STK Posted Sunday at 07:15 PM Posted Sunday at 07:15 PM (edited) Here’s a list I’ve compiled of all of the bugs that people have seen so far for either 2020 or 2024 between the MSFS Official Forums, the ini Forums, and what I can find on the inibuilds Discord. Also included feature requests. Writing this down in this way to compile one list that maybe helps the devs since people can highlight issues in three different spots, so I can't image how difficult that may be to track down. Systems: Prop feathering logic - props are starting and stopping in a feathered position, and notably when stopping they are coming to a stop feathered quickly, even if HPC levers are not put into feather position. After props are stopped, one can still see the RPM gauges spinning down in the cockpit. Fuel flow - showing 1000-1500ish pounds in cruise, where it should be higher based on the manual. (Possibly non-issue and already correct...just going off of user comments which vary). Fuel trimmers - no impact on engine performance. Engine overboost not possible - basing this on the old AFG model which said this was accurate behavior, but in this version you can slam the throttles around with no negative impact to the engines. If you did that in the FS2004-era AFG model either or both engines would autofeather (big round red light would light up in cockpit) and shut down. Irregular RMI movements - rotating the selector knob results in skipping and irregular movements of the RMI gauge. Altimeter thousands number drum - it does not rotate properly to the next number in line with how close you are to the next thousand feet in altitude. The hundreds numbers gradually rotate over as you climb/descend, but the thousands digits only quickly snap over when the actual altitude has been achieved. As a result, one can be between 8900 and 9000 feet for example and the altimeter will indicate 8000 feet. Cockpit Lamp Brightness selector also illuminates main panel gauges - I think this needs a function confirmation with the real aircraft, but the day/night (bright/dim) selector for the cockpit lamps on the main panel when selected to bright mode also provides more gauge and label backlighting in orange for the gauges in the surrounding main panel region. I would expect that of the rheostat knob on the overhead vs the lamp bright/dim switch setting, so maybe confirm function with real manual. High/Low Stop Lights - Added a thread in the systems subforum about this with a link to the real maintenance manual. I think the light logic as to when lights come on/off based on flight regime and power settings needs to be looked at. Sounds: Missing high pitched RR Dart engine “scream” - The internal engine sounds actually sound pretty good and you can hear the scream/whine/pick a name a bit at idle while inside, but it’s almost completely missing in external view. Look up some YS-11 vids on youtube to see what I mean. Doors and stairs quiet in external view - they make sounds when in cockpit view but when observing from outside are silent. Textures: Missing Maritime grey livery in 2020. Overhead fuel pump mislabel - No. 1 tank has a main booster and emergency pump, No. 4 tank has a main pump and an emergency booster. Both should be consistent regarding what’s a pump and what’s a booster. UPDATE: Non-issue! https://askz.sakura.ne.jp/column/aircraft/ys-11/ys-11_cockpit_overhead_panel.jpg Modeling: Excessive LOD redraw calls at least in 2024. Pilots disappear when at max external zoom in 2020. Stairs/doors animation error when in Walk-Around mode in 2024. Cannot walk around with front stairs/doors open. Other: Shadow issue - at least in 2024, when the props are rotating they still show a static prop shadow. Not sure about 2020 (didn’t notice). Feature request: Blue cockpit option - maybe selectable via EFB. We have a grey cockpit, but many operators used a light blue one. Bind Condition/HPC levers to hardware - self explanatory Paint kit - self explanatory. Copilot visible in VC in MSFS2020 - maybe selectable by weight or EFB option. Apparently works in 2024 but not 2020. Freighter variant - self explanatory. Edited Monday at 01:12 AM by STK
JamesBondage Posted Sunday at 07:23 PM Posted Sunday at 07:23 PM A couple more: 1. The cockpit flap switch doesn't animate or move when activating flaps (with a bravo unit using the sim flaps assignment}, but the aircraft flaps and the instrument panel gauge move. 2. Simbrief profile is not recognized in the EFB. It may or may not be a case sensitivity issue since the EFB will only type caps, even if an external keyboard is used.
KorEl Posted Sunday at 09:28 PM Posted Sunday at 09:28 PM -Please add a clock to the instrument panel!
STK Posted Sunday at 09:35 PM Author Posted Sunday at 09:35 PM Updated based on new information to possible remove two issues.
Alexair Posted Sunday at 09:38 PM Posted Sunday at 09:38 PM I agree on all those above reported bugs. Also, in 2020, the starting/starter logic is bugged. The starter butten doesn't remain engage, have to constantly press keyboard key to keep starter engaged. Also the engines refuse to light up with the levers in the ON position, only if it's full forward. A lot of obvious bugs that should have been very quickly identified and corrected in beta testing...
STK Posted Sunday at 09:40 PM Author Posted Sunday at 09:40 PM Just now, Alexair said: I agree on all those above reported bugs. Also, in 2020, the starting/starter logic is bugged. The starter butten doesn't remain engage, have to constantly press keyboard key to keep starter engaged. Also the engines refuse to light up with the levers in the ON position, only if it's full forward. A lot of obvious bugs that should have been very quickly identified and corrected in beta testing... Mine have lit off in the "ON" position but I have noticed that you have to keep the starter pressed until the green light extinguishes. Not sure if accurate to real aircraft.
Alexair Posted Sunday at 09:44 PM Posted Sunday at 09:44 PM Yep, you're right, just restarted the sim and it's working now. Look like it corrected itself...
Alexair Posted Monday at 03:14 PM Posted Monday at 03:14 PM Cruise at around 3deg nose down. Need to be corrected. 1
MediumRareBaku Posted Monday at 04:15 PM Posted Monday at 04:15 PM (edited) 1 hour ago, Alexair said: Cruise at around 3deg nose down. Need to be corrected. That's not necessarily incorrect, we'd need more extensive real world documentation for the aircraft to be able to say for sure. Edited Monday at 04:15 PM by MediumRareBaku
CaptStig Posted Monday at 05:30 PM Posted Monday at 05:30 PM Would also like to see Water/Methanol injection modeled as well as prop synchronization. 3
Alexair Posted Monday at 07:44 PM Posted Monday at 07:44 PM 3 hours ago, MediumRareBaku said: That's not necessarily incorrect, we'd need more extensive real world documentation for the aircraft to be able to say for sure. I don't know any aircraft that cruise at that negative pitch at max gross weight in normal cruise mode (empty ok, not at max gross). I might agree at around 0, but -3deg ?! If you have 1 exemple I would like to know which one...
MediumRareBaku Posted Monday at 08:23 PM Posted Monday at 08:23 PM (edited) 38 minutes ago, Alexair said: I don't know any aircraft that cruise at that negative pitch at max gross weight in normal cruise mode (empty ok, not at max gross). I might agree at around 0, but -3deg ?! If you have 1 exemple I would like to know which one... I didn't say it was certainly correct that it cruises nose down, nor did I say it was common. I said it might not be incorrect and that we don't have documentation. I seem to remember that some older aircraft, particularly the DC-6, would sometimes cruise slightly nose down depending on the cruise altitude and weight. Modern jet airliners are all designed to cruise with a slight nose up pitch. Edited Monday at 08:23 PM by MediumRareBaku
Alexair Posted Monday at 08:26 PM Posted Monday at 08:26 PM Oh ok, I know what you mean. In some weight/altitude it might cruise nose down indeed, it's just that at max gross I really doubt it. But yes, plausible.
STK Posted yesterday at 01:48 AM Author Posted yesterday at 01:48 AM (edited) 5 hours ago, Alexair said: Oh ok, I know what you mean. In some weight/altitude it might cruise nose down indeed, it's just that at max gross I really doubt it. But yes, plausible. I have mine up at FL200 right now with 14500 on the rpms at gross weight and it's at very flat pitch, maybe a half degree to one degree down at most. I did notice more of a nose down angle at lower altitudes and when I stayed at full power (15000 rpm), so the current performance seems reasonably accurate. Edited yesterday at 01:49 AM by STK
18simpsona Posted yesterday at 12:49 PM Posted yesterday at 12:49 PM So far the Issues I have seen with the YS-11 that I would like to report as bugs with modeling / animations / texturing is on 2024, issues are as follows: Cockpit window 2020 and 2024, upon opening, the flash light that is attached, the glass for it does not animate with the rest of the door as it opens Cockpit engine fire flaps upon opening, you can see the switches behind, you can see the texture where there is baked ambient occlusion where there should be a switch which I believe is an error on 2020 and 2024 Cockpit LOD is aggressive loading the interior instruments 2024 2024 exterior model shows the main landing gear has two main issues, one is the texture UV moves as the aircraft moves and the wheel moves, the texture should not be moving the other main gear issue is the tires do not move/animate moving and also appear to be floating on 3 of the tires while one of them does not float but is touching the ground as it should
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