of Finnish Lapland, where snow-covered forests, Arctic light, and winter operations are the core of the experience. Nestled above the Arctic Circle, Kittilä Airport (EFKT) has been carefully recreated in stunning detail for Microsoft Flight Simulator 2024!

    Available now for just £9.99 (excl. VAT)
    Buy Now: https://inibuilds.com/products/inibuilds-kittila-efkt-msfs-2024

    FlightSimulator2024_fw9lspovFd.png

    Discover Kittilä Airport!
    Located in northern Finland, Kittilä Airport serves as a key gateway to Lapland’s world-famous winter destinations, including Levi and Ylläs. EFKT plays a crucial role in seasonal tourism, welcoming a surge of international traffic during the winter months, alongside steady domestic connections year-round.

    From icy runways and low winter sun to snowbanks lining the apron, Kittilä offers a uniquely Arctic flying environment. This rendition faithfully captures the airport’s layout, atmosphere, and the distinctive character of northern operations in extreme conditions.

    Microsoft Flight Simulator 2024 Screenshot 2026.02.11 - 10.40.26.83.png

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    Carriers & Routes
    Despite its remote location, Kittilä sees an impressive mix of traffic, particularly during the winter season:

    • Finnair – Regular domestic connections to Helsinki
    • Norwegian – Seasonal and domestic services
    • European charter airlines – Bringing holidaymakers directly into Lapland
    • Private & seasonal operations – Supporting tourism and Arctic travel

    Whether you’re flying a short domestic sector, operating a winter charter from central Europe, or managing cold-weather procedures in sub-zero temperatures, EFKT delivers a truly immersive Nordic experience.

    Microsoft Flight Simulator 2024 Screenshot 2026.02.11 - 10.52.26.26.png

    Scenery Features

    • Custom ground textures for Entire Airport Area
    • Real Runway Slope Profile
    • High Quality Buildings Interiors and Parallax
    • Detailed recreation of landside area with custom models
    • High-quality SimObject behaviors during winter season, including snowdrifts and persistent snow coverage
    • Seasonal SimObject assets during the Christmas period (November – February)
    • Fully custom night lighting, including runway and taxiway lights
    • GSX profile included (by Elton Hjalmarsson)
    • Custom Taxiway Signs
    • High-quality, optimized textures
    • Custom Finnish airside clutter to reflect real-world operations
    • Custom models of surrounding buildings
    • All models optimized for performance with Level of Detail (LOD)
    • Saab Draken Monument
    • A lot of Easter Eggs - Watch Out!

    FlightSimulator2024_PlxQEYvzji.png

    Microsoft Flight Simulator 2024 Screenshot 2026.02.11 - 10.40.39.59.png

    Microsoft Flight Simulator 2024 Screenshot 2026.02.11 - 10.52.41.97.png

    📽️Watch the Trailer

    From the magical glow of the Northern Lights to heavy snowfall and crisp Arctic mornings, Kittilä Airport (EFKT) offers a truly distinctive flying experience. Expect challenging winter operations, breathtaking snowy landscapes, and the unmistakable atmosphere of Finnish Lapland.

    iniBuilds Team ❤️

    • Like 3
    • Thanks 1
  8. TristarBanner.png

    Welcome to our next Tristar Airliner dev update! In our initial dev update, we introduced the TriStar project and outlined the core philosophy guiding its development, we wanted to achieve a deeply authentic recreation, built around period-correct systems, flexible navigation workflows, and a visual standard that reflects both the aircraft’s character and decades of service life. We went over how elements such as the triple INS, Performance Management System, and multiple navigation configurations define the TriStar’s unique operational identity, alongside an early look at the extensive art, sound, and performance foundations already in place. If you have yet to read that dev update, you can do so here: December Aircraft Dev Update ✍️

    10.png

    With the foundation for the project having been established in the December update, development has since progressed and is now set for the final blocks to be placed. The focus has shifted from defining what the TriStar is, to now refining how it behaves, how its systems interact, how it flies under automation and manual control, and how its characteristic design choices influence the overall experience in day-to-day operations. Today's dev update will begin to pull those ideas together, taking a closer look at the aircraft’s core systems, flight modelling, audio environment, and visual detail as they reach maturity and progress toward a complete TriStar Airliner.

    ✈️Flight Model
    At the heart of the TriStar’s performance are its three Rolls-Royce RB211-524 turbofan engines, recreated with a strong focus on physical accuracy and real-world behaviour. Thrust generation and power management are driven by authentic EPR logic, with carefully tuned engine inertia and spool characteristics that reflect the RB211’s distinctive response profile. Acceleration limits, transient behaviour, and power changes all follow realistic constraints, ensuring the aircraft feels appropriately deliberate and smooth across all phases of flight. From idle-to-takeoff power transitions to subtle thrust adjustments in cruise and approach, the engine simulation plays a central role in defining the TriStar’s character.  🔊3.png

    🛬Flight Handling and Aerodynamics
    The TriStar’s handling qualities are captured through a high-fidelity flight model that reflects the aircraft’s reputation for stability, smoothness, and refined wide-body characteristics. Particular attention has been paid to approach and landing behaviour, where the aircraft truly distinguishes itself. Direct Lift Control (DLC) is fully simulated, utilising the TriStar’s signature spoiler-to-pitch coupling to provide precise glidepath control without excessive pitch changes. This system allows for fine vertical path adjustments during approach, delivering the stable, confidence-inspiring handling that made the L-1011 so well regarded by flight crews. 🛩️

