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Luton [EGGW/LTN] feedback & V1.1.0 bugs.
Hello, Thank you for taking the time to break these down into subsections, makes it way easier to log. :)
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zeppdawg joined the community
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Andriska661 joined the community
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iniBuilds A350 - Terrain Data/Display
Hello, The Terrain Data is not available on the Xbox Platform however the OIS Option is unable to be removed so it still appears as an option that can be downloaded and installed however is not the case. Below I've attached all the key differences between 2024 PC/Marketplace PC/Xbox
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FluddedPuddle joined the community
- Today
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davidjw joined the community
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MCDU incorrect fuel predictions at ALTN
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iniBuilds A350 - Terrain Data/Display
So for a while I’ve been flying the a350 on MSFS24 Xbox Edition. I’ve tried to download the terrain data via the OIS and have a Navigraph subscription as required, but can’t get the terrain information to show. As instructed I’ve pressed download, it does give indication that the download completes. I exit to the Main Menu and reload into the plane on Free Flight, to no avail the terrain information still doesn’t show. I run the A350 fully downloaded without needing to stream so I’ve tried to delete and redownload the aircraft as well. Everything else works just fine with the aircraft, including manually inputting the distance for BTV in the plane view, but the more streamlined approach of viewing the airport isn’t possible. I’m running out of ideas of anyone can help?
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KORD pink taxi light textures
Hello, the taxiway lights in my KORD scenery seem to be missing textures and are pink. At night they light up normally and you can barely see the pink textures until you get close and notice some pink around the edge of the light.
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Edgar Cruz started following KORD pink taxi light textures
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1kDanrue joined the community
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MCDU incorrect fuel predictions at ALTN
Hi, Please correct me if I'm wrong but I believe that the Ini A350 is inaccurate in calculating the remaining fuel at ALTN on the FUEL & LOAD page. Using the attached screenshot from the Just Pilots Youtube channel showing the real thing, we can see that : Remaining fuel at destination (MMUN) is 14.8T. MIN FUEL AT DEST (FINAL + ALTN) : 2.6 + 3.2 = 5.8T Therefore : 14.8-5.8 = 9.0T of EXTRA. Now let's imagine they shoot the approach, go around and decide to divert. They would arrive at ALTN (MMMD) with 14.8-3.2 = 11.6 which is FINAL (2.6T) + EXTRA (9.0T) and this is what we see on the screenshot. However, in my experience the Inibuilds A350 shows consistently less than that. Apologies if it's not very clear, I promise I did my best 😆
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Sam7x started following MCDU incorrect fuel predictions at ALTN
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Edgar Cruz joined the community
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enesaaaaaaa joined the community
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Pls help with these bugs
One major problem I’m facing is when I do around 1/4 of the throttle it goes straight to TOGA on the display even though I’ve already calibrated etc. the other issue is when I start taxing everything in the cockpit just shuts off. Pls help. I will send the link to both clips below: 1st link is throttle bug: XboxBasalMender3205 | Microsoft Flight Simulator 2024 | XboxA capture by BasalMender3205Second link is cockpit bug: https://www.xbox.com/play/media/WvL9x35ENz
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Junior started following Pls help with these bugs
- v1.0.10 Bugs
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Junior joined the community
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Flying Winnebago joined the community
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Multi-Jetways in KORD works but passengers are coming bu bus and boarding using stairs ...
@Dravman91 oh... uhm.. im not sure then.. i never tested the workaround that @IniJamir advised because i disabled the stairs with the jetways present. Anybody else have any ideas? Hey @IniJamir any further explanation with the workaround please? EDIT: maybe it has to do with the door assignments in the airplane settings door 1 and door 2?? I saw a post here earlier referencing the door nomenclature, maybe thats it.. see this post at the bottom under the developers section.. it should not be something the average user (ie. me) should have to dig into, but if you know about GSX and understand what the differences in the door 1 and door 2 etc (i sadly do not understand this logic)..
