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Genista

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Everything posted by Genista

  1. Hey Nico, no problems, this is fully understandable. Maybe a written clarification of what exactly does this option do would help then ? Maybe a note saying "we recommend leaving this setting "off" if you use a separate tiller axis" or something along those lines ?
  2. Hey, many thanks for your input. Putting that option to OFF indeed appeared to solve the issue on take-off ! @devs: If this is intended behavior maybe it should be OFF by default (?)
  3. Already reported here (I think it's the same issue ?) -> Staff said they'll take a look, fingers crossed !
  4. Hey all, Regarding the Cold & Dark panel state, I have the following questions/remarks: 1/ Shouldn't the Passenger Oxygen P/B be on "OFF" by default ? 2/ Shouldn't the display dimmers be set at "zero" by default ? (SOP for CRT displays in order to improve their life expectancy)
  5. Firstly, I apologize for re-opening this topic, but the initial thread got closed with my claim dismissed without leaving me the opportunity to clarify so, here we are. Initial post: What I would like to add following Nico's feedback: 1/ Regarding initial post My report concerns in-flight/hi power settings behavior (climb/cruise), I agree that on ground the impact is visible. See below screeshots, notice how the N1/N2/EGT... remain identical. 2/ Regarding N1 effect on ground: - I need to check more papers on the CF6 version - but on the PW, you have a modulating idle concept where the idle setting increases to match the bleed pressure demand. Bleed pressure demand increases with air conditioning load, and anti-ice systems. See FCOM Chap. 1.17.20 - In case the N1 remains the same, you should still see a change in EGT, FF and N2 (because you are taking power from the engine). 3/ Regarding in-flight effects - FCOM Chap. 1.13.30 mentions (on PW at least) a decrease of Thrust Limit relative to bleed load. - For the same reasons stated above and in original thread, increasing bleed load (by the use of anti-ice, or running both packs from the same engine etc) should have a visible impact on EGT/N2/FF/N1. You are taking power from the engine, the power you take is power that won't be used to spin the turbines. Your efficiency decreases, at a given fuel flow, you will have a lower N1 and higher EGT. And a lower N1 will reduce your thrust (and therefore impact climb rate). Note: Only FCOM references are posted in order not to post copyrighted material publicly, more details can be provided by PM. Hopefully it is clearer this time. Cheers,
  6. During Climb/Cruise, switching anti-ice ON or OFF does not change the engine parameters - while it should. When turning ON A/I, either N1 should decrease, or N1 remains the same but FF, N2, EGT all increase to maintain the target N1 and compensate the power taken by bleed air.
  7. The combination of bumpy runways (ex: EFHK 22R, KJFK 31L...) and very high V-speeds (ie. 160+kts) sometimes causes the aircraft to momentarily "jump" and become airborne for a very short amount of time, during T/O roll. (if you forget to set DH to -5, you can hear the GPWS at that moment) When this happens, autothrottle switches off and engines go back to idle. Even if the hardware throttle are full forward. Note: behavior was also present on 1.02 build and maybe the previous ones too
  8. During take-off the rudder seems to become super effective as soon as the speed goes above 20-30kts. The slightest pedal deflection causes the aircraft to severely veer left or right. This leads to an almost uncontrollable aircraft during take-off roll, especially in case of crosswind. I would expect the rudder not to do much before at least 60kts and only then start to become progressively effective. Other addons do not show this (incorrect) behavior. For reference my hardware is MFG Crosswind; and steering is on a separate axis. Suggestions: 1/ Reduce crosswind sensivity and 2/ Reduce global rudder effectiveness on ground, especially at lower speeds
  9. Note 2: this sound seem to be tied to the "Environment" slider.
