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Awesome stuff!
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Great to hear Matt! We will continue to do so. π
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Development Update #9 - Roadmap for 2021 and a thank you!
iniBuilds replied to iniBuilds's topic in iniBuilds Announcements
Thanks for all the lovely comments and support guys! π -
Hello! In the final development update of the year, we are excited to announce our roadmap for 2021 and a brief reflection on 2020. Just yesterday we released v1.10 of the iniSimulations A300-600R(F) ON THE LINE. We hope you are enjoying this update and thank you for your time and patience whilst this was in development during the latter part of this year. We have seen 1 or 2 minor things arise and will push an update for this out shortly. We thank you once again for your patience with this. iniSimulations A310-300 As you may be aware, we teased a photo last week of our next project and today I am really proud to announce that we are, as many have guessed, making the iniSimulations A310-300! This product will be a standalone product from the A300 with a 35% off discount for our A300 customers. We are also going to offer a discount for A310 customers to purchase the A300. They can purchase the A300 for 25% off. This product consists of many new and improved 3D elements including a new wing and a full overhaul of the exterior textures! We also will be introducing enhanced wingflex and of course the long-range capabilities the A310-300 is known for; additionally also utilizing the experimental flight model present in the most recent version of X-Plane 11. This is just a brief list with an extensive, more detailed changelog to come soon. I am also pleased to report that the base package will consist of both the freighter and passenger as we did with the A300; with the freighter releasing first and the passenger variant coming soon after. I am also pleased to announce that we will be making two expansions off the base packages of both the A300 & A310 and a brand new family of airliners. What these are and what they pertain to will be disclosed in January/February 2021! Work on all of these are in full swing at this moment in time. iniSimulations A380 Moving onto the project we get asked about all the time - the A380! The Airbus A380 is a very complex aircraft and these things do take time; and more importantly we want to do it properly. At this time we have no ETA set for this internally and are working through this project alongside our other engagements. Some of the core team members responsible are not involved in our other engagements on a day-to-day basis. This is probably not the update you were expecting but I leave you with some screenshots of our A380 model only in Microsoft Flight Simulator - exploring the new environment the new sim has provided. We are not promising anything, like other developers, as the simulator is still maturing with things changing on a frequent basis. P.S We are always looking for talented creators within the flight simulation community to join our experienced team and help drive us in bringing excellent products to the community! If you are interested as an individual or as a company in working together please do contact us: inibuilds.com/careers. iniScene and Shoreham iniScene, our scenery development branch, will be getting a lot of attention in 2021 with many projects planned for both X-Plane 11 and Microsoft Flight Simulator. As we announced in October, iniScene Shoreham has been in testing since October with a few things being re-worked as the SDK for Microsoft Flight Simulator evolves. That rounds up for what we have for you in this year's final development update. We thank you immensely for your support during this incredibly challenging year for us all. Our team will be out of the office from December 21st, 2020 - January 4th, 2021 for the holidays, more information can be found here: inibuilds.com/holiday-update. To engage with us in a more direct manner please do join our Discord: inib.uk/discord. Thank you and have a lovely holiday season! All the best, Ubaid on behalf of the iniBuilds Team
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Here is a picture from @EmmaBentley who is one of our Mac Testers! Perfect flying! π
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Hello all! We hope you have been enjoying the product and wanted to give you some insight into our up and coming V1.1 update for the iniSimulations A300. This development update has been written by our lead technical team and is more focused on what we have done with one of the main concerns some users had with the product; and what action we have taken. This new version will focus on FPS and SASL usage. What does this mean exactly, and how have we addressed these areas? Firstly, letβs explore plugin usage and what this means on your flight sims FPS. Usage is expressed in units of time that it takes for your PC to process all the code. The higher the value, the worse the usage is and vice versa. With a lower usage value, you PC is able to spend more time on running X-Plane which gives a higher in-sim. This is a simple explanation of what actually happens but applies to the below content. If there is 9000 usage in the ini A300, will there be the same FPS for the ini A300 compared to when there is 9000 usage with other X-Plane airliners? No, because in-sim FPS depends on how well the 3D model is optimised. If it is poorly optimised, you will see an FPS hit. Your code usage will not read any higher as it has nothing to do with code. The ini A300 3D model is very nicely optimised so we have always had that on our side! Letβs breakdown the usage on the A300 a bit more. We have 2 sections: 1) FLIGHT LOOP - This is running all the systems on the aircraft and within each βloopβ of the code, the systems are updated at a set rate. This takes CPU time and thus gives us the usage seen. 2) DRAWING - This is how much time the code spends on drawing all the screens, including the PFDs NDs or even the EFBs. This takes quite a