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jstnj

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Everything posted by jstnj

  1. not a lot of movement / official acknowledgment from iniBuilds in the A300 forum in a few weeks 😞
  2. the "fix" is subjective...the lights work fine for me
  3. @richboy2307 any chance this can get triaged? Seems like an easy win and a minor change to the visual model.
  4. Would be very interested in this too. For the a300 which is supposed to be capable of long haul flights...I would think this type of feature would be higher on the list for iniBuilds, and also a feature worth investing in given that a well-built simrate function could be reused across aircraft. fenix supports this by adding a FMS menu option to do 2X (they dont currently support beyond 2X sim speed). I assume behind the scenes, the FMS sim speed allows the fenix to interpolate fuel consumption and other "consumables" where relevant.
  5. bump
  6. not sure exactly what you are referring to...we can't see your control inputs
  7. Any more recent acknowledgements of this? I won't say "this is an easy fix" because I don't know what other effects this has on things like the flight model...but if its working in the 310 I'd think a similar "fix" can be done for the 300 🙏
  8. this can be closed...i ended up busting the MSFS and NVIDIA caches and it seems to have fixed the issue...might have been a bug in MSFS render pipeline ¯\_(ツ)_/¯
  9. I'd check your hardware for erroneous keybinds. That makes no sense and isn't widespread...so that's where I'd start.
  10. jstnj

    Sound Mixing

    the wind at cruise speed is too high in the mix. Maybe "too high" is the wrong term, but it seems like the level of the sound (even when you turn it down) ends up running the aircraft's sound into a hard limit compressor. I don't even know if MSFS has "compressor" logic in the sound pipeline, but when the cruise wind increases, that sound doesn't just get LOUDER-- it actively turns DOWN the level of "competing" sounds.
  11. just adding as much detail as possible as I note things: As one of the screenshots shows, the nav lights also emit no light on the tail while they're on. Seems to definitely point to this being a bug with all external lights
  12. Just to confirm it wasn't a mod conflict...I disabled all mods including liveries and restarted MSFS. Same issue. This screenshot is the default house livery ^
  13. Screenshot 1 shows that even with all lights on, the landing and TO lights emit no light Screenshot 2 shows weird lighting for landing lights (clean circle of white) Any ideas here? Thanks
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