    🧠Systems - Automatic Flight Control System (AFCS)
    The TriStar’s advanced Automatic Flight Control System is fully simulated, faithfully reproducing the aircraft’s sophisticated automation philosophy. The system supports full CAT IIIB autoland capability, complete with accurate flare logic, de-rotation behaviour, and rollout control. An integrated auto-throttle system works in close coordination with the Performance Management System and navigation logic, providing period-authentic automation that balances pilot authority with advanced system assistance. Lateral and vertical modes, along with capture and intercept behaviour, are modelled to reflect real-world logic and limitations, highlighting just how advanced the TriStar’s automation was for its era.⚙️

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    🔧Systems - Hydraulic, Pneumatic, and Electrical Systems
    All primary aircraft systems are fully modelled. The hydraulic system is recreated in full, including its three independent circuits and their associated redundancy logic. The pneumatic system simulates bleed air behaviour, pack operation, engine starting, and cabin pressurisation. The electrical system is equally detailed, featuring complete AC and DC architecture with essential buses, load-transfer behaviour, and accurate power-management logic.

    l1011hyd_ailerons2.gif
     
    Systems - Fuel Management 
    The fuel system is recreated with its authentic tank layout and transfer logic, including cross-feed and automatic transfer behaviour. It also models the TriStar’s characteristic trim changes as fuel moves throughout the aircraft. All operations are carried out through a fully simulated Flight Engineer station, reflecting real-world procedures and workload in manual and automatic modes.
     
    🌡️Systems - Environmental Control and Pressurisation
    The environmental control system features TriStar-specific pack behaviour and fully modelled zoned cabin temperature control. Pressurisation operates in both automatic and standby modes, each behaving as it would on the real aircraft. The system also includes realistic reversion patterns and accurate environmental responses, reflecting the aircraft’s unique design and operational philosophy.
     
    👨‍✈️Systems - Flight Engineer Station
    The TriStar’s Flight Engineer station is fully interactive. All major systems—hydraulics, electrics, fuel, pneumatic, and environmental—can be managed exactly as on the real aircraft. True-to-life flows and operating procedures guide every action, and the station provides fully functional system monitoring and control for an authentic three-crew experience. 🎛️
    An automatic operation mode is also provided where these tasks are handled by an AI-driven Flight Engineer. This can be toggled at any time through our unique PFP (Paper Flight Bag) interface.

    6.png

    🗺️Navigation & Autoflight Philosophy
    From the beginning of development, our navigation concept was divided into three stages: 

    • RADNAV only 
    • INS only 
    • INS + PMS (to provide VNAV) — originally planned for a later update. 

    As we are now shipping all three aircraft variants from day one, we broadened the philosophy to support everyone: from casual flyers taking their first steps into classic airliners to the most dedicated purists who want to operate the aircraft exactly as it was. 

    The objective became simple: maximum flexibility while preserving visual authenticity. As such, a navigation mode selector has been added to the "PFB", allowing you to define how the aircraft is operated. These options include:

    • RADNAV
    • INS
    • GPS
    • INS + GPS.

    Each option will provide you with a different experience, from a more modern approach to airliner navigation, all the way to the original navigation methods used on this aircraft. To keep system logic aligned with each operating philosophy, systems such as the PMS (and therefore advanced VNAV capability) is available only when an INS-based option is selected. Alternatively, you can select pure RADNAV or GPS-only, which disables the PMS. This method allows you to tailor the experience of the Tristar to your own preference. 🎯 

    13.png

    🛰️AFCS Lateral Modes & GPS Integration 

    One of the most delicate challenges during development has been introducing GPS capability without compromising cockpit authenticity. 

    The AFCS panel already provides the real-world lateral modes: 

    • ILS
    • LOC
    • VOR
    • INS
    • BC 

    And that is the crucial point — there is no dedicated GPS button on the real unit. 

    While some early aircraft iterations experimented with additional switching, these were not representative of operational service and were later abandoned. Adding a permanent GPS pushbutton or fictional mode would therefore mean creating something that never truly existed. 

    Which lead to our solution, we allow the "PFB" to determine the navigation source, which means that when a pilot selects GPS-only operation, the aircraft will replace the INS label on the AFCS with GPS. 

    From the cockpit, the workflow feels entirely natural — the same button, in the same location, operated in the same way. Behind the scenes, lateral guidance is now provided by the Garmin GNS 530 rather than the inertial system. 

    12.png

    This means different things for different pilots: newcomers & casual flyers can enjoy straightforward, modern GPS navigation with minimal learning curve, making it easy to jump in and fly; INS and procedural users will see no change to the standard operation - simply select INS in the "PFB" and the aircraft will behave like originally designed; and for everyone, the cockpit experience will remain coherent, believable and true to the real aircraft.

    📥INS Route Imports 
    Planned since early development, we are also implementing the ability to import routes created via SimBrief or through the simulator’s own EFB directly into the INS. 

    This will dramatically reduce pre-flight workload while preserving the depth and procedural nature of inertial navigation — perfect for experienced crews who want realism without lengthy manual entry. 📋

    📘Paper Flight Bag
    As we briefly mentioned above, the TriStar introduces our new period-authentic "Paper Flight Bag", a vintage-inspired alternative to the modern EFB found in other iniBuilds aircraft. Designed to match the era and atmosphere of the L-1011, the PFP provides a tactile, analogue-style interface while still delivering the full suite of essential features simmers expect. Performance calculations, aircraft configuration tools, loading and fuel management, navigation references, and system controls (such as the automated Flight Engineer) are all accessible, offering both immersion and convenience without compromising capability.

