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  11. Just bought EGLC, having a problem with aircraft traffic here, the aircraft are getting chopped off by the ground. I'm using GSX, and I've tried traffic generated by MSFS as well as SayIntentions, both cases show same issue. I've tested a few other airports, none show this same problem.
  12. Jose Cegarra joined the community
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  14. That's the only one I've experienced the issue with so far.
  15. Awesome. Thanks man
  16. Yeah exactly. Also in the air it doesn’t feel heavy. For example the pitch is so incredibly twitchy. Overall it doesn’t feel heavy.
  17. I have always felt like the A300 has ice skates on. This issue goes back to 2020 as well. It's never felt like a heavy aircraft on the ground. I believe the A300 in its own right is a heavy aircraft.
  18. This is a case of delete it from library, reset rolling cache and restart you console and re-download. I used to have this same issue in Dubai and Abu Dabi.
  19. Trevor replied to Trevor's topic in Systems
    Just to be clear - Table 1506 is still alive and well in FS2024 - no longer a table but a lot list of numbers in file "engines".cfg
  20. Welcome to Chicago O'Hare (KORD)!✈️Recently we unveiled our upcoming rendition of Chicago O'Hare International Airport (KORD) for Microsoft Flight Simulator 2024. Today, we're excited to take a closer look at one of North America's most iconic aviation hubs and showcase what's coming soon! As one of the busiest airports in the world, Chicago O'Hare is a destination that never stands still. From the constant stream of domestic traffic to heavy international arrivals and departures, the airport offers an incredible variety of operations around the clock. Recreating that scale, atmosphere and operational complexity has been one of our biggest airport projects to date, with every terminal, concourse and airside area carefully crafted to deliver an immersive experience while maintaining excellent performance. Behind the ScenesDuring development, one of our team members took a trip out to Chicago O'Hare, giving us the opportunity to gather an additional collection of up-to-date photographic references from around the airport. These images helped validate numerous areas across the scenery, from terminal finishes and gate equipment to signage, landside details and smaller environmental features. Combined with extensive research and the team's ongoing development work, these references allowed us to refine countless details throughout the airport, ensuring the final product closely reflects today's O'Hare. As development progressed, every area of the airport continued to receive attention, from the vast terminal buildings and cargo facilities through to maintenance areas, support buildings and the extensive network of taxiways connecting the airport together. Introducing iniBuilds Multi-Jetway TechnologyChicago O'Hare also becomes the first airport to feature our brand-new iniBuilds Multi-Jetway Technology. Compatible aircraft can now connect to multiple passenger boarding bridges simultaneously, creating a far more authentic boarding & turnaround experience at selected gates. Whether you're operating a widebody international departure or arriving after a long-haul flight, multiple jetways help bring the scale of modern hub operations to life like never before. This new technology has been built to support future iniBuilds airport releases and will also be introduced to selected existing airports where suitable. You can read a full breakdown of how Multi-Jetway Technology works, supported aircraft and compatible gates in our dedicated forum post here. Scenery Features Hand-crafted ground textures with bespoke runway, taxiway, apron and landside materials Introducing iniBuilds Multi-Jetway Technology for compatible aircraft True-to-life landside recreation with custom decals, vegetation, barriers and infrastructure Accurately modelled and positioned dynamic airport lighting Hundreds of handcrafted buildings, jetways, vehicles and bespoke airport objects Highly detailed terminals and concourses with bespoke textures throughout Full HD ground polygon matching the latest real-world airport layout Up-to-date 2026 airport layout Bespoke taxi signage built to real-world specifications Official GSX profile included Optimised LODs across every model for excellent performance Built using the latest Microsoft Flight Simulator 2024 SDK features Full iniManager compatibility Routes & Carriers 🌎Chicago O'Hare isn't just one of the busiest airports in the world, it's one of the most connected. Serving as a major hub for both United Airlines and American Airlines, alongside dozens of international and regional carriers, O'Hare offers an enormous variety of operations at every hour of the day. Whether you're flying a short regional hop across the Midwest, a busy domestic shuttle to New York or Los Angeles, or a long-haul service to Europe, Asia, the Middle East or South America, O'Hare provides almost endless route possibilities. From narrowbody workhorses and regional aircraft to the world's largest widebodies, the airport sees an incredible mix of traffic every single day, making it an ideal destination for every type of pilot. Watch the Chicago O'Hare Trailer 🎥Thank you, as always, for your continued support and enthusiasm throughout development. We're incredibly proud of what the team has created, and we can't wait for you to experience one of the world's busiest aviation hubs for yourself. Whether you're flying a quick regional hop, a busy domestic service, or a long-haul international route, Chicago O'Hare offers endless possibilities. We look forward to seeing where your next flight takes you! iniBuilds Team ❤️