  10. Hey guys, First of all thanks for the reactivity regarding the latest update, in my opinion engines and the overall sound balance is much much better now ! Anyways, I would like to report a strange noise that you can hear in the cockpit during cruise (it becomes clearer as you get above FL150 and engine sounds get muffled). It's looping, you can hear it repeating over and over. It sounds like someone is banging against a metal door, or like heavy footseps on a metal scaffold. "bam, bam, bam.... Bam, bam, bam...". It's a bit subtle but with headphones you can hear it quite clearly. I find it a bit irritating lol, sounds like something is wrong with the aircraft. Note: it's only heard in the cockpit, not in the cabin. I'll get a recording. Is anybody hearing the same ?
  11. Crash damage makes no difference btw, it has always been OFF here.
  12. Same happened to me with the route here ->
  13. Hi, as the title says, would be nice to hear callouts. V1, VR, Positive Rate would be the basic ones but if you implement this and have room for more, I would also suggest flaps callouts, gear "up and locked" and "down 3 green", "reverse lights out", "spoilers out", "reverse lights out"... 🙂 cheers,
  14. It looks like it happened at the same time as I passed over RBV waypoint, out of NY. KJFK/31L N0445F340 DCT RBV Q430 AIR J80 MCI/N0446F360 J24 SLN J102 ALS J44 RSK J64 TBC DCT JASSE Q90 DNERO ANJLL4 KLAX/25L
  15. GSX, Realturb, FSLTL. That's about it. Once again, NO FSUIPC.
  16. Same, happened twice around the time I put the transition in the STAR EGAA/25 N0448F250 DCT PEPOD L15 SOSIM/N0456F350 L15 KEPAD L151 KIDLI DCT NARAK NARA7I LFBO/32L
  17. Same here. FSUIPC is not installed. Experienced this issue on 1.01, was only my third flight on the aircraft. Interrestingly the bug triggered at the exact same time as I passed a waypoint (RBV, south of NY). I wonder if it could be FMC related.
  18. Hey - the default Asobo trim down bind.
  19. (disregard sorry)
  20. Honestly, for the TAS one I have no explanation, I'm curious as well. If you want an experiment for delta P check this. You'll notice exactly this "low pass filter" effect as pressure decreases. FL300 atmospheric pressure corresponds to just below the "-10PSI" mark on the gage. -> Note, I believe Ini already implemented all that since the 310, the fan buzz and whistle do diseapper as we climb (it's more of a problem of global volume, maybe?)
  21. Also reported on the discord community support section Hello, I find the pitch trim to be extremely sensitive. For example, hold the nose down trim switch for only a second is enough to send the aircraft into a deadly dive. Even just hitting the trim button once, will create a noticeable pitch wobble. It makes trim extremely complicated to manage, and I highly doubt this is realistic. The actual THS angular speed can probably be found somewhere in the AMM but if I had to throw a guess I would say it's 4-5 times too fast right know. Thanks,
  22. Regarding point #2, TAS isn't the only cause of this phenomenon. Pressurization (ie. cabin delta pressure) also plays a role. Part of the low bass rumbles are the sound waves travelling through the airframe. The High pitched whine, the one that get damped low-pass filter style, are travelling though the air from the outside. Since the outside air gets thinner... Those sound waves have a much harder time reaching the inside of the cabin.
  23. Hello guys, Thanks for the great product. One suggestion (something that might have been there already in the XP version ? I forgot). IRL, as your aircraft gets higher and the differential pressure increases with pressurization, the engine sounds gets filtered. Basically as if a low pass filter was applied progressively as you climbed. Technically, it means that the high pitched part of engine sounds from outside are "muted" by the differential pressure, but the lower, bassy sounds can still be heard in the cabin. Also, at some point during climb, the dynamic wind sounds becomes the loudest and engines aounds gets very faint in comparaison. See here: You can compare the sounds between the 4th, 5th and 6th minute mark 😄 Currently we can still hear the engine whistle at idle while descending at FL300, that should not happen. I think WWise allows to put such filters quite easily. Thanks !
  24. I'd sell 3 kidneys for expansions starting with PW engines and then cargo, ACJ, MRTT, A300...

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