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  1. Past hour
  2. Same issue here, even after reinstalling inibuilds A350. I'm using MSFS2020 only. Although, I noticed the issue after I removed FSLTL traffic and started launching flights with MSFS2020 in built traffic set to "real world" option
  3. Bessyjan joined the community
  4. silendruso22 joined the community
  5. Hi, I am also having problems with VDGS I have the Steam version, all up to date, EGCC is version 1.1.1 I do not have GSX so tried with Custom VDGS I have tried reinstalling 3 times, I have tried clearing cache, I have toggled custom VDGS, have have tried with GSX Profile and without but nothing changes. Many thanks Steve
  6. smerriman joined the community
  7. Today
  8. traff2906 changed their profile photo
  9. Hi, any feedback?
  10. ka_cw joined the community
  11. Same cause as Heyado7018, disconnecting the "Honeycomb Bravo" makes the APU work, why?
  12. Just a random discussion on the Airbus zero e concept’s, and how would the Microsoft flight simulator sim handle hydrogen fuel?
  13. Diving52 joined the community
  14. Hi, I now have the Tristar working. For some reason my throttles (both a Honeycomb Bravo and then an older Thrustmaster Hotas) were sending some sort of input through the throttle axis that was causing the issue. I swapped them out for a new Thrustmaster T.Flight Hotas One joystick/throttle combo and now everything is working as it should. Thanks for the suggestions on where to look.
  15. AYY THREE TRWEMTY WAN MATE joined the community
  16. Hi there, just checking to see if there can be an update/response to this?
  17. aiden767300 joined the community
  18. NicolasV joined the community
  19. Hi, the different types of grass is actually accurate as some of the grass at EGLC is actually Astroturf - see the image here: As for the "why" the grass is modelled the way it is, it's because we've modelled the entire airport, including the base terrain and taxiways as a 3d object. MSFS's default terrain editing tools leave a lot to be desired, especially in areas with photogrammetry like London. In order to get around this, we've essentially placed a 'cap' on top of the terrain via a 3d model which allows much more fine adjustment of the elevation of the airport, smooth taxiways and runways, etc. The only downside is that 3d objects cannot use the same grass rendering technique as the terrain, so we've had to work around this ourselves.
  20. Kcw5936 joined the community
  21. Big Brown joined the community
  22. Dear ini, I was happy to learn about a new EGLC being in development, but now that I see your product screenshots I'm hesitant to buy it. My main concern is your terrain/grass work. Whatever you did with the grass around the runway does not look good at all. I see a blurry partially overexposed grass texture with crude grass 3D models placed on top, and that looks so much worse than default MSFS2024 terrain. That grass reminds me of old FSX times. Whereas default MSFS2024 looks rather amazing, a seamless transition between the terrain texture and the grass 3D models, and extends naturally into the distance. Also, I see that the grass texture you chose is not only blurry and overexposed on one side (south), it is also different types of green on either side of the runway, which does not seem very realistic. So I wonder, why was the terrain done that way? Why can't we have MSFS terrain tech with all its nice grass rendering and detail layer on top of the texture? Your competitor is doing THAT part quite well. Could you improve the terrain in an update? Thanks for listening.
  23. Yesterday
  24. Hi, Recently bought OMDB for msfs24 and in the pmdg 777 300ER I couldn’t select any SIDS for those runways. I have disabled the default OMDB, have updated all nav data with the hub. Any clue as to what the issue might be? Thanks
  25. Guys, you put some glass and reflections on the engineer panels steam gauges .. but not on the main instrument panels steam gauges, that's very unrealistic. In my 65 years Ive poked my head into the flight deck of a lot of older commercial jets, and the Tristar DEFINATEY has reflective glass gauge faces. I also just bought your A300 for 2024 and its the same situation. Most of the other big devs add reflective glass over their gauges .. and it adds a lot to the realism and immersion.
  26. It would be so great if Inibuilds made Munich and Frankfurt airports. We console players don't have any good add-ons for those two airports, like sim Wings Munich and Aerosoft's Frankfurt aren't compatible with consoles, so this would be a good opportunity for Inibuilds.
