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  1. Today
  2. Dragon1964 joined the community
  3. Me too. After November 19. nothing else will matter anymore. MSFS24 will be a thing of the past.
  4. I understand your frustration. Honestly MSFS24 on PS5 is very disappointing because of these issues. But there is hope that things will get better because on November 19. GTA 6 comes out. Can you believe that it’s now only 11 days away. Who knows, you might actually be able to fly an A350 or A380 there as well.
  5. Yutaro Horiguchi joined the community
  6. xxxplaneplaneplane joined the community
  7. same problem for me.... I just started using the A350. First fresh install was 1.2.7 1-2 weeks ago and didn't notice any of this flickering. Then 1.2.8 came out and started to notice the frames of the glass panels would flicker every once in a while and with that the ghosting/flickering of the HUD controls, which I have disabled, appear with each flicker above the PFD. Then hotfix for 1.2.8 came out. The flickering increased somewhat. Now the flickering is intermittent, but when it happens it does not go away.
  8. schmee joined the community
  9. Yesterday
  10. I have tested the “Realistic Door Arming” option in the EFB, both with the setting turned ON and OFF, but I noticed the following behavior: After manually closing all doors, the doors do NOT arm automatically, even when the APU is running and both the Flight Plan (F-PLN) and fuel preparations are complete. The doors only switch to the ARMED position automatically once all four engines are running. This behavior (1 and 2) occurs regardless of whether “Realistic Door Arming” is enabled or disabled. Am I missing any steps or specific conditions required to demonstrate this feature correctly? Could any friends please clarify how this function is supposed to work and what the expected differences are between the ON and OFF settings? Tested from v1.0.5 to v1.0.7; they are all the same.
  11. Hawise joined the community
  12. Derek-Isaiah Simons joined the community
  13. PilotSimmons7777 joined the community
  14. Any progress on this? It's been half a year...
  15. Rayo joined the community
  16. Arman T joined the community
  17. Hello, I was just wondering if anyone can offer any guidance on how to change the SelCal Placard within the flight deck of the iniBuilds A350 please? I'm having real difficulty getting it to show up. Thanks, Jonathan
  18. Hello, within the offical GSX profile there is no option to push back onto taxiway J (in my case from gate B22) even tho ground controllers regularily require you to push on J. Always using the quickedit option within Gsx is a bit bothersome. It would be great if you could include an option for this. Greetings
  19. Feels like I’m playing GTA the amount of times I’m pressing the A button here . Any updates on when this will be fixed .. Thanks Jimbo
  20. gbnpTimTaylor joined the community
  21. I second the request. Please see to making the updates available via the marketplace in a timely manner.
  22. Hi Kyle, are there any news on this huge issue? I had hopes that such a dealbreaker would be fixed with the next sim update at latest but SU7 came and went and the issue is still there. Almost three, very frustrating, months past since we reported the problem first (by the way not only in this forum but also in the msfs zendesk).
  23. What do you mean? reinstall what scenery and how does this help the wasm crash?
  24. Since the airport moving map and its BTV functionality work very well in the A380 on Xbox, will this also be implemented in the A350v2? Thanks!
  25. GMane replied to FalconPilot's topic in Systems
    Hello all, I'm also experiencing this behaviour. I use a button brake because I have no pedals. It goes from 0 to 100% in milliseconds compared to pre-update where is was more gradual I think I've only noticed when updating to SimUpdate 7.2
  26. After opening those messages, does any unread item remain on a different ATSU or company-messages page, or does the ECAM alert clear and then come back on the next flight?
  27. Happy to see and report that this week's v1.0.4 update has corrected the pink textures that have plagued KDFW since its release in MSFS2024. This correction includes the yellow safety pylons across the airport as well as the concrete construction barrier at Terminal A. In terms of a larger scenery update to improve the accuracy of the modeling it should be noted that the construction iniBuilds has modeled at both Terminals A and C has now concluded and those gates are all operational. Any further update to the scenery should reflect this. The other major bug issue with KDFW in its current state are all the missing taxi and departure nodes on the west side of the field for AI and live traffic. This is causing all kinds of issues. Two pics are attached to show the correct nodes on the east runways as well as the missing nodes on the west side of the field. Without these, traffic is mowing thru one another, endlessly taxiing around and never departing. Finally, the taxiway construction modeled at Runways 36L/R has also completed and opened up. This should be updated as well as live traffic is currently having a field day with this when the airport is in a northern operation and there are no nodes and pathways for traffic to get to their departure runway. Good luck, we're all counting on you. --NN
  28. Hey guys, I was just wondering if there’s actually any hope for us PS5 players when it comes to getting more iniBuilds aircraft. I’m sure I’m not the only one who bought MSFS on PS5 partly because of the aircraft you guys make. The A350 is probably one of the planes many of us have been waiting for the most, and honestly, it’s getting frustrating. We’ve been waiting since the game launched on PS5, and at this point, we’re getting tired of waiting without knowing what’s actually going on. We’ve had a taste of the A330 and the good old A320s, but we’d really like to experience more than that. The A380 is another good example. Xbox players already got access to it before PS5 players, which makes the difference between the two platforms even more noticeable. It’s frustrating to see one platform getting access to these aircraft while we’re still waiting for news. I understand that bringing aircraft to another platform isn’t necessarily easy, but instead of leaving us in the dark, it would be nice to get some real information. Even if the answer isn’t what we want to hear, at least we’d know where things stand. From the outside, it honestly starts to feel like iniBuilds aircraft are only meant for Xbox and PC players, while PS5 users are being left out. I’m not saying that’s the intention, but the lack of communication makes it hard not to think that way. We don’t need promises or release dates that you can’t guarantee. We just want clear and honest answers. Is bringing aircraft like the A350 and A380 to PS5 actually part of your plans, or should we stop getting our hopes up?
  29. Altair3285 replied to BlackCode's topic in Other
    Are you guys working on the issue that the A330 is flying zigzag lines in time compression/increased sim rate since SU6? Thanks :)
  30. solved - reinstall scenarys
  31. It works in the A350, but does not show in the A380 (51:31)
  32. Worth splitting this into binding versus aircraft first. Turn the RUD TRIM knob on the pedestal with the mouse and watch the readout beside it: going right should show R and a rising value. If the cockpit knob behaves and only your hardware switch is backwards, Rudder Trim Left and Right are swapped in Controls. If the knob itself trims the wrong way, a short clip and your version number will help iniBuilds reproduce it. And check the viewpoint: seen from behind the tail, right trim moves the trailing edge of the rudder to the right.
  33. Yep, sure would be nice to see, both, the A300 and A310 brought up to the standards of XP 12.4.4, and beyond. Even if it was a paid upgrade.
  34. I'm a Bombardier fan! I can't wait to purchase this bird and I hope there will be the 8000 cream of là cream
  35. When the callouts are silent after a runway start, does the radio altitude still read correctly on the PFD? That separates a missing callout from the radio altimeter not being alive yet.
  36. On the ground with the parking brake set, does the speedbrake lever reach the full-up detent while the surfaces stay down, or do the surfaces move part-way and stop? Worth noting which, and whether weight-on-wheels is showing on the ECAM.

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