large chunk of usage and is the main area of improvement for V1.1, which will be explained in detail later. What has changed in V1.1 compared to previous versions? For the V1.03 to V1.04 update, we undertook the first step for improved FPS. We reduced the amount of times the system talked to the code for each loop and lowered the FLIGHT LOOP section of the code. This was complex and took multiple weeks of work to get the systems to operate as they did in V1.03, but was required and provided the foundation for V1.1. In V1.1, we have optimised the flight loop even more by making sure the systems are only called on when needed and not running in the background wasting usage. By far the biggest change you will find is to the flight plan. With V.1.04, the FMS is looping a fair few of the waypoints most of time. This causes you to have higher usage on longer routes, which is not ideal when trying to push the range of the A300 to the max. Hence why we have completely re-written the system and it is now unaffected by route length, giving you much better usage no matter what type of flight you are performing. This change lowers both drawing and flight loop because waypoints are no longer drawing that are not needed. Moving on from the technical talk, what is the final impact to your flying experience? Below, you will find some examples comparing V1.1 to V1.0. Currently 1.04 will give you a lower flight loop than shown (as discussed above) but we wanted to be able to show you how far we have come! Please note the V1.1 numbers are taken in the passenger version of the A300 which sees a 1-2 FPS hit from the cabin; however the numbers still speak for themselves! One final note, usage also depends on the power of your CPU. The more powerful a CPU is, generally the less βusageβ you will see, as it can process the code faster. EHAM-EGKK V1.1 51 fps V1.0 39fps EHAM-OMDB V1.1 53FPS V1.0 28fps In Summary V1.0 to V1.1 on longer routes we are seeing up to a 100-200% reduction in usage and massive FPS boost. In the test case, FPS went from 28 to 53. On short routes, we are still seeing large improvements across the board. On average, 30-40% reduction can be expected which also gives a big boost. In our test case FPS went from 39 to 52. To conclude, this post is fairly lengthy, but we really wanted to breakdown what has been causing these issues and how we have spent the time post initial release to completely re-write the whole backend of the aircraft to give much better performance on any length flight you undertake. We really thank all of our customers for their time, patience and understanding and most importantly feedback; with many reports we were able to identify some underlying issues beyond the testing conducting pre-release that allowed us to make the significant improvements we have been able to achieve. We thank you greatly, and cannot appreciate your support enough! We will be leaving the comments open on this post so we can engage with you below! We hope this gets you excited for 1.10, and really explains what we have been doing! Work is now in the final stretches on 1.10 which will consist of the free passenger expansion, bug fixes, WXR radar functionality, ASXP compatibility, and Mac compatibility! Kind Regards, Lead Technical Team
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Hello all! I am really pleased to announce that the Origami Scottish Aviation Bulldog is exclusively available for purchase on the iniBuilds Store for Β£24.99; a collaboration between Origami Studios and SimToolkitPro. The Scottish Aviation Bulldog was designed as a basic trainer with initial service destined for the Swedish Air Force. The aircraft later picked up as a mass order for the British Royal Air Force, with over 130 seeing service. The Bulldog is a formidable aerobatic machine, powered by a fuel-injected Lycoming powerplant. This is a fantastic little bird that is a must-have for your GA hangar in X-Plane 11! You can purchase the aircraft here and check out the extensive feature list below: inib.uk/OrigamiBulldog Flight Model Flight model tested by multiple real-world Bulldog pilots Faithful representation of a Lycoming IO-360 engine with inverted oil systems Flight characteristic and performance derived from real-world data Extensive flight-handling testing against aerobatic maneuvers Menu System Realstate: Persistence for specific functions of the aircraft including tachometer and and panel lighting customisation Normal checklists Fuel/Payload manager Ground Equipment: Ground chocks, pitot covers and canopy covers. Ground equipment can affect aircraft functionality Visual Environment Faithful recreation of the 104 and 121 export models featuring handcrafted visuals Priority panel textures. So you get the highest resolution no matter the scenario. Every surface is made utilizing PBR. See accurate reflections, bumps, roughness on the surface of the aircraft HDR dynamic lighting Ice accumulation simulated on specific surfaces. Grabbable control surfaces Highly interactive cockpit featuring moving seats, moving canopy and movable air vents Additional Features Quick Manual including checklists Paintkit for both Photoshop and Substance Painter FMOD Soundpack Representation of a classic Benedix King radio stack Custom G-Force Meter Persistent Tachometer Functioning circuit breakers Faithful steam gauge panel recreation A plethora of excellent liveries
