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  1. Today
  2. Hello, I'm not sure if this is a bug but I noticed that toggling the NO MOBILE switch on the overhead panel produces no chime sound at all, even though the SEAT BELTS and NO SMOKING switches work fine
  3. jski joined the community
  4. It'll probably be user selectable although unless someone from ini responds, you'll have to wait and see. Some option such as in the synaptic a220 aren't done with config.ini's which I actually find a bit annoying. Should be similar to their a350.
  5. IntroductionSome games create excitement through fast action, while others rely on patience, atmosphere, and the fear of not knowing what will happen next. Five Nights at Freddy’s, often called FNAF, belongs to the second group. Its simple controls hide a surprisingly tense experience, making it an interesting game for both horror fans and players who enjoy strategy. You can learn more about the game and try it here: FNAF. Before starting, it helps to understand that the game is less about fighting enemies and more about observing patterns, managing limited resources, and staying calm under pressure. GameplayIn the original game, you play as a night security guard at a family restaurant. Your job is to monitor the building from midnight until 6 a.m. The restaurant appears empty, but several animatronic characters move through the rooms after dark. Your main tools are the security cameras, office doors, lights, and a limited amount of electricity. The cameras allow you to check where the animatronics are located. However, watching them too often uses power, and running out of power before morning can leave you defenseless. The doors and lights are equally important. Lights help you check whether an animatronic is near the office, while doors can temporarily block certain threats. Neither tool should be used constantly. The central challenge is deciding when to act and when to save energy. Each night becomes more difficult. The animatronics move more aggressively, and you must remember their behavior while reacting quickly. The game encourages careful observation rather than random button pressing. Every sound, camera change, or sudden movement may provide useful information. Although the basic objective is straightforward, the atmosphere makes it memorable. The quiet office, flickering screens, distant noises, and unexpected appearances create tension without requiring complicated gameplay mechanics. Tips for New Players1. Learn the camera layoutAt the beginning of a night, take a moment to understand the camera locations. You do not need to memorize every detail immediately, but knowing the important rooms makes checking faster. Efficient camera use saves both time and electricity. 2. Watch movement patternsThe animatronics do not move completely at random. As you play, you may notice that each character has preferred routes or different behaviors. Pay attention to where they appear and how quickly they approach the office. 3. Avoid checking every cameraIt can be tempting to switch through every camera repeatedly. This usually wastes power and increases stress. Focus on the locations that provide the most useful information. A simple, consistent routine is often more effective than constant checking. 4. Use lights brieflyTurn on the office lights only for a quick check, then switch them off. Keeping them active for too long drains power and may distract you from other tasks. Short checks are enough in most situations. 5. Do not panicFear can lead to poor decisions. If you hear a sound or notice movement, pause briefly and consider what it means. Acting without thinking may cause you to waste power or close a door unnecessarily. 6. Listen carefullySound is an important part of FNAF. Footsteps, noises, and changes in the environment can reveal that something is happening outside the camera view. Playing with headphones can make these details easier to notice, although a moderate volume is best. 7. Treat failure as practiceLosing a night is part of the learning process. Each attempt teaches you something about timing, movement, or resource management. Instead of viewing a loss as wasted time, use it to adjust your strategy for the next attempt. Making the Experience More EnjoyableFNAF is best experienced in a comfortable setting where you can focus. Playing in a dark room may increase the atmosphere, but it is not necessary. Keep the volume at a reasonable level, especially if sudden sounds make you uncomfortable. It can also be fun to discuss theories and character behavior with other players. The series is known for its mysterious story, hidden clues, and unusual events. Even if you mainly enjoy the gameplay, exploring the background can add another layer to the experience. If you prefer watching others play before trying it yourself, videos and forum discussions can help you understand the basic mechanics. However, discovering the timing and surprises personally often makes the game more exciting. ConclusionFive Nights at Freddy’s is an excellent example of how a simple idea can create a powerful gaming experience. Its core mechanics—checking cameras, managing power, listening carefully, and reacting at the right moment—are easy to understand but challenging to master. The best way to play is to stay patient, learn from each attempt, and develop a reliable routine. Whether you enjoy horror games, puzzle-like challenges, or atmospheric storytelling, FNAF offers an experience that rewards attention and calm decision-making.