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Multi-Jetways in KORD works but passengers are coming bu bus and boarding using stairs ...
Hello @John N On gate B17, I've checked this selection "disable rear stairs if jetway" in the settings as advised, but then when starting boarding, this selection is removed automatically and bus is still coming with rear stairs attached ...
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v1.09 APU will not start
Hi, It's something that is known to the team, however since then we have learned that the APU Exhaust isn't actually missing, it's stationary where the APU was started and remains at that location separate of the aircraft. Regardless it is known to the team and being looked into. Thank you :) https://forum.inibuilds.com/topic/37094-v1010-apu-heatblur-remains-stationary/#comment-91192
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KORD: Jetway(s) not moving
Hey Bert, Are you able to add more screenshots and specifically the gates that were having trouble with AI? In general, AI won't be able to use the "custom" jetways used for multi-jetway operations. That is a sim limitation. As for single-jetways, A lot of the time it's because an aircraft is in 'departure' mode (I think triggered 10 mins before the scheduled departure) so nothing looks like it's happening. Best thing is to watch an arrival and see what happens
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Multi-Jetways in KORD works but passengers are coming bu bus and boarding using stairs ...
@Dravman91 Hello Drav, not sure if this might help but it solved the problem for me. Go into your GSX settings from the GSX main menu and check the selection next to "disable rear stairs if jetway". That worked for me.
- Clickspots on overhead panel don't work
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v1.0.10 Bugs
Might as well just jump in on this thread The FD/FPV switch. This should be a toggle up that returns it to the centre and a locked down. Down works fine but up stays up and doesn't change the FD to the "BIRD" Also, the weather 3 way switch doesn't move in the correct way. Trying to move it towards 1 moves it to 2 and vice versa
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problem with landing gear lever
I'm on SU6 beta and had no issues with it. However one thing I have done a long time ago was to adjust the gear settings in the sim and while this might not apply to the honeycomb, it also might I have the TCA captains pack the gear lever is a switch. If you look at how it works in control settings, repeat input was turned on for gear up while gear down was the same button but "when released". So this meant that you couldn't set the neutral position as the sim was constantly trying to retract when the physical lever was up. By deselecting the "input repetition" option, it fixed all the landing gear issues I was having. Worth having a look at
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Xbox Version 1.09 | All liveries missing
That would have been me that mentioned that one about the DHL livery :) I am also missing all liveries on 1.1.10 version
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Luton [EGGW/LTN] feedback & V1.1.0 bugs.
Continuing with area 4, the bus terminal side, all the LOD's are screwed here too... Especially around the doors, the building/windows areas and at the end of the building too.
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Luton [EGGW/LTN] feedback & V1.1.0 bugs.
Then for area 4, you can see at stand 47, one side loads in, but go to the left a bit and it unloads.... The rest area all unloaded no matter how close you go.
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Luton [EGGW/LTN] feedback & V1.1.0 bugs.
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Luton [EGGW/LTN] feedback & V1.1.0 bugs.
Then for area 3, you can see in some areas the building struggles to load in, especially by gate 45 & you can see the LOD's for the signs, fences, barriers, aircon units & some of the building are screwed on the 72-76 stands & 43-45 stands.
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Luton [EGGW/LTN] feedback & V1.1.0 bugs.
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Luton [EGGW/LTN] feedback & V1.1.0 bugs.
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Luton [EGGW/LTN] feedback & V1.1.0 bugs.
Starting with area 2, the covered walkway, they just don't load in, ever. The yellow bollards and chains are missing too. image.png
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Luton [EGGW/LTN] feedback & V1.1.0 bugs.
Now, for a big issue currently in the sim compared to updates needed above. These are BUGS due to the new LOD system.... There seems to be 4 buildings affected by the LOD, and you can be right on top of them and they still don't load in, or the load in only when on top of them.