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Genista

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  1. For point 2, I think we have the same, reported here:
  2. Reactivity is nice and appreciated. Such a buggy build should not have been pushed in the first place though. I wonder if ini could consider opening an "experimental" channel to separate stable, "playable" builds (like 1.03 was) from the ones lacking test (like 1.04).
  3. Hello, Despite what the changelog says, the bug reported below is still happening: Had it just now while taking off from EFHK 22R. Bump was hit a 133kts, way below VR
  4. Hey Nico, no problems, this is fully understandable. Maybe a written clarification of what exactly does this option do would help then ? Maybe a note saying "we recommend leaving this setting "off" if you use a separate tiller axis" or something along those lines ?
  5. Hey, many thanks for your input. Putting that option to OFF indeed appeared to solve the issue on take-off ! @devs: If this is intended behavior maybe it should be OFF by default (?)
  6. Already reported here (I think it's the same issue ?) -> Staff said they'll take a look, fingers crossed !
  7. Hey all, Regarding the Cold & Dark panel state, I have the following questions/remarks: 1/ Shouldn't the Passenger Oxygen P/B be on "OFF" by default ? 2/ Shouldn't the display dimmers be set at "zero" by default ? (SOP for CRT displays in order to improve their life expectancy)
  8. Firstly, I apologize for re-opening this topic, but the initial thread got closed with my claim dismissed without leaving me the opportunity to clarify so, here we are. Initial post: What I would like to add following Nico's feedback: 1/ Regarding initial post My report concerns in-flight/hi power settings behavior (climb/cruise), I agree that on ground the impact is visible. See below screeshots, notice how the N1/N2/EGT... remain identical. 2/ Regarding N1 effect on ground: - I need to check more papers on the CF6 version - but on the PW, you have a modulating idle concept where the idle setting increases to match the bleed pressure demand. Bleed pressure demand increases with air conditioning load, and anti-ice systems. See FCOM Chap. 1.17.20 - In case the N1 remains the same, you should still see a change in EGT, FF and N2 (because you are taking power from the engine). 3/ Regarding in-flight effects - FCOM Chap. 1.13.30 mentions (on PW at least) a decrease of Thrust Limit relative to bleed load. - For the same reasons stated above and in original thread, increasing bleed load (by the use of anti-ice, or running both packs from the same engine etc) should have a visible impact on EGT/N2/FF/N1. You are taking power from the engine, the power you take is power that won't be used to spin the turbines. Your efficiency decreases, at a given fuel flow, you will have a lower N1 and higher EGT. And a lower N1 will reduce your thrust (and therefore impact climb rate). Note: Only FCOM references are posted in order not to post copyrighted material publicly, more details can be provided by PM. Hopefully it is clearer this time. Cheers,
  9. During Climb/Cruise, switching anti-ice ON or OFF does not change the engine parameters - while it should. When turning ON A/I, either N1 should decrease, or N1 remains the same but FF, N2, EGT all increase to maintain the target N1 and compensate the power taken by bleed air.
  10. The combination of bumpy runways (ex: EFHK 22R, KJFK 31L...) and very high V-speeds (ie. 160+kts) sometimes causes the aircraft to momentarily "jump" and become airborne for a very short amount of time, during T/O roll. (if you forget to set DH to -5, you can hear the GPWS at that moment) When this happens, autothrottle switches off and engines go back to idle. Even if the hardware throttle are full forward. Note: behavior was also present on 1.02 build and maybe the previous ones too
  11. During take-off the rudder seems to become super effective as soon as the speed goes above 20-30kts. The slightest pedal deflection causes the aircraft to severely veer left or right. This leads to an almost uncontrollable aircraft during take-off roll, especially in case of crosswind. I would expect the rudder not to do much before at least 60kts and only then start to become progressively effective. Other addons do not show this (incorrect) behavior. For reference my hardware is MFG Crosswind; and steering is on a separate axis. Suggestions: 1/ Reduce crosswind sensivity and 2/ Reduce global rudder effectiveness on ground, especially at lower speeds
  12. Note 2: this sound seem to be tied to the "Environment" slider.
  13. Hey guys, First of all thanks for the reactivity regarding the latest update, in my opinion engines and the overall sound balance is much much better now ! Anyways, I would like to report a strange noise that you can hear in the cockpit during cruise (it becomes clearer as you get above FL150 and engine sounds get muffled). It's looping, you can hear it repeating over and over. It sounds like someone is banging against a metal door, or like heavy footseps on a metal scaffold. "bam, bam, bam.... Bam, bam, bam...". It's a bit subtle but with headphones you can hear it quite clearly. I find it a bit irritating lol, sounds like something is wrong with the aircraft. Note: it's only heard in the cockpit, not in the cabin. I'll get a recording. Is anybody hearing the same ?
  14. Crash damage makes no difference btw, it has always been OFF here.
  15. Same happened to me with the route here ->
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