  6. KhazbikaKishiev joined the community
  7. Sampa joined the community
  8. Edom Pires joined the community
  9. LukeFF replied to mdpm32's topic in Suggestions
    With all the problems and missing features the A300 still has after all this time, I wouldn't be surprised if, at some point down the line, it's rebuilt from the ground up. The one we have right now is a mishmash of different build numbers and doesn't even fully represent the relatively ancient ones flown by DHL, which have an upgraded MCDU.
  10. Remove any mixture axis control assignments.
  11. matheuswilliam505 joined the community
  12. My parking brakes are set and this happens to me as well, not frequent but it does.
  13. Running version 1.1.0
  14. Shayne posted a topic in Systems
    A350-900 - I have a very high-end system, and I almost never see a WASM crash. In the last week, while on an around-the-world tour, I experienced at least 6 different WASM crashes with this product. That is absolutely unacceptable. It is to the point now where the plane is not flyable. Basically, you have a product that is broken. What is going on here??
  15. Shayne started following WASM
  16. Shayne joined the community
  17. Evil Story started following Updates
  18. llaca joined the community
  19. Alfonso Guerra joined the community
  20. That sounds better. I don't have the A220 until it becomes available directly from IniBuilds instead of Marketplace, anyway. I don't like Laptop never fun with. I have desktop tower pc machine and large monitor screen. I want to see the cockpit without eye-loupe (lol). Pat
  21. Maybe ShenZhen should on the list too, this version ShenZhen (ZGSZ) scenery to old and bad quality . So, I think inibuilds should do more about Chinese scenery , this is a big market : )
  22. Hey Guys, I tried doing a flight yesterday and started everything as usual. But this time the MCDU didn't show Top of Descend but it showed Top of Climb. I tried trouble shooting it with double checking ZFW, ZFWCG, cost Index, no discontinuity, performance page,etc. Still couldn't figure out what is wrong and it never happened to me. Im running MSFS2024 updated version. Any thoughts guys? Thanks Elvis
  23. Elvis_A330 joined the community
  24. Ok just an update, I removed everything from the community folder for the exception of the following: A350 A350 delta livery Atlanta scenery Miami scenery FSTSL The system didnt crash or freeze...
  25. I recently got a new computer build, its pretty good, specs below: Processor: AMD Ryzen 9 9900X3D (12-Core) 5.5 GHz Turbo (3D V-Cache) (Zen 5) Motherboard: MSI PRO X870E-P (Wi-Fi) (AMD X870E) (Up to 3x PCI-E Devices) (DDR5) System Memory: 64GB DDR5 6000MT/s Kingston FURY RGB Graphics Card(s): 1x GeForce RTX 5080 16GB (VR Ready) Power Supply: 1000W Digital Storm Performance Series (Semi-Modular) (80 Plus Gold) Storage Set 1: 1x SSD M.2 (1TB Samsung 990 PRO) (NVM Express) Storage Set 2: 1x SSD M.2 (1TB Samsung 990 PRO) (NVM Express) Extreme Cooling: H20: Stage 3: TRYX Panorama SE 360 Liquid CPU Cooler (Triple Fan) (Fully Sealed + No Maintenance) Operating System: Microsoft Windows 11 Home (64-Bit) I have no issues with the computer, and everything runs really smoothly, I just feel like I could get more performance out of MSFS2020 - I average 30-50FPS, 25-40 at heavier airports. I have a cap set to 75FPS, but it rarely reaches 75FPS - and I am almost positive that this kind of system should have no problem reaching that. So I start this thread hoping to learn a little more what others are running as far as settings. Eventually I will get MSFS24, but not until PMDG/Inibuilds comes out with 747/a380/a350v2 For ref, and some q's: DX11 vs Dx12 - when I run DX12, I notice much more memory usage and stuttering at heavy airports like NYC area. what do you use? For some reason I cannot change the DLSS model preset - if I change from the apps recommended, MSFS crashes. Running latest NVIDIA Game Ready Drivers. Running GSX, and all the popular aircraft addons: inibuild, pmdg, etc. Thx!
