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  1. Past hour
  2. Just had a totally unsatisfactory flight, STEP climbs were ignored as was the pause at TOD, even though both options were selected. Was operating a 12 hour flight at 4x and came back to the computer and was circling the destination at FL400.
  3. Today
  4. I have no desire to use the multi jetway tool. It is a visual only thing as far as I’m aware, no passengers can be boarded via the jetways. I don’t want to be downloading and running extra stuff, there is already so much extra software to be utilised in flight sim and I would rather not to add to this list. GSX is the standard ground operations add-on that so many people use. I have never ever before come across an airport that doesn’t allow GSX to connect jetways. I think it’s very poor form that an airport scenery has been specifically designed where one can’t use GSX, and I’ve no desire to support something like that, I would rather just fly somewhere else.
  5. TheDennisE joined the community
  6. Hi, Thanks for your feedback, as always! I will note this for the team to review. Thanks again!
  7. Interesting, I'm not entirely sure. I've never had this issue trying to update the AIRAC. I'll look around the Synaptic discord for any others having issues. Thanks for your patience!
  8. Are you on PC or console? Thanks!
  9. Isolidus joined the community
  10. school joined the community
  11. Greetings, teams I have been testing the A380 across various gross weights on both v1.0.0 and v1.0.1 (streamed and downloaded versions) and both RR and EA Versions. I’m experiencing consistent pitch and rate-of-descent issues specifically during Flaps 3 landings with All Engines Operating (AEO), occurring on both manual and automatic approaches (single or dual AP). Observed Behavior: Pitch Oscillation (Flaps 3 AEO): Passing 800 ft AGL: The aircraft begins oscillating ~0.5° (ANU/AND). Passing 500 ft AGL: Oscillation increases to ~1.0°. Passing 300 ft AGL: Oscillation worsens to ~2.0°–2.5°. VSI/Pitch Discrepancy Below 1,000 ft: Hand-flying (having Manual Approaches) below 1,000 ft at a constant 2.5° ANU initially gives a normal 700–800 fpm descent. Upon passing 400 ft, without any pitch input change, the rate of descent unexpectedly spikes to 1,000–1,200 fpm (triggering GPWS sink rate alerts 😂). Passing 250 ft, the VSI drops back to 900 fpm, and stabilizes back around 700–800 fpm below 100 ft—all while holding the exact same pitch attitude. Note: This behavior does not occur in Flaps FULL under identical conditions (manual or autoland). Could you please look into the pitch stability and ground effect/flight dynamics modeling for Flaps 3 approaches? Many Thanks, Cheers! ~HaveASafeFlight!
  12. Hi! How do those of us who have bought the sceneries via the marketplace get this tool?
  13. SOLVED! , Delete WASM File and let it rebuild on sim start up :)
  14. Gabriel Ventura Montejo joined the community
  15. 28kboney joined the community
  16. Captain Penguin joined the community
  17. Yesterday
  18. MGLIGHT joined the community
  19. Dear @iniKyle, this also happens with me, trying to play downloaded version, trying to update 5 times. Also try to delete on WASM folder, but still not working. Once the download started, but stopped at 42% and tried 3 times with failed update. Anything to help, please? Many Thanks. HaveASafeFlight!
  20. I'm not entirely sure. I will forward this question to the team for further clarification. I know our goal is to always improve the end users experience, this would definitely align with that. Thanks!
  21. I guess the next question would be...is there at least something in the works to try and push a few more liveries to console or is this basically it. I mean I am missing the DHL livery on the A300F for 2024. It was there for 2020. I wish we ( console users ) hard more variety in the " special " liveries than the bog standard one's. It would be nice. I would definitely pay extra for those.
  22. Flux52 joined the community
  23. It's automatic on the EIS2 and manual with the EIS1, per the manual.
  24. LukeFF replied to LukeFF's topic in Other
    Read further down:
  25. Thanks Dennis, you are not on the beta. I'll do some testing on my side and hopefully get a response for you. Thanks for your patience!
  26. Hi, Thanks for your question! The main limitation for Xbox users is that, unlike PC, Xbox does not have access to the Community Folder, where many freeware and third-party liveries are distributed. For a livery to be available on Xbox, it generally needs to be distributed through the in-sim Marketplace and meet Microsoft's Marketplace requirements, which requires specific licensing. As a result, the selection of liveries available on Xbox can be considerably smaller than what is available on PC. There are still third-party liveries available for Xbox through the Marketplace, but not every PC livery is able to make its way onto the platform. Thanks!
  27. Hi Kyle, I suppose so. Where can I find that out? In the top left corner it says: 1.8.16.0 Regards Dennis
  28. Hi lads, Hope you all had a tolerable Monday. For quite a while now, well over a year to be precise, myself and many others have repeatedly inquired about new liveries being made available in the MSFS Marketplace. Obviously the A350 has seen the most requests, but the A300, A340, TriStar and even recently the A380, have seen many people asking if and when they can expect new liveries being added to the existing packs, or even new packs being made available. Yet, as pressing as this issue is for practically all console users, it gets little to no attention. ‘I’ll pass it along to the team’, is most likely the reaction any inquiry will get. That really begs the question: What gives? Is it the process of pushing a product to the marketplace? (Not something Inibuilds seems to struggle with but okay) Is it the issue of making the repaints work on console, is it a licensing issue? Is it the fact that not enough revenue can be generated from them? I’m not asking for more liveries here (although by all means feel free to add them). I’m just wondering what the reason is for this to get so little attention. For me personally, the lack of interesting(/new) liveries is the #1 reason to not fly the A350 or the A340, as I’ve flown every realistic sector with the available liveries at least 5 times already. This problem is not unique to Inibuilds, I’ve seen similar requests in various places, all getting little to no real response. Really curious to hear your thoughts. Thanks!
  29. iniKyle replied to shyguyjun's topic in Systems
    Hi, This has already been logged by the team and should be fixed in the next update! Unfortunately, I am unable to provide a release date. Thanks for your patience!
  30. bmonte replied to shyguyjun's topic in Systems
    I was about to open a ticket because of this.
  31. Hi, I'll forward this to the team for further clarification. Thanks for your patience!
  32. Hi, I've noticed that the windmill start doesn't work; if you try to restart an engine in flight—even at 300 knots—the windmill start fails: the button lights up to indicate "ON," but nothing happens. In the external view, the fan remains completely stationary regardless of speed. Have you encountered anything similar?
  33. They actually say it's already compatible, but it's not:
  34. iniKyle replied to antonio213's topic in Suggestions
    Hi, The 350 and 380 have this implemented, although we are currently investigating some weird behaviour, which should be fixed in the next update. Thanks!
  35. antonio213 posted a topic in Suggestions
    Hello, I bought the A380 and I wanted to know if you are considering making a cabin crew sound package like the one for the Fenix, with safety recommendations etc., for this aircraft, as well as the A350 and A340. It would be good to know if this is under consideration or not. Thank you.
  36. Thanks for the clarification! Will note this on my side and forward to the team for future consideration. Thanks again!

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