4 hours ago4 hr Dear ini,I was happy to learn about a new EGLC being in development, but now that I see your product screenshots I'm hesitant to buy it. My main concern is your terrain/grass work.Whatever you did with the grass around the runway does not look good at all. I see a blurry partially overexposed grass texture with crude grass 3D models placed on top, and that looks so much worse than default MSFS2024 terrain. That grass reminds me of old FSX times. Whereas default MSFS2024 looks rather amazing, a seamless transition between the terrain texture and the grass 3D models, and extends naturally into the distance.Also, I see that the grass texture you chose is not only blurry and overexposed on one side (south), it is also different types of green on either side of the runway, which does not seem very realistic.So I wonder, why was the terrain done that way? Why can't we have MSFS terrain tech with all its nice grass rendering and detail layer on top of the texture? Your competitor is doing THAT part quite well.Could you improve the terrain in an update?Thanks for listening.
3 hours ago3 hr Staff 50 minutes ago, mburkhard said:Dear ini,I was happy to learn about a new EGLC being in development, but now that I see your product screenshots I'm hesitant to buy it. My main concern is your terrain/grass work.Whatever you did with the grass around the runway does not look good at all. I see a blurry partially overexposed grass texture with crude grass 3D models placed on top, and that looks so much worse than default MSFS2024 terrain. That grass reminds me of old FSX times. Whereas default MSFS2024 looks rather amazing, a seamless transition between the terrain texture and the grass 3D models, and extends naturally into the distance.Also, I see that the grass texture you chose is not only blurry and overexposed on one side (south), it is also different types of green on either side of the runway, which does not seem very realistic.So I wonder, why was the terrain done that way? Why can't we have MSFS terrain tech with all its nice grass rendering and detail layer on top of the texture? Your competitor is doing THAT part quite well.Could you improve the terrain in an update?Thanks for listening.Hi, the different types of grass is actually accurate as some of the grass at EGLC is actually Astroturf - see the image here:As for the "why" the grass is modelled the way it is, it's because we've modelled the entire airport, including the base terrain and taxiways as a 3d object. MSFS's default terrain editing tools leave a lot to be desired, especially in areas with photogrammetry like London. In order to get around this, we've essentially placed a 'cap' on top of the terrain via a 3d model which allows much more fine adjustment of the elevation of the airport, smooth taxiways and runways, etc. The only downside is that 3d objects cannot use the same grass rendering technique as the terrain, so we've had to work around this ourselves. AMD 7800x3d - 64gb RAM - nVidia RTX 5080
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