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Everything posted by ykeyre
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Recalibrate your joystick sensitivity dead zone tolerance.
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Strobe/beacon light sync not implemented
ykeyre replied to MediocreGorilla's topic in Modelling & Texturing
Agreed. -
Agree. inbiuiild should hire Boris, the same guy responsible for the amazing iFly 737 MAX sound. Here is an example of his work. He is currently working with PMDG to work on their upcoming 777 on MSFS 2024. Inibuild, please consider working with Boris!
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Agree. Cabin temperature should be dynamic and be affected by multiple variables such as OAT, open cabin doors, and especially humidity, Hence, more A/C should be required to cool down the cabin when for e.g. parked in VTBS or OMDB during the summer than during milder seasons.
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That is correct. KCCU scroll wheel should be universal, not just for drop down lists. I hope this gets fixed. It should function similar to the TAB button on your keyboard.
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As title says. Despite being added to the latest update, it is not being triggered during final approach.
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The backward click on control cursor for the First Officer is INOP. Highlighted in blue below, is the backward click on FO side. As you can see below, backward click works perfectly fine on the Captain's side: Below you will see that Left click works fine on FO CCD below: However, Left click on Capt CCD is INOP: Right click on Capt CCD is INOP: Right click on F/O CCD is also INOP:
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Same problem here!
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Dynamic Suspension Based on Gross Weight and Animation on Landing
ykeyre replied to ykeyre's topic in Modelling & Texturing
Here's another example of the main landing gear and suspension during take-off rotation. Please, can you pass this onto the developers? -
There are at least four sets of speakers inside the cockpit. If you listen carefully with headsets, you will hear a retard sound from behind you.
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Please can you add EGPWS company options for 340, 320, 300, 280, 260, 240, 220, 200, 180, 160, 140, 120, 100, 90, 80, 70, 60, 50, 40, 30, 20, 10, 5. What call is triggered and when? That depends on vertical speed and environment such as minimums in Baro or radio altimeter.e.g. 240 is minimum AGL, then 220 or 260 is heard in callout. Here is an example:
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Has this been fixed yet?
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Which descent mode are you seeing in PFD? managed descent or DCLB ALT?
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Inibuild devs could take some inspiration from FBW A380 EFB and see how well the PAX/ZFW load manager works. There is significant room for improvement with the load manager. For example, you should be able to select which seat is occupied by a passenger and have it dynamically effect the CG balance. Also, I'd love to see additional visual illustration, e.g. showing how much of each cargo area is being utilized and its effect on CG/THS
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Dynamic Suspension Based on Gross Weight and Animation on Landing
ykeyre replied to ykeyre's topic in Modelling & Texturing
Here is another example but with an A350-900. -
I'm guessing there ought to be an option to close the refuelling panel in the "Ground" page. It should also light up red if it is open. Can this be passed to the team please?
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Please read this tutorial and include more details of this crash:
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Just swap database. That is how the real A350 is manually reset. But yes you are right, the real A350 does it automatically.
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Consistent stutters on every single landing due to OANS.
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Agree. You cannot guesstimate the actual geometry. You need someone to access the real A350 cockpit and perform accurate measurements.
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I think it is accurate already. See this video. Please pay attention to bottom left corner of the video for heat blur.
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The wheel buggy has dynamic suspension based on gross weight in the real aircraft. At lower GW, the aircraft should sit higher and sit lower at higher GW. Also, please can you implement suspension animation during landing like in this video?https://www.youtube.com/watch?v=eHUe9W6zn1U&list=LL&index=7