  21. Would be great if it would feel more heavier. I think Tfdi have archieved this quite good with their Md11
  22. It has turned into a pink art piece
  23. STK posted a topic in Support
    I sent a direct message to Kwikflight but will follow up here…are any updates planned? Based on past discourse on Discord with inibuilds, and in talking with end users my understanding is that Kwikflight products are not updated more than once, but I’d like to confirm that fact. I recently rented the model in 2024 and noted a number of issues identified at the following link from early in the year were not resolved, such as rain effects: https://forum.inibuilds.com/topic/35697-kwikflight-striker-bug-and-questions/#comment-89014 Furthermore, I noted that the navigation lights switch that should allow one to change the nav lights between steady, off, and flashing only allows for off and flashing settings, even if the switch is on steady. Also, the real helicopter this is based off of has much clearer cockpit glass when seen externally. Can this glass be less tinted? Can we expect an update to the nav lights as well as other issues posted by users, or is this product no longer supported?
  24. STK started following Striker Updates?
  25. Thank you so much 🙏 Would be really cool if the plane finally feels heavier 🫡
  26. During takeoff, when the nose landing gear lifts off, the main landing gear immediately lifts off. The plane essentially takes off like a helicopter. :( There aren't those few seconds of takeoff on the main landing gear (with the nose landing gear up). Please note this. This applies to all versions! P.S.of the real pilot.
  27. Glad others have seen this hopefully its fixed soon
  28. This is known to the team. I'll make notes of automation issues between subsequent services to the team.
  29. I'll pass this along to the team, thank you
  30. Yesterday
  31. I'll pass this along to the team, do you know if this is isolated to HB-JMA or other liveries as well?
  32. Over the past few days I flew two flights with HB-JMA from the app and, even though I had the PA knob on and at 100 percent volume, no announcements were played.
  33. For the first time in Microsoft Flight Simulator, compatible iniBuilds airports can now support multiple passenger boarding bridges connecting to a single aircraft, bringing an entirely new level of realism to the simulator! Making it's debut with iniBuilds Chicago O'Hare (KORD), this new technology allows selected gates to automatically connect up to three passenger boarding bridges where appropriate, accurately reflecting real-world airport operations. This is only the beginning. The Multi-Jetway System has been designed as a platform that will continue expanding across future iniBuilds scenery, while also being backported to selected existing airports where suitable. What is the Multi-Jetway System?The iniBuilds Multi-Jetway System is a new feature designed to bring more realistic airport operations to Microsoft Flight Simulator 2024. Powered by a lightweight WASM module, it detects compatible aircraft at supported gates and manages the connection of multiple passenger boarding bridges where available. The system integrates seamlessly with compatible scenery, automatically positioning and controlling additional jetways without any manual setup required. Built with simplicity in mind, the Multi-Jetway System has been designed to deliver this enhanced realism while maintaining a minimal performance impact, ensuring a smooth experience even at some of the simulator's busiest airports. How to Download the ToolThe iniBuilds Multi-Jetway System is included as an optional tool through the iniManager and other distribution channels, making installation quick and straightforward. Simply head to the product page of any compatible scenery, open the Multi-Jetway Tool section, click Multi-Jetway Tool, and the required components will be downloaded automatically. Once installed, the system will be ready to use with all supported airports and aircraft, with no additional configuration required. Using Multi-JetwaysUsing the Multi-Jetway System has been designed to be as simple as possible. Once you're parked at a compatible gate in a supported aircraft, the system takes care of the rest. Through the in-sim EFB app (Usually 'TAB' to open), you can quickly connect or disconnect the available passenger boarding bridges, with the system automatically determining the correct number of jetways and positioning them to match your aircraft's door layout. No additional configuration or setup is required, allowing you to focus on your turnaround and