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Posts posted by BrianT
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I had problems with pink textures at EGGW not quite as bad as your's mine was just the side of that truck on the right foreground and the drivers in 2 baggage carts. after lots of uninstalling and re-installing both EGGW and GSX thinking the problem was there it urned out I had an old addon from flightsim.to which was a Gsx profile but included was also a replacement texture folder and it was that that was causing the problem.
Have a look and see if you have a "kt-gsx-luton-textures" folder in your community folder.-
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Is this still going to be looked into as I see it wasn't addressed in the last update?
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On 4/9/2025 at 2:33 PM, richboy2307 said:
Team is requesting if you can ideally provide a video of the following so they can observe the BeyondATC ATC and AI behaviour?
- An overview drone camera showing the marked area, let it play for a few minutes that shows what the AI traffic is doing (with beyond ATC)
- The instructions BeyondATC are giving you
Well it took me long enough 😅and it's not the best but it does show the issue
I didn't figure out how tro get a txt of BATC commands until just now and thta was only to me but Commands to other aircraft follow a similar pattern.
I also believe that BATC doesn't require you to dictate taxi routes for AI in the scenery only to correctly label the taxiways. BATC determines the path that AI should use.
anywho here is my Cecil B demill moment....(stop laughing in the cheap seats) There's no dececnty audio on it either just me rustling the mobile as I filmed it.
Speedbird 117 Heavy, Gate 535, request pushback.
Speedbird 117 Heavy, Heathrow Ground, pushback approved. Face south.
Speedbird 117 Heavy, ready to taxi to the active.
Speedbird 117 Heavy, runway 09R taxi via B, LINK 51, A, N8, NB8.
Speedbird 117 Heavy, ready for departure, runway 09R.
Speedbird 117 Heavy, runway 09R, lineup and wait.
Speedbird 117 Heavy, Heathrow Tower, wind 060 at 11, runway 09R, cleared for takeoff.
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Thanks for keeping an open mind on this I'll try and get the video you requested today. as regards BATC I should also point out that VATSIM also works on a 9L arrivals and 9R for departures, also as the displaced area is just 30 meters it's also unlikely any AI is ever going to land in that area.
From Vatsim
Runway Alternation
When westerlies are in operation, a runway change can be expected at 1500 LOCAL.
(Please note, when in easterly operations there is no runway alternation - 09L is used for arrivals and 09R for departures)-
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19 hours ago, richboy2307 said:
moving it to the first entry point will make it so the AI start landing from within the displaced threshold.
But surely that's an issue for Asobo or AI dev's to fix. Start of runway displaced or not is the start of runway. A fully laden A380 will have little or no rome to abandon a take off when starting at N8 and you can hardy get them to backtrack.
This was also an issue in the 2020 version for 9L and you fixed it for that. I agree with Speedbird193 this really needs to be set to NB11 -
On 3/29/2025 at 12:31 PM, Flyboy340 said:
If that is in 2020 then yes just click cancel as it means RW needs to update the profile. as regards any others I would remove them completley I've found the RW profiles or the iniBuilds one's to be the best (I believe a lot of the InBuilds profiles are created by RW anyway)
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In MSFS 2020 I'm using "egll-iniBuilds-rwprofiles-0lliejs.ini" and "egll-iniBuilds-rwprofiles-0lliejs.py" (they go together) if you're system is on the slow side then swap out "egll-iniBuilds-rwprofiles-0lliejs.ini" for "egll-iniBuilds-rwprofiles-0lliejs-lite.ini"
In MSFS 2024 "egll-24-iniBuilds.ini" and "egll-24-iniBuilds.py" (again they go together)
When you are in the sim you will need to go into GSX menu and customise this scenery and select which of the two profiles you want so in 2020 you will choose RW's profile and in 2024 you will choose the "24" profiles.
once 2024 becomes more established and GSX has had a chance to figure it all out it'll get easier -
2 hours ago, haza2 said:
Have you tried loading in EGLL, pick your gate or runway, then zoom all the way out until you can see the whole world. Then press fly now.
I found this also it seems MSFS is trying to load all the objects before it will spawn you into the aircraft. I zoom out until I can see the whole of the UK and then go from there seems to work fine then
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Great up date to EGLL looks amazing. One small issue AI Aircraft (BATC and FSTL) are now entering runway 09R at N8 rather than N11. Prior to the update (using the 2020 version in 2024) they taxied correctly to N11
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I'm using Heathrow in 2024 and not had any issues yet. could probably do with a 2024 optimised version but oither than that no issues for me.
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10 hours ago, chub said:
Not a biggy, but who provides this? Is it inibuilds or Asobo, the "stock" one is awful compared to some others
If you're refering to the Satellite view when you select EGLL on the world map then I think it's part of an old bing map and so built into MSFS. I think only Asobo can fix it.
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a fix to the AI path to make AI go to the start of runway 09L at A13 as the they are trying to join the runway at a12 and blocking the taxi way
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FYI there is no GSX profile for KLAX in either the scenery install page or the GSX Profiles page.
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Looks amazing, it's also my local airport and pleased to see you've included the extended runway. Would be great if as an addition you could make some much needed improvements to the port of Southampton. currently looks like a war zone!
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1 minute ago, Subben2003 said:
did it come with a GSX file
If there is I've not found it. However Reverantan over on flightsim.to is working on one. it's a big airport so it might take some time, there is a linkn to his WIP on discord.
https://discord.com/channels/1011680327346966590/1090710404067500043/1096083270237696140 -
I had something similar and found that when I had updated the scenery via inmanager some old files hadn't been deleted from the "\Community\inibuilds-airport-klax-losangeles\Scenery\airport-klax-losangeles\klax-scene" folder. After a quick uninstall and re-install all was good.
Regards
Brian
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Yup same here, it appears to have gone back a couple of versions
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Same problem here, I also noticed that the GSX profile (with the wrong BGL file name in it) from the previous version wasn't replaced but an additional version "KLAX-by_6r8.ini" was added to the folder.
uninstall and re-install fixed the problem though.
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Hi all.
With update 1.11 came the GSX profile thank you for that..... However when used GSX failed to see it, and on further investifgation it was because in the profile file says "klax-airport.bgl" but the actual BGL in the scenery folder is "klax-scene-airport.bgl"
So I think either the BGL in the scenery folder wasn't updated during the recent update or more likely the BGL name in the profile is wrong.
I've changed the profile to say "klax-scene-airport.bgl" and it is now recognized by GSX but can you confirm which one is right.Many thanks
Brian
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I've just found on my system the profile file says "klax-airport.bgl" but the actual BGL in the scenery folder is "klax-scene-airport.bgl" So either the BGL wasn't updated during the recent update or the profile is wrong.
I've just changed the profile to say "klax-scene-airport.bgl" and it is now recognized...But I still need inibuilds to confirm what the BGL should actually be.I shoiuld also say I've not changed the path in the profile and it doesn't match mine either as you correctly said in the OP
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I don't think the path in the GSX profile is relevent, only that the name file name in the profile "klax-airport.bgl" matches the file name in the scenery.
If you open the "Customize airport" option in GSX it now tells you the names of the files being used.
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On 1/24/2023 at 10:05 PM, BrianT said:
Oh great thanks guys, Looking forward to it.
Hi Guy's, was this fix supposed to have made it into 3.02? if so it's still doing it.
Pink Ground vehicle textures at EGGW since new inibuilds update MSFS2024
in Support
Posted
If you have addons linker it's really useful for finding stuff like this. it allows you to quickly remove and add stuff