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I’m no expert, but visible exhaust smoke generally requires combustion. During motoring, the engine is just spinning from the APU air, so you wouldn’t expect actual smoke. Any oil or residue burning off would happen once there’s enough heat from ignition, not before fuel is introduced.
- Today
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Eduardo Franco started following I'm having problems with the A350. and I'm having problems with the A350.
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No me aparecen los interiores de la cabina. Juego en Xbox Series X, y hoy mismo compré el avión. Ya desinstalé el juego, pero sigue igual. ¿Alguien sabe cómo solucionarlo?
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No me aparecen los interiores de la cabina. Juego en Xbox Series X, y hoy mismo la compré. Ya desinstalé el juego, pero sigue igual. ¿Alguien sabe cómo solucionarlo?
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Eduardo Franco joined the community
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AT98 Wolf's Fang Runway - Navigational Information off?
ItzChickenYall replied to JabbatheHutt87's topic in Freeware Content
Hello what is the status on this? -
MediumRareBaku started following SimBrief profile weight issues
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Sample size of one here, but just noticed that the SimBrief profile seems to have a discrepancy somewhere. My planned ramp weight is 339,460 in SimBrief using the provided profile, but when loaded into the EFB it's coming out to 333.9k lbs and the auto-set of the weight totalizer on the FE panel is also reading 333.9. It also seems to be under-loading the fuel basd on the same gauge. I should have 43.0k lbs, which is shown in the EFB, but immediately after loading the aircraft the total fuel shown on the FE panel is 42.6k lbs.
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pilotsunny joined the community
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Hello iniBuilds team and community, I encountered a fuel-related issue during a long-haul flight from LFPG to TNCM in the A330-200. Flight details: Aircraft: iniBuilds A330-200 Fuel loaded at departure: 59,000 kg (planned with SimBrief using the iniBuilds A330-200 profile) Flight time: approximately 8.5 hours When I returned to the cockpit the next morning, I was about 150 NM from TNCM with 4,300 kg remaining and a “Landing ASAP” warning already displayed. At around 25 NM from TNCM, the fuel quantity showed 2,400 kg remaining, but both engines suddenly flamed out (fuel starvation). I then used the EFB to add fuel (set to 8,000 kg), after which the engines restarted successfully without any other issues. This behavior strongly suggests that the remaining fuel (likely in the rear/trim tank) was not being transferred or made available to the collector cells / engines, even though the MCDU/Fuel page and FQI still displayed it. I have seen very similar reports from other users: One A330-300 flight from OTHH-LIMC where the aircraft ran out of fuel on approach with exactly 2,400 kg still shown in the rear tank, and manual transfer had no effect. Multiple mentions of trim/tail tank fuel not transferring properly on the A330-200 (pumps/FWD valve not working as expected). My flight was a standard long-haul with no unusual weather or time acceleration abuse. The SimBrief plan and initial MCDU predictions looked normal, and 59 tons should have provided a comfortable margin for this ~8.5-hour sector. Questions / Request: Is this a known issue with the trim tank fuel transfer logic on the A330-200? Has any recent update addressed rear tank fuel flow/transfer problems? Any recommended workaround for long-haul flights until a fix is released (e.g. extra tanker fuel, avoiding certain fuel loading amounts)?
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worinimaa joined the community
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Nice one mate!!
- Yesterday
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When starting from cold and dark, after having pushed the starter button, before the Repro: With external power=ON, ship battery=OFF, place HP lever=ON, Starter Master=ON, now click the push start button until approx 1000RPM (or until the engine sequence no longer requires you to hold the button). The button now cycles in and out rapidly while playing the animation sound. It's an unfortunate bug.
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LachlanR737 joined the community
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JustMeOff joined the community
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Hi Was the YS-11 patched recently? I ask because it's acting very strangely. With my power/throttle at 100% I get the ordinary full RPM. But if I reduce power to 50%, the RPM shoots up to 20.000 which is way too high. What on earth happened here?
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Sforzioni joined the community
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SANTIIIIIIIIIIIIIIIII joined the community
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trisho0 started following Throttle not working on the A350, but shows on throttle calibration
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Throttle not working on the A350, but shows on throttle calibration
trisho0 replied to sub2morgaan's topic in Systems
I also have a Throttle issue, after landed the speed gets crazy. I can find the solution. Help !!! https://drive.google.com/file/d/1XLVQnT7v8bmbERXfm0MUqYZvxH_K4T99/view?usp=sharing Pat -
Seagull_CGN joined the community
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Something I have also noticed: I use the MSFS default charts (lufthansa systems etc) in the A350, but I have also link my Navigraph subscription to keep the Navdata up to date and use BTV/ND airport display. If I use the Navigraph charts then the enroute maps will initialize and not timeout. Whereas if I use the MSFS default charts after a certain time period it will timeout and stop displaying the enroute maps Perhaps this can isolate the bug.
