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Something I have also noticed: I use the MSFS default charts (lufthansa systems etc) in the A350, but I have also link my Navigraph subscription to keep the Navdata up to date and use BTV/ND airport display. If I use the Navigraph charts then the enroute maps will initialize and not timeout. Whereas if I use the MSFS default charts after a certain time period it will timeout and stop displaying the enroute maps Perhaps this can isolate the bug.
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pdfarahani joined the community
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Hi Luke Thanks for pointing this out, things are a bit slow at the moment but an update is in progress to resolve every known issue including the removal of static aircrafts. It would be great if you can list all the problems you encountered while using the scenery in 2024 so it can be added to the to-do list. I have attached previews that shows most of the static aircrafts gone.
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Hello, Please can you stop removing passengers from your sceneries? I have bought several now and they do not reflect the images in your marketing. Milwaukee, Doha, Dubai. Cmon guys don’t remove stuff, optimise it! Pyreguee can keep their assets intact so why can’t you? I feel really short changed with developers who do this. Can you reinstate them? Or at least some of them? It’s weird having empty airports.
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Ant1975 joined the community
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Smash321 joined the community
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The TCA throttle is a bit of a pain at times, I just tried mine and its working OK, do you have the same MSFS controller settings as the pic? You may need to fiddle the axis a little to avoid it detecting the airbus detents as a button, if it detects the throttle movement as a button just hit the delete button in the Throttle setting so it says scanning again and move the throttle again, took me a few attempts, as per the vid. Screen Recording 2026-04-17 210837.mp4
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perserverance joined the community
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Vyacheslav Filimonov joined the community
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marcilly joined the community
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remjac1 joined the community
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When going word for word over the Standby Power Test, some checklist items do not conform to what is seen on the panel; 1. With Battery OFF and STBY PWR ON, ESS BUS FAIL lights are ON and STBY BUS FAIL lights are OFF. (Reverse on checklist) 2. When checking STBY DC BUS, there is an Amp load across the bus (Checklist mentions 0 Amps) I believe the 2 items in point 1. are reversed. Looking at the panel electrical flow diagram, it is logical that the STBY bus is powered but not the ESS.. As for point 2., I don't know the system well enough, however in most cases when current is placed on a bus, there usually is some load associated as there will be items on that bus that are powered by default.
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Thank you for that… not a tech savvy, so sometimes I struggle with those things I’ll check how to do that, hopefully that will work… thanks !
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Have you disabled all of the MSFS Jetways in the GSX Menu prior to launching the sim. I don't know much more outside of that, that was an issue when I still used 2020 that could be fixed that way. Might be a good question for the GSX Forums or Discord if that doesn't work
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Clickspot for DLC arming button on spoiler
IniJamir replied to MediumRareBaku's topic in Suggestions
Hi, You don't need to arm DLC as it's automatic when you enter the landing config -
It has problems in 2024, like snow showing inside the terminals, for one thing. It would also be ideal to have a version of this scenery without static aircraft taking up otherwise useful parking spots. With all the traffic addons now out there it makes no sense to have static planes everywhere and no way to get rid of them.
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Has worked for me fine last two flights, JFK and Heathrow.
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update 1.0.3 More VRAM friendly cockpit and cabin
rexizam replied to rexizam's topic in Modelling & Texturing
For me on an RTX 4080 Super with 16 GB, the trigger is when I pan the camera towards the flight engineer deck, but ONLY on the ground on a detailed airport. -
update 1.0.3 More VRAM friendly cockpit and cabin
rexizam replied to rexizam's topic in Modelling & Texturing
Please give us one variant without a cabin or with lower texture quality. That would be the best solution for all. 🙏 -
Perhaps I am missing something, but I cannot figure out how to click the DLC arm button on top of the spoiler without moving the camera all the way down in front of it and rotating it so I can see it. I am sure it was very easy for the captain to reach down and press it (though I do find myself wondering at the wisdom of having the lights being on the forward end of the spoiler vs elsewhere, I guess he had to stick his hand in front of it to see if the lights were on?) Can a clickspot be added on a screw somewhere or something similar to arm DLC, please?
