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  1. Past hour
  2. Hi, I just tested with the Avro RJ, and it worked correctly! It seems that it was indeed the issue. Thank you for your quick answer.
  3. Ignacy Kosiorek joined the community
  4. Lurifixx joined the community
  5. SuperCoop56 joined the community
  6. Today
  7. 2445 joined the community
  8. sir_waffles45 joined the community
  9. rachata1234 joined the community
  10. Hi, I am on MSFS 24 on Xbox Series X. Enjoying all the airbus aircrafts + the two payware ones (a350 - a340). Nevertheless I have questions: 1) Liveries : -need more liveries on A350 such as (swiss, Edelweiss...) 2) I enjoy the a320 and 321 Neo but will there be any development on : 320 Ceo, 319 Ceo, 321 Ceo, and Xlr ?? As on Xbox, we cannot have Fenix or FBW. 3) will there be a 330-900 Neo development and a 340-600 as well ? Thanks in advance
  11. ilya1 joined the community
  12. Hi Inibuilds, would the new A380 thats in production and the A350 be coming to PS5 marketplace anytime soon or at all please? thanks :)
  13. Jen started following PS5 A380 and A350
  14. paribi8511cadebekcom joined the community
  15. Jen joined the community
  16. Hi, I just started to use a350 bundle ver1.2.6 on XBOX. But, I cannot start the engines only for A350-900, -1000 and 900ULR was confirmed that the engines started by same procedure. Why the engines for a350-900 only cannot be started....
  17. Hi, I am using a350 ver 1.2.6 on XBOX. I had same behavior nose wheel steeringwas not controlled just after landing. Let me try turn autopilot off after landed. Special thanks for LineDX :-)
  18. Thank you for the update, Jamir.
  19. It seems the 1.0.9 Updates has broken the A300 .. Unclear status at loading Many clickspots not working at the overhead, buttons off Radio / Tuning Panel not working Startup impossible..... Guys, who has made QA for this update..... Reinstalled, cleared WASM etc... no changes ...
  20. This is a known issue regarding the A300 and A310 in SU5. We have not received any additional information regarding the action plan for this issue at this time. This is an Asobo-acknowledged sim bug since SU5 Beta that has inadvertently broken the way specific types of clickspot interaction points are rendered dependent on zoom levels and resolutions. This will affect any aircraft coded with this specific type of interaction required for protruding 3D objects that move outwards on interaction. You can test it yourselves by enabling Developer Mode > Tools > Behaviours > Debug > Interactions. You'll note it works perfectly as intended in dev mode, but breaks without it. We don't have any viable workaround so cannot address it our end alone unfortunately in any way that will still make the switches behave as they ought to.
  21. Please correct cockpit interactions with VR controllers. Right now it is not usable.
  22. I've logged this for the team, thank you :)
  23. Yesterday
  24. Logged for the team :)
  25. Hi, this has already been logged for the team however it appears I never responded indicating as such. That said the forums are not for show and just because one of us doesn't respond immediately doesn't mean that it hasn't been seen and actioned on. Thank you :)
  26. Hi, this is because of two reasons; the first is due to how the team worked around some funky terrain to make the runway at EGLC appear authentic to it real world counter-part and the other being that the MSFS Failures don't exactly interact to well with both 3rd Party Aircraft and scenery and can sometimes trigger the "Crash Event" for said in game failures. It is recommended to disable all of the MSFS Failures that can be found in the Game Assistances menus. Let me know if this helps.
  27. IniJamir replied to simwithmchl's topic in Other
    Have you installed any 3rd party liveries or mods specifically for the A350-1000? If so it's possible that this could be causing the crash on loading for one but not the other
  28. Just wondering. Has this even been picked up by the devs, or is this forum just for shows? It's been over a month since I posted this but the silence is deafening.
  29. simwithmchl posted a topic in Other
    Hello all 👋🏼 I recently brought the 350 series from inibuilds and i was wondering if anyone knows why my sim crashes to desktop loading into a flight with the A350-900 but the A350-1000 works completely fine I’ve tried deleting my wasm folder, uninstalled and installed but no no avail
  30. simwithmchl started following A350-900 CTP
  31. I just flew the A300F yesterday for the first time in a while and I had these click spot issues as well on console. I was going to make a topic about this but it looks like that has already been done so here I am just throwing my hat in to the ring letting people know that I to have this exact issue.
  32. Just got a marketing email that included v1.0.8 of the TriStar having been submitted to the Marketplace, and I figured I'd ask one question: when will the flight model be among the fixes? I've been waiting for certain aspects of the flight model to be made more realistic for a couple of months. I've seen posts saying that, among other things, it shouldn't be able to climb at 1,500fpm above FL300 and the deck angle on approach is several degrees too low, and those things now greatly annoy me every time I try to fly it, to the point where the only times I've flown the aircraft have been to test it after an update. So with every update since probably v1.0.3, I've been hoping to see those aspects of the flight model be modified based on that feedback, and I've been sorely disappointed each time so far. I still hold out hope that v1.0.9 will include this, but I'm starting to really wonder. To be clear, I think I speak for everyone when I say I very much appreciate all of the systems fixes that have been done so far, but I just really hope the team doesn't neglect other important areas such as this.
  33. I have the crash while loading the "flight" obviously
  34. This is "Parking 255" in the list of parking spaces.
  35. When spawning into cargo ramp 8 with the A300, the plane is badly misaligned with the apron markings.
  36. As mentioned above, we have been trying but don't have any viable workaround at the moment for what appears to be a platform-level bug with how its rendering the clickspots. Should we find one that works, it will be pushed via an update but barring that it remains an issue that needs addressing sim-side. Thanks!
  37. A known issue since SU5 Beta, please see:
  38. Now you can. Try on v1.0.9. If you do happen to get a crash, please follow this guide to report the CRASH variables as well.
  39. Hi everyone, unfortunately with v1.0.9 a lot of buttons, especially in the overhead (haven't tested every single one yet) have their clickspots greatly reduced in size. It's only about the size of the red square in the following screenshot: It's basically impossible to properly push these without being close up. This is the same across all variants. Can you please check? This makes the plane kind of hard to control once airborne. Cheers!

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