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pdfarahani joined the community
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Hi Luke Thanks for pointing this out, things are a bit slow at the moment but an update is in progress to resolve every known issue including the removal of static aircrafts. It would be great if you can list all the problems you encountered while using the scenery in 2024 so it can be added to the to-do list. I have attached previews that shows most of the static aircrafts gone.
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Hello, Please can you stop removing passengers from your sceneries? I have bought several now and they do not reflect the images in your marketing. Milwaukee, Doha, Dubai. Cmon guys don’t remove stuff, optimise it! Pyreguee can keep their assets intact so why can’t you? I feel really short changed with developers who do this. Can you reinstate them? Or at least some of them? It’s weird having empty airports.
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The TCA throttle is a bit of a pain at times, I just tried mine and its working OK, do you have the same MSFS controller settings as the pic? You may need to fiddle the axis a little to avoid it detecting the airbus detents as a button, if it detects the throttle movement as a button just hit the delete button in the Throttle setting so it says scanning again and move the throttle again, took me a few attempts, as per the vid. Screen Recording 2026-04-17 210837.mp4
- 9 replies
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- throttle
- calibaration
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(and 1 more)
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When going word for word over the Standby Power Test, some checklist items do not conform to what is seen on the panel; 1. With Battery OFF and STBY PWR ON, ESS BUS FAIL lights are ON and STBY BUS FAIL lights are OFF. (Reverse on checklist) 2. When checking STBY DC BUS, there is an Amp load across the bus (Checklist mentions 0 Amps) I believe the 2 items in point 1. are reversed. Looking at the panel electrical flow diagram, it is logical that the STBY bus is powered but not the ESS.. As for point 2., I don't know the system well enough, however in most cases when current is placed on a bus, there usually is some load associated as there will be items on that bus that are powered by default.
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Thank you for that… not a tech savvy, so sometimes I struggle with those things I’ll check how to do that, hopefully that will work… thanks !
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Have you disabled all of the MSFS Jetways in the GSX Menu prior to launching the sim. I don't know much more outside of that, that was an issue when I still used 2020 that could be fixed that way. Might be a good question for the GSX Forums or Discord if that doesn't work
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Clickspot for DLC arming button on spoiler
IniJamir replied to MediumRareBaku's topic in Suggestions
Hi, You don't need to arm DLC as it's automatic when you enter the landing config -
It has problems in 2024, like snow showing inside the terminals, for one thing. It would also be ideal to have a version of this scenery without static aircraft taking up otherwise useful parking spots. With all the traffic addons now out there it makes no sense to have static planes everywhere and no way to get rid of them.
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Has worked for me fine last two flights, JFK and Heathrow.
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update 1.0.3 More VRAM friendly cockpit and cabin
rexizam replied to rexizam's topic in Modelling & Texturing
For me on an RTX 4080 Super with 16 GB, the trigger is when I pan the camera towards the flight engineer deck, but ONLY on the ground on a detailed airport. -
update 1.0.3 More VRAM friendly cockpit and cabin
rexizam replied to rexizam's topic in Modelling & Texturing
Please give us one variant without a cabin or with lower texture quality. That would be the best solution for all. 🙏 -
Perhaps I am missing something, but I cannot figure out how to click the DLC arm button on top of the spoiler without moving the camera all the way down in front of it and rotating it so I can see it. I am sure it was very easy for the captain to reach down and press it (though I do find myself wondering at the wisdom of having the lights being on the forward end of the spoiler vs elsewhere, I guess he had to stick his hand in front of it to see if the lights were on?) Can a clickspot be added on a screw somewhere or something similar to arm DLC, please?
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update 1.0.3 More VRAM friendly cockpit and cabin
richboy2307 replied to rexizam's topic in Modelling & Texturing
Liveries also affect performance. First-party liveries are mostly decal-based, which use VRAM more efficiently by scaling with camera distance. Texture-based liveries, common in community creations, are often high resolution (4K or 8K) to preserve detail up close, which increases VRAM usage. While ours are optimized, community liveries may not be, and that could impact performance. What we're doing We’ve reached a point where further optimisation could mean reduction in visual quality or require removing features (example no-cabin variant). We’re continuing to review incoming reports and are carefully evaluating all options for future updates. So we please ask to include in your reports also the sim settings, along with your specs and the in-sim fps counters. Interim Recommendations If you are suffering from VRAM overruns frequently, try the folllowing settings - Set Texture Resolution to Medium - Adjust Object and Terrain LOD as needed (120 is a good baseline to begin with to then adjust as headroom allows) - Disable Raytraced Shadows - Lower Volumetric Clouds (avoid Ultra in heavy weather) - Keep resolution at 1440p or below on 8GB VRAM systems