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update 1.0.3 More VRAM friendly cockpit and cabin
richboy2307 replied to rexizam's topic in Modelling & Texturing
Liveries also affect performance. First-party liveries are mostly decal-based, which use VRAM more efficiently by scaling with camera distance. Texture-based liveries, common in community creations, are often high resolution (4K or 8K) to preserve detail up close, which increases VRAM usage. While ours are optimized, community liveries may not be, and that could impact performance. What we're doing We’ve reached a point where further optimisation could mean reduction in visual quality or require removing features (example no-cabin variant). We’re continuing to review incoming reports and are carefully evaluating all options for future updates. So we please ask to include in your reports also the sim settings, along with your specs and the in-sim fps counters. Interim Recommendations If you are suffering from VRAM overruns frequently, try the folllowing settings - Set Texture Resolution to Medium - Adjust Object and Terrain LOD as needed (120 is a good baseline to begin with to then adjust as headroom allows) - Disable Raytraced Shadows - Lower Volumetric Clouds (avoid Ultra in heavy weather) - Keep resolution at 1440p or below on 8GB VRAM systems -
Bmaggiori started following Bad Gate info
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I recently bought PHNL scenery (MSFS2020) and downloaded the GSX profile using INIMANAGER. I cat use any jetway, it says Bad Gate Info (or something like that) How to fix this?
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update 1.0.3 More VRAM friendly cockpit and cabin
Squatchpilot replied to rexizam's topic in Modelling & Texturing
I can confirm this! Finally had a chance to test the update…feels switching views has way more stuttering. Is there any chance of seeing low res interior textures for this bird? -
i see I already mentioned this haha
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Arhama joined the community
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Hi, Thanks, we’re open to reviewing this further. Do you have any references to support it? Our current understanding is that the smoke occurs before internal combustion, caused by residues and oils burning off after the engine has been sitting idle. So basically during ignition prior to fuel being introduced.
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update 1.0.3 More VRAM friendly cockpit and cabin
richboy2307 replied to rexizam's topic in Modelling & Texturing
Interesting, internal testing reports are exact opposite but appreciate it. We also have further optimisations coming in v1.0.3 (potentially next week). Please check again and let us know. With regards to degraded perf/stuttering, let us know if theres any specific conditions where you particularly notice it. Or any actions taken that trigger it. Thanks! -
tmckrel1 started following I would like to request a dash 8 100/200 series for fs2020/fs2024
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In fs2024 the dash 8 100/200 is a missing aircraft that would be a blast in career modes (would work for passengers, cargo, and VIP) and generally missing from career mode action (the 200 is a upgrade built on the 100 platform) plus there’s going to be different cockpit configurations now that there’s a cockpit upgrade in the works for the dash 8 IMG_7935.webp
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I today found a workaround which seems to solve the issue even through restarts of the MSFS 2020 (not sure if it also survives a PC restart but potentially): Start the sim and place the plane to an airport which fails Switch to desktop and open the System tray menu Right click the "Couatl" and select "Restart" Switch back to sim and wait for GSX to reboot Go to GSX menu/Reposition aircraft and select a gate For me, the plane was placed correctly at the gate. Going to menu and selecting another faulty airport also worked from now on. Closing and restarting the game still works. Not sure if that somehow entered some GSX profiles but for now it looks good. Tested on FAOR and EDDF, both with 3rd party addons. EDIT: Verified on another airport which previously failed on all positions (ASOBO KSFO) with no problems. Aircraft spawns correctly at the gate. So after executing the steps from above, no further actions are required besides spawning the airplane as usually from the MSFS menu to a parking position.
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baggg777 started following a350 xbox liveries
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More liveries for a350 on xbox when, been asking for months
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Pedro Lara Stein joined the community
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... seems to have started working suddenly using SAM2 (the smaller plugin, 12MBs as opposed to SAM3's 1.14GBs!). But at some gates only. For example, at Gates 49-54, near the bridge, the aircraft load with the jetway in place at the a/c door (and retract when you turn on the beacon light). At many other gates the jetway is and stays retracted. Maybe not all the jetways are animated??
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Make sure you switch from INS/GPS mode to Radio mode - Localiser and ILS will not work otherwise - I too however have had issues with the Autoland configuration. I know that its a fail pass system that needs to have everything done in order for it to activate but I'm not sure what those things are. Fully configured with VRef set, flaps 33, gear down, autobrake med, both navrads tuned to the ils and courses set, both CMD active and GS intercepted from below, yet I still cant make the ** thing work Hope that helps some of you at least with the ILS/LOC issue, but Autoland seems kaput
