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  1. Past hour
  2. DanB47 joined the community
  3. sukh joined the community
  4. Today
  5. Hello, In the latest update, the fence that goes around the back of Terminal 2 has gone missing. It used to be a thing (BA screenshot shows when it was there) but since latest update, it's now missing....
  6. ObamaGaming joined the community
  7. ThrustCompass joined the community
  8. SeanMikeThePilot joined the community
  9. dennkor joined the community
  10. Paddy123454321 joined the community
  11. blvazar joined the community
  12. Matteo Venturini joined the community
  13. Simone Reguzzo joined the community
  14. Copy that, hope it's on the a380! :)
  15. IniJamir, would you check please "on your PC", if there is a heat blur exhaust effect out of the APU (MSFS 2024 premium freighter, PW and GE) and report back. Thanks in advance Chris
  16. gmbmatias changed their profile photo
  17. I did as you asked and I can confirm that it didn´t change anything. Apparently the version is now up to 1.1.10. Anyway, the liveries are still missing: For each variant there are still just the plain white and house liveries which diverts greatly from the advertised pictures. I really hope that you add them back in - asap. For that matter, in 2020 there was the yellow DHL livery available too (not the white and yellow air hong kong, a classic yellow DHL). To be fair, that is not advertised but since the premium edition is supposed too be an upgrade, I wonder why one livery would be left out. But at least the ones as marketed including FedEx and UPS who are nowadays the two most prominent operators.
  18. @IniJamir Hi Jamir, Can the callouts on final be looked at again please, they are still not present in V1.0.8 The issue really is that there are so many great aircraft to fly in MSFS now, that I don't fly the L1011 consistently enough to be able to land it nicely on sight picture alone. I jumpo around with various different aircraft, many that sit much lower to the ground and the callouts from 100ft down really help to mentally prepare and execute the flare. If you only fly a single type its easy enough to get the muscle memory trained on sight picture alone, but as simmers who fly lots of different aircraft with different sight picture in the flare its pretty tricky. Would really like to see these added even if its a toggleable option please. Thanks for your time
  19. Yesterday
  20. MCDU stopped responding to inputs, Then the FCU. Tried controlling by hand, nothing happens. Pressed ESC and game decides to fully freeze and lock out. No mods such as GSX or anything else that could affect the systems. I Was flying on Vatsim with model matching. Issue happened around 1h 20-30minutes in the flight with no mentionable traffic around.
  21. i've had almost an identical issue, although on mine the fuel will never load under 13220kgs
  22. We'll take a look into this, if possible try de-selecting the aircraft in Free Flight uninstalling, and then restarting the console and reinstalling the aircraft once back in the sim in the meantime, thank you. Additionally verify that the liveries packages (which is a separate package from the aircraft itself); is active and either streamed or installed. Thank you
  23. Hey guys, there just was an update to Version 1.09 of the FS2024 premium version of the A300-600. Huge problem: All liveries are gone. I don´t know if this is itentional or a mistake: If it is indeed a mistake, please fix this in a timely manner. If it is intentional: The included liveries were advertised in the marketplace and are as such a big selling point for the A300. Thanks und all the best
  24. Hi, I'll pass this along to our team, thank you!
  25. Peperlepep changed their profile photo
  26. Hello All, After having recently flown on the jumpseat of an A350 twice and having some conversations with the crew about the aircraft, I learned something funny about it. Due to the A350's huge fuel lines, when fuel travels from the tanks to the engines, an amount of fuel becomes "unaccounted for", as this fuel has not been used by the engines yet nor being weighed by the tanks. This causes the "( FOB + FU ) - Block = X " window in the System Display to display negative values, rarely 0 as is common on the iniBuilds A350. From what I understood while talking about this with the crew, it is usually between 100kg to 800kg of fuel that can be "unnacounted for", depending on engine fuel demand. A fuel leak is only suspected if this value starts increasing steadily or becomes too high (Between 2500-4000kg according to A350 FCOM). Given its even larger fuel system, I imagine this could also be present in the A380? I have no idea but it might be worth looking into. While this is not an essential change, it would be great if you could add this real world fuel behavior to the iniBuilds A350, as this would add a good bit of extra realism. It is already an outstanding product regarding systems depth, so it would be amazing to see this little change improving it even further. *A350 FCOM on ( FOB + FU ) - Block : https://www.scribd.com/document/760947026/A350-FCOM#google_vignette&content=query:Fuel%20leak,pageNum:2173 *Image attached below showing the Systems Display, with ( FOB + FU ) - Block showing -300kg.
