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  1. Past hour
  2. matgonian1234 joined the community
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  5. Today
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  8. Same experience, which leads to a fuel imbalance of more than 1 000 kg every flight (starting APU 10mn before pushback, so maybe 20mn use)
  9. Hi, there, I've recently installed iniBuilds Lockheed Tristar L-1011 and are having fun with its old-fashioned yet sophisticated system, but I still have a problem with its seated passengers in GSX. When I board the passengers with GSX, I can see them walking up the stairs into the cabin, and in the cabin view I can see them coming in, yet when they are about to sit down, the figures suddenly disappeared. I open the Seated Passengers page of the Config menu of GSX, and no Lockheed Tristar can be found.
  10. dash8q400 joined the community
  11. VincentYU joined the community
  12. Happy to report that Mike from Synaptic on Discord says they're working on sounds for these buttons on the A220 overhead panel: we're working on sourcing reference audio for this-never got it recorded before. Could this topic please be closed as these sounds will be added in a future update.
  13. For me, it didnt work at all. Which circut breakers did you reset? I tried them all, and nothing happend.
  14. @Jamir The built in a 350 stairs are still not working on Xbox latest version (1.2.6), the doors open, this turns the button orange, but no stairs.. Any news on this problem?
  15. Hi Jamir and Inibuilds, unfortunately on my end there is no indication that the team is aware of the issue. It is now again a week since the last massage and almost a month since reporting the issue. This is not a case of any mysterious bug in the depth of the hydraulic system: It can not be that hard to identify whe the liveries are missing and putting them back in in a hotfix. And again: I would not have bought the upgrade to the "premium" 2024 version if I knew that there would not be any liveries available. So I really hope this is solved within the next days and will not turn into a case of false advertisement.
  16. SteTv joined the community
  17. jd0x018c joined the community
  18. noacf joined the community
  19. Hey, I’m a new member The thrust reversers do actually work if you calibrate it the right way. For example, I have the TCA Thrustmaster Airbus Throttle. In the sim itself, all you have to do is calibrate your physical throttle axis to Throttle 1 Axis and Throttle 2 Axis in Controls. (Not the 0 to 100% axis). After that, just calibrate your actual throttle to the Synaptic A220 by clicking the menu button on the pedestal for either FMS, then DATA > MAINTENANCE > Throttle Calibration. Hope this helps!!
  20. I'm not sure if I'm doing things wrong but first. I'm trying to fly into LSZH. The FMS won't display the ILS app for none of the runways. Then when I try manually try to add the ILS waypoints into the flight plan. The FMS keeps failing on me. Making me have to restart the flight. I've downloaded the gsx profile for the plane but it won't load no fuel to the plane when requested, no passengers too are loaded. Am I doing something wrong here or is this plane broken?
  21. For reference, this is the current gate allocation map that takes effect in the fall: https://www.flychicago.com/SiteCollectionDocuments/Business/ArchivedPDFs/News/ORD%20-%202026-Redetermination%20-%20Final-Submission-Exhibit%20-%202026-0529.pdf
  22. Sounds as if you're running into similar issues with the terrain like some others have mentioned in this forum section. The developers have chosen to model the airport on custom 3D model terrain instead of default MSFS terrain. They stated that it was easier for them to model the airport well, but it is evident that there are many side effects that the competition does not have. Unfortunately, ini has not indicated whether they intend to correct the situation by remodelling their ground with proper MSFS2024 terrain. It's quite a shame, I would love to buy their EGLC, but won't be doing so when so many people see issues with ini's terrain techniques.
  23. Yesterday
  24. dory started following General Discussion
  25. I was incorrect, the floating signs are all over the airport. Is there a way to check and be certain that the default Asobo and the FSDT are completely removed? They are not in my community folder and I disabled Asobo in the sim but is there anything else i can be doing?
  26. Have flown the A220 on four flights now, and on three of them, long after takeoff and cleanup, I get the MSFS system malfunction pops up on the screen. On this last flight it happened later in the cruise portion, and my ACARS system for my airline doesn't pick up on the flaps being used at all. On Descent, the slats will deploy but the flaps will not. After landing, the visual of the aircraft shows the flaps fully deployed on the exterior model, but inside the flight deck, it shows fully retracted. Hardware is all Virpil and no issues show up in the synoptic pages. Any help would be appreciated as it's causing me some issues on landing.
  27. update, seems to track straight when the rudder pedal steering is activated.
  28. Hi, this should be sorted in the upcoming 1.0.3 patch. Thanks for the reports :)
  29. Are you on native navdata? Synaptic have had some issues parsing the coding on them which seems to be causing both the ILS auto-tuning issues as well as the RNAV-tuning-ILS issue. If you have the option of using Navigraph can you confirm if you are still having these issues?