    8.png

    🎨Exterior Art
    The TriStar’s exterior has been brought to life with a strong emphasis on mechanical accuracy and dynamic behaviour. Control surface animations follow real-world sequencing and logic, ensuring that every movement reflects how the aircraft operates in service. This includes correct spoiler lift behaviour during  operation, realistic flap actuation timing and geometry, and accurate landing gear compression responses during taxi, braking, and touchdown. These details work together to ensure the aircraft not only looks correct, but behaves correctly during all phases of flight.

    4.png

    Beyond primary animations, a range of secondary visual effects add a subtle but important sense of life to the aircraft. Wing flex responds naturally to aerodynamic loading, engine vibration is visible through the airframe, and heat shimmer behind the wing-mounted RB211 engines reacts dynamically to power settings and environmental conditions. Together, these elements help convey the mass, power, and presence of the TriStar in motion.

    💺Interior Art
    The cockpit represents a complete and faithful recreation of the L-1011-500 flight deck, encompassing the Captain and First Officer stations alongside the full Flight Engineer station. High-resolution materials and carefully crafted textures capture the distinct mix of metals, plastics, and fabrics found throughout the real aircraft. Brushed aluminium panels, worn labels, accumulated dust, faded markings, scratches, and panel paint degradation all contribute to a cockpit that feels lived-in and authentic, reflecting decades of service rather than a factory-fresh appearance. 🕰️

    Wear and tear has been applied with restraint and purpose. Frequently used switches and controls show polished metal surfaces, high-traffic areas exhibit chipped paint, and recessed sections display realistic grime build-up. These details are informed directly by real-world references, ensuring the aircraft feels aged in a believable and consistent way rather than artificially distressed.

    1.png

    Every instrument, control, and Flight Engineer component is fully modelled within the limits of the underlying systems simulation. Knobs, switches, circuit breakers, and annunciators are positioned precisely using real measurements and photographic reference, aided by a camera-matching workflow during 3D development. Cockpit visibility is further enhanced through accurate reflective behaviour on glareshield materials and windows, combined with baked ambient occlusion and light maps that respond naturally to shadows, instrument backlighting, and changing external light conditions.

    11.png

    We hope to showcase more areas of the cockpit and showcase the cabin very soon as we polish and refine the texture sets to our ideal result in our continued development updates.
     
    💡Lighting, Cockpit and External
    Although we were unable to obtain our own bespoke lighting references for the TriStar, the lighting environment has been carefully developed using physically based intensity values and averaged colour reproduction derived from extensive photographic and video reference material. The goal has been to achieve lighting that feels believable and functional rather than exaggerated, ensuring consistency with the aircraft’s era while still taking full advantage of Microsoft Flight Simulator 2024’s lighting capabilities.5.png

    Cockpit lighting includes fully adjustable integral panel backlighting, instrument illumination, pedestal flood lighting, dedicated Flight Engineer station lighting, and overhead flood lights. Each lighting source behaves as expected during transitions between bright exterior conditions and low-light night operations, allowing the cockpit environment to adapt naturally as ambient lighting changes. Particular care has been taken to balance readability with atmosphere, preserving clear instrument visibility without washing out surface detail or texture work.

    Exterior lighting has been equally refined. Landing lights, taxi lights, wing illumination, beacons, strobes, and navigation lights are all tuned to behave correctly across a wide range of environmental conditions. These light sources interact dynamically with fog, cloud density, precipitation, and reflective surfaces, ensuring the aircraft remains visually grounded within the surrounding environment. Whether taxiing in low visibility or penetrating cloud on approach at night, the TriStar’s lighting behaves in a manner consistent with real-world expectations.

    2.png

    🖌️Liveries
    At release and for future updates, we plan to include a range of our high quality ‘3D decal’ liveries representing airlines that operated the L-1011-500 including the registration of Delta, British Airways, Air Transat, LTU, Pan Am and United amongst many others.
    Each livery is created using correct brand colours, layout references and aircraft-specific markings – with the MSFS recommended 3D decal method for ultimate performance and quality when viewed close in first person. ✈️

    🛬Closing remarks
    To close out, we hope that this dev update has provided some useful information for you! Development is now entering its final stages, and while what you’ve seen here represents a substantial portion of the aircraft, there is still more to share. We will be releasing another update prior to launch, diving even deeper into additional features, refinements, and areas of the aircraft that we cannot wait to show you.

    We are incredibly grateful for the continued enthusiasm, feedback, and patience from our community throughout. The TriStar is a special aircraft, and it has been a privilege to recreate it with the depth and respect it deserves. ❤️

    We cannot wait for you to get your hands on the TriStar Airliner and experience this iconic wide-body for yourselves. ✈️

    7.png

    iniBuilds Team ❤️

    • Like 28
    • Thanks 5
    • iniBuilds 1
  9. v1.1.1 of iniBuilds London Stansted (EGSS) for MSFS 2024 has been released. This update delivers a full terrain review to resolve sunken and floating objects, updates taxi signage, fixes multiple LOD issues across jetways and buildings, corrects terminal people placement, and resolves stray taxiway edge lighting on the centreline.