  27. Got it, have you tried any other default aircraft or payware ones, trying to rule a couple things out.
  28. Still a work in process, not forgotten :)
  29. Yes I have tried a reinstall. Problem also happens with the MS ATC. I see the frequency that I need to contact ground for clearance but it just won't work. The aircraft is the A320 Neo that comes with MSFS 2024
  30. This sounds like frame gen, what are your specs and in-game settings?
  31. Hey, thank you for this. I'll pass the media along to our team however do you think you could additionally attach a video either through YT or Google Drive showcasing this as well as the imagery. Thank you!
  32. No. If your referring to the comment about the fans not spinning it was back in version 1.0.8 where you would start the engines and get the full sounds and everything but the fans wouldn't spin. It was a bug. This plane has just been a headache since it's update after release. Then again, 2024 has been an absolute nightmare for me in general since SU4. My biggest gripe has to be the Navdata issues that have plagued Xbox. Both PMDG and Inibuilds haven't fixed this issue yet. Something big must have broke after SU4.
  33. Hi, Something weird with the refueling of the plane. If I quickly go to EFB to import Simbrief, then select Instant Refuel, it works. However, I can't understand why, if I'm too long (or doing any other action I can't identify), the button cannot be used anymore. In my screenshot, you can see that the dropdown for Set Fuel is overlapping the CWCG information. When I try to click on it, nothing happens. If I'm fast enough to configure fuel, dropdown list is not overlapping. Thanks,
  34. Same here. The spinner looks blurred.
  35. For the engine did you replace the oil in the efb maintenance page? Im having no issues on Series X.
  36. It would be nice to have individual pop out instrument for us cockpit builders...
  37. I don't like doing posts like these but as a consumer I feel a little let down. This A350 has been a thorn in my side since version like 1.8 I think. WASM crashes every time I try a flight over 4 hours. Haven't been able to update the navdata using navigraph in for what seems like eons now. STAR waypoints corrupt and if you try and fix them you run the risk of a WASM crash. Engine fans at 1 point just straight up didn't spin. Now after SU 5.1 we have panel / flood lighting issues. The list just gets longer and longer. I get it, Xbox isn't easy to code but you committed to having an Xbox version and I paid to have the plane. When it first released it was almost flawless. I love the A350 but right now it's just not flyable on console. I want to fly it so bad. I think if there is 1 thing that bugs me the most, it has to be the navdata issue. It worked fine on release and the broken or corrupt STARs. Inibuilds please fix this plane because I'm starting to get the feeling is console simmers are getting out on the back burner. I love your products but I'm not going to lie...they have been an absolute nightmare to fly since SU4.
  38. While there is no native way to pop out the panels I use Glassout and it works great. There is a free tool called pop out manager too that will allow you to crop the big pop-out to individual displays.
  39. limbo changed their profile photo
  40. Hi @IniJamir any updates on this? Would really like this system logic on the 340 and 350 please I guess it's probably a lower priority item, however I think it's a very basic thing. If it is known and will be implemented soon hope it's put on the a380 before release to. The current logic is just unrealistic and weird currently
  41. Last week
  42. After nearly three months, the TriStar still has flight model and autopilot issues that make it unrealistic at best, and less than flyable at worst. The issue of the GPS turn commands coming in late at higher speeds annoys me to the point where I use the INS for everything, including SIDs and STARs. The issues of unrealistic vertical speed in the climb, unrealistic deck angle during cruise and approach, and autopilot VNAV pitch commands coming in late during the climb annoy me to the point where I don't even want to fly the aircraft until they're fixed. To expand: The GPS seems to issue turn commands too late at higher airspeeds, which causes the aircraft to consistently overshoot turns when using the GPS - I've seen this at any airspeed above ~180-190 knots. The vertical speed in the climb seems to be nearly constant above ~10,000ft, suddenly drops off when the PMS switches from CLB1 to CLB2 around 20,000ft, then stays almost constant again until the switch to Mach hold. Vertical speed should simply gradually decrease with altitude. This has been reported previously by others. The aircraft's deck angle should be a couple of degrees lower during cruise and at least a couple of degrees higher during approach. This was also reported previously. In VNAV mode, the autopilot commands pitch increases too late and too gradually during the acceleration phases of the climb, which results in the aircraft overshooting the set speeds by a minimum of 10-20 knots, and consistently ending up breaking the 250-knots-below-10,000-ft speed limit by at least 20 knots. The autopilot seems to currently be commanding the pitch increases just as the aircraft reaches the set speed - it should start commanding the increases sometime before reaching the set speed - and the pitch increase is also far too gradual to successfully capture the set speed. My question to the iniBuilds team: is it unreasonable to request that solutions to these issues be prioritized over everything else with this aircraft at this time? The visual and systems fixes you've made so far are much appreciated, and overall, I like the TriStar, and I want to be able to fly this rendition of it realistically... but I don't feel I can fly it realistically as long as such fundamental issues as these exist - hence, I don't fly it at all except to test fixes released in updates. Thank you for reading.

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