  30. Hi Jamir, It has been confirmed on the Discord channel that differential braking is not implemented. Therefore, pressing the right toe brake pedal, the left toe brake pedal, or both toe brake pedals together produces exactly the same result: the aircraft brakes but continues straight ahead and all four temperature sensors show exactly the same increase in their readings. This is the first simulated aircraft I know of that behaves this way. We’re back to the days of FS5, when you had to press the period key to brake. This limitation should be clearly stated in the manual or in the product description under “Product Limitations”. An alternative (and, in my opinion, incomprehensible) ground-steering logic has been implemented that allows the aircraft to maneuver in confined spaces only at speeds below one kt of GS, and without using differential braking, even though Airbus manuals also recommend it. They went to the trouble of detailing the tube inside the wing beneath the spoiler, yet they did not model the brakes... I’m speechless and disappointed.
  31. Same here
  32. Same here... from time to time on the same airport it does not set the freq for your selected rwy. Other times it work just fine.
  33. Trevor posted a topic in Systems
    When can we expect the next update resolving all the outstanding issues?
  34. Welcome to Malta International Airport (LMML) for Microsoft Flight Simulator 2024! ⛵Today, we're delighted to officially unveil the next scenery project, releasing soon, iniBuilds Malta International Airport (LMML) for Microsoft Flight Simulator 2024! Located in the heart of the Mediterranean, Malta International serves as the island nation's only commercial airport and is a vital gateway connecting Europe, North Africa and the Middle East. Despite its relatively small footprint, Malta offers a unique blend of airline operations, military history and amazing coastal approaches that have made it a favourite. From the iconic approach over the Maltese coastline to its distinctive terminal architecture and bustling apron activity, Malta is an airport full of character. Capturing that atmosphere has been at the centre of development from the very beginning. Behind the ScenesAs with many of our recent scenery projects, recreating them starts long before any modelling begins. Earlier this year, a member of the iniBuilds team travelled to Malta to conduct an extensive on-site reference visit, allowing us to gather hundreds of photographs and videos from across the airport. While publicly available imagery provides an excellent starting point, nothing compares to experiencing an airport firsthand. From terminal interiors and passenger areas to apron equipment, signage, lighting, surface materials and the countless small details often missed by satellite imagery, the visit has played a vital role in ensuring every area of the airport feels true to life. Throughout the visit, particular attention was given to the airport's unique blend of modern terminal facilities and the surrounding historic architecture that gives Malta its unmistakable identity. Every reference captured has helped shape the airport's materials, proportions, weathering and atmosphere, allowing the team to faithfully recreate the experience both airside and landside. Development ProgressSince that reference visit, development has been going at a great pace. Work has taken place across every area of the airport, including highly detailed terminal exteriors, immersive interior modelling, custom ground textures, bespoke signage, dynamic lighting, airport clutter and optimisation throughout. As always, performance remains a major focus throughout development. Every asset has been carefully optimised to ensure the airport delivers a highly detailed experience whilst maintaining smooth performance across a wide range of hardware. Scenery Features Hand-crafted ground textures with bespoke runway, taxiway and apron materials Highly detailed terminal interiors and exterior modelling True-to-life landside recreation with custom vegetation, decals and infrastructure Accurately modelled dynamic airport lighting Custom taxiway signage built to real-world specification Bespoke airport clutter, service vehicles and ground equipment Up-to-date airport layout reflecting the current real-world configuration Official GSX profile included Optimised LODs throughout the scenery for balanced performance Built using the latest Microsoft Flight Simulator 2024 SDK features Full iniManager compatibility A Closer LookBelow you'll find a selection of in-development previews showcasing various areas of Malta International Airport. From the terminal building and interior spaces through to apron environments and surrounding infrastructure, these screenshots highlight the level of detail the team has been working towards across the entire project. While we're not quite at release yet, we're incredibly pleased with how the project is progressing and look forward to sharing even more, very soon! As always, thank you for your continued support! iniBuilds Team ❤️
  35. Same problem, it's quite frustrating
  36. I had the same problem doing a delivery flight for CTN from YMX to CPH. Yes, ZFW below 39000Kg or so gives "invalid entry". Above that all good. Miguel
  37. Correct, just had it during a 1hr flight this morning. Regards, Eric
  38. Dimitrios replied to Charlie Stokes's topic in Other
    Hi, In other aircraft, if you go to the Toolbar > Camera, you can select different external views, such as Engine, Wing, or other preset camera angles. However, on the A220, when you open the Camera menu, it’s empty. There are no external view options available when you press it.XBOX

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