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Posts posted by JoshF
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Hi just an update for you, we've begun implementing the guard lights starting with the ones at hold short bars, let us know what you think 🙂
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16 hours ago, Rimshot51 said:
Thank you.Â
This should be fixed in the latest patch available now 🙂
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17 minutes ago, Earthplane said:
I remember people mentioning the area on the south side of T5C. This area is used to offload transfer bags via conveyer belts which can be found under the sheltered section that extrudes out from the main building. These belts (8, 4 each side) are a navy blue colour which are on the side of the building facing the aprons. Also, there are 2 yellow conveyer belts on the directly on the south side of T5C.
Currently, you have parked vehicles on the north side of T5C however, there is a ULD stillage as shown in the image below. The building on the right is 1 ULD story high with a grey roof over the top. The stillage area to the west of it is a 3 story high ULD stillage with no roof.Â
Additionally, north of T5B, there is another 3 story ULD stillage and a building which houses 2 yellow conveyer belts which in your scenery, is currently an empty space with just road markings. There is also an Iberia only ULD stillage bin to the north of T5A, near the security post. A similar ULD stillage can also be found at T5C, on the eastern side of the slope from the tunnel to enter the T5C road network.I have attached below an image that describes T5D (remote stands) best. The purple circle is where servicing machinery (baggage loaders etc) are maintained/serviced. The yellow circle is a petrol/diesel station for automotive vehicles (such as tugs or vans). The red circle is a fuel parking area for Menzies refuelling vehicles. The green circles indicate a parking area for airport winter machinery.
Another point to make, there are some markings that are missing such as, red lines lining the white lines of the designated parking spots on stand, the zig-zag lines either side of every intersection clearway (the area in-between stands for aircraft emergency & servicing vehicles), hatched areas to indicate no parking at all and, the "starburst" lines that emit from the area where the jetway should be parked when not in use.
Finally, I noticed that in your scenery, the fixed jetways from T5A to the moveable jetways have an incline however, in real life they do in fact have a decline down towards the "node". In addition, the east side of T5A, ground floor, is used for buses to pick up passengers from the terminal to take to remote stands which, is not clear/well represented in my opinion. I think it's these little things that will enhance the immersion of the simming experience. ÂÂ
8 minutes ago, Earthplane said:As an extra note to @Harrier77's suggestion, stand 527 can only accept A319 (BA no longer operate A318) aircraft because with any other Airbus (A320/21), the tail will stick out into the taxiway. Thus, the ground marking on stand 527 is incorrect as it states A318,19,20
I'll log these, thanks. Not promising a time frame for it to be all implemented if it does, but all reference imagery is useful. Thank you
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iniScene Venice Beach Pack is now available for FREE! Explore Los Angeles like never before in the world of Microsoft Flight Simulator! Download and install the Venice Beach Pack via the iniManager.
Add to your iniManager account here:Â https://store.inibuilds.com/products/iniscene-venice-beach-pack-msfs
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56 minutes ago, Harrier77 said:
Thank you. Also, is it possible to program the AI better. For example, only one runway for take offs and one for landings? This would help the AI flow. I would suggest 27R for take offs and 27L for landings when westerly, and 09R for take offs and 09L for landings when easterly.
AI behaviour is largely out of our control I'm afraid, all we can really do is tell them where they can taxi and where they can park, the rest is dependent on the Sim's AI programmingÂ
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We're investigating this issue, thank you for bringing it to our attention
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For now, if you and anyone else suffering this issue would please contact our direct support and they'll be able to assist
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9 minutes ago, Wise87 said:
Could you share a screenshot of your iniManager path settings?
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Hiya just in case you've not seen it, I've replied to your other post on this, but I can see now it's XP, I'll pass it on 🙂
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The A380 has not been abandoned, it's just on the back burner for now
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Hi there thanks for this, we'll take a look
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2 minutes ago, Acommonsoul said:
I will take them this weekend for you. Also, at the MSC (Midfield Satellite Concourse) the are between gate 221 and 201 only has an area to drive under the terminal on farthest south and north side. The middle section is building with parking spots.Â
Thanks! Any and all reference material you can provide us is appreciated. While I of course can't promise you everything will make it in, we'll try our best!
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Hi there,Â
If you have reference images of these, please do pass them on! We'd be more than happy to look into implementing this feedbackÂ
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Hi there,Â
It looks like this video may have been edited in post as it is incredibly vibrant. Even if it isn't, colours of glass can be different depending on light. I will pass this on, however
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I'll pass this on 🙂
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Glad to hear it 🙂
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Thank you for your feedback. At this moment in time, our decision stands. We may review this in the future.
Thanks
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I've been able to reproduce, this issue is logged internally. Thanks for your report 🙂
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Thanks, I'll try to repro and feedback to the team if able. I'm also moving this thread to the correct area of the forum
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2 hours ago, ROMAN78 said:
Quick question did you guys create a Sofi Stadium with your scenery? I had another sofi stadium from flightsim.to and Uninstalled to test if that was the issue when I saw one in the scenery. Just wondering. Wanted to know before I test again this morning. Your scenery is simply amazing I'm double checking everything on my end to ensure my setup isn't the issue with bad frames. Thanks!!
Also yes, we did custom model the SoFi stadium
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Hi Roman, we will indeed be looking into every way we can squeeze every last frame out of LAX! For now, we recommend turning all ground traffic settings down to 0 for performance.
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Hi there, just to confirm, so I know who to pass this on to; is this in reference to the MSFS or XP rendition of KBUF?
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On 10/3/2022 at 11:15 AM, Harrier77 said:
Would it be possible to look at the gate airline codes so that FSLTL models can be spawned at the correct gates rather than randomly?
Hi there, thanks for this suggestion; I've passed it along to our scenery team
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Hi there, is this reproducible after a sim restart? If so, please try a reinstall.Â
big bump, taxi sign floating
in Support
Posted
Hi there, V1.02 release to the iniManager should resolve this issue for you 🙂