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  1. Past hour
  2. Hello, a decent variety of these are known already, with some of them having received fixes coming in future builds, in addition the LVARs list is coming and the necessity for it is known. Any additional bugs I find in here will be logged for the team, thank you both 🙂
  3. I have noticed this as well and will pass it along to the team, thank you. Would you be able to grab a video for me if you're free to do so, if not that is alright 🙂
  4. Hi, I will log this and pass this along to the team. Thank you
  5. Hi, for this one I am gonna need a reference of some sort as I don't fully understand what you mean, but I know none of what those are and how to phrase it to our team 😄 Thank you and I appreciate all your contributions
  6. Hello, this is a known issue that we already have logged. Thank you 🙂
  7. Hi, given the fact that your INS map is also doing some weird tiling that I have never seen before. I'd recommend reinstalling as well as clearing the WASM folder for the aircraft and then giving another shout in here if this issue continues to occur. Below you can find steps to clear WASM for A340, just follow the steps to find the file path and instead of going to A340 folder, go into L1011 instead. Thank you.
  8. All, this post is largely my ongoing study of how iniBuilds Sceneries interact with the Sim and one another. Specifically, the packages uploaded to the Sim's Marketplace as I am on Xbox X. My original thread on the ongoing pink textures for Xbox users at KDFW is here: Lately, many users, including those on PC, have noticed more and more pink textures appearing in iniBuilds sceneries as the Sim evolves and updates itself but also, and importantly, more and more iniBuilds sceneries come onto the scene and loaded into the Sim. This is a story of how one corrupt scenery package, and, more specifically, using the same texture files over and over again in multiple sceneries without fixing their text pathways, corrupt multiple iniBuilds sceneries over time. For our study we'll look at how updating one scenery, KLAX v1.0.2, which has many user complaints in the forum, can create bugs in other iniSceneries. In our study today we'll look at the effects on KPSP v1.0.0 and KDTW v1.0.5. All are packages streamed from the in-game Marketplace. It's important to note that all three of these iniSceneries are updated ports from MSFS2020, meaning they are not original to the 2024 SDK, simply enhanced and updated for 2024. For every test below, everything was streamed directly from the Microsoft servers and all caches were cleared to ensure old or conflicting data was removed. Let's dive in... First let's look at KLAX's effect when installed and updated piecemeal by the user over time on KPSP...below we see that KLAX v1.0.2's texture files has corrupted ramp equipment at KPSP. Other user report even cars are pink in the parking lots. Now let's watch what happens when KLAX is completely removed from the game and KPSP is allowed to stream on its own...the textures are restored but notice the stairs truck has completely vanished. Now that we've cleared out corrupt files let's re-stream KLAX on the Xbox.....not only has the stairs truck reappeared at KPSP but it has its correct textures applied, no more pink textures at KPSP. OK great, but what about KLAX v1.0.2's effect on other iniSceneries? Let's go to KDTW v.1.0.5 and check for pink corruption. Bingo, there it is, didn't take long to find one. KLAX's runway caution lights have duped over KDTW's texture/object file and not only corrupted it, but now they face the wrong way. Now let's disable KLAX and see what happens at KDTW... Look at that, KDTW's caution lights revert to their original texture/object file used in MSFS2020 and they face the correct way now. So now let's uninstall KDTW and stream both the latest versions of KLAX and KDTW to see the effect on a clean Xbox system... A mixed bag, KLAX has placed its texture and object file for the runway caution lights at KDTW but it still faces the wrong way as in our first example.... Now back to KDFW, a 2024 SDK original scenery that has been missing texture files since release on Xbox...texture files we should note, DO show up in original 2020 sceneries now enhanced for 2024 but still not native to the SDK....KLAX and KJFK. Below we see two pics of one of the two missing texture files at KDFW (see my original KDFW post above) correctly show up at the older two airports. Even with KJFK and KLAX disabled and the cache cleared, it still does not load at KDFW....you can see the pics of this in my other post linked above. That means the script for the textures files submitted for Xbox in a full 2024 SDK made scenery were copy and pasted from older 2020 enhanced versions and do not read the same in the new SDK. The bad code must be located and cleaned up to fix these overlaps and corruption across iniBuild's sceneries with particular attention paid to old texture and object code that predates the 2024 SDK kit and was used in older 2020 ports. I hope this helps out the developers, especially when it comes to Xbox and how packages are loaded to the Marketplace and read but the system. I'll continue to test out all these things are updates and fixes are released over time. Please reach out with questions, thank you so much! --Nick N. cc: @IniJamir @IniSteve
  9. Hi, I'll look into this albeit this might end up having to be a report on the MS Forums as for what I do know regarding the GNS530 is that it's entirely on the WT code base, we just power the module in the aircraft via the Electrical System and then it goes from there on WT's code. That being said another user did report that their generators were randomly tripping so it could very well be attributed to that. Next time if this occurs, take a look at the F/E Electrical Panel and see if your breakers and generators tripped or not. Thank you 🙂
  10. Hi, I think something's wrong with the scenario (no criticism, in fact, it's an excellent scenario), because I haven't seen this problem in months and months on the various flights I take. Believe me, I always use very heavy destinations, like London, New York, all addons, and I have, now a 5090 and previously a 4090, that type of problem with the lights I've only encountered in FS2020 when I was using RealTraffic with a lot of AI traffic at very heavy airports in terms of lighting. Please do something because this type of problem is unacceptable in a "small" airport like Liverpool. Oh, in my case, the problem appeared with only me as traffic, so even in the absence of other traffic, and I don't use any strange addons that affect the lighting or the Liverpool area.
  11. Will pass this along to the team for consideration, thank you 🙂
  12. OURS84

    affichage A350

    Ok thank you for your feedback. But I am not going to waste endless time trying to find who or which add-on is preventing your product from working properly; the solution will be simple and radical: Uninstallation of your A350 product. Regards, GB
  13. Today
  14. Thanks for the heads up, will try this in the meantime
  15. Courtial