  26. I bought a Lenovo gaming laptop and found that with the default highest graphics settings (some settings weren't maxed out), the frame rate when flying the A220 was 4 times higher (20 frames per second) than when I flew the A220 on a handheld console.
  27. Yesterday
  28. First off, I am excited to hear about V2. Now on to my wish list. I would like to see improvements in the cockpit glass. The glass on the avionics quality does not come across as sharp, they look a tad grainy and amateurish. Over all an improvement in flight deck textures over all would be a great improvement. How about a switch on the EFB that we can choose to have the cabin curtains open or closed on start up, and get rid of those engine covers, they are not realistic. I think a look at Fenix quality would be a great place to start.
  29. YettiCrab joined the community
  30. Premium was supposed to be kinda V2… But well.. sigh
  31. Hi, regarding the recently shown Early-MSN (Batch 2) and Modern-MSN (Batch 7) configurations: Will the appropriate configuration be automatically selected based on the aircraft/livery/registration, at least for official iniBuilds liveries? For example, if I select a Lufthansa livery representing a specific D-AIMx aircraft, will the EFB automatically default to the configuration appropriate for that particular aircraft, or will Early/Modern MSN always have to be selected manually by the user? Also, are these two configurations intended to represent complete aircraft standards, or will individual equipment/system options be configurable separately? I really appreciate the dedicated and hard work inibuilds is putting in here, and I can't wait to fly the A380.
  32. I definitely agree with the previously mentioned speedbrake rattling/buffeting sound. I understand that deploying the speedbrakes creates disturbed airflow over the wing and causes aerodynamic loads and vibrations throughout the airframe. However, I am not sure how much of this would actually be audible in the real A350 flight deck. In the current version, the rattling effect seems extremely pronounced and gives me the impression that the entire flight deck is being shaken. If possible, it would be great if this could be compared against recordings or feedback from A350 pilots. Another area I would love to see revisited is the sound of the cockpit pushbuttons and KCCU keys. I recorded examples of the EFIS control panel pushbuttons, ECAM control panel pushbuttons and KCCU keyboard. They do have different sound effects depending on the panel, but to my ears they all sound somewhat artificial and overly “plasticky”. It is difficult to describe precisely, but they don't quite convey the mechanical feel I would expect from actual flight deck controls. More authentic recordings and/or some additional mechanical depth to these sounds would greatly improve the tactile impression of operating the cockpit. There is also an airflow/fan-like sound during initial electrical power-up that I noticed. After switching on the batteries and the first systems begin to come alive, this sound appears almost instantaneously at full volume. I assume this represents an avionics ventilation fan or another airflow-related system, although I am not certain. If that is indeed what the sound represents, I would expect the fan/airflow noise to build up more gradually as the fan spools up and airflow is established, rather than appearing immediately at its final level. A short fade/spool-up transition could make this part of the power-up sequence feel considerably more natural. Finally, I would really appreciate another look at the engine start sound sequence and its synchronization with the simulated engine parameters. I made recordings of a cold engine start both with and without the OIS active-noise-cancelling headset option enabled. What particularly stands out to me is the timing of the characteristic low-frequency rumble/spool-up sound following light-off. Fuel flow and EGT already indicate that combustion has begun, but the prominent engine-start rumble only becomes audible roughly 12-15 seconds later, at which point fuel flow is already around 900 kg/h in my recording. To my ears, this makes the sound sequence feel disconnected from what the engine indications are showing. I would expect the audible transition associated with light-off and the subsequent acceleration towards idle to correlate more closely with fuel introduction, EGT rise and the actual engine spool-up. The individual sound itself may be fine; it is mainly the timing/layering and synchronization that currently sounds unnatural to me. I have recorded short videos demonstrating all of the above and can attach them as references. Pushbuttons Avionics fan? ENG1 Start without ANC ENG2 Start with ANC And as Harrycot already said, I, too, would like to thank you all for the hard work and the opportunity to provide feedback - I really appreciate it.