    This update can be downloaded via the iniManager.

    v1.1.1
    - Full review of terrain across the scenery (fixes sunken/floating objects)
    - Taxi signs updated
    - Fixed LOD issue with jetways
    - Fixed LOD1 issue with Diamond and Ryanair hangars
    - Fixed security building LOD4 lighting issue
    - All terminal people placements corrected
    - Fixed stray taxiway edge lights on centreline

  10. v1.0.1 of iniBuilds Dallas Fort Worth (KDFW) for MSFS 2024 has been released. This update fixes missing Terminal D elements, stand and road issues, jetway reach and clipping problems, floating objects, and taxi sign rotation. It also adds ARFF equipment, refines runway, taxiway, lighting, ground poly colours, scales vegetation, trims traffic vectors, and improves Terminal D details and Founder’s Plaza elevation.

    This update can be downloaded via the iniManager.

    v1.0.1
    - Missing Term D interior elements
    - Jetway D1/D1X now made extremely long. Check GSX issue
    - Enhanced runway gum
    - Hyatt windows not casting shadow
    - Removed artefact line marking at T parking
    - Fixed missing B and T remote stands
    - Fixed missing road texture for some users
    - Floating cars and trees near old Hyatt hotel
    - Jetways not reaching Aircraft on D1/D1X, D7, D11, B7
    - Jetway too long and clipping post A10
    - Added ARFF equipment to all stations
    - Floating elements at ARFF Station 2
    - Terminal D model roof/window detail improvements
    - Taxisign rotation @ 18R island.
    - Trimmed traffic vectors around airport entry points
    - Trees scaled down
    - Taxiways and lighting adjusted to match changes
    - Tweaked ground poly colouring/brightness
    - Added slight elevation to Founder's Plaza.

  11. v1.0.1 of iniBuilds Svalbard (ENSB) MSFS 2024 has been released. This update removes a duplicated POI, improves lighting and building details, optimizes performance, and includes an updated GSX profile for more accurate ground handling and positioning.

    This update can be downloaded via the iniManager.

    v1.0.1
    Removed a duplicated Seed Vault from Microsoft POI
    - Updated and refined GSX profile for better ground handling and positioning
    - Several optimization improvements to enhance performance and reduce unnecessary object load
    - Several lighting and buildings improvements

  12. v1.0.1 of iniBuilds Haugesund (ENHD) MSFS 2024 has been released. This update adds a real runway slope profile, improves performance, introduces a new GSX profile, refines textures, lighting, buildings, and animated flags, removes trees near the runway, and deletes the static C172 following community feedback.

    This update can be downloaded via the iniManager.

    v1.0.1
    - Added Real Runway Slope Profile
    - Minor Buildings changes (shimmering on the TWR)
    - New GSX Profile
    - Performance optimization
    - Some texture and lights improvements
    - Deleted C172 static at the request of the Norwegian community 
    - Removed trees around the runway
    - Animated Flags improvements

  13. v2.5.1 of the iniManager has been released. This is a small update to address a bug where scenery config controls were not visible after installation of products.

    This update will be downloaded automatically when you launch the app or you can manually download it here.

    v2.5.1
    - Fixed scenery config control not showing up.

  14. iniBuilds A350 Airliner V1.2.1 Update 🚀

    v1.2.1 for the iniBuilds A350 Airliner is now available. This update delivers a comprehensive systems and usability refinement, with a strong focus on FMGS, navigation, VNAV, and auto-flight behaviour. This release resolves a variety of bugs, including; Direct To, flight plan, secondary plan, RNP, and performance prediction issues, alongside fixes to ECAM, F/CTRL indications, thrust logic, and true north handling, improving accuracy and consistency across all phases of flight.

    This update can be downloaded via the iniManager.

    FlightSimulator2024_YiHb1Ns3WV.png
    ____________________________________________________________
    V1.2.1
    SYSTEMS ⚙️
    FIXED Cannot enter AIRINC fixes
    FIXED Cannot click DIR TO box to input text
    FIXED PERF DES Page – PRED TO time value always incorrect
    FIXED Issue with cancel button clickspot on OIS
    FIXED No rudder deflection shown on F/CTRL page on ground
    FIXED Predicted wind/speed ECAM with all WXR settings selected
    FIXED Landing report not displaying
    FIXED FO MFD cursor not aligned with mouse
    FIXED True north reference missing
    FIXED Non-standard GP angles shown incorrectly on NAV RAD page
    FIXED A/THR not disconnecting via instinctive pushbutton
    FIXED Direct To clearing out flight plan in edge cases
    FIXED Issue converting speed to Mach when switching AP speed mode
    FIXED QNH value flashing on power-on with no MCDU data
    FIXED Engine oil quantity indication
    FIXED OPT and REC MAX FL decreasing after step climb
    FIXED Default transition altitude incorrect
    FIXED VNAV and PFD indication issues on RNP approaches
    FIXED Rudder indicator showing pedal position instead of actual rudder
    FIXED Terrain texture flickering on VSD
    FIXED Disengaging ATHR during climb gives incorrect thrust mode
    FIXED Floating bracket and ETP logic broken
    FIXED NEW DEST in SEC FPLN not starting from selected point
    FIXED AWY/WPT mismatch in secondary flight plans
    FIXED POSITION/MONITOR page BRG/DIST logic issues
    FIXED Unable to create hold around custom waypoint in secondary plan
    FIXED FD OFF HDG/TRK bug disappearing from ND
    FIXED Keyboard input issue when entering NEXT WPT
    FIXED DIR TO lat/long not working on ND
    FIXED DTO field remembering previous entry if not executed
    FIXED Entering FROM P.POS DIR TO not showing waypoint on next page
    FIXED Cannot enter first SID from dropdown list
    FIXED Odd vertical deviation dashed path shown
    FIXED ND range indications displaced
    FIXED RTE SUMMARY database logic issue
    ADDED Cancel or reset button on ATC COM D-ATIS page

