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  1. Past hour
  2. arsi joined the community
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  6. Today
  7. Dieter Ruffing started following FAQs
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  10. Hi, This might be a question better suited for Synaptic directly on their discord where they can better answer this, I'll ask on our side in the meantime.
  11. Hi, At this point in time, no. However any questions about future feature additions or suggestions should be made on the Synaptic Discord where they can track it: https://discord.gg/WYnuexq75
  12. Hi, Users are reporting that the issue has been fixed in SU6 Beta.
  13. Hi, Is this the default YSSY or FlyTampa YSSY? The same goes for YMML as it's possible there could be a navdata issue as the plane doesn't pick what approaches are displayed usually, it's by airport nav data. Let me know, thanks :)
  14. IniJamir replied to LukeFF's topic in Other
    I've made the team aware of this, I'll try to check back in provided I can get a concrete update on this, thank you.
  15. The team is aware of this as well.
  16. Ah, yes, it must've auto translated for me, the team is aware of this and looking to see what can be done to increase performance. Thank you.
  17. A user is reporting that if you spawn in a low density area like GVAC (island with nothing around it really), then switch Screen Refresh rate in MSFS Graphics Settings to Low; that some users might benefit from this resulting in a 8-10fps increase
  18. Of course, thank you. Enjoy the A340, she's awesome.
  19. Hi, are you on 2020 or 2024, this might be something better placed asked in the Synaptic discord as I think they handled that bit of work. I'll pass this along to our team as well and in the meantime if you want to make a post with them as well in their discord here: https://discord.gg/WYnuexq75
  20. tim.bergmannn started following Atarium Liveries
  21. domdomdom joined the community
  22. Hi, first: at least the team is aware of this and works on a timely fix. However, It´s not only the route page. It also seems like there is no pushback possible without the framerates dropping to zero. And apart from that even flying with any other then the route page open has terrible performance. Hence, I really hope that the issue, they identified, fixes the overall performance issue. Aparat fromt that: I do not understand why you did not just postpone the release one week for example to sort things out. It is so frustrating having to act as beta testers after having payed the full release price.
  23. alperen41 joined the community
  24. As per screenshot, GLS approach missing in the database of FMS, even though it is shown in Navigraph and in ICAO Australian GLS procedures pdf. Not sure if this is an intended or an notimplemented issue. Thanks.
  25. Mark Chang joined the community
  26. These are the features of an online translator))) The aircraft is not ready for full-fledged flights - some processes reduce the frame rate by three times.
  27. I’m getting very low memory, and it’s lagging a lot. I couldn’t even take off! It still needs a lot more work. XBOX A220
  28. Santirivasb joined the community
  29. Hello, the team is aware of the issue and investigating, thank you.
  30. Thanks for the tip 👍
  31. Is there something like "meantime between failures" or "service based failures" simulated in the new A220? I already found that it has a lot of circuit breakers simulated, but I talk about a failures simulation. Thank you!
  32. You need a newer version of Blender. The files were created in Blender 5.2.
  33. I too got airborn and noticed a huge performance drop. I realized that for some reason, if you have the Route page open on any of your displays, it kills the frames and causes lots of stutters. As soon as I switched out of the Route page, the performance went back to normal. Kind of frustrating though anytime you have to do a DIR to or make changes to the flight plan, you have to fight through the lag. Not sure why this happens, but hopefully this helps you
  34. Hello, the current input documentation lists: BRAKES Applies brakes; ramps the commanded brake pressure up over time while held/repeated, and releases it back down once no longer pressed. BRAKES_LEFT Applies the left brake; in this implementation it ramps the same shared commanded brake pressure as BRAKES. BRAKES_RIGHT Applies the right brake; in this implementation it ramps the same shared commanded brake pressure as BRAKES. This seems designed for buttons rather than proportional toe-brake axes. Although the real A220 uses electrically actuated brake-by-wire, pedal operation should still be similar to a conventional system: proportional and independently controllable on the left and right sides. Are AXIS_LEFT_BRAKE_SET and AXIS_RIGHT_BRAKE_SET supported? If so, how should they be configured? If not, is independent analog and differential braking planned? Thank you and best regards.
  35. Intel I9 and 4090 here, INI please do something about the performance. I dont know how mid range systems can fly this at all!
  36. Hi Team. I've struck an issue where everytime i spawn at a gate, the engine and hud covers are always attached. I have the option selected to have them removed by default but everytime I spawn, there they are 🫤. Its like the option in the settings doesnt work. While im here. The default panel save is also not doing as selected. Ive chosen "On GPU" as the default but when I spawn at the gate, yes the GPU is connected but the aircraft is cold and dark. Is this normal? I assume the flightdeck would be powered on with the GPU connected much like PMDG and Fenix panel states. Anyone striking this issue or have a fix for me to try? Cheers.
  37. I have noticed, when I program the FMS frame rate drops significantly. It must be the calculations dropping the frames and not the model itself.
  38. IniJamir replied to BenAura's topic in Suggestions
    I'll pass this along to our team, thank you for the suggestion
  39. Yup, same here... the minute I get airborne, the FPS drops to almost zero with a terrible stutter.... However, I've got no issues with the A350. I've decided not to fly the A220 until something is done...

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