All Activity
- Today
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ryang182 joined the community
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EGLC pre-purchase question (Terrain)
Thank you for your reply and explanations. I was not aware of this artificial turf, it has been quite a while since I last saw the airport from a pilot POV where one can see both sides at once to notice the colour difference. So that answers the shades of green then, thanks! As for the non-default terrain, perhaps the visual deficiencies of this can be lessened a bit by 2 measures: Increase the resolution of your grass textures? Close to the grass (say during taxiing) the blurry texture is very well visible beneath your custom grass models. If it were a bit more crisp, then it might blend better with your 3D grass. The stark contrast between blurred grass patches on the textures and the sharp edges of the grass models is what is throwing me off. Match the colour of the grass texture with the colour of the 3D grass? Especially on the patches of turf, the colour/brightness does not match. So we see these very bright green patches covered with grass that has a very dark green colour, which then also enhances the visibility of the rough edges of your low-fidelity 3D grass. If the colours were the same, then the ground texture and the 3D models would blend so much better I think. And since you hand-place the grass, it should be possible to have that grass in two different shades of green depending on the texture below it? Combine these two ideas and then the result might look a lot better? Would be wonderful if you could give your grass another go! Thanks
- Yesterday
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a question about inibuilds a350 taxicam、 a350-1000-ulr and a350f
Hi iniBuilds Team and fellow simmers, I am a big fan of your work, and I've been really enjoying the A350. It’s an incredible long-haul addon for MSFS. However, I have a couple of questions regarding its future updates and the promised variants: 1. Regarding the OIS/SMS Taxi Camera (ETACS): As we know, the real-world A350 features a very advanced external taxi camera system (tail and belly cams) integrated into the cockpit displays. Currently, this screen remains static or unfunctional in the sim. I completely understand that Picture-in-Picture rendering can be a huge performance killer in MSFS, but I was wondering if there are any plans or experimental work being done to bring a functional Taxi Cam to the A350 cockpit in future updates? 2. Regarding the A350-1000, ULR, and A350F variants: I am eagerly looking forward to the rest of the A350 family! Could the team share any recent status updates, timelines, or development progress on the -1000, -1000ULR, and the A350 Freighter variants? Will they be released together, or in separate stages? Thank you so much for your hard work and for keeping us updated. Can't wait to see what's coming next! Best regards,
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Tyler Wang started following a question about inibuilds a350 taxicam、 a350-1000-ulr and a350f
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jerry328885 joined the community
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tcletcdo joined the community
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Tyler Wang joined the community
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petethecat joined the community
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Quite frustrated !
Okay Inibuilds. I don't know if you have made any update on the plane, but two days ago I reinstalled the F27 just to have a better idea of this plane. My first surprise was to discover something change about the propeller animation, my ultimate criteria to fly a plane or not. On my previous post, that was an horrible animation compared to the YS-11 that I love. But now the F27 is quite similar to the other plane and I'm pretty satisfied now. Since two days I did lot of flights and I love it. Nice sound set, better propeller animation, passagenrs. But still one point subject to amelioration in a future update. The passengers cabin lighting is very very darl. Would be nice if you make it like the YS-11. Just to convince you I like it now, I ordered three payware liveries at $18.50 each, I plan to fly a lot this plane now. I change my mind on it and it's a very nice plane.
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Steel joined the community
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CPU constant stutter spike
I have the exact same problem with the ini A350. For me it doesn't seem to appear in the No-Cabin Version, but it's still very annoying. IS there a way to fix this yet? Best regards
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Couple bugs I found
I’ve found plenty more bugs. Basically, nothing works at all. You can’t enter altitude constraints if you’ve already entered step climbs—they conflict with each other. Entering altitude constraints during the descent wipes previous step climbs from the flight plan; furthermore, once you remove those constraints, you can’t enter any step climbs at all because the system claims there is no cruise altitude—even though it was entered correctly. This aircraft is completely unfit for long-haul flights. It’s ridiculous—after 100 updates and a year and a half of further development following a half-finished release...
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Jazmine joined the community
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Not receiving ATIS/METAR
Gday, After following the above mentioned steps, I still don't receive the ATIS nor METAR. Kind regards.
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Chkalovsky joined the community
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Ramid joined the community
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KUTAS789 joined the community
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VDGS not working
Yes this would be the case.