  33. Hi iniKyle and the team, Thanks for opening this thread and giving us the opportunity to share feedback for the V2 soundpack. Here are the main areas regarding the sound environment that currently affect immersion on the A350: 1. Cockpit Audio Mixing & Avionics/Packs Noise Current behavior: The cockpit environment feels overly muted and "muffled" since recent updates, yet the avionics, fans, and pack noises completely drown out the engine audio. High frequencies are harsh, while low frequencies are almost non-existent inside the flight deck. Expected behavior: A much more dynamic acoustic balance. While the A350 flight deck is well-insulated in real life, the deep low-end rumble and bass of the Trent XWB engines should still be felt and heard, especially during spool-up and high-thrust conditions (TOGA / Flex). 2. Trent XWB Engine Dynamics & Spool Sound Current behavior: Engine sounds feel flat and lack punch during acceleration. The signature buzzsaw effect at high N1 settings lacks depth, and the transition/spooling between idle and climb thrust feels synthetic with noticeable volume steps. Expected behavior: Richer, deeper bass and a gradual, natural progression of the engine note during spool-up. The soundscape needs to accurately reflect the sheer power of the Trent XWB engines, similar to high-standard airliner soundpacks (like modern A220 audio implementations). 3. Sound Spatialization & Environmental Effects Current behavior: Structural and aerodynamic sounds (e.g., speedbrakes deployment, gear extension) feel detached from the cockpit environment, while overall cockpit acoustics lack 3D depth. Expected behavior: Better leverage of MSFS 2024's native 3D spatialization engine to provide natural sound isolation, realistic cockpit resonance, and smoother acoustics when moving between the flight deck and cabin. Here is some video that I find useful for you : Appreciate the hard work on bringing the A350 to native MSFS 2024 standards!
  34. Hi. I have just done my next flight. Here is what I have found. I discovered to my surprise that there were still some key bindings for my keyboard which involved the num pad which I use for my cameras, but which also control the rudder and ailerons. I have deleted these, and my wings are now completely level. Clearly I have found the smoking gun! Please see the following video. https://youtu.be/1Rr5i4EvrZ4?si=TPg9lNh2rMBeujGH This shows that Ground menu flashes when GSX is enabled. Turn off GSX and the flashing stops. On my system the flashing starts again as soon as I enable GSX again. I logged out of Navigraph and logged back in again. The ANF still won't follow the aircraft, and today I spotted that this is the case on departure and on arrival. Incidentally do I need to switch the ND to Plan mode for the ANF to function? I have updated my GSX since the last flight, and today I did not have the same boarding issue as last week. However, please see below. I am confused about how I should be loading the aircraft with GSX integration. Today I clicked on the "Load with GSX" button anticipating that this would lead to refuelling, loading of catering and boarding of passengers automatically. However I discovered that clicking on that button meant that my fuel was load instantly, even though GSX sent the fuel bowser. Is there any way to get gradual refuelling rather than instant? I also discovered that catering and passengers were not loaded automatically, and I had to select these from the GSX menu on the OIS Ground page. What is the correct way to load the aircraft with GSX? EDIT. Sorry, there was another issue I discovered. The destination weather I was given under Landing Perf in the OIS was different from the METAR/ATIS I received from ATC COM --> D-ATIS. And the winds and temperature were also different. The OIS gave me a QNH of 999 whereas the D-ATIS gave me 1000. I checked on Windy.com and the correct QNH was actually 1000. I decided to stick with what the OIS had given me, but the discrepancy was a concern on arrival as I couldn't be certain that my altitude reading was correct. Many thanks.
  35. thier posted a topic in General Discussion
    j ai une question est ce que avec 32 go de ram je peux faire un vol de 12 heure avec le 350 inibuild en mettant tout mes réglage en medium
  36. So sad, now the A220 is not usable for me.
  37. Komet replied to Komet's topic in Support
    And Taxiway L is missing. And A5 https://i.postimg.cc/RhZCVsHj/2026-aug-23-001.jpg https://i.postimg.cc/wMjxTfNY/2026-aug-23-002.jpg

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