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Erik

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Everything posted by Erik

  1. Just made it into Christiansund... Landed and asked ATC to park. ATC guides to General Aviation parking instead of i.e. gate 4. Can this please be fixed?
  2. Any chance you are using Vessels Madeira? This add-on caused a conflict to my scenery as well. After removing it the scenery works as advertised.
  3. These jetways are from GSX, no doubt. So they are probably excluding the scenery jetways.
  4. @richboy2307 Can you please ask one of the devs to reply? Not everyone is using GSX and in my opinion default ground services should work. See the above post.
  5. Can you please explain? This has never been an issue (in fact a lot of sceneries work as described). And for AI purposes it is does not matter. AI looks at radius, type and parking code. Also for other add-ons it does not matter a lot. GSX can be fully customized and I don't know any other add-on that might conflict. And if Asobo would allow stairs at gates (small, medium, large) this means that also at gates WITH jetways stairs would occur.
  6. @richboy2307 Can you please pass this on to the devs? It is a common made mistake I see at a lot of airports... If they have questions, I am happy to help!
  7. Hello iniBuilds, Thanks for the fixes of EGGW so far. Just landed at gate 61 and noticed the ground services are back. However, the ATC menu is missing the 'Ramp connection' option which brings stairs to the aircraft. This is caused by the fact you defined the parkings with type GATE_Small. Whewn doing so MSFS expects a jetway and removes the stairs option. Can you please change the parking types to RAMP_GA_Large? This will bring back the stairs!
  8. Agree, should have been fixed before releasing on Xbox. Any update on this issue?
  9. Just did a short hop from Minneapolis to Milwaukee using the LVFR A321neo (with FBW mod) and succesfully parked at the Delta terminal 🙂 (AI Traffic is FSLTL with AIG models only)
  10. Probably some drunk Greek workers here 😁
  11. At least taxiway A (ALPHA) should be included.
  12. I found the issue. For gate 1 the name is 'Parking' and not 'Gate'. Since ATC wants me to park at gate 1 this causes the issue. Rest of the gates seems to be defined OK.
  13. +1 For an animated Luton DART!
  14. Hi! Was this addressed in v1.0.1? I still see the same behaviour 😞
  15. To rule out any add-on sceneries you can rename your Community folder to CommunityX. Create a new community folder and only install Luton.
  16. I do not see this issue in my sim... Could it be that you still have other scenery of Luton/nearby Luton installed?
  17. Gate 2 is also missing ground services:
  18. A more minor issue, but when it rains you also see the rain inside the easyJet hangar...
  19. I just did a few checks, and sometimes AI prefers a ramp_ga medium as well... Are there airline codes attached to gates?
  20. After my first landing with the A32neo into Luton ATC guided me to gate 61. When parked I noticed no ground services are available (stairs/baggage/catering). On the world map I found that the type of the parking spot is 'ramp_ga medium'. I think changing it to ramp_ga large solves the issue. Further I would recommend to make every spot where airlines park make it type ramp_ga large. If you levae it as is you will see GA also on i.e. easyJet parking spots.
  21. The airport looks great, with a lot of detail! Adding some moving road traffic would further enhance the scenery. Can you take this into consideration?
  22. Yesterday I watched AI traffic departing runway 25. They are not backtracking (which is OK since it slows down the AI departure/arrival flow), but the aircraft make a large turn into the grass. Can this please be fixed?
  23. Thanks! That works indeed. Hope that the devs will update the scenery accordingly!
  24. After landing into Kerry ATC instructs me to park at the 'general aviation' parking. This is caused by the name of the parking spot... Per parking spot you have a 'name'(i.e. parking, gate) and 'type' (i.e. gate_small, ramp_ga large). Can you please change the name to 'gate'? Then ATC will instruct you to Gate 1. If you need additional info or want me to test something, let me know!
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