    ART 🎨
    FIXED Improve cabin lighting
    FIXED GPU models clipping with GSX heavy pushback trucks
    FIXED Co-pilot model missing by default
    FIXED Pilot models missing from external camera
    FIXED Spoiler animation slowing excessively near end of travel
    FIXED Beacon light spalsh refined
    FIXED Missing ADF antennas
    FIXED Brake smoke effect triggering too soon
    FIXED Strobe effects missing physical double-flash

    EFB📱
    FIXED Autocovers option not working
    FIXED ACARS pending update stuck and METAR symbol issues
    FIXED Keyboard input issues affecting EFB entries
    ADDED EFB option to adjust cabin lighting

    SOUND 🔊
    FIXED RA callouts delayed near touchdown
    FIXED Certain RA callouts missing
    FIXED Minimum and Hundred Above callout tone mismatch
    FIXED APU and engine fire test volume too low with ANR enabled
    FIXED Engine 2 throttle lever missing sounds
    FIXED Split printer sounds in FS24


    iniBuilds Team ❤️ 

    • Like 6
    • Thanks 2
    • Confused 1
  15. iniBuilds A340 Airliner V1.0.9 Update 🚀

    The A340 Airliner v1.0.9 update focuses on system stability and operational accuracy, with extensive fixes across FMGS, navigation, CPDLC/ACARS, and flight planning logic. Numerous edge-case issues affecting performance calculations, waypoint handling, auto-flight, and indications have been resolved to improve reliability in day-to-day operations.

    This update also includes visual refinements across multiple liveries and models, alongside a corrective audio pass restoring missing callouts and improving sound timing and behaviour.

    This update can be downloaded via the iniManager.

    Microsoft_Flight_Simulator_2024_Screenshot_2026.01.09_-_17.59.55.16.png

    V1.0.9
    SYSTEMS ⚙️
    FIXED SayIntentions - After receiving a handover, the DCDU no longer shows the active ATC Unit
    FIXED SayIntentions - Unable to request ATIS via CPDLC / ATC Menu
    FIXED Missed approach was shown in green in the MCDU
    FIXED Direct To issue
    FIXED FPLN A, DTO clips TO wpt NM text
    FIXED ACARS flight log page 2 bugs
    FIXED ACARS post flight report message not triggering COMPANY MSG in EWD
    FIXED FADEC not powering off as expected
    FIXED ND FIX range rings not drawing centered on selected fix
    FIXED Beyond ATC integration not working as expected (CPDLC / METAR / ATIS)
    FIXED No DISCON to IAF when selecting STAR without VIA
    FIXED WIND request missing RETURN prompt
    FIXED Engine 1 controls reverse indication for all four engines
    FIXED Unable to enter 0°C temperature into PERF REQ page
    FIXED DEPART REQ fields not auto-populating after INIT request
    FIXED SID not listed in alphabetical order
    FIXED Entering navaid on NDB R field blanks the page after briefly showing identifier
    FIXED Issues with Along Track Waypoints
    FIXED Issues with datalink system implementation
    FIXED Not possible to enter a custom ETP1 waypoint on the FIX INFO page
    FIXED Heading bug disappearing on mini-compass rose in PFD while not in managed HDG mode
    FIXED DEGE3W INTCPT KLO R252 not shown
    FIXED Manually adding a constraint above FL100 automatically adds 250 knots
    FIXED 10,000 ft speed limit waypoint inserted too early
    FIXED Format and calculation issues on INIT B and FUEL PRED pages
    FIXED Company message FMC message not showing on FO side FMS
    FIXED APU door closes even without any electrical power 
    FIXED Incorrect HDG maintained when on TRUE
    FIXED Course pointer incorrect in ND when on 
    FIXED Unable to enter pilot waypoint on FIX INFO page 
    FIXED Reference thrust indication switching to climb thrust immediately after liftoff
    FIXED Company Message memo remaining on after all messages viewed
    FIXED DDRMI compass card not showing TRUE heading when selected 
    FIXED MCDU datalink status page issues

    ART 🎨
    FIXED Aerolíneas Argentinas missing engine decals
    FIXED HiFly 9H-TQM missing under-wing registration
    FIXED TAP CS-TOC missing under-wing registration
    FIXED Fuel jettison valve black color lost
    FIXED Lufthansa livery update
    FIXED GPU cable clipping through connection cable
    FIXED VIP livery Iran EP-IGA right winglet decal clipping / incorrect angle
    FIXED Light bleeding through couch backrest
    FIXED HiFly TQZ small line below right-hand stabilizer

    SOUNDS🔊
    FIXED Printer paper sound split in two
    FIXED Flap sound delayed on first extension
    FIXED EVAC HORN OFF not silencing cockpit horn
    FIXED Missing RA callouts (90 / 80 / 70 / 5)
    FIXED Flap sounds delayed when moving from Flaps 0 to Flaps 1
    FIXED Hundred Above and Minimum callouts tonal mismatch
    FIXED ISIS STD QNH button playing double-click sound
    FIXED No Smoking sign missing tone
    FIXED Cockpit door open / close sound only playing when inside cockpit

     

    • Like 6
  16. v2.5.0 of the iniManager has been released. This update focuses on stability and usability, with improvements to the download system, UI performance, and login handling, alongside fixes for rare file corruption issues and upgraded core dependencies.

