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Nose down look
not a lot of movement / official acknowledgment from iniBuilds in the A300 forum in a few weeks 😞
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External Lights Fix?
the "fix" is subjective...the lights work fine for me
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Nose down look
@richboy2307 any chance this can get triaged? Seems like an easy win and a minor change to the visual model.
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can we expect a sim rate increase support for the A300?
Would be very interested in this too. For the a300 which is supposed to be capable of long haul flights...I would think this type of feature would be higher on the list for iniBuilds, and also a feature worth investing in given that a well-built simrate function could be reused across aircraft. fenix supports this by adding a FMS menu option to do 2X (they dont currently support beyond 2X sim speed). I assume behind the scenes, the FMS sim speed allows the fenix to interpolate fuel consumption and other "consumables" where relevant.
- Nose down look
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For god's sake fix your landing gear.
not sure exactly what you are referring to...we can't see your control inputs
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Nose down look
Any more recent acknowledgements of this? I won't say "this is an easy fix" because I don't know what other effects this has on things like the flight model...but if its working in the 310 I'd think a similar "fix" can be done for the 300 🙏
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Bug? Landing and taxi lights do almost nothing, look weird (v1.1.0)
this can be closed...i ended up busting the MSFS and NVIDIA caches and it seems to have fixed the issue...might have been a bug in MSFS render pipeline ¯\_(ツ)_/¯
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Sudden failure of the avionics
I'd check your hardware for erroneous keybinds. That makes no sense and isn't widespread...so that's where I'd start.
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Sound Mixing
the wind at cruise speed is too high in the mix. Maybe "too high" is the wrong term, but it seems like the level of the sound (even when you turn it down) ends up running the aircraft's sound into a hard limit compressor. I don't even know if MSFS has "compressor" logic in the sound pipeline, but when the cruise wind increases, that sound doesn't just get LOUDER-- it actively turns DOWN the level of "competing" sounds.
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Bug? Landing and taxi lights do almost nothing, look weird (v1.1.0)
just adding as much detail as possible as I note things: As one of the screenshots shows, the nav lights also emit no light on the tail while they're on. Seems to definitely point to this being a bug with all external lights
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Bug? Landing and taxi lights do almost nothing, look weird (v1.1.0)
Just to confirm it wasn't a mod conflict...I disabled all mods including liveries and restarted MSFS. Same issue. This screenshot is the default house livery ^
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Bug? Landing and taxi lights do almost nothing, look weird (v1.1.0)
Screenshot 1 shows that even with all lights on, the landing and TO lights emit no light Screenshot 2 shows weird lighting for landing lights (clean circle of white) Any ideas here? Thanks
jstnj
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