Administrators iniBuilds Posted May 30, 2022 Administrators Posted May 30, 2022 Hey guys! We are working on a few things, biggest being performance and some more roads modelling airside. If you would like to see things done in a free update, please post on this thread! Many thanks! 1
AndyM Posted May 30, 2022 Posted May 30, 2022 Awesome news, wasn't expecting this. Personally I'd like to see a little more detail along the front of the terminals airside (it's what you look at when taxiing on to, and sitting on stand). Jetway repositioning as I have noticed issues with parked aircraft and VDGS in the past. Other than that, maybe improvements to the terminal interior lighting? 3 1
F737NG Posted May 30, 2022 Posted May 30, 2022 Performance and night lighting improvements are a must. 1
BAW303 Posted May 31, 2022 Posted May 31, 2022 (edited) Performance optimisations are very much needed. Night lighting is pretty poor in general. No light sources. So I would like to see that improved the most. Ground textures are not great compared to other devs imho. I actually prefer the default textures as they look more realistic. Would like to see improvements there too. just my 2 pennies… Craig Edited May 31, 2022 by BAW303
BAW303 Posted May 31, 2022 Posted May 31, 2022 For clarification on textures… I was referring to some of the textures appearing a bit blurry where detail is required. Looses some immersion. Also ground texturing missing in areas and doesn’t blend with Ariel imagery especially around taxi ways and internal roads
Administrators iniBuilds Posted June 5, 2022 Author Administrators Posted June 5, 2022 Thanks, we will cover as many as we can! More technical reasoning / pushback on some of the comments as to why we did what we did will come once we have done a full analysis.
olliejstacey Posted June 5, 2022 Posted June 5, 2022 Performance is a clear one for everyone. It’d also be great to see better terminal textures with interior modelling and better visibility of the inside from outside (like EBBR by Aerosoft!!). Also, more functional VDGS - maybe link up with Aerosoft’s? They said they’re open to colab on it.
Administrators iniBuilds Posted June 5, 2022 Author Administrators Posted June 5, 2022 EBBR by Aerosoft does not perform great for everyone and that is one of the reasons why - the super detailed interior. Interiors on such a big airport is not something on our list for now, but texturing, night lighting and performance are top 3! Thank you for your comments! 1
F737NG Posted June 5, 2022 Posted June 5, 2022 I know it's a minor detail, but taxi lines go under the runway numbers. Not on top as you have drawn. iniScene Real world Please also note that the taxi centre lighting alternates yellow and green from the stop bar on the taxiway until the end of the taxi line on the runway (as per above). 2
F737NG Posted June 5, 2022 Posted June 5, 2022 The multistorey car park isn't aligned correctly with the base photo imagery. That's why you can see the circular ramp ortho image when it should be covered by the vehicle ramp model. It's also why the model intrudes into one of the vehicle lanes towards the right of the above image. Please fix simple placement issues like this around the airport. 1
Administrators iniBuilds Posted June 5, 2022 Author Administrators Posted June 5, 2022 57 minutes ago, F737NG said: The multistorey car park isn't aligned correctly with the base photo imagery. That's why you can see the circular ramp ortho image when it should be covered by the vehicle ramp model. It's also why the model intrudes into one of the vehicle lanes towards the right of the above image. Please fix simple placement issues like this around the airport. Is that reflected in the actual scenery? or is this an early promo shot - we will check this in any case.
Earthplane Posted June 6, 2022 Posted June 6, 2022 I was wondering if you could show some love to these areas shown below! The immersion they bring is quite important, especially when landing (and at night with all the lights!). 1
Erik Posted June 6, 2022 Posted June 6, 2022 Please keep a good trade off between quality and performance. On one hand people are complaining about performance and on the other hand they want as much detail as possible. For me I would like to add maximum compatibility with AI, so parking codes for all the airlines at the correct terminals. 1
Bigt Posted June 10, 2022 Posted June 10, 2022 Please add custom taxiway lighting for the centerline greens and runway exit lighting. Exits should alternate orange and green (as illustrated in a previous post by another user). Aerosoft (EDDH, EDDK, EBBR, EDDM), Flytampa (KBOS, YSSY, CYYZ) and other developers do this. 2
Administrators iniBuilds Posted June 14, 2022 Author Administrators Posted June 14, 2022 We will do all we can posted in this thread... As an update Bringing more life to T5 lighting wise. Full lights review, texture review... We have managed to optimise a lot of things, and therefore will be adding a very lovely interior to T5A as a minimum.S Something fresh after today's day of work! 6
Erik Posted June 17, 2022 Posted June 17, 2022 Thanks for the update! Will you also look at gate radius and parking codes? I think it is sufficient to assign them per terminal instead of per gate... 1
F737NG Posted June 18, 2022 Posted June 18, 2022 (edited) On 6/5/2022 at 11:45 PM, Ubaid said: Is that reflected in the actual scenery? or is this an early promo shot - we will check this in any case. Sorry for late response, appears to be in current scenery. (See screenshot below). The latest update looks promising! Edited June 18, 2022 by F737NG
Administrators iniBuilds Posted June 21, 2022 Author Administrators Posted June 21, 2022 Will be fixed!
aceridgey Posted July 2, 2022 Posted July 2, 2022 Performance for me. It really needs an improvement. I get frequent pauses (not just even stutters) looking around the airport. I am on a 3080, M.2 SSD drives and 10700k 32gb RAM (Jetway placements on T5 are incorrect too).
F737NG Posted July 10, 2022 Posted July 10, 2022 The changelog and preview images for v2 look impressive! Another thing I'd like to see is an 'none / some / all' type option available for 3D modelled people. This would give users the choice of having passengers + workers, and at the user's preferred density in the visible terminal interiors (or not). IMO, the fantastic interiors look quite sterile without people present.
Airbumps Posted July 12, 2022 Posted July 12, 2022 Hi iniScene I see the changelog for V2 did not include any mention of parking codes being added or corrected. I would have thought this is a pretty simple fix. Any update on this? Thanks
AndyM Posted July 12, 2022 Posted July 12, 2022 Does this not cover it? - Rework of airline gate allocation
Airbumps Posted July 12, 2022 Posted July 12, 2022 Ah, I didn't see that. Fingers crossed that covers it. Thank you.
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