departure. Step 1: Select the Jetway you want to dock → Step 2: Select the Door you want to dock it to → Step 3: Click either the Jetway or the Door again to disconnect the Jetway connected to the Door → Step 4: You're done! Available Gates at Chicago O'HareA selection of gates have been made available at iniBuilds Chicago O'Hare (KORD), these gates are where multiple passenger boarding bridges are used in real-world operations. When using a supported aircraft, these gates will automatically enable the Multi-Jetway System, allowing up to three passenger boarding bridges to connect where appropriate. The following gates currently support the feature: Terminal Gate Terminal 1 B16 Terminal 1 B17 Terminal 1 C10W Terminal 1 C16W Terminal 1 C18W Terminal 1 C20W Terminal 5 M17 Terminal 5 M39W *Please note the gates at Terminal 5 will only be operational on release. Any pre-release footage will not have Terminal 5 gates operational. Natively Supported AircraftThe Multi-Jetway System has been designed to work seamlessly with a growing range of compatible aircraft. When a supported aircraft is parked at a compatible stand, the system automatically detects the aircraft type and configures the appropriate passenger boarding bridges for that aircraft's door layout. Support is available for the following aircraft: Aircraft Status iniBuilds/Synaptic A220 ✅ Supported iniBuilds A300-600R ✅ Supported iniBuilds/Microsoft A310 ✅ Supported iniBuilds/Microsoft A320neo ✅ Supported iniBuilds/Microsoft A321LR ✅ Supported iniBuilds/Microsoft A330-200 ✅ Supported iniBuilds/Microsoft A330-300 ✅ Supported iniBuilds A340-300 ✅ Supported iniBuilds A350-900/-1000 ✅ Supported iniBuilds A380 ✅ Supported iniBuilds TriStar ✅ Supported GSX CompatibilityThe Multi-Jetway System has been designed to work alongside the wider Microsoft Flight Simulator ecosystem, including GSX. While the feature operates independently, it is compatible with community-developed GSX profiles, allowing users to enjoy realistic boarding operations alongside multiple connected passenger boarding bridges. As GSX profiles are maintained by the community, compatibility and functionality may vary between airports and aircraft, with support continuing to evolve as new profiles become available. The only limitation is you must call the jetways manually via the in-sim EFB app. You cannot request the iniBuilds Multi-Jetway system via GSX. For DevelopersThe system has been developed to be easily integrated into both existing and future aircraft projects. To enable compatibility, developers simply need to define the locations of their aircraft doors and expose the required data so the system can accurately position and operate multiple passenger boarding bridges. Once implemented, supported airports will automatically recognise the aircraft and connect the appropriate jetways without requiring any additional input from the user. For an aircraft to be compatible, its doors must simply be defined correctly in the flight_model.cfg, following the documentation from Asobo. The only difference to note is that a dockable door may be of either type 0 (Main Exit) or 2 (Emergency Exit), all other door types are considered invalid. Additionally, legacy entries such as [EXITS] may result in the simulator incorrectly reporting the door type as unsupported (99). If developers require support in getting their planes working, please feel free to email management@inibuilds.com. iniBuilds Team ✈️
  34. Thanks, yes, the 600 kg default setting for this profile is more than the default 20-minute taxi-out time allows, but in general I always end up about 100 kg below the minimum takeoff fuel. Perhaps I need more practice, but it might also be an issue with fuel burn rate. 600 kg seems to be a common value in real-world contexts.
  35. Ill pass this along to the team, I know i usually use a default of 20 minutes taxi time.
  36. This is exaclty what happens with every Inbuilds aircraft, and it´s something happening of the late 6 months or so. I have flown their products for years, including the A350 since the beginning and nothing like this happened before. At least with the A350, if you have the autosave enacted, you can restart the sim after the freeze, spawn into any airport, and then click on the last iteration of the autosave. It works quite well, it will take you back to the last situation saved, including flight plan loaded, possition, altitude etc. To tell you guys the truth, I have been avoiding Inibuilds aircraft lately, and resorted back to using the very reliable PMDG 777, since that´s what I like to do, long haul sectors. Until something´s done about I will keep avoiding Inubuilds products, which is a shame because they used to be my favorite.
  37. Sdwr87 replied to hissinsid's topic in Support
    First time using the in-game editor, for me. The scenery jumped more than one position up the list with one click of the arrow but it did the trick. Many thanks!
  38. The pitch is also very sensitive. I really want to love this plane however it has some really annoying problems
  39. BrianT replied to hissinsid's topic in Support
    If you get stuck let me know

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