July 1Jul 1 the TriStar has rapidly become one my favourites in the sim. However, the one thing that really irritates me is when I rotate at my Vr speed, almost nothing happens. I need FULL back pressure and then the nose will rapidly rise. It will only rotate once it’s beyond its calculated takeoff speed. I can’t get that smooth 3 degrees per second.my weights and speeds are set and accurate so I am not trying to rotate too early. My thrust is set accordingly, and flaps are where they’re supposed to be. Spoilers are not up either.once in the air, it’s very nice to hand fly.same applies for landing. Once the mains touch down, tying to keep the nose up for a smooth touchdown on the nose is a full back pressure process and even then, it slams it down. Even without auto brakes.
Thursday at 06:26 AM5 days Staff Solution Thanks will pass it on to the team for further evaluation. Vrishabh Sehgal ( @Richboy2307 ) Community Team Member & Tester iniBuilds Ltd. | inibuilds.com
Thursday at 02:08 PM5 days Staff @willwest43 If you have one, that also shows your control inputs simultaneously on screen would be ideal. Also mention the hardware you're using for control.You could use something like the input viewer from your toolbar to show inputs in real time. Enable the "Simple" layout with numbers as well for reference.Thanks! Vrishabh Sehgal ( @Richboy2307 ) Community Team Member & Tester iniBuilds Ltd. | inibuilds.com
Friday at 03:52 AM4 days Author Not seeing my reply, so I'm gonna post the video link again.As you can see from the video, after Vr, I slowly begin to rotate until I can't pull back anymore. Then, maybe a second or 2 later, the nose starts to rise. LONG after the calculated Vr speed as shown in the video.Medal.tv | Record and Share Game ClipsUntitled - Clipped Microsoft Flight Simulator 2024 with M...Watch Untitled by HellWithoutBorders and millions of other Microsoft Flight Simulator 2024 videos on Medal. #microsoftflightsimulator2024
Friday at 10:40 PM4 days On 7/2/2026 at 7:08 AM, richboy2307 said:@willwest43 If you have one, that also shows your control inputs simultaneously on screen would be ideal. Also mention the hardware you're using for control.You could use something like the input viewer from your toolbar to show inputs in real time. Enable the "Simple" layout with numbers as well for reference.Thanks!I am seeing the exact same behavior in the exact same way.
Saturday at 10:29 AM3 days Same. It's been like this since the beginning. Incredible that no one picked up on this sooner.
Monday at 04:28 PM1 day As a temp work around you can modify the elevator effectiveness in the flight model. This is mean you are making an experimental mod to the aircraft and INI wont be able to render support to the mod you made. Basically your on the hook if you make the mod but if it doesn't work out you can always just put in the default value again and get back to where you started.If you open up\packages\community\inibuilds-aircraft-l1011\SimObjects\Airplanes\inibuilds-l1011\common\config\flightmodel.cfgsearch forelevator_effectiveness which is under the [FLIGHT_TUNING] section. The default value is 0.5. I upped mine to 0.8 which seems like it might be a bit too effective but made it much better with no other adverse effects noted.Also I will not provide support or aid in making the mod as I don't have the time to help out on a 1 to 1. Edited Monday at 04:29 PM1 day by Mike
Monday at 09:34 PM1 day Author 5 hours ago, Mike said:As a temp work around you can modify the elevator effectiveness in the flight model. This is mean you are making an experimental mod to the aircraft and INI wont be able to render support to the mod you made. Basically your on the hook if you make the mod but if it doesn't work out you can always just put in the default value again and get back to where you started.If you open up\packages\community\inibuilds-aircraft-l1011\SimObjects\Airplanes\inibuilds-l1011\common\config\flightmodel.cfgsearch forelevator_effectiveness which is under the [FLIGHT_TUNING] section. The default value is 0.5. I upped mine to 0.8 which seems like it might be a bit too effective but made it much better with no other adverse effects noted.Also I will not provide support or aid in making the mod as I don't have the time to help out on a 1 to 1.Now that's an idea! I used to dabble with the .cfgs in 2020 for some of the GA stuff from being too twitchy. I'll play around with that! Thanks.
Create an account or sign in to comment