    This update will be downloaded automatically when you launch the app or you can manually download it here.

    v2.5.0
    - Optimized the download system that sometimes crashed mid-download
    - Fixed isolated bug whereby download would corrupt files
    - Improved UI performance
    - Fixed login-related bug
    - Upgraded dependencies to latest version

  17. KDFWForumBannerScenery.png

    🤠Welcome to Dallas Fort Worth International (KDFW)

    Prepare to experience one of the world’s largest and busiest airports, carefully recreated for Microsoft Flight Simulator 2024. Spanning five massive terminals and a web of taxiways, bridges, and highways, Dallas Fort Worth International Airport is a true mega-hub, coming soon!

    Available Now for £19.99! (*excl VAT)
    Buy: https://inibuilds.com/products/inibuilds-dallas-fort-worth-kdfw-msfs-2024

    Microsoft Flight Simulator 2024 Screenshot 2026.01.21 - 11.35.47.49.png

    Microsoft Flight Simulator 2024 Screenshot 2026.01.29 - 07.16.30.90.png

    ✈ Discover Dallas Fort Worth Like Never Before

    From the iconic Skylink light rail between terminals to the vast apron layouts and elevated taxiway bridges crossing active highways, every corner of DFW has been recreated to capture the true feeling of operating at one of aviation’s great giants! Whether you’re flying regional feeders, transcontinental heavies, or long-haul international services, Dallas Fort Worth offers an incredible hub experience for Microsoft Flight Simulator 2024.

    AATail.pngThe Heart of American Hub Operations

    As the primary home of American Airlines and one of the busiest airports on the planet, Dallas Fort Worth International stands as a cornerstone of global aviation. Showcasing immense scale, infrastructure, and nonstop activity, KDFW delivers a level of operational complexity found at only a handful of airports worldwide, the gateway to North America and beyond, operating around the clock.

    AAForumDFW.png

    From short-haul domestic flights to long-haul international departures, every movement across KDFW’s runways, taxiways, bridges, and terminals reflects the pace of this mega-hub. Fly regional jets and narrowbodies on busy sectors to cities like Houston, Denver, Chicago, and Los Angeles, or take widebody aircraft across the oceans for London, Paris, Tokyo, and beyond. KDFW delivers an incredible variety.

    Microsoft Flight Simulator 2024 Screenshot 2026.01.29 - 08.37.21.58.png

    4K_Seq.00_02_01_19.Still028.png

    Microsoft Flight Simulator 2024 Screenshot 2026.01.29 - 07.47.47.76.png

    Scenery Features:

    • Detailed elevated taxiway bridges crossing roads
    • Custom construction zones and active development areas positioned around the airfield to reflect real-world expansion
    • Fully modelled and animated Skylink Air Train system connecting all terminals
    • Hand-made ground textures with crisp, bespoke texture sets for runways, aprons, paths, and roads
    • True-to-life airport landside recreation with custom ground decals, signposts, vegetation, parking barriers, and more
    • Accurately modeled and positioned dynamic airport lighting for enhanced realism
    • 180+ hand-crafted models featuring custom-made buildings, vehicles, and objects
    • Hand crafted terminals with crisp textures providing a fresh, modern appearance
    • HD jetways with intricate details enhancing the airport's realism
    • Highly detailed models of all airport buildings, objects, and surroundings
    • Full HD ground poly matching the 2026 airport layout
    • Up-to-date airport layout reflecting the current, real-world location
    • Official GSX profile included in the scenery folder and iniManager download
    • Level of Detail (LOD) optimization for every model ensuring the best performance possible
    • Use of the latest MSFS2024 SDK features for optimal performance and smooth experience
    • Bespoke taxi signage true to real-world specifications
    • Full iniManager compatibility allowing easy configuration for optimal performance on your system

    Microsoft Flight Simulator 2024 Screenshot 2026.01.21 - 11.46.42.29.png

    Microsoft Flight Simulator 2024 Screenshot 2026.01.20 - 13.48.14.09.png

    Microsoft Flight Simulator 2024 Screenshot 2026.01.29 - 07.52.13.74.png

    📽️Watch the Trailer

    As always, thank you for your continued support, we can’t wait for you to explore Dallas Fort Worth! Our content creators and streamers will be getting access very soon, so be sure to check out their streams for exclusive first looks and previews of this exciting new scenery.

    The iniBuilds Team ❤️

    Microsoft Flight Simulator 2024 Screenshot 2026.01.22 - 07.25.53.42.png

    Microsoft Flight Simulator 2024 Screenshot 2026.01.22 - 07.07.01.64.png

    • Like 7
    • Thanks 1
  18. v1.0.8 of iniBuilds London Heathrow (EGLL) for MSFS 2024 has been released. This update replaces longer jetways to a modified short version on right parking positions and fixes the association VDGS units being obstructed.

    This update can be downloaded via the iniManager.

    v1.0.8
    - Replaced longer jetways (Right parking positions) to a modified short version
    - Above jetway fixes instances VDGS unit being obstructed

    • Like 1
  19. ForumBannerSceneryENHD.png

    🌊 Welcome to Haugesund Airport, Karmøy (ENHD) ✈️

    Step into one of Norway’s most scenic regional gateways, where rugged coastline meets demanding North Sea weather. Nestled along the western shore, Haugesund Airport, Karmøy (ENHD) has been carefully recreated in detail for Microsoft Flight Simulator 2024!