  27. Glad it's not just me and user error hah!
  28. I feel the same way as you. When using the A350, I try to choose flights under 8 hours. For some 12-15 hour flights, I choose the PMDG 777. When using the 777, I can fly at 8-16 times the speed very stably, which saves a lot of time.
  29. Hello, We know how frustrating WASM issues are and constantly trying to route them out. They are a industry wide issue. Please see this update from the good people at PMDG. https://forum.pmdg.com/forum/main-forum/general-discussion-news-and-announcements/399905-06jun26-this-week-at-pmdg I will now close this topic as it is a known issue. Thank you
  30. Can’t say I don’t understand that it’s rather complicated to track these problems down, I understand where inibuilds is coming from in that regard. What I don’t understand is why WASM is relied on so heavily still! I really REALLY hope the A380 isn’t just a copy/paste WASM s**t show from the A350. I love inibuilds, you guys do amazing things with these birds and are very attentive at fixing problems and supporting the products, however, @inibuilds …perhaps it’s time to look into other alternatives. EVERY SINGLE aircraft I have that is WASM dependent is an absolute cluster f**k to fly. It makes it so unreliable that I don’t want to get invested into a 12 hour flight only to loose complete control of the aircraft/systems on final.i get it, not EVERYONE is suffering from these crashes…but it’s prevalent enough that I do agree, something else needs to be looked at.
  31. Just going to bump this topic, as I’m VERY interested in having it controlled from the OIS as well. It used to be and now it’s auto. Not necessarily that it’s unrealistic. you would remove/install them if your a charter operation, I had a buddy years ago that did this on a private 767 he flew. I would just like to be able to toggle them as we used to be able to. @inibuilds, any chance this could be a simple addition for the next update??? 🙏🙏🙏
  32. Hi, is there a Qatar Airways Historic Livery similar to the Etihad and Emirates liveries.
  33. Thanks for the insight, you guys are awsome as usual 🫡
  34. As I just reported on the MSFS forums: https://forums.flightsimulator.com/t/some-live-weather-breaks-ys-11-engines/768337 Certain live weather causes overstress on the engines that will cause them to fail within minutes. Switching off the live weather spontaneously removes the overstress. You may have to hunt around to find the weather conditions that trigger this. I found it tonight (and the last couple of nights at LZSL). Watching the wear and tear counters on the engine you can switch off/on the overstress by switching live weather off and on. Hopefully this prompts an update to the plane.
  35. Same issue here: I've attached the Flightplan in the iniBuilds format as downloaded from SimBrief. If you need a different format, or the OFP to check winds against, please let me know. EGLLKJFK01.fpl
  36. Would love to have this livery made available at some point!
  37. Thanks, those features were deemed beyond the scope of this product line and the price is reflective of that. However we note the suggestion for future development. As for the A380, expect features on par with the A350 at the very least, if not more :) Thanks!
  38. chuanbing23 started following Updates
  39. Hi Team, Can I check if the correct Ground spoiler behaviour is correctly implemented. Based on the behaviour in the sim the ailerons upon touchdown have a full deflection up with the ground spoilers. Upon the Airbus documentation I could find. They advise on the following. EXTENSION LANDING If all thrust levers are at idle and the ground spoilers armed, when at least one landing gear is on ground, the ground spoilers partially extend. This partial extension, by decreasing the lift (lift dumping), will ease the touchdown of the aircraft, and will, consequently, lead to the full extension of the ground spoilers. During a partial extension: - The deflection of spoilers 1 and 2 is 10 ° - The deflection of spoilers 3 to 7 is 15 ° - The ailerons are not deflected. The extension rate is 5 °/s. The ground spoilers fully extend when two landing gears are on ground. Note: If the ground spoilers are not armed, they will automatically extend when the reversers are selected. During a full extension: - The deflection of spoilers 1 and 2 is 35 ° - The deflection of spoilers 3 to 7 is 50 ° - The deflection of the ailerons is 30 ° up. The extension rate is 17 °/s. The roll function of the spoilers is inhibited below 110 kt, when the spoilers are used for the ground spoiler function. Roll control is available through ailerons. Based on videos, it appears the full deflection of the ailerons upward will only deploy at full reverse thrust whilst anything less of full reverse thrust (e.g. idle reverse thrust), the ailerons would be at the neutral position as per below. Thanks, Wisam

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