
Speedbird193
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Revisit higher sim rate (SU4 Performance Boost)
Speedbird193 replied to Speedbird193's topic in Other
Which update was that? I don’t recall seeing anything about that. -
Revisit higher sim rate (SU4 Performance Boost)
Speedbird193 replied to Speedbird193's topic in Other
There is no 8x in the EFB. And as far as I’m aware, using the sim’s native key bind 8x doesn’t adjust fuel burn etc so it’s all way off when you arrive. -
I'm on the SU4 beta and the ini A350 is finally flyable as I now get an incredible 80-90 FPS (post FG) even in EGLL with detailed custom cabin and BATC at traffic level 10. Previously I couldn't get more than 30 FPS in the same scenario. Many people are reporting similar performance boosts from SU4. Considering the reason that was previously given for not supporting sim rate >4x was "no system can handle that" - can this please be revisited? I'm still not using this plane as I don't have time to fly 12+ hours at 4x only. Other developers offer 8x and even 16x and they run perfectly fine on my system - even pre SU4. I could finally start using the A350 if there was an option for at least 8x sim rate, let the user decide if their system can "handle" it rather than not even offer it.
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Has anyone had a look in the five weeks that have passed? For reference and as already posted by someone else, this is the issue that is still present with T3 missing buildings/objects.
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Incredibly frustrating. Between the terminals still disappearing, the blurry runway issue on approach and the wrong line up point for 09R (to cater for landing AI traffic rather than users taking off on a runway that is virtually never used for landing in the real world anyway) I have been back to using the the 2020 for a while now. Truly sad state of affairs from ini and product support seems to be all but dropped here.
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Is anyone looking into this? Multiple people have reported that the latest patch only partially fixed it and parts of T3 are still missing and yet nothing since June.
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Same experience here. In demanding scenarios I see 10-20 FPS less vs Fenix or PMDG. It’s unflyable unless I want to operate from one tiny remote island to another, which goes against the point of what the aircraft does in reality.
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I can confirm this. Does anyone quality test this before its released?
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There is no workaround - ini need to fix this and it seems to affect a lot of users. I'm back to using the previous 2020 version of EGLL - everything is loading as it should, no blurry runway when approaching and the correct line up point for 09R. This product needs an urgent patch...
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I’ve got the same issue using a dedicated hardware tiller.
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I just switched all Terminals to the low detail version and disabled all high res options. T3 is still not appearing when flying into the airport. I'm using SU2 beta but surely switching the scenery to the low res detail for everything should provide enough headroom for the system to load T3 according to your statement? I'm afraid "it's the sim's fault" isn't a good enough answer when I don't have this issue with any other scenery. Edit: I just installed the previous 2020 version of EGLL and no issues at all with any buildings loading in.
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It’s so easy to reproduce on my end. Every single time I arrive at the airport T3 is missing. Every time I depart the airport everything is showing up correctly.
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I have the same issue with T3. When I depart EGLL all buildings are showing correctly but when I fly into EGLL T3 is always missing. I also noticed trees and default buildings glitching through the Central Terminal Area/T1 pier. I disabled default EGLL and I cleared the Scenery Index. Using SU2 Beta.
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I always have auto respond and auto tune enabled by default and I have the issue on every flight, so it might just have been a random glitch in the bug you encountered.