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VDGS not working
That’s a shame, even the freeware Gatwick comes with a working VDGS, is that the same for all your airports? Many thanks Steve
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Cape Town Flying club missing
It's logged for the team, just hasn't been gotten around to yet, but has not been forgotten :)
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VDGS not working
The VDGS that ships with the scenery is a Static VDGS so it will not display anything, just the model is present in order to be faithful to the airport design
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Deselect SLS
This certainly could do with some work, fingers crossed they have some time
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A350 has started crashing MSFS 2020
Same issue here, even after reinstalling inibuilds A350. I'm using MSFS2020 only. Although, I noticed the issue after I removed FSLTL traffic and started launching flights with MSFS2020 in built traffic set to "real world" option
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VDGS not working
Hi, I am also having problems with VDGS I have the Steam version, all up to date, EGCC is version 1.1.1 I do not have GSX so tried with Custom VDGS I have tried reinstalling 3 times, I have tried clearing cache, I have toggled custom VDGS, have have tried with GSX Profile and without but nothing changes. Many thanks Steve
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traff2906 changed their profile photo
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Cape Town Flying club missing
Hi, any feedback?
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APU not working
Same cause as Heyado7018, disconnecting the "Honeycomb Bravo" makes the APU work, why?
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Airbus Zero E Concept’s
Just a random discussion on the Airbus zero e concept’s, and how would the Microsoft flight simulator sim handle hydrogen fuel?
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V1.07 unable to get APU working
Hi, I now have the Tristar working. For some reason my throttles (both a Honeycomb Bravo and then an older Thrustmaster Hotas) were sending some sort of input through the throttle axis that was causing the issue. I swapped them out for a new Thrustmaster T.Flight Hotas One joystick/throttle combo and now everything is working as it should. Thanks for the suggestions on where to look.
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MSFS2024 Short SC.7
Hi there, just checking to see if there can be an update/response to this?
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EGLC pre-purchase question (Terrain)
Hi, the different types of grass is actually accurate as some of the grass at EGLC is actually Astroturf - see the image here: As for the "why" the grass is modelled the way it is, it's because we've modelled the entire airport, including the base terrain and taxiways as a 3d object. MSFS's default terrain editing tools leave a lot to be desired, especially in areas with photogrammetry like London. In order to get around this, we've essentially placed a 'cap' on top of the terrain via a 3d model which allows much more fine adjustment of the elevation of the airport, smooth taxiways and runways, etc. The only downside is that 3d objects cannot use the same grass rendering technique as the terrain, so we've had to work around this ourselves.
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EGLC pre-purchase question (Terrain)
Dear ini, I was happy to learn about a new EGLC being in development, but now that I see your product screenshots I'm hesitant to buy it. My main concern is your terrain/grass work. Whatever you did with the grass around the runway does not look good at all. I see a blurry partially overexposed grass texture with crude grass 3D models placed on top, and that looks so much worse than default MSFS2024 terrain. That grass reminds me of old FSX times. Whereas default MSFS2024 looks rather amazing, a seamless transition between the terrain texture and the grass 3D models, and extends naturally into the distance. Also, I see that the grass texture you chose is not only blurry and overexposed on one side (south), it is also different types of green on either side of the runway, which does not seem very realistic. So I wonder, why was the terrain done that way? Why can't we have MSFS terrain tech with all its nice grass rendering and detail layer on top of the texture? Your competitor is doing THAT part quite well. Could you improve the terrain in an update? Thanks for listening.
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mburkhard started following EGLC pre-purchase question (Terrain)
- Last week
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No SIDS for Rwy 12L & 12R
Hi, Recently bought OMDB for msfs24 and in the pmdg 777 300ER I couldn’t select any SIDS for those runways. I have disabled the default OMDB, have updated all nav data with the hub. Any clue as to what the issue might be? Thanks
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Please Add Some Instrument Gauge Glass
Guys, you put some glass and reflections on the engineer panels steam gauges .. but not on the main instrument panels steam gauges, that's very unrealistic. In my 65 years Ive poked my head into the flight deck of a lot of older commercial jets, and the Tristar DEFINATEY has reflective glass gauge faces. I also just bought your A300 for 2024 and its the same situation. Most of the other big devs add reflective glass over their gauges .. and it adds a lot to the realism and immersion.
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Could we get some more German Airports
It would be so great if Inibuilds made Munich and Frankfurt airports. We console players don't have any good add-ons for those two airports, like sim Wings Munich and Aerosoft's Frankfurt aren't compatible with consoles, so this would be a good opportunity for Inibuilds.
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AP in INS is offset in 1.0.7
Glad it's not just me and user error hah!
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Engine covers and pitot covers: make them controllable from the OIS, as the chocks are.
I've passed this suggestion along to the team.