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  1. Past hour
  2. Hi, We are currently tracking and working hand in hand with the community to help troubleshoot the stutter issues on departure and arrival. We appreciate your patience and understanding. Thanks!
  3. Hi Inibuilds, In your showcase video you present the A380 on a par with A350 performance. I have Performance mode active and FX performance enabled... it's very stuttery at landing and take-off at busy hubs. Ok, I understand it might be, but with the A350 its always very smooth... so, I don't get it, this is the only plane I have issues with. WASM cleared, shaders, scenery indexes... the lot. Issue persists but only with the A380. My system: AMD 7800X3D, RTX5080, 64GB DDR5 RAM, I use BATC at default settings for traffic, but as I said above this only happens with the A380 with the rest I get constant 80FPS regardless of scenery (thats with FG, so 40 real frames capped).
  4. Thanks, will ensure this is logged for the team!
  5. Nothing to report back yet. Appreciate your patience!
  6. Today
  7. Hey, having the same issue as Nyxiality regard falling through the floor when trying to walk the cabin / flight deck. I am on 1.0.4 as well. Clickspots behind flight deck door and at the door work and set me up for avatar mode, but I´ll always end up falling down to the ground.
  8. Bartoningning joined the community
  9. DonMupf joined the community
  10. Hi Kyle, Any update from the team regarding the issue?
  11. iniKyle replied to Eurosky's topic in Systems
    As always, thanks for your suggestions. I will forward this to the team for further consideration. Thank you!
  12. Eurosky posted a topic in Systems
    Setting up the A380 wile on stand is a complicated process. Preliminary loadsheet received, crew calculates fuel figures needed for the flight. The FQMS page on the OIT will show the crew trim tank fuel needed. Target is 39.5. If not available, crew will use the loadsheet application (not simulated) to determine the trim tank fuel. If fuel still not balanced, crew will use the Auto Ground Transfer to reach optimum CG of 39.5 About 600 KG per minute for the transfer. Crew then send final fuel figures with the correct trim tank fuel quantity to load control. A final loadsheet is sent and a loadsheet confirmation will take place. An accurate loadsheet is a vital part of the operation. For an accurate loadsheet confirmation to take place, trim tank fuel quantity is vital. Trim tank fuel quantity is currently NOT EVEN MENTIONED on the INI A380 Loadsheet. Secondly, Final loadsheet should not be sent to the aircraft without fuel figures sent from the flight crew via the OIT. A380 is a very complicated aircraft in terms of loading. I suggest you add "Realistic Mode" or "Fly Mode" to the simulation. Realistic being full OIT/FQMS and Loadsheet simulation. Fly Mode, being full basic gaming automation. Just a minor point.
  13. dede joined the community
  14. Hi again. Its look like that the take off performence is calculated based on that the MTOW are 349.5tons. When i use the onboard take off performencetool this show up: MOTW(perf) 349.5 T. If the system belive that this aircraft have a MTOW at 349.5 tons, change ewerything, and my results in this tools start to make scense. But that waigth its fare to high. Airbus A350-900 have a MTOW of 283 tons. For the A350-1000 is MTOW 322 tons.
  15. Thanks. I've sent your inquiry over to Synaptic. Appreciate your patience!
  16. Hoque replied to Hoque's topic in General Discussion
    ThankssI understand it’s out of iniBuilds’ hands now, and I really appreciate you taking the time to answer us. I’ll keep my fingers crossed and hope Asobo gives us some good news soon! Can’t wait to fly the A380 on PS5. ✈️🙏
  17. hi, We are at version 1.0.11, but the bug is still present.
  18. Hi, As I mentioned, we have submitted the aircraft to Asobo, it is entirely up to them as to when the aircraft is published. I really wish I could provide more info than that, but I cannot. Thanks for your understanding and continued patience!
  19. L_ka1245 joined the community
  20. Hoque replied to Hoque's topic in General Discussion
    🙂 Honestly, I’m really looking forward to the A380 on PS5. When the MS/Asobo livestream mentioned it could be coming within the next two weeks, I got really excited and bought 300 Sim Coins using my savings because I genuinely thought the aircraft would be arriving soon. It’s been around a month now, and although we’ve seen liveries arrive on the PS5 Marketplace, the A380 is still missing. I completely understand that testing and approval take time, and I know this isn’t necessarily in your hands, but I’m finding the wait difficult because I’ve been saving up specifically for this aircraft. Could you please let us know whether there’s still a chance of the PS5 version arriving soon, or whether we should realistically expect a longer wait? Even a little clarification would mean a lot to us PS5 players. I really love your aircraft and appreciate all the work the iniBuilds team does. I just hope we get to fly the A380 soon. Thank you, Kyle! 🙏❤️✈️
  21. iniKyle replied to Hron960's topic in Support
    Hi, Thank you for the detailed report. I will forward this to the team for further investigation. Thanks again!
  22. iniKyle replied to saju54's topic in General Discussion
    Too early to tell right now. It really all comes down to Asobo!
  23. Sure? Where it is? Please tell me!!! WHERE????
  24. saju54 replied to saju54's topic in General Discussion
    Thanks for the update, Kyle!🤩 Just one quick question: since v1.0.4 is now released and PS5 testing is still ongoing, should we PS5 players expect compatibility to arrive in a future update, possibly v1.0.5? Or is it still too early to know which version it will be included in? Really appreciate your patience with all our questions, and we can’t wait to fly the A380 on PS5! ❤️✈️
  25. iniKyle replied to saju54's topic in General Discussion
    Testing is continuously on-going! We are all as eagar as you are to get the A380 into your sim :)
  26. FunkyChrisHG joined the community
  27. saju54 replied to saju54's topic in General Discussion
    Just following up on the A380 for PS5. In your last reply you mentioned that further work and testing would still be ongoing since it’s your first major PS5 release. Version 1.0.4 has already been out for a few days and it’s now October 19 — is there any rough update on how the PS5 testing is going?
  28. scimitar_sim joined the community
  29. You could always make a suggestion on the MSFS forums, for your request. Thanks!
  30. Hi, Thanks for your report. I will test this on my end and forward to the team for review. Thanks again!
  31. Hi, Very sorry for the late reply. The team is aware of this issue and we are hopeful to find a resolution as soon as possible. Thanks for your patience and understanding!
  32. Hi, Thanks for your report. I can confirm the same issue on my side, have logged for the team to review. Thanks again!

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