    Available now for just £9.99 (excl. VAT)
    Buy Now: https://inibuilds.com/products/inibuilds-haugesund-karmoy-enhd-msfs-2024

    FlightSimulator2024_ngF3RKtNrr.png

    Discover Haugesund Airport!

    Located on the island of Karmøy, Haugesund Airport, Karmøy serves as a vital hub for western Norway, supporting regional travel, offshore operations, and international connections. Known for shifting winds, low cloud, and dramatic coastal approaches, ENHD offers a rewarding flying experience in all seasons. This rendition captures the atmosphere, layout, and operational character of real-world Norwegian regional aviation.

    FlightSimulator2024_pcQXIwtNGt.png

    FlightSimulator2024_qZChbVCFHF.png

    Carriers & Routes
    Despite its regional size, Haugesund Airport hosts a variety of important services, including:

    • SAS - Regular connections to Oslo
    • Norwegian - Domestic and select international services
    • Charter & offshore traffic - Supporting North Sea energy operations and regional logistics

    Whether you’re flying short domestic hops, operating charter services, or dealing with classic west-coast weather, ENHD delivers a distinctly Norwegian experience.

    FlightSimulator2024_VDVoZDzwlt.png

    Scenery Features:

    • Custom ground textures for entire airport area
    • High Quality Buildings Interiors
    • Detailed recreation of landside area with custom models
    • Fully custom night lighting, including runway and taxiway lights
    • Custom Taxiway Signs
    • High-quality, optimized textures
    • Custom Norwegian airside clutter to reflect real-world operations
    • Custom models of surrounding buildings
    • Custom static aircraft
    • All models optimized for performance with Level of Detail (LOD)
    • 10cm high quality CGL

    FlightSimulator2024_S1kMFhlSxP.png

    FlightSimulator2024_ZeWUMfOe5C.png

    FlightSimulator2024_rL7FuHqSjx.png

    📽️Watch the Trailer

    From stormy Atlantic winds to calm summer evenings along the coast, Haugesund Airport, Karmoy (ENHD) offers an authentic flying environment. Expect challenging weather, stunning approaches, and the unmistakable atmosphere of Norway’s west coast.

    iniBuilds Team ❤️

    • Like 3
  20. A340OutNowinimanager.png

    iniBuilds A340 Airliner V1.0.7 Update🚀

    Our latest A340 Airliner v1.0.7 update delivers another solid round of refinements, as well as the highly anticipated VIP variant, for FREE! This update resolves a wide range of FMGS, avionics, electrical, and ECAM-related issues, improving overall consistency and edge-case behaviour across normal operations. Navigation displays, MCDU logic, braking systems, and CPDLC/AOC interactions have all seen targeted fixes to enhance realism and day-to-day usability.

    On the visual side, v1.0.7 introduces numerous art improvements across the exterior and cabin, including refined icing and snow effects, corrected lighting and textures, improved geometry, and cleaner cabin interactions. The EFB receives important persistence fixes alongside the addition of full Flight Attendant Panel simulation and new VIP variant, complemented by a SimBrief profile for the VIP variant. Audio has also been further refined with restored callouts, GPWS tweaks, and new interactive VIP cabin sounds, rounding out a more polished, immersive, and reliable A340 Airliner experience overall.

    If you own the iniBuilds A340 Airliner on the Marketplace, you can complete the form below to gain access to your product via the iniManager! 

    Order Transfer Form: https://forms.inibuilds.com/order-transfer or,

    Buy Now: https://inibuilds.com/products/inibuilds-a340-airliner-msfs-2024

    VIP Variant Cabin Features
    The A340 Airliner VIP variant turns the aircraft into a true long-range private widebody. The cabin is packed with animation and interaction, giving you plenty to explore once you’re settled into cruise!

    A dedicated Flight Attendant Panel lets you control cabin lighting and features, while custom payload logic and a VIP SimBrief profile make flight planning feel purpose-built for private ops. From private suites and lounges to social and business spaces, the VIP variant is designed to be used, not just viewed! 

    • Ambient multi-colour cabin lighting with 9 selectable colour themes, light intensity, and a full-cabin party mode.
    • A spacious double bed and two business-class rest seats located directly behind the cockpit for crew rest.
    • An expansive master bedroom suite with a large private ensuite bathroom and an exclusive captain’s lounge.
    • A refined living lounge for guest entertainment, connected to a dedicated guest bathroom, featuring animated and interactable elements.
    • A private business conference suite designed for high-level and confidential meetings, with animated interactables throughout.
    • Two fully equipped galleys, capable of supporting true five-star dining at altitude.
    • A VIP first-class cabin comprising 10 private suites.
    • A business cabin with 12 open-space cocoon seats.
    • A 16-seat rear lounge for informal meetings, à-la-carte dining, and relaxed socialising.
    • Four washrooms in total: two forward and two aft.
    • An endless supply of never-spoiling fresh fruit and floral arrangements.
    • Fully modelled and animated faucets, showers, and toilets.
    • Animated and interactable tray tables on all applicable seats.
    • Animated, interactable reclining lounge seating on all applicable seats.
    • Animated and interactable partition doors throughout the cabin.

    This update can be downloaded via the iniBuilds Store & In-Game Marketplace.

