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  1. Past hour
  2. Hey team. Thanks for the recent updates on the A380. I really enjoy flying the A380 and have done a number of flights now, but the performance is still quite poor, even with performance mode, FX mode etc. I wanted to know if you guys have any optimisation plans for console users and when this update will be implemented. Thanks for the fantastic aircraft and I look forward to your reply!
  3. Today
  4. Hello I use the A350 on my Xbox and there were 3 main problems with the A350 Xbox regarding with the new sensitivity pitch on v1.2.7 1) Time compression. Everytime I 4x the flight the A350 starts bouncing aggressively up and down and sides ways sometimes but mostly up and down 2) Flaring when I move the throttle to idle at 20 feet and Im already flaring the A350 starts nosing diving immediately 3) Autopilot disconnects when I use the rudder on accident the auto pilot disengages meaning the autopilot is not strong enough like it was on v1.2.6.
  5. Longi started following Xbox A350 pitch
  6. IniSteve replied to Lexfreitas's topic in Other
    Hi, We've seen this light culling occur across a number of addons due to the sim's object limit being maxed out. Unfortunately there isn't much to be done without a major update unless Asobo increase the object limit.
  7. Crwrw joined the community
  8. jason o joined the community
  9. Acktu replied to Trevor's topic in Systems
    Hello. It's been a little over four months since last update. 😞 I really hope the next one will be a substantial update especially to autopilot.
  10. Yiming Zhu joined the community
  11. themike55 joined the community
  12. The way I've got it set up in MSFS2024 is I have a button for toggle hold reverse, so essentially I come in to land, throttles idle, press and hold my button, then push throttle forward
  13. MattMac joined the community
  14. Airbus A321LR MSFS2020 liveries - Official Microsoft Flight Simulator / Wishlist - Microsoft Flight Simulator Forums Why not add your thoughts on this wishlist topic?
  15. Cpt_Q8 joined the community
  16. Lexfreitas replied to Lexfreitas's topic in Other
    The cause of the problem is the Inibuilds EGLL scenery, version 1.1.0.
  17. If u dont use the efb at all the plane performs like default msfs aircraft with smooth performance. Seems life the efb is a problem
  18. Yesterday
  19. Following up on this. I'm hearing the flaps in the cockpit and that seems new to me. Also seems weird because I shouldn't be able to hear the flaps as loud in the cockpit as I can from a passenger seat sitting over the wing, right?
  20. Not a single one for MSFS2020. The liveries available on Flightsim.to are built natively for MSFS 2024 and are completely incompatible with MSFS 2020 due to differences in file formats and structural systems. The actual issue here is that it is currently technically impossible to create and use brand new, native MSFS 2020 liveries via the Community folder for this specific aircraft.
  21. is there a way to turn performance mode off on the a350 so that the cabin is visible regardless of the cockpit door state? i'm not seeing it for some reason.
  22. Gungnir replied to Bujasim's topic in Systems
    I have one (LICJ), so there's more to this bug than just it being gone.
  23. Same here. Cockpit is all see through after 1.2.8 update. Great testing done guys well done. This is the DLH livery from the inibuilds manager page. Does it iwth this and the default inibuilds livery.
  24. Hi guys. Seeing as iniBuilds seems to be expanding and branching out further afield than the UK these days with airport sceneries (quite rightly so), I have compiled a list of the airports I'd like to see from iniBuilds the most. I've chosen mainly larger airports, as that seems to be what iniBuilds is best at, with the larger resources they have, and a few of the smaller more interesting destinations. Most of these have been done before in some form or another, but they are all getting a bit tired/old or were just never that great quality in the first place from other developers. I'd love to see iniBuilds bring their high detail models and textures in all their native 2024 glory to these airports. I've grouped them by continent, with the suggestions going from most wanted down to "it would be nice". I'm excluding things already in the pipeline (e.g. Paris CDG). North America: Vancouver, Charlotte Intl, San Diego, St. Louis, Ottawa Europe: Amsterdam, Copenhagen, Alicante, Tromso, Bergamo, Milan Linate, Venice Treviso, Trondheim, Gran Canaria, Paphos Asia: Delhi, Singapore Changi, Seoul Incheon, Kuala Lumpur, Shanghai Pudong, Jakarta, Mumbai, Tokyo Haneda Middle East: Istanbul, Antalya, Tel Aviv Africa: Marrakesh, Agadir, Hurghada, Sharm El Sheikh, Tangier, Fez Central America/Caribbean: Mexico City, Cancun, Barbados, Antigua, Kingston (Jamaica) South America: Sao Paulo, Bogota, Santiago, Lima, Buenos Aires Oceania: Maybe Auckland? Flightbeam one is OK.
  25. Yes sir. I did that with the A350 black and white livery.
  26. Hey guys i have problem with reverses on xbox when i try the method that is here i dont have calibrate on efb on throttle settings so what now if somebody can help
  27. Hrubajz joined the community
  28. hHv34675r63 joined the community
  29. Rezab replied to Rezab's topic in Sounds
    Hi @iniKyle Just checking if there are any updates on this? I can confirm that on v1.0.6 the pa is still broken. The welcome message after putting zfw is played but then the safety and pilot announcement do not play. Appreciate it! Reza
  30. In the A380, my brakes were up at 900C yesterday while trying to figure out why RTO was activating all the time. A takeoff without RTO activated was the only way i could get airborne. Wish it was in the iniManager so you could quickly get a fix out.
  31. Lexfreitas posted a topic in Other
    When you move the camera around the cabin, the lights seem to go out. A380 V-1.0.6a WhatsApp Video 2026-11-02 at 00.32.59.mp4
  32. Lexfreitas started following Cabin lights
  33. luke-else joined the community
  34. I can confirm. In general though, the aircraft ranges from "strange" to "unflyably broken" when starting from something else than cold & dark. Spawning in the air is just chaos, as anyone who has tried it will attest to. This is a sim-wide thing though, I'm pretty sure. Doing the landing challenges always felt silly when all the different aircraft basically have to boot up when you spawn.
  35. The APU makes no sound when on and external view. Is this only on my system or can anybody confirm same behaviour? Thanks!
  36. Thats what I’ve done, like many other, for months, but nothing changed. Have you contacted Microsoft and reported the issues?? The aircatft is made by inibuilds. We are tired.
  37. Sorry but, this means you’re not working yet on sending new liveries to Microsoft??? We were told by inibuilds itself that more liveries would have probably come. And a “liveries request list” was opened. Can we expect more liveries with the V2? The lack of liveries is an absolute SCANDAL!!!!
  38. Update: Interestingly, the MCDU display returned to normal after I performed a Direct To to one of the waypoints using the DIR page. The corrupted altitude constraints disappeared, and the flight plan information was displayed correctly again. I can't confirm whether performing the Direct To actually fixed the issue or if it was just a coincidence, but I thought this additional information might be useful for troubleshooting.
  39. Thanks Kyle, appreciate you forwarding it to the team despite being away. By the way, as a quick point of reference, I also purchased, yesterday, and now flying with the iniBuilds A380-800, and everything on that aircraft is working flawlessly—including manual FMGC entry and full SimBrief/AOC uplinks. Since the A380 is performing without any issues in the same simulator environment, this confirms my local network setup, SimBrief integration, and general MSFS 2024 navdata installation are all healthy. It definitely seems isolated specifically to the A340-300 FMGC WASM initialization/navigation database binding. Safe travels on your week off, and I look forward to hearing what the dev team finds once they've had a chance to look at the logs!

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