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A20N v2 feedback (Xbox series X)


Azlog

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Enjoying this aircraft. It followed ILS and RNAV approaches perfectly. Hold function works great as well and the ground steering feels really good. Have noticed a few things though …

 

  • Can’t input VORs manually in MCDU
  • MCDU inputs wrong cg (gwcg instead of zfwcg) when taking from EFB
  • Landing lights could be brighter
  • Cockpit wind noise really overpowering 
  • Aircraft feels very heavy to rotate at vr, especially in flex. A300 you give a slight bit of back pressure and up it goes whereas this needs a very aggressive and prolonged input to get it in the air
  • Floats better than a boat on landing
  • Not always getting correct ILS in MCDU after selecting ILS arrival. Tenerife south (GCTS) runway frequencies are the wrong way around and Leipzig 26L (EDDP) is just random. Getting code from charts and putting that into rad nav page works to fix it in both instances
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52 minutes ago, Azlog said:

Enjoying this aircraft. It followed ILS and RNAV approaches perfectly. Hold function works great as well and the ground steering feels really good. Have noticed a few things though …

 

  • Can’t input VORs manually in MCDU
  • MCDU inputs wrong cg (gwcg instead of zfwcg) when taking from EFB
  • Landing lights could be brighter
  • Cockpit wind noise really overpowering 
  • Aircraft feels very heavy to rotate at vr, especially in flex. A300 you give a slight bit of back pressure and up it goes whereas this needs a very aggressive and prolonged input to get it in the air
  • Floats better than a boat on landing
  • Not always getting correct ILS in MCDU after selecting ILS arrival. Tenerife south (GCTS) runway frequencies are the wrong way around and Leipzig 26L (EDDP) is just random. Getting code from charts and putting that into rad nav page works to fix it in both instances

Speedbrakes without drag in any phases of flight, too.

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  • 2 weeks later...
  • 2 weeks later...
On 4/19/2024 at 2:04 PM, richboy2307 said:

Thanks, logged. Most of these should be addressed in a future version already. 

Did a flight last night in latest update:

Landing lights much better - can actually see the runway now

Manual entry of VORs working

Noise in cockpit much better

MCDU now inputs a really random CoG if you don’t enter in manually

Takeoff roll feels better I think (either that or I’m getting used to it) but I have 1 comment for landing. In the real Airbus, the aircraft starts trimming down at 50ft to encourage the pilot to initiate the flare at 30ft but the sim version doesn’t do this. This means that 30ft is too high to start flaring and it’s possibly what’s making a lot of people float so badly. Would it be possible to add this feature?

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Couple more things:

Didn’t follow DME arc and just went straight ahead (EGPE ILS RW5 approach). Will try some other ones

Position Bearing Distance entries not working

Speed brakes still not doing much in flight. Was on a real one a few weeks ago and when they deployed the speed brakes in flight you felt yourself shift forward in your seat as soon as they went up but a down arrow on the speed tape barely appears and takes a while to do so

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Posted (edited)

Also wondering about taxiing. When sitting at idle with both engines running, the aircraft will easily get up past 30kts and so you are having to constantly use the brakes. Is this right? I know it should move on idle but this seems a bit excessive 

Edited by Azlog
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Rudder trim doesn’t appear to work either. The switch moves in the cockpit but the shortcut keys I set for it don’t do anything and the digital display beside the switch doesn’t change value from 00

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On 5/3/2024 at 9:40 PM, Azlog said:

Speed brakes still not doing much in flight. Was on a real one a few weeks ago and when they deployed the speed brakes in flight you felt yourself shift forward in your seat as soon as they went up but a down arrow on the speed tape barely appears and takes a while to do so

Saying this though it maybe does feel better. But on approach you need to be very organised and not follow the close deceleration procedure (intercept glide slope at flaps 1 and S speed) as it just won’t slow down enough to get configured for landing. Is it maybe more that the gear and/or flaps aren’t producing as much drag as they should?

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Hello! That a some bugs what i find. 

Standard ramp not working, only gateway.

After landing always hot brakes.

Packs sound always working. 

Some airports doesn't have a sid and star (for example umms, edds).

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