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Hello all, I hope you are well and have had a fantastic summer! August has been a truly exciting month for both iniBuilds and the flightsim community! As some of you are aware we released the iniSimulations A300-600R(F) on the 10 August. Since we have provided three minor updates. This week we hope to release 1.04 which will consist of a changelog of 200+ items from minor bug fixes to enhanced sounds! We really wanted to not only fix bugs but start listening to our respected customers' feedback and start integrating these features in. A changelog will be provided on release. Moving on to the free passenger expansion! I am please to showcase our American Airlines paint fresh out of the hangar. As with the freighter you can expect a plethora of liveries available from around the world hand-crafted by the talented iniBuilds Painting team. The passenger will also be coming with its own ground handling set, with some fresh textures, following feedback from the freighter release. Looking forward, you can expect consistent updates to this product; namely ASXP integration, our weather radar and continuous bug fixing being the priority over the next couple of months. What next? Well, as you are all aware we have the A380 for which we want to provide an extensive update on soon. However, we are also working on a few other excellent projects and cannot wait to share some information with you all soon! Thank you for your support and continued business! Kind Regards, Ubaid
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The day has come! It is with great pleasure that I can officially announce that the iniSimulations A300-600R(F) ON THE LINE V1.0 is out now at the iniBuilds Store for Β£69.99! After many months of extensive testing, and our media showcase yesterday we have tidied up a few things and you can now take this aircraft for a spin yourself! As a reminder of the features included: High Fidelity Systems Detailed custom FMS designed to replicate an on the line experience SIDs, STARs, SEC flight plan, custom VNAV and LNAV, altitude and speed constraints and holds Independent FMS with state-of-the-art high definition pop-outs with high-resolution cockpit displays Custom system rendition including bespoke hydraulic, electrical, pressurisation and fuel operation including unique A300-600R trim tank functionality Unique behavioural characteristics of the A300-600R simulated throughout each system for the most excellent immersive experience Extensively tuned flight model to capture A300-600R characteristics including accurate performance; landing and takeoff behaviour with custom ground effect simulation Custom taxiing behaviour following extensive consultation from empirical sources Custom stalling behaviour including aerodynamic buffet Accurate rendition of General Electric GE CF6-80C2A1 and Pratt & Whitney PW4158 variant engine behaviour ACARS Wind Uplink Remarkable Visual Quality 4K, PBR texturing in both the exterior and interior of the aircraft High-resolution, pixel-perfect cockpit displays Accurate, toned night lighting Detailed renditions of the General Electric GE CF6-80C2A1 and Pratt & Whitney PW4000 models A contemporary set of realistic and fictional liveries courtesy of the iniBuilds Painting Team available for free Authentic Sounds Custom FMOD sounds with two unique sound sets for each engine type (GE CF6 and PW4000), including authentic sound recordings from the real aircraft Audio dynamically balanced within a 3D environment, coupled with location-dependent audio, as well as the inclusion of audio based on a variety of environmental conditions All buttons, levers and switches have their own unique sound that varies each time during interaction Please do ensure you install the aircraft as per the installation instructions and have all the required plugins. Should you wish to request support from us please do contact us here We look forward to your comments, feedback and screenshots and hope to see you flying the passenger variant very soon!
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No worries at all! As this issue has been resolved, I will lock this thread. π Kind Regards, Ubaid
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As this issue has been resolved, I will lock this thread! π
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As this issue has been resolved, I will lock this thread! π
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Thanks @jetOne π If you have any further questions, please do let us know! Ubaid
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John - we appreciate that you loved the V1 profile. The team are trying their best to accommodate this and will look to making a new version in line with the V1 profile. Kind Regards, Ubaid
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No worries at all and thank you for your order! We hope to have your livery complete in the next week @Jetset408 Many thanks, Ubaid
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We expected this issue to occur. There seems to be an issue with the FSLabs fltsim.cfg. In summary, should you load into a livery for the first time it resets the .cfg to default values. Hence, as in your case, there is no dome present. In order to fix this, you have to copy and paste the values manually from the one we have provided to your default FSL config. π
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Content Downloads Issue - UK ISP Sky - Resolution
iniBuilds replied to TrainyUK's topic in Freeware Content
Experienced this issue myself! Thanks @Sam and glad we could help you out @TrainyUK! π Will be closing and renaming this thread accordingly! Ubaid -
Content Downloads Issue - UK ISP Sky - Resolution
iniBuilds replied to TrainyUK's topic in Freeware Content
@TrainyUK I have moved this to the right thread space. Please could you provide an image of the issue you are experiencing. Thanks π -
Glad you got this fixed Mitchell! π
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Looking very nice Mateo!
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Hi Anthony, We do not have an order from you for this aircraft. Thanks Ubaid
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Please do contact us at www.inibuilds.com/contact and we can discuss this further! π
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Unfortunately, the paintkit is significantly different in some areas, rendering previous liveries unusable. The team are currently working on an excellent paintkit, re-texturing areas, to ensure these are the best FSLabs liveries available. What this does mean though, is that we will not be porting older liveries over. We apologise for any inconvenience caused. Ubaid
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