    V1.0.7
    SYSTEMS ⚙️
    FIXED ND ETP not drawing on ND consistently  
    FIXED Electrical system behavior with BAT only on ground  
    FIXED AOC WX request showing invalid data when CPDLC source set to BeyondATC  
    FIXED MCDU ATSU/ATC page formatting refinements  
    FIXED Issues with along-track waypoints  
    FIXED ENG ECAM page, Engine 1 N2 vibration  
    FIXED Live PLD/ZFW too high on spawn  
    FIXED Long press of the CLR button not clearing the entire scratchpad  
    FIXED Brake fans operating with gear up  
    FIXED FPLN A page SID name missing above departure runway  
    FIXED PFD track diamond offset  
    FIXED AOC free-text send triggering incorrect received message reply  
    FIXED HDG bug missing in PFD  
    FIXED ACARS TO PERF message corrections  
    FIXED BRK fan pushbutton not displaying HOT  
    FIXED Direct to clearing flight plan causing WASM crash
    FIXED Replicable WASM crash when entering LAT/LONG coordinates into MCDU stored waypoints page
    FIXED Default camera views not aligned
    FIXED TO PERF invalid altimeter import values when using SYNC WX in inHg
    FIXED Side quickviews not aligned to 90 degrees from pilot POV
    FIXED TO PERF below MTOW limits shown on EFB but inconsistent after changing units
    FIXED Inserting DIR TO wiping flight plan

    ART 🎨
    FIXED Passenger windows overly tinted  
    FIXED Horizontal stabilizer dihedral angle  
    FIXED Net texture inverted  
    FIXED Curtains clipping in forward galley  
    FIXED Wall ambient occlusion striping  
    FIXED Removed clickspot for crew rest door near 3L (Cabin and Freighter)  
    FIXED LOD issue with exit signs in the cabin  
    FIXED Icing effect transparency at ~50% intensity  
    FIXED Strobe effects missing physical double-flash  
    FIXED Clickspots for door 4L/R added to FA panel  
    FIXED Snow accumulation heavy-snow visibility threshold  
    FIXED Snow on wings texture shading  
    FIXED Cabin door handles inhibited in-flight  
    FIXED Pilot model not visible in exterior view
    FIXED VIP crew bunk floor gap
    FIXED VIP Door 4L/R curtain clickspot too large, preventing door handle access
    FIXED FC seat small screens incorrectly affected by color scheme routine

    EFB💻
    FIXED Options not persisting across future simulator loads  
    FIXED GPS jamming option not saved  
    FAP Door status indications not matching actual door state
    ADDED Full FA Panel Simulation 
    ADDED VIP variant SimBrief profile

    SOUNDS🔊
    FIXED Missing “five” altitude callout  
    FIXED GPWS audio tweaks  
    FIXED No smoking sign missing tone
    ADDED VIP cabin interactive sounds

    iniBuilds Team ❤️

    • Like 2
    • Thanks 1
  21. v1.1.0 of iniBuilds London Stansted (EGSS) for MSFS 2024 has been released. This is a full FS24-exclusive update to the FS2020 version, delivering a completely new native FS24 build. It resolves a range of visual and technical issues, including sunken RWY 22 approach lights, flickering terminal signage, passenger model clipping, and redundant scenery files, alongside fixes to safedock geometry behavior.

    The update also introduces refreshed LODs, new FS24 GSE, static and people models, custom taxiway lighting, an updated runway profile to match charts, and revised airfield elements. Layout changes along Taxiway Foxtrot have been implemented, with closures, dissection between F2 and F3, and new fencing added. SD/HD textures are now deprecated, and disabling interior details only affects the main terminal.

    Note that this is NOT Enhanced/Premium. 

    This update can be downloaded via the iniManager.

    v1.1.0
    Fixed:
    - Rwy 22 Approach lights partially sunk
    - Passenger models clipping scenery objects in main terminal
    - Superfluous nool bgl file in scenery folder
    - Flickering textures on terminal signs
    - Resolved additional frame geometry on safedock posts when nool disabled

    Updated:
    - Full new FS24 native build.
    - LODs updated
    - Most GSE, statics and people models replaced with new FS24 variants
    - Replaced default taxiway lighting with custom
    - Runway profile added to match chart
    - Updated airfield elements (GS antennae etc)
    - Updated layout along Foxtrot. Taxiway closed and dissected between F2 and F3. Fencing et al added.

    Further notes:
    - SD/HD texture is now defunct.
    - Switching off interior details only affects the main terminal building.

  22. v1.0.2 of iniBuilds London Gatwick (EGKK) for MSFS 2024 has been released. This update focuses on visual clean-up and minor airfield refinements. It adds new markings to the equipment storage area near Z, fixes flickering dirt on roofs and jagged concrete tile edges from SU4, and replaces the short jetways between stands 557 and 574 with longer variants. Minor GSE and marking adjustments have also been made for improved accuracy.

    This update can be downloaded via the iniManager.

    v1.0.2
    - Added markings to equipment storage area next to Z
    - Flickering dirt on roofs
    - Boeing logo removed from hangar
    - Concrete tiles jagged edges fixed (SU4 bug)
    - Short jetways between 557 and 574 replaced with longer variants
    - Minor GSE adjustments
    - Minor marking adjustments

     

    • Like 1
  23. v1.0.2 of iniBuilds Ibiza (LEIB) for MSFS 2024 [Enhanced] has been released. This update addresses some emissive fixes, missing elements, marking updates and more.

    This update can be downloaded via the iniManager.

    v1.0.2
    - Fixed jetway emissive not working and added floodlighting
    - TWY E8 marked as D beside runway
    - Club missing at the end of the runway
    - Minor markings update
    - Reconfirmed all parking sizes/airline codes correct

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