    STD to QNH

    Thanks, I think the pb was my mouse 😕 another question, linked to this one: on my default set up, the knob push is right click and pull is « center click » (with the scroll) on the mouse is there a way to change this?
  16. Hi, i had like 3 good flight, but now i cant finish a flight, because one or all of the INS freeze on position, and when i check status its back on 90, ALERT flashing, and i cant do anything onwards. Any suggestion what can be wrong, or how can I help myself on this? Also it seems, HSI is out as well, because when i try to finish the flight with radio navigation it doesnt change.. Rotates, but apart from that, radio navigation doesnt work either, and it not rotate to the radio beacon just to 180-360. Not even show the ILS course deviation, however at least the plane captures it.
  17. I'll add this along and see if it's something that can be done, thank you.
  18. Hi, this is a known issue that is being resolved in a future patch, thank you 🙂
  19. I found them ok. Left hand side of IniManager, Liveries. (Below My Products) When you open up Liveries they appear in my set up at the top of the liveries list, as TriStar Airliner. Note that they should install in your Community folder & you need to shut MSFS2024 right down before you try to find them in the Sim. Once you restart MSFS2024, they should show up. I was just checking IniManager & picked up an Update for the TWA 'Classic' (N14020) livery. ARR2
  20. I'm experiencing the same issue at the moment. Had trouble with the INS so thought I'd try the GPS it's still following the flight plan but not seen the map in a while
  21. Same issue on my side exact same.
  22. The fuselage texture and bumps are evident. Excellent modelling! Only wish is contrails were visible and the trijet spews some black smoke, normal for classic jets of its time.
  23. Great airplane. Its my current top airliner to fly! Thank you Inibuilds for developing this classic trijet. Not sure if anyone else is experiencing this issue, but as the title suggests, my GPS randomly resets during normal flight ops. I can only use INS as a reliable source for navigation. When the GPS resets, all the settings and positions remain, but its rather annoying that I have to keep pressing "ENT" to get to the map view of in the GPS.
  24. Hi, I’m currently flying the iniBuilds Lockheed TriStar using the PMS INS setup, and I’ve run into an issue related to simulation rate. The aircraft itself allows me to use sim rate x4 without any problem. However, the PMS INS does not seem to account for the increased simulation rate when performing its calculations. Specifically, the distance to Top of Descent decreases at the same rate regardless of whether I am at sim rate x1 or x4. As a result, during accelerated flight, the INS calculations become inaccurate, and the TOD prediction is no longer usable. It seems like the INS is calculating based on real-time rather than simulation time. Is this a known limitation of the PMS INS, or is there any workaround or fix available? I’d also like to report a major performance issue with the iniBuilds Lockheed TriStar. I am getting extremely low FPS with this aircraft. When I pan the camera, it stutters heavily, making it very uncomfortable to use. I’m also seeing very high VRAM usage. I have NVIDIA RTX 4070TI , Intel I5 13400F , 32GB ram so my setup shouldnt be a problem. What’s strange is that with other aircraft, I get literally around 7 times more FPS and far fewer stutters under the same conditions. So the issue seems specific to this aircraft. Would it be possible to introduce lower resolution texture options? For example: A “Low Resolution” texture pack An “Ultra Low Resolution” texture pack Even more aggressive options, like significantly reducing passenger cabin texture quality (e.g., very low-res / 360p-style cabin textures) I’d like to suggest a feature regarding GPS integration. Currently, the default GNS 530 in MSFS 2024 has several issues with flight plan sequencing. I’ve spent about a month testing and analyzing these bugs, and from what I’ve observed, the GPS sequencing logic in the default GNS 530 — and therefore also in the PMS GTN 750 (which relies on similar logic) — is not fully reliable. Because of this, complex flight plans can behave unpredictably, especially during waypoint sequencing and approach phases. Would it be possible to integrate support for the TDS GTN 750 NXi as an alternative option? For example, similar to what is done on the FSS 727, users could choose between: Default GNS 530 PMS GTN 750 TDS GTN 750 NXi This would give users more flexibility and allow those who need more reliable GPS sequencing to use the TDS solution. Thank you for your time.
  25. frank_m

    STD to QNH

    This is a simulator setting and required in order to be able to push and pull the cockpit buttons.
  26. i am having similar issues recently last week or so, i am on approach Nav is armed, approach is armed and MCDU shows the next waypoint final approach fix with autoland ap engaged, but the plane is not following the flight plan, it just turning away from the green path and descending for approach somewhere off the airport and crashign on its own Airac is up to date in EFB and simbrief. all Assitance are turned off
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