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  1. Today
  2. I just bought Honolulu yesterday and I'm having the same issues. it looks like FSX! I've disabled the Inibuilds PHNL and can confirm that a default airport loads but when i look for it in the StreamedPackages folder (to disable it) I can't find it. I've searched for both PHNL and Honolulu. Can anyone suggest how to turn the default off?
  3. nantio joined the community
  4. Hi all I agree with you on that. Does Inibuild have an estimate on when they are gonna provide a sound update ? Thanks!
  5. Vihaan Aditya joined the community
  6. hongtungv.uy.c.h.mo.n.g joined the community
  7. Been_06 joined the community
    when I used Winzip to open it, all I get is a "iniB PMDG NGXu 739 Ryanair (EI-EBX).ptp" file and I can't open it!
  8. ShadowStrike97 joined the community
  9. crealss joined the community
  10. Agent_Twisted joined the community
  11. TheDaiser joined the community
  12. Dodou23 joined the community
  13. Yesterday
  14. Thanks Jamir, I'm not trying to be awkward but all that needs correcting is the autogen trees to be placed back in the scenery that have gone missing in the 1.0.4 update. Once that's done, the scenery is spot on! Unfortunately at current the scenery looks dead, still in a BETA and frankly unusable due to its visibility issues.
  15. jgomes joined the community
  16. I've reinstalled it many times, but it didn't help at all. I don't experience this issue with version 1.2.0.
  17. Hmm… anybody tried a reinstall? I haven‘t tried it…
  18. A friend of mine who uses MSFS 2024 does not experience this issue. This suggests that the problem only occurs under certain conditions.
  19. Occurs in MSFS 2024 too.
  20. So, I've been trying to figure out the AP and I've come to the conclusion it doesn't work. If I take off, clean up the plane and trim in at 250 knots, turn on the AP, hit IAS, the plane will start slowing down, but not pitching down to keep the speed. Switching over to VS to correct is useless. the plane essentially ignores the VS commands with the vertical speed violently swinging up and down. Perhaps I'm not doing it correctly, but it is the way that the youtubers use it. I'm about to uninstall and hope for improvements down the line. It's unflyable as an airliner right now. Pretty disappointed since it's been out for a bit. Colin
  21. Exactly the same here. I'm just going to make sure I don't have any conflicting control bindings, but I'm about to uninstall.
  22. This is wrong! I have this bug and I‘m on MSFS 2024! 2020 is uninstalled…
  23. To my eye, this actually appears to showcase two problems with the aircraft systems that I've previously noticed. (1) Either the stabilizer trim is too slow to respond to necessary inputs commanded by the autopilot, the autopilot simply commands these inputs too gradually, or the autopilot starts commanding these inputs too late; it might be a combination of all three. This also results in, for example, the aircraft overshooting the 250-knots-below-10,000-ft limit by 10 knots or more in the acceleration phase of climbout, just after takeoff. (2) When using the GPS for navigation, the GPS commands turns too late, and the autopilot usually doesn't seem to command enough bank angle at speeds of more than ~200 knots to make said turns. These issues combined result in the aircraft overshooting the turns, as seen in your screenshot above (note the right bank the aircraft is making in an attempt to get back on the GPS track). The sharper the turn and the higher the speed, the worse this problem appears to be. The descent here is not something I've seen before, but it could be due to problems with the flight model, which I seem to recall the iniBuilds team is in the process of adjusting based on previous feedback from other forum users. Figuring out how to change the flight model in ways that make it realistic in all phases of flight is quite difficult though; I've previously made a flight model mod for another aircraft, so I know how tedious and time-consuming it can be to figure out what to change and by how much. In my case, it involved a lot of trial and error. So I hope iniBuilds will have those changes made and released soon, but I'm not counting on it.
  24. Static aircrafts are roses to KLAX enhanced
  25. I decided to take another crack at it and see if I had messed something up, or if my moza AB9 was causing issues, but no it's not. Here's a screenshot of a 2000ft descent during the climb phase... My Moza software has all FFB trimming and autopilot following off, so it's not adding input to the aircraft while it's in autopilot.
  26. Hi @IniJamir , has there been any decision as to fixing this omission? I must admit I'm being hesitant to buy your VHHH, since I think this issue is rather important to be fixed for a true feel of this large airport. Without this additional detail the apron looks rather "boring" and low fidelity.
  27. Hello, Is there any way to increase the LOD render distance for this aircraft? For us that like to make videos every now and then the Engines, tail fins, gears renders very late, and disappears very early. I have tried changing my sim settings with no luck, and I have them pretty high.
  28. Rudder response (and the actual dynamics and controls of airplane by the rudder input) feels too excessive. I don't know how the real A350 rudder should feel like, but it feels like I'm on fighter simulator or something... Does the manual rudder control work in real Airbus aircraft even when the airplane is in Autopilot? Even if they do, do they without any warnings or something?
  29. Upvoting this; This should be absolutely included!
  30. First of all, although it's my fault that I didn't read the list of failures simulated by Inibuilds A350, but one of the main failure scenario one should expect is loss of hydraulics... I hope the future version will add these scenarios too as well... And second; I don't think EHA/EBHA is correctly simulated right now... It should be somewhat slower than the normal situation to control the airplane, but right now, it just feels the same even when the two main hydraulic pumps are switched off...
  31. Great to hear, I'd love to buy this, just waiting for the scenery to get fixed.
  32. I did a test at different speeds and CIs and found the following: M.780 ~ 1300 kg/hr (per engine) CI 10 ~ 1320kg/hr CI 160 ~ 1340 kg/hr M.840 ~ 1390 kg/hr I did my best to let the engines stabilize before noting the values. I think that the fuel flow spread across the speed range is way too small and should be looked at. This also affects fuel predictions, as in this case it seems that the gained time outweighs the higher FF when increasing the speed. Here, a bigger increase in FF with speed (engine output) would be required to restore normal FF ~ speed ~ flight time relationships. Would it be possible to look into this issue?
  33. Hello Sims, Hello Jamir, sorry for the delay, but the incredible heat the past weeks kept me away from turning on the XBox since it´s like an additional heater :) Anyway, I tried what you recommended, finally no success. Microsoft installed SUP 5.1. in the meantime and ...oh well, it is working properly now. Seems the problem has been in the Simulator itself. So thanks for help and support! I guess, this case can be closed now :-) Have a good time!
  34. Hi, I'll pass this along to the team, thank you
  35. Hi, were you able to reproduce this more than once, if so can you upload a video (Either a YT Link or Google Drive work), the livery used and if it's 3rd Party or 1st Party (Inibuilds), Variant of A300 (Engine Type and PAX or Freighter). Thank you.

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