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  1. Past hour
  2. Us PS5 players really did get the shaft, it’s like they don’t care about us.. We don’t get the new fancy planes, and even the default planes are bugged as hell.
  3. Literally said that you hope to bring it out with Update 1.04 and if that doesn't work it will come with Update 1.05. Its really a shame how you treat the PS5 community with it rather than give a good Update on it, but i guess we keep lying?
  4. Mxioo44 joined the community
  5. A340: https://youtu.be/lVBkmRuPSmg?t=493&is=cYM1XhvDDsMaQAGN Can you confirm that this would not show in the A380?
  6. Today
  7. Some NPAs do not include the THR WP in the procedure as the MAP is located earlier, but the iniBuilds A380 always forces the THR to be part of the procedure. This has already been reported in the A340 and A350. NG navdata used.
  8. Let’s just forget about the A380 for now. No point stressing, and loosing sleep over it. At this stage we will most certainly get GTA 6 before the A380. Maybe GTA 6 will have an A380 in it.
  9. ‘Supporting and refining the A380 remains a key priority for the team. Version 1.04 has now been submitted and is planned to introduce PlayStation 5 compatibility alongside a further range of improvements. This compatibility work must still complete testing and validation; should it not be ready in time for version 1.04, it will instead follow as part of version 1.05.’ Above statement comes directly from the Inibuilds Aircraft Development Update, released October 5th.. just sayin’
  10. All fixed in the 1.0.5 update - many thanks to the team for their quick investigation and fix.
  11. ESW joined the community
  12. I can confirm the same issue with version 1.2.6 - I lose most cockpit sounds when I open a menu and come back to cockpit view or when a sound like the cockpit printer goes off. The only way I can regain cockpit sounds is to cycle to an external view and back. I've only experienced this issue since the SU7 release; everything was fine with SU6 and below.
  13. The way this situation is looking right now, I feel that we are most definitely going to get GTA 6 before the A380 on PS5.
  14. _Robert_ joined the community
  15. silverrr240 joined the community
  16. rbreen1017 joined the community
  17. Yesterday
  18. Hi, Units are set to LBS Total FOB showing pounds correctly, but individual tank quantities appear to show KGs. (Does not add up to total)
  19. HSuarez joined the community
  20. Sorry yes, the server was having issues. Glad it's back up and running!
  21. I waited a bit, tried connecting again, and it just worked... strange, thanks
  22. no, i don't have vpn
  23. Hi, do you have access to a VPN? Thanks
  24. Hello, I’m having the same problem, even though everything was working fine less than a month ago. I’m in France and am encountering the same "Inimanager" block, where the "R" fails to load. I’ve cleared my cache and entered my email address and password, but I keep getting an "overload" message.
  25. Mattzimann joined the community
  26. Thank you as always for the detailed report! I will log this with the team to review. Appreciate your continued support!
  27. Hey guys, Huge fan of what you’ve built bringing Airbuses into MSFS! I did want to mention a bug I’ve noticed regarding Flaps behavior on everything from the A320 to the A380. I’ve seen this issue since the A350 in MSFS20, and it’s still happening in MSFS24 on the A350 and A380 (I usually depart using Config 2 on IniBuilds jets). See the picture below: Whenever you set Config 1, the plane defaults to Config 1+F instead of standard Config 1. During heavy takeoffs or direct Config 1 departures, this drives S-speed way past flap retraction speed and right up against VFE. It happens on approach/landing too. Looking at the FCOM snippets for ARS and AES below: Picture 1: Automatic Retraction System (ARS) ===> Picture 2: Automatic Extension System (AES) ========>> It mentions 'When Needed', so when is 'when needed' actually supposed to apply? For this context, we refer back to A320 FCOM: => => Looking at the green highlights and diagrams, 100 knots is basically the boundary. During acceleration at acceleration altitude, Config 1 behaves in two ways: Taking off in Config 1 engages 1+F, which ARS then retracts to pure Config 1 as speed approaches VFE. OR Taking off in Config 2 or 3 and retracting to Config 1 sets standard Config 1 right away (not 1+F) because ARS sees speed is already above 100 knots. So how do you actually get 1+F in-flight after Takeoff, Holding and Approach? It requires two things: Selected or constrained speed is below VFE, AND You recycle the flap lever from Flaps 1 to 2 and back to 1. This applies across the entire Airbus family, all the way from the A318 to the A380. Getting this flap logic simulated accurately would make flying these jets in MSFS so much more realistic and enjoyable! Thank you for your attention, guys. Cheers 🍻 HaveASafeFlight!!
  28. laurent Lesage armengaud joined the community
  29. aarondowns941 joined the community
  30. Azurexq joined the community
  31. My answer above has not changed. Thanks for your patience and understanding!
  32. Hello team, I know this topic has become tiresome and tedious for all of you—and for us as well—but we still need an update regarding the A380 for PS5. We were previously told that if it wasn’t ready for version 1.0.4, you would wait until version 1.0.5 to release it on the console. So, how much longer will we have to wait? Thank you very much; we look forward to your response.
  33. No timeline or date has ever been provided. While we are hopeful it releases ASAP, ultimately, we do not know when it will release on the PS5. Thanks for your continue patience!
  34. Hey team, Was anxiously awaiting 1.0.4 and 1.0.5 as you finally updated us that ps5 compatibility is on horizon with these but now both updates are here but we go no further updates on ps5 side of things, any update is appreciated please we are all waiting for it
  35. iniBuilds A380 Airliner V1.0.5 Update 🚀Following our recent v1.0.4 update, the team has continued reviewing your feedback and addressing reported issues across the iniBuilds A380 Airliner. Today, we're pleased to release v1.0.5, bringing fixes to the Captain's Vertical Situation Display, upper deck seat numbering, light states reported to external applications and the EFB enroute map. For our Xbox community, we hope to release the Xbox version next week, with the changelog items from both v1.0.5 as well as upcoming v1.0.6. The full changelog can be found below. The v1.0.5 update is now available to download via the In-Game Marketplace. V1.0.5SYSTEMSFIXED Captain's VSD not displaying ranges ARTFIXED Duplicated numbering of upper deck seats 7A and 7K FIXED Incorrect light states reported via SimVars, affecting external clients such as ACARS EFBFIXED Enroute map tiles and display not rendering iniBuilds Team ❤️
  36. iniKyle replied to mdpm32's topic in Suggestions
    Thanks for your suggestion! I will forward this to management for review!
  37. I hope iniBuilds hasn’t abandoned the A300-600. It’s currently the only A300-600 available for MSFS, and while the aircraft remains enjoyable, the model could definitely benefit from some visual improvements. Another developer currently has the classic A300 in development, and from the previews, both the exterior model and virtual cockpit look outstanding. It would be great to see that same level of visual refinement brought to the iniBuilds A300-600, particularly in keeping with the standard they have now set with the A380.
  38. Hi, This sounds like an AIRAC issue. Are you using Navigraph or sim default data? Thanks!

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