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Heya :]
Yes, this is already a known bug, thanks for reporting none the less π
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Β Heya :]
Thanks for the report, IΒ΄ve added it onto our internal wishlist. Not 100% sure if it is possible to deflate tires in MSFS, but yeah, IΒ΄ve put it through to the developers π
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Heya :]
Thanks for the report, IΒ΄ve added it onto our internal bug list π
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Heya π
Thanks for the suggestion, IΒ΄ll put it on our internal wishlist, no promises tho π
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Heya!
Answered you in the other thread as well, could you please send me a picture of your
"Community\inibuilds-airport-klax-losangeles\Scenery\airport-klax-losangeles\klax-modelLib" folder pls? -
2 hours ago, eurowing said:
I still cannot select texture quality...
mmmh, thats weird. Could you send me a screenshot of your "Community\inibuilds-airport-klax-losangeles\Scenery\airport-klax-losangeles\klax-modelLib" folder please?
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Heya!
We just released a new version of the iniManager (2.1.2) that should fix all these issues π
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Heya π
Please go to your appdata/roaming and appdata/local and delete you iniManager folders there, then reinstall with the newest version from the website π
That should fix your issue.Β
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Hello everyone π
The issue is now fixed, please download the newest iniManager 2.1.2 from our website πΒ
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Heya :]
Thanks for reporting, IΒ΄ve added it to our internal list π
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Heya :]
Thanks for reporting, IΒ΄ve added it to our internal list π
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Yes, the issue is fixed on the SU12 beta
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3 hours ago, AnkH said:
Well, the update just changes some erroneous SD texture usage, so my question is: was the GSX profile updated at all this time? I guess not...
It was, the naming issue should be fixed now.
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4 hours ago, flycl said:
Quite amazed you guys didn't check compatibility of your Queenstown airport during the beta considering this is a major update for all of New Zealand.
We were not part of any WU12 beta. Correct me if I am wrong, but there are only beta programs for SU, right?
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Heya π
WeΒ΄re having backend issues right now and are working on a fix; I'll let you know once they are fixed π
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Heya!
Yes, it should work no matter were you got the airport from π
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Heya π
Yes, we are aware of the issues after the WU and we are taking a look at it π
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Maxmed, I am really trying to help you here. But you will need to give me a little bit more of your time to do so.
Β Which runway? Were at on this runway? What are your weights?
These are important information that I need to try to replicate this.
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47 minutes ago, Seth2413 said:
Bought it day one as Oklahoma holds a special place for me. Im from Australia and my daughter went and played college basketball in OK. Ive been to OKC a number of times over last few years and whilst the airport and insides bring back all those great memories im a little disappointed in the final paid for release. Where is the rental car building? In this version it is still being built it looks like north of the airport. Where are the amazon warehouses? They are massive big amazons hubs to the east of the airport. You can see some shifted dirt blocks but no buildings. Think youve missed a massive oppurtunity with that as there would be a bit of amazon cargo planes im tipping out of OKC.
Heya π
Yeah, I can see how we missed both of those. I`ll add it to our internal wishlist to be considered for a future update π
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We said everything we need to say for this topic. If you want it changed, please ask Microsoft / Asobo.
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Heya!
Which version of the A310 are you currently running? Are you already on the Beta?
On the topic of sound sliders: The efb sound settings gave you the same controls you have with the sim's default settings - they didn't actually override the game's default volume settings and this caused issues for multiple users (mostly on an audio balancing front and it not sounding as intended), so we've removed them.
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Heya!
Thanks for reporting, we will change the name in the next build that should be available soon π
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Thank you for the feedback; sounds are always a very subjective topic and one thing someone likes someone else might dislike.
I did add this to our internal threads for further consideration π

Magnetic compass done wrong in the Taifun
in Modelling & Texturing
Posted
Heya :]
Thanks for the report, I`ve put it onto our internal bug list for fixing π