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  1. Past hour
  2. I understand that, but I bought an addon which is practical unusable for now
  3. Dear all, I hope you and your team are well. I was flying my first long-haul route from London Heathrow to Sydney, Australia. Please see the attached map. Please ask me if you want to similar route. Copyright is mine. Thank you. I used the Airbus A350-900 ULR (on loan to British Airways from Singapore Airlines). The takeoff was great to start with, and the flight was smooth. It was a long overnight journey of around 15 hours. Please see the attached images, and feel free to join or view my group: https://www.facebook.com/groups/captainmakomsfs2024 All the images are screenshots from this journey and crashed. Once we entered Australian airspace at 39,000 feet, the autopilot suddenly disengaged. The captain’s autopilot stopped working, and I immediately tried to press the button, but nothing happened. I then tried the backup system using the First Officer autopilot, but again, nothing responded. It appears both autopilot systems failed. I attempted to fly manually, but it became impossible to maintain control of the aircraft. It then entered an uncontrollable descent and crashed near the Tiwi Islands. Could you please help explain: What might have happened? Why could this occur? How can it be prevented in the future? What could be done better on the next flight? Is there a file available that explains what happened? I look forward to hearing from you or your team. Thank you for your excellent work in creating the A350 family — I really enjoy flying them. Kind regards, Mark Stewart
  4. Alex Sarris joined the community
  5. Today
  6. Luigipsic joined the community
  7. danielee55 joined the community
  8. Any timelines on bringing back Career mode compatibility ? This would be really appreciated.
  9. ChristopherAmigo joined the community
  10. Hello Devs, hopefully you bring us the A350 on PS5 after all tests and certifications are done… I also hope for handcrafted airports on PS5 marketplace in future.
  11. Peachpocket209 joined the community
  12. just today the IniBuilds discord server was unadded from my server list I think they removed me but not sure what I did please help. I have bought your a350 product a long time ago and haven’t had issues with the server Me username is rithr#5323
  13. ryang182 joined the community
  14. Thank you for your reply and explanations. I was not aware of this artificial turf, it has been quite a while since I last saw the airport from a pilot POV where one can see both sides at once to notice the colour difference. So that answers the shades of green then, thanks! As for the non-default terrain, perhaps the visual deficiencies of this can be lessened a bit by 2 measures: Increase the resolution of your grass textures? Close to the grass (say during taxiing) the blurry texture is very well visible beneath your custom grass models. If it were a bit more crisp, then it might blend better with your 3D grass. The stark contrast between blurred grass patches on the textures and the sharp edges of the grass models is what is throwing me off. Match the colour of the grass texture with the colour of the 3D grass? Especially on the patches of turf, the colour/brightness does not match. So we see these very bright green patches covered with grass that has a very dark green colour, which then also enhances the visibility of the rough edges of your low-fidelity 3D grass. If the colours were the same, then the ground texture and the 3D models would blend so much better I think. And since you hand-place the grass, it should be possible to have that grass in two different shades of green depending on the texture below it? Combine these two ideas and then the result might look a lot better? Would be wonderful if you could give your grass another go! Thanks
  15. Yesterday
  16. Hi iniBuilds Team and fellow simmers, I am a big fan of your work, and I've been really enjoying the A350. It’s an incredible long-haul addon for MSFS. However, I have a couple of questions regarding its future updates and the promised variants: 1. Regarding the OIS/SMS Taxi Camera (ETACS): As we know, the real-world A350 features a very advanced external taxi camera system (tail and belly cams) integrated into the cockpit displays. Currently, this screen remains static or unfunctional in the sim. I completely understand that Picture-in-Picture rendering can be a huge performance killer in MSFS, but I was wondering if there are any plans or experimental work being done to bring a functional Taxi Cam to the A350 cockpit in future updates? 2. Regarding the A350-1000, ULR, and A350F variants: I am eagerly looking forward to the rest of the A350 family! Could the team share any recent status updates, timelines, or development progress on the -1000, -1000ULR, and the A350 Freighter variants? Will they be released together, or in separate stages? Thank you so much for your hard work and for keeping us updated. Can't wait to see what's coming next! Best regards,
  17. jerry328885 joined the community
  18. tcletcdo joined the community
  19. Tyler Wang joined the community
  20. Andre_V replied to Andre_V's topic in Other
    Okay Inibuilds. I don't know if you have made any update on the plane, but two days ago I reinstalled the F27 just to have a better idea of this plane. My first surprise was to discover something change about the propeller animation, my ultimate criteria to fly a plane or not. On my previous post, that was an horrible animation compared to the YS-11 that I love. But now the F27 is quite similar to the other plane and I'm pretty satisfied now. Since two days I did lot of flights and I love it. Nice sound set, better propeller animation, passagenrs. But still one point subject to amelioration in a future update. The passengers cabin lighting is very very darl. Would be nice if you make it like the YS-11. Just to convince you I like it now, I ordered three payware liveries at $18.50 each, I plan to fly a lot this plane now. I change my mind on it and it's a very nice plane.
  21. I have the exact same problem with the ini A350. For me it doesn't seem to appear in the No-Cabin Version, but it's still very annoying. IS there a way to fix this yet? Best regards
  22. I’ve found plenty more bugs. Basically, nothing works at all. You can’t enter altitude constraints if you’ve already entered step climbs—they conflict with each other. Entering altitude constraints during the descent wipes previous step climbs from the flight plan; furthermore, once you remove those constraints, you can’t enter any step climbs at all because the system claims there is no cruise altitude—even though it was entered correctly. This aircraft is completely unfit for long-haul flights. It’s ridiculous—after 100 updates and a year and a half of further development following a half-finished release...
  23. Gday, After following the above mentioned steps, I still don't receive the ATIS nor METAR. Kind regards.
  24. Yes this would be the case.
  25. That’s a shame, even the freeware Gatwick comes with a working VDGS, is that the same for all your airports? Many thanks Steve
  26. It's logged for the team, just hasn't been gotten around to yet, but has not been forgotten :)
  27. The VDGS that ships with the scenery is a Static VDGS so it will not display anything, just the model is present in order to be faithful to the airport design
  28. Adrian350 replied to Adrian350's topic in Systems
    This certainly could do with some work, fingers crossed they have some time
  29. Same issue here, even after reinstalling inibuilds A350. I'm using MSFS2020 only. Although, I noticed the issue after I removed FSLTL traffic and started launching flights with MSFS2020 in built traffic set to "real world" option
  30. Hi, I am also having problems with VDGS I have the Steam version, all up to date, EGCC is version 1.1.1 I do not have GSX so tried with Custom VDGS I have tried reinstalling 3 times, I have tried clearing cache, I have toggled custom VDGS, have have tried with GSX Profile and without but nothing changes. Many thanks Steve
  31. traff2906 changed their profile photo
  32. Hi, any feedback?
  33. Same cause as Heyado7018, disconnecting the "Honeycomb Bravo" makes the APU work, why?
  34. Just a random discussion on the Airbus zero e concept’s, and how would the Microsoft flight simulator sim handle hydrogen fuel?
  35. Hi, I now have the Tristar working. For some reason my throttles (both a Honeycomb Bravo and then an older Thrustmaster Hotas) were sending some sort of input through the throttle axis that was causing the issue. I swapped them out for a new Thrustmaster T.Flight Hotas One joystick/throttle combo and now everything is working as it should. Thanks for the suggestions on where to look.
  36. Hi there, just checking to see if there can be an update/response to this?
  37. Hi, the different types of grass is actually accurate as some of the grass at EGLC is actually Astroturf - see the image here: As for the "why" the grass is modelled the way it is, it's because we've modelled the entire airport, including the base terrain and taxiways as a 3d object. MSFS's default terrain editing tools leave a lot to be desired, especially in areas with photogrammetry like London. In order to get around this, we've essentially placed a 'cap' on top of the terrain via a 3d model which allows much more fine adjustment of the elevation of the airport, smooth taxiways and runways, etc. The only downside is that 3d objects cannot use the same grass rendering technique as the terrain, so